@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 101 Sea Zone to 121 Sea Zone
2 destroyers moved from 101 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone
1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 destroyers moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to Jehol
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Tobruk to Egypt
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Iceland
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 battleship owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Battle in 121 Sea Zone
Americans attack with 3 destroyers, 4 submarines and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Germans lost in 121 Sea Zone
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
3 submarines owned by the Americans Submerged
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 2 armour
Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
3 transports placed in 10 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Shan State to Malaya
2 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to Malaya
2 mech_infantrys moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 armour and 1 mech_infantry moved from Burma to Hunan
1 infantry moved from Shan State to Malaya
1 armour moved from Shan State to French Indo China
1 armour moved from Burma to Hunan
3 infantry moved from Burma to Yunnan
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 armour and 1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
1 fighter moved from Quebec to Alberta Saskatchewan Manitoba
Combat - British
Battle in Alberta Saskatchewan Manitoba
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
British win, taking Alberta Saskatchewan Manitoba from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
British attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 94 Sea Zone
British attack with 5 fighters
Italians defend with 1 destroyer
British roll dice for 5 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Indo China
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 3 armour and 1 mech_infantry in Hunan, round 3 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British lost in Hunan
British roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from India to Burma
3 armour and 5 infantry moved from West India to Eastern Persia
6 armour, 5 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
6 armour, 1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Northwest Persia to Caucasus
2 armour, 1 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Alberta Saskatchewan Manitoba to Alaska
1 armour and 3 mech_infantrys moved from Burma to Yunnan
Place Units - British
3 destroyers placed in 98 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -2.00
Italians : -0.33
Americans : 1.33
Chinese : 1.83
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.50
Territory Summary for Italians :
Romania : 1 armour
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
96 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Crete : 1 flag
Greece : 1 flag, 1 artillery
99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
97 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 35 / 52
Russians : 44 / 69
Japanese : 22 / 18
Americans : 62 / 87
Chinese : 16 / 18
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 576 times
2 was rolled 616 times
3 was rolled 645 times
4 was rolled 597 times
5 was rolled 626 times
6 was rolled 647 times
Average roll : 3.545
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 3707
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 117 times
2 was rolled 131 times
3 was rolled 142 times
4 was rolled 134 times
5 was rolled 126 times
6 was rolled 140 times
Average roll : 3.558
Median : 4.000
Variance : 0.544
Standard Deviation : 0.738
Total rolls : 790
British Combat
1 was rolled 70 times
2 was rolled 92 times
3 was rolled 84 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 81 times
Average roll : 3.493
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 481
Italians Combat
1 was rolled 43 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.589
Median : 4.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 263
Americans Combat
1 was rolled 75 times
2 was rolled 69 times
3 was rolled 76 times
4 was rolled 71 times
5 was rolled 66 times
6 was rolled 83 times
Average roll : 3.530
Median : 3.500
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 440
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 104 times
3 was rolled 142 times
4 was rolled 94 times
5 was rolled 144 times
6 was rolled 122 times
Average roll : 3.592
Median : 4.000
Variance : 2.928
Standard Deviation : 1.711
Total rolls : 716
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 109 times
2 was rolled 109 times
3 was rolled 81 times
4 was rolled 105 times
5 was rolled 94 times
6 was rolled 92 times
Average roll : 3.410
Median : 3.000
Variance : 1.072
Standard Deviation : 1.035
Total rolls : 590
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from Southern France to France
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
2 infantry moved from Germany to Greater Southern Germany
2 fighters moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Greater Southern Germany
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
8 infantry moved from Karelia to Finland
1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 bomber moved from Greater Southern Germany to Western Germany
2 fighters moved from Germany to 112 Sea Zone
1 fighter moved from Greater Southern Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter and 1 marine placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.33
Russians : 0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Greater Southern Germany : 1 infantry
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
Romania : 2 armour and 2 mech_infantrys
Poland : 2 aaGuns, 1 fighter and 19 infantry
Germany : 1 factory_major and 7 infantry
Holland Belgium : 2 infantry and 1 mech_infantry
Karelia : 1 flag
Eastern Poland : 1 flag, 1 infantry
112 Sea Zone : 1 carrier and 2 fighters
119 Sea Zone : 1 flag
125 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Bulgaria : 1 flag, 1 mech_infantry
127 Sea Zone : 5 transports
Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 44 / 51
Russians : 38 / 69
Japanese : 22 / 18
Americans : 59 / 87
Chinese : 16 / 18
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 578 times
2 was rolled 618 times
3 was rolled 648 times
4 was rolled 598 times
5 was rolled 628 times
6 was rolled 648 times
Average roll : 3.544
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 3718
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 119 times
2 was rolled 133 times
3 was rolled 143 times
4 was rolled 135 times
5 was rolled 128 times
6 was rolled 141 times
Average roll : 3.554
Median : 4.000
Variance : 0.487
Standard Deviation : 0.698
Total rolls : 799
British Combat
1 was rolled 70 times
2 was rolled 92 times
3 was rolled 84 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 81 times
Average roll : 3.493
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 481
Italians Combat
1 was rolled 43 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.589
Median : 4.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 263
Americans Combat
1 was rolled 75 times
2 was rolled 69 times
3 was rolled 77 times
4 was rolled 71 times
5 was rolled 66 times
6 was rolled 83 times
Average roll : 3.528
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 441
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 104 times
3 was rolled 142 times
4 was rolled 94 times
5 was rolled 144 times
6 was rolled 122 times
Average roll : 3.592
Median : 4.000
Variance : 2.928
Standard Deviation : 1.711
Total rolls : 716
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 109 times
2 was rolled 109 times
3 was rolled 82 times
4 was rolled 105 times
5 was rolled 94 times
6 was rolled 92 times
Average roll : 3.409
Median : 3.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 591
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Eastern Poland
2 armour, 2 artilleries and 3 infantry moved from Bessarabia to Romania
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 1 armour
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Romania, round 2 : 3/5 hits, 2.17 expected hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians roll dice for 2 armour and 2 artilleries in Romania, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 armour in Romania, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Russians
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
2 artilleries and 7 infantry moved from Rostov to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
1 artillery and 9 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Samara to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
2 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,2,6,4,3,2,5,4,6,2,1,6,4,5,3
Japanese collect 11 PUs (10 lost to blockades); end with 11 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Hainan : 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 40 / 51
Russians : 42 / 53
Japanese : 21 / 14
Americans : 59 / 87
Chinese : 17 / 18
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 653 times
2 was rolled 692 times
3 was rolled 733 times
4 was rolled 671 times
5 was rolled 701 times
6 was rolled 737 times
Average roll : 3.546
Median : 4.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 4187
Null / Other
1 was rolled 77 times
2 was rolled 73 times
3 was rolled 82 times
4 was rolled 74 times
5 was rolled 72 times
6 was rolled 89 times
Average roll : 3.552
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 467
Germans Combat
1 was rolled 119 times
2 was rolled 134 times
3 was rolled 146 times
4 was rolled 135 times
5 was rolled 131 times
6 was rolled 142 times
Average roll : 3.559
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 807
British Combat
1 was rolled 70 times
2 was rolled 92 times
3 was rolled 84 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 81 times
Average roll : 3.493
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 481
Italians Combat
1 was rolled 43 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.589
Median : 4.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 263
Americans Combat
1 was rolled 77 times
2 was rolled 73 times
3 was rolled 82 times
4 was rolled 74 times
5 was rolled 72 times
6 was rolled 89 times
Average roll : 3.552
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 467
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 104 times
3 was rolled 142 times
4 was rolled 94 times
5 was rolled 144 times
6 was rolled 122 times
Average roll : 3.592
Median : 4.000
Variance : 2.928
Standard Deviation : 1.711
Total rolls : 716
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 110 times
2 was rolled 114 times
3 was rolled 84 times
4 was rolled 109 times
5 was rolled 95 times
6 was rolled 93 times
Average roll : 3.403
Median : 3.000
Variance : 1.164
Standard Deviation : 1.079
Total rolls : 605
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 36 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Kiangsu
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to Tobruk
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns and 1 infantry moved from Quebec to Eastern United States
1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur
1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
2 destroyers and 3 transports placed in 101 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
3 infantry moved from Kweichow to Szechwan
3 infantry moved from Hopei to Shensi
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
5 armour and 5 mech_infantrys moved from Caucasus to Ukraine
3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
6 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to 97 Sea Zone
4 armour moved from Persia to Northwest Persia
4 armour moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Ukraine
5 infantry moved from Eastern Persia to Persia
1 armour, 1 infantry and 1 mech_infantry moved from India to West India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
5 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to Sikang
3 infantry moved from Yunnan to Szechwan
2 armour moved from Hunan to Szechwan
1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
Combat - British
Combat Hit Differential Summary :
no scramble please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 36 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Kiangsu
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to Tobruk
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns and 1 infantry moved from Quebec to Eastern United States
1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur
1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
2 destroyers and 3 transports placed in 101 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
3 infantry moved from Kweichow to Szechwan
3 infantry moved from Hopei to Shensi
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
5 armour and 5 mech_infantrys moved from Caucasus to Ukraine
3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
6 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to 97 Sea Zone
4 armour moved from Persia to Northwest Persia
4 armour moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Ukraine
5 infantry moved from Eastern Persia to Persia
1 armour, 1 infantry and 1 mech_infantry moved from India to West India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
5 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to Sikang
3 infantry moved from Yunnan to Szechwan
2 armour moved from Hunan to Szechwan
1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Tobruk
2 aaGuns moved from Yunnan to Szechwan
1 aaGun moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 fighter moved from Alaska to Eastern United States
1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,2,5,1
British collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Italians : 1.33
British : 1.33
Americans : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 2 submarines moved from 99 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
1 artillery moved from Greece to Bulgaria
2 mech_infantrys moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,6,4,4,2,3,3,4
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 2 armour and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
93 Sea Zone : 1 flag
Crete : 1 flag
Bulgaria : 1 artillery
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag, 2 mech_infantrys
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 40 / 51
Russians : 42 / 53
Japanese : 11 / 14
Americans : 63 / 93
Chinese : 23 / 26
British : 40 / 45
UK_Pacific : 20 / 26
Italians : 12 / 4
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 649 times
2 was rolled 718 times
3 was rolled 742 times
4 was rolled 690 times
5 was rolled 702 times
6 was rolled 732 times
Average roll : 3.537
Median : 4.000
Variance : 1.332
Standard Deviation : 1.154
Total rolls : 4233
Null / Other
1 was rolled 71 times
2 was rolled 95 times
3 was rolled 90 times
4 was rolled 87 times
5 was rolled 75 times
6 was rolled 84 times
Average roll : 3.502
Median : 3.000
Variance : 0.829
Standard Deviation : 0.910
Total rolls : 502
Germans Combat
1 was rolled 119 times
2 was rolled 134 times
3 was rolled 146 times
4 was rolled 135 times
5 was rolled 131 times
6 was rolled 142 times
Average roll : 3.559
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 807
British Combat
1 was rolled 71 times
2 was rolled 95 times
3 was rolled 90 times
4 was rolled 87 times
5 was rolled 75 times
6 was rolled 84 times
Average roll : 3.502
Median : 3.000
Variance : 0.829
Standard Deviation : 0.910
Total rolls : 502
Italians Combat
1 was rolled 44 times
2 was rolled 41 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.574
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 265
Americans Combat
1 was rolled 77 times
2 was rolled 72 times
3 was rolled 77 times
4 was rolled 74 times
5 was rolled 67 times
6 was rolled 85 times
Average roll : 3.524
Median : 3.500
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 452
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 110 times
2 was rolled 114 times
3 was rolled 84 times
4 was rolled 109 times
5 was rolled 95 times
6 was rolled 93 times
Average roll : 3.403
Median : 3.000
Variance : 1.164
Standard Deviation : 1.079
Total rolls : 605
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Germany
2 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Poland to Romania
1 bomber moved from Western Germany to Romania
1 infantry moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Germany to Poland
5 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 fighters moved from Western Germany to Poland
Combat - Germans
Battle in Romania
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 artillery
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 infantry in Eastern Poland, round 3 : 2/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Romania to Poland
1 fighter moved from Romania to Poland
Place Units - Germans
10 infantry placed in Germany
1 fighter, 2 infantry and 1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 3 marines and 1 mech_infantry
Romania : 2 infantry and 1 mech_infantry
Poland : 2 aaGuns, 1 bomber, 4 fighters and 19 infantry
Germany : 1 factory_major, 10 infantry and 1 mech_infantry
Karelia : 1 flag
Eastern Poland : 1 flag, 5 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 destroyer and 5 transports
Bulgaria : 1 flag
Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 44 / 51
Russians : 38 / 53
Japanese : 10 / 14
Americans : 63 / 93
Chinese : 23 / 26
British : 40 / 45
UK_Pacific : 20 / 26
Italians : 12 / 4
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 591 times
2 was rolled 635 times
3 was rolled 659 times
4 was rolled 612 times
5 was rolled 637 times
6 was rolled 656 times
Average roll : 3.537
Median : 4.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 3790
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 125 times
2 was rolled 138 times
3 was rolled 148 times
4 was rolled 136 times
5 was rolled 133 times
6 was rolled 144 times
Average roll : 3.541
Median : 4.000
Variance : 0.403
Standard Deviation : 0.635
Total rolls : 824
British Combat
1 was rolled 71 times
2 was rolled 94 times
3 was rolled 88 times
4 was rolled 84 times
5 was rolled 73 times
6 was rolled 81 times
Average roll : 3.483
Median : 3.000
Variance : 0.789
Standard Deviation : 0.889
Total rolls : 491
Italians Combat
1 was rolled 44 times
2 was rolled 41 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.574
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 265
Americans Combat
1 was rolled 77 times
2 was rolled 72 times
3 was rolled 77 times
4 was rolled 74 times
5 was rolled 67 times
6 was rolled 85 times
Average roll : 3.524
Median : 3.500
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 452
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 112 times
2 was rolled 114 times
3 was rolled 84 times
4 was rolled 112 times
5 was rolled 96 times
6 was rolled 94 times
Average roll : 3.405
Median : 3.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 612
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 3 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
3 artilleries and 9 infantry moved from Ukraine to Bessarabia
3 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
3 artilleries moved from Novgorod to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 2/18 hits, 4.33 expected hits
Germans roll dice for 5 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Eastern Poland, round 3 : 5/16 hits, 4.00 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 5 infantry
Battle in Romania
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Romania, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 artilleries and 2 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,1,2,2,6,4,6,5,1,3,1,2,6,5
Japanese collect 1 PU (9 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Hainan : 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 39 / 51
Russians : 43 / 54
Japanese : 10 / 1
Americans : 63 / 93
Chinese : 23 / 26
British : 40 / 45
UK_Pacific : 20 / 26
Italians : 12 / 4
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 681 times
2 was rolled 714 times
3 was rolled 742 times
4 was rolled 692 times
5 was rolled 712 times
6 was rolled 752 times
Average roll : 3.535
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 4293
Null / Other
1 was rolled 82 times
2 was rolled 76 times
3 was rolled 78 times
4 was rolled 77 times
5 was rolled 70 times
6 was rolled 89 times
Average roll : 3.517
Median : 3.500
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 472
Germans Combat
1 was rolled 128 times
2 was rolled 139 times
3 was rolled 151 times
4 was rolled 138 times
5 was rolled 134 times
6 was rolled 146 times
Average roll : 3.537
Median : 3.500
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 836
British Combat
1 was rolled 71 times
2 was rolled 94 times
3 was rolled 88 times
4 was rolled 84 times
5 was rolled 73 times
6 was rolled 81 times
Average roll : 3.483
Median : 3.000
Variance : 0.789
Standard Deviation : 0.889
Total rolls : 491
Italians Combat
1 was rolled 44 times
2 was rolled 41 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.574
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 265
Americans Combat
1 was rolled 82 times
2 was rolled 76 times
3 was rolled 78 times
4 was rolled 77 times
5 was rolled 70 times
6 was rolled 89 times
Average roll : 3.517
Median : 3.500
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 472
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 117 times
2 was rolled 121 times
3 was rolled 92 times
4 was rolled 118 times
5 was rolled 106 times
6 was rolled 103 times
Average roll : 3.432
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 657
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 5 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
Combat - Americans
Battle in Iwo Jima
Battle in Hainan
Non Combat Move - Americans
1 battleship, 1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Amur to Korea
1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
5 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
6 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :