Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
4 bombers moved from Hawaiian Islands to Johnston Island
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Alaska to Johnston Island
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
13 infantry moved from United Kingdom to Scotland
4 artilleries moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
2 transports moved from 92 Sea Zone to 102 Sea Zone
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Scotland
British attack with 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 artilleries and 4 infantry
British roll dice for 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Scotland, round 2 : 5/22 hits, 5.33 expected hits
Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 1/9 hits, 3.00 expected hits
1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Scotland, round 3 : 4/21 hits, 5.17 expected hits
Germans roll dice for 4 artilleries in Scotland, round 3 : 2/4 hits, 1.33 expected hits
4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Germans: 5 artilleries and 4 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.00
British : -2.67
Americans : 3.67
Chinese : -0.83
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
3 infantry moved from Volgograd to Tambov
2 armour moved from Caucasus to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 2 armour and 3 infantry
Russians defend with 1 artillery and 4 infantry
Italians roll dice for 2 armour and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour in Tambov, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
1 armour owned by the Italians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour and 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
Russians : 0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Crete : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
Production/PUs Summary :
Germans : 51 / 70
Russians : 17 / 23
Japanese : 59 / 63
Americans : 50 / 75
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 6 / 6
Italians : 20 / 20
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 313 times
2 was rolled 328 times
3 was rolled 366 times
4 was rolled 322 times
5 was rolled 342 times
6 was rolled 361 times
Average roll : 3.559
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 2032
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.677
Median : 4.000
Variance : 0.228
Standard Deviation : 0.477
Total rolls : 31
Germans Combat
1 was rolled 57 times
2 was rolled 58 times
3 was rolled 69 times
4 was rolled 55 times
5 was rolled 56 times
6 was rolled 65 times
Average roll : 3.528
Median : 3.000
Variance : 0.446
Standard Deviation : 0.668
Total rolls : 360
British Combat
1 was rolled 52 times
2 was rolled 65 times
3 was rolled 52 times
4 was rolled 58 times
5 was rolled 51 times
6 was rolled 53 times
Average roll : 3.453
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 331
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 38 times
4 was rolled 27 times
5 was rolled 40 times
6 was rolled 35 times
Average roll : 3.569
Median : 3.500
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 204
Americans Combat
1 was rolled 34 times
2 was rolled 38 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.455
Median : 3.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 224
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 57 times
3 was rolled 89 times
4 was rolled 64 times
5 was rolled 83 times
6 was rolled 79 times
Average roll : 3.629
Median : 4.000
Variance : 1.746
Standard Deviation : 1.321
Total rolls : 439
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 39 times
Average roll : 3.868
Median : 4.000
Variance : 1.954
Standard Deviation : 1.398
Total rolls : 174
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 23 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 40 times
Average roll : 3.485
Median : 4.000
Variance : 1.145
Standard Deviation : 1.070
Total rolls : 196
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
3 fighters moved from Russia to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 21 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
3 fighters moved from Russia to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 21 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.17
@dawgoneit yeah anzac subs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to 109 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 8 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour, 3 bombers and 20 mech_infantrys moved from Caucasus to Northwest Persia
8 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Urals
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Novgorod
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in 109 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 10 infantry
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 10 infantry in Bryansk, round 2 : 0/10 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 7 infantry in Bryansk, round 3 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 3 : 1/6 hits, 2.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 6 infantry in Bryansk, round 4 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 5 infantry in Bryansk, round 5 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 5 : 0/3 hits, 1.17 expected hits
Germans roll dice for 5 infantry in Bryansk, round 6 : 2/5 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 6 : 3/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 infantry in Bryansk, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 8 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour in Bryansk, round 9 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 10 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 5 armour, 3 bombers and 20 mech_infantrys
British defend with 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; ANZAC defend with 3 fighters
Germans roll dice for 5 armour, 3 bombers and 20 mech_infantrys in Northwest Persia, round 2 : 6/28 hits, 7.83 expected hits
British roll dice for 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 8/19 hits, 8.17 expected hits
8 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Northwest Persia
Germans roll dice for 5 armour, 3 bombers and 12 mech_infantrys in Northwest Persia, round 3 : 7/20 hits, 6.50 expected hits
British roll dice for 2 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/13 hits, 6.17 expected hits
4 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 5 armour, 3 bombers and 8 mech_infantrys in Northwest Persia, round 4 : 3/16 hits, 5.83 expected hits
British roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/6 hits, 3.83 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans roll dice for 5 armour, 3 bombers and 5 mech_infantrys in Northwest Persia, round 5 : 5/13 hits, 5.33 expected hits
British roll dice for 3 fighters in Northwest Persia, round 5 : 2/3 hits, 2.00 expected hits
3 fighters owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 17 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for ANZAC: 3 fighters
Non Combat Move - Germans
3 bombers moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Novgorod to Archangel
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from Caucasus to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 fighter moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -6.83
British : -3.17
Russians : 0.33
AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 8 infantry
Germany : 3 artilleries and 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Archangel : 1 flag, 1 infantry
Ukraine : 2 aaGuns, 3 bombers and 6 mech_infantrys
Western Ukraine : 1 aaGun and 9 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys
Caucasus : 1 flag
112 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
119 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 5 armour and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 69
Russians : 16 / 23
Japanese : 56 / 63
Americans : 50 / 75
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 6 / 6
Italians : 20 / 20
ANZAC : 21 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 384 times
2 was rolled 397 times
3 was rolled 433 times
4 was rolled 396 times
5 was rolled 397 times
6 was rolled 436 times
Average roll : 3.546
Median : 4.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 2443
Null / Other
1 was rolled 46 times
2 was rolled 38 times
3 was rolled 31 times
4 was rolled 36 times
5 was rolled 34 times
6 was rolled 44 times
Average roll : 3.463
Median : 3.000
Variance : 0.740
Standard Deviation : 0.861
Total rolls : 229
Germans Combat
1 was rolled 72 times
2 was rolled 80 times
3 was rolled 89 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 90 times
Average roll : 3.561
Median : 4.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 485
British Combat
1 was rolled 57 times
2 was rolled 72 times
3 was rolled 62 times
4 was rolled 66 times
5 was rolled 57 times
6 was rolled 60 times
Average roll : 3.465
Median : 3.000
Variance : 0.454
Standard Deviation : 0.674
Total rolls : 374
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 38 times
4 was rolled 27 times
5 was rolled 40 times
6 was rolled 35 times
Average roll : 3.569
Median : 3.500
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 204
Americans Combat
1 was rolled 34 times
2 was rolled 38 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.455
Median : 3.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 224
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 69 times
2 was rolled 57 times
3 was rolled 90 times
4 was rolled 65 times
5 was rolled 83 times
6 was rolled 79 times
Average roll : 3.616
Median : 4.000
Variance : 1.712
Standard Deviation : 1.309
Total rolls : 443
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.423
Median : 3.000
Variance : 0.133
Standard Deviation : 0.365
Total rolls : 26
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 39 times
Average roll : 3.868
Median : 4.000
Variance : 1.954
Standard Deviation : 1.398
Total rolls : 174
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 46 times
2 was rolled 38 times
3 was rolled 31 times
4 was rolled 36 times
5 was rolled 34 times
6 was rolled 44 times
Average roll : 3.463
Median : 3.000
Variance : 0.740
Standard Deviation : 0.861
Total rolls : 229
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Timguska to Kansu
10 infantry moved from Buryatia to Amur
1 armour moved from Bryansk to Caucasus
Russians take Rostov from Italians
Russians take Caucasus from Germans
1 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Rostov
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
6 artilleries and 30 infantry moved from Russia to Bryansk
3 artilleries and 7 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 artillery
Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 4/16 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
2 aaGuns moved from Russia to Smolensk
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : -1.00
Russians : 1.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Sumatra
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Yunnan to Sikang
1 fighter moved from Kweichow to Tsinghai
1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
3 infantry moved from French Indo China to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 marine moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 3 submarines
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in Celebes
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Kweichow
Place Units - Japanese
1 factory_minor placed in Malaya
1 airfield placed in French Indo China
3 transports placed in 19 Sea Zone
1 bomber and 2 infantry placed in French Indo China
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : -0.33
Japanese : -1.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag, 1 fighter
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag, 1 marine
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
41 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
21 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
19 Sea Zone : 3 transports
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 69
Russians : 24 / 42
Japanese : 64 / 67
Americans : 50 / 75
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 6 / 6
Italians : 16 / 20
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 359 times
2 was rolled 384 times
3 was rolled 422 times
4 was rolled 380 times
5 was rolled 383 times
6 was rolled 414 times
Average roll : 3.549
Median : 4.000
Variance : 1.173
Standard Deviation : 1.083
Total rolls : 2342
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.636
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 33
Germans Combat
1 was rolled 72 times
2 was rolled 81 times
3 was rolled 90 times
4 was rolled 82 times
5 was rolled 71 times
6 was rolled 90 times
Average roll : 3.553
Median : 3.500
Variance : 0.709
Standard Deviation : 0.842
Total rolls : 486
British Combat
1 was rolled 57 times
2 was rolled 71 times
3 was rolled 62 times
4 was rolled 65 times
5 was rolled 57 times
6 was rolled 60 times
Average roll : 3.468
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 372
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 39 times
4 was rolled 28 times
5 was rolled 40 times
6 was rolled 36 times
Average roll : 3.580
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 207
Americans Combat
1 was rolled 34 times
2 was rolled 38 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.455
Median : 3.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 224
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 75 times
2 was rolled 64 times
3 was rolled 94 times
4 was rolled 68 times
5 was rolled 93 times
6 was rolled 83 times
Average roll : 3.606
Median : 4.000
Variance : 1.675
Standard Deviation : 1.294
Total rolls : 477
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.421
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.880
Median : 4.000
Variance : 2.062
Standard Deviation : 1.436
Total rolls : 175
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 54 times
2 was rolled 49 times
3 was rolled 36 times
4 was rolled 47 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.433
Median : 3.000
Variance : 0.959
Standard Deviation : 0.979
Total rolls : 275
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
5 bombers moved from Johnston Island to Queensland
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to Egypt
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Caroline Islands
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
5 bombers moved from Johnston Island to Queensland
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to Egypt
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Caroline Islands
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 5 armour and 3 mech_infantrys
British roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/8 hits, 3.17 expected hits
Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/8 hits, 3.50 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/7 hits, 3.00 expected hits
Germans roll dice for 5 armour and 2 mech_infantrys in Northwest Persia, round 3 : 4/7 hits, 3.17 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 4 armour in Northwest Persia, round 4 : 4/4 hits, 2.00 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win with 2 armour remaining. Battle score for attacker is -18
Casualties for British: 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - British
1 armour, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Americans : 0.33
Chinese : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 armour moved from Southern Italy to France
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Syria
Battle in Rostov
Italians attack with 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Syria from French with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag, 1 artillery and 1 infantry
France : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Crete : 1 flag
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 3 destroyers and 7 submarines
Production/PUs Summary :
Germans : 45 / 69
Russians : 24 / 42
Japanese : 63 / 67
Americans : 52 / 77
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 366 times
2 was rolled 393 times
3 was rolled 434 times
4 was rolled 393 times
5 was rolled 391 times
6 was rolled 427 times
Average roll : 3.554
Median : 4.000
Variance : 1.339
Standard Deviation : 1.157
Total rolls : 2404
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.636
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 33
Germans Combat
1 was rolled 75 times
2 was rolled 86 times
3 was rolled 94 times
4 was rolled 88 times
5 was rolled 74 times
6 was rolled 94 times
Average roll : 3.552
Median : 4.000
Variance : 0.770
Standard Deviation : 0.878
Total rolls : 511
British Combat
1 was rolled 59 times
2 was rolled 72 times
3 was rolled 66 times
4 was rolled 68 times
5 was rolled 58 times
6 was rolled 67 times
Average roll : 3.500
Median : 3.000
Variance : 0.380
Standard Deviation : 0.617
Total rolls : 390
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 39 times
4 was rolled 29 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.589
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 209
Americans Combat
1 was rolled 35 times
2 was rolled 39 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.443
Median : 3.000
Variance : 0.678
Standard Deviation : 0.824
Total rolls : 230
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 76 times
2 was rolled 65 times
3 was rolled 95 times
4 was rolled 69 times
5 was rolled 94 times
6 was rolled 83 times
Average roll : 3.600
Median : 4.000
Variance : 1.645
Standard Deviation : 1.283
Total rolls : 482
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.421
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 54 times
2 was rolled 50 times
3 was rolled 37 times
4 was rolled 47 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.426
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 277
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 20 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 artilleries, 1 carrier, 2 cruisers, 5 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
3 fighters moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
2 armour moved from Northwest Persia to Persia
2 bombers moved from Ukraine to Persia
1 bomber moved from Ukraine to Russia
5 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
8 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
3 artilleries moved from Germany to Poland
1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Persia
Germans attack with 2 armour and 2 bombers
British defend with 3 armour and 1 factory_minor
Germans roll dice for 2 armour and 2 bombers in Persia, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Germans and 3 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers
Casualties for British: 3 armour
Battle in 105 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 artillery owned by the Germans retreated to Novgorod
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
5 artilleries moved from 127 Sea Zone to Novgorod
5 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 105 Sea Zone to France
2 aaGuns moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.17
British : 0.50
Americans : 0.67
Russians : 0.00
AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Poland : 3 artilleries
Germany : 1 factory_major and 10 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Eastern Poland : 1 mech_infantry
Bessarabia : 3 aaGuns, 8 infantry and 6 mech_infantrys
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 2 cruisers and 8 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour and 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 64
Russians : 24 / 42
Japanese : 61 / 67
Americans : 54 / 77
Chinese : 0 / 5
British : 37 / 45
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 442 times
2 was rolled 483 times
3 was rolled 531 times
4 was rolled 484 times
5 was rolled 462 times
6 was rolled 523 times
Average roll : 3.550
Median : 4.000
Variance : 2.020
Standard Deviation : 1.421
Total rolls : 2925
Null / Other
1 was rolled 77 times
2 was rolled 89 times
3 was rolled 97 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 97 times
Average roll : 3.551
Median : 3.500
Variance : 0.822
Standard Deviation : 0.906
Total rolls : 526
Germans Combat
1 was rolled 77 times
2 was rolled 89 times
3 was rolled 97 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 97 times
Average roll : 3.551
Median : 3.500
Variance : 0.822
Standard Deviation : 0.906
Total rolls : 526
British Combat
1 was rolled 59 times
2 was rolled 75 times
3 was rolled 66 times
4 was rolled 68 times
5 was rolled 58 times
6 was rolled 69 times
Average roll : 3.501
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 395
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 39 times
4 was rolled 29 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.589
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 209
Americans Combat
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.437
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 231
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 76 times
2 was rolled 65 times
3 was rolled 95 times
4 was rolled 69 times
5 was rolled 94 times
6 was rolled 83 times
Average roll : 3.600
Median : 4.000
Variance : 1.645
Standard Deviation : 1.283
Total rolls : 482
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.421
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 56 times
2 was rolled 50 times
3 was rolled 38 times
4 was rolled 51 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.415
Median : 3.000
Variance : 1.001
Standard Deviation : 1.001
Total rolls : 284
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Urals to Timguska
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Siberia
6 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 artillery
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Timguska
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 infantry in Timguska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
8 infantry moved from Bryansk to Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 artilleries moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 3 artilleries and 7 infantry moved from Smolensk to Belarus
1 armour moved from Belarus to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.33
Russians : -2.33
Japanese : -1.00
@dawgoneit cool, hope to be able to do turn tomorrow. Football camp started so getting home st 9 or 10 and up at 4 for work is a sob. Shooting for tomorrow though :sunglasses:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 35 Sea Zone
1 bomber and 1 fighter moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 fighter moved from Hunan to Shan State
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
2 fighters moved from 44 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 3 infantry moved from 5 Sea Zone to Siberia
1 marine moved from Soviet Far East to Siberia
2 carriers moved from 21 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Java, round 2 : 1/5 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters and 3 infantry in Java, round 3 : 2/5 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Siberia
Japanese attack with 1 armour, 3 infantry and 1 marine
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 marine in Siberia, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 bomber and 1 fighter
British defend with 3 aaGuns, 2 artilleries and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in India, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 12 infantry in India, round 2 : 7/14 hits, 4.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
UK_Pacific win with 3 aaGuns, 2 artilleries and 12 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
UK_Pacific : 1.67
Russians : 0.00
AA fire in India : : -0.33
Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 infantry
Siberia : 1 flag, 1 armour, 2 infantry and 1 marine
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 4 fighters
Celebes : 1 flag
Java : 1 flag, 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers and 3 destroyers
34 Sea Zone : 1 destroyer
5 Sea Zone : 3 transports
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 64
Russians : 34 / 47
Japanese : 59 / 67
Americans : 54 / 77
Chinese : 3 / 5
British : 37 / 45
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 381 times
2 was rolled 414 times
3 was rolled 458 times
4 was rolled 415 times
5 was rolled 409 times
6 was rolled 444 times
Average roll : 3.551
Median : 4.000
Variance : 1.477
Standard Deviation : 1.215
Total rolls : 2521
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 36
Germans Combat
1 was rolled 77 times
2 was rolled 90 times
3 was rolled 98 times
4 was rolled 89 times
5 was rolled 75 times
6 was rolled 96 times
Average roll : 3.539
Median : 3.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 525
British Combat
1 was rolled 59 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 69 times
5 was rolled 58 times
6 was rolled 68 times
Average roll : 3.499
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 395
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 42 times
6 was rolled 38 times
Average roll : 3.615
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 213
Americans Combat
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.437
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 231
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 69 times
3 was rolled 100 times
4 was rolled 71 times
5 was rolled 102 times
6 was rolled 88 times
Average roll : 3.608
Median : 4.000
Variance : 1.965
Standard Deviation : 1.402
Total rolls : 510
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.488
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 41
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 58 times
5 was rolled 44 times
6 was rolled 55 times
Average roll : 3.425
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 320
not sure why but in india,it didnt let me do a raid. the game treated as if i hit calcutta with just a fighter and a bomber so at end of turn, i just placed them back here they were. oh well, glitch maybe, didnt get raid option, its cool though! play on:v: