Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 20 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 artilleries, 1 carrier, 2 cruisers, 5 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
3 fighters moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
2 armour moved from Northwest Persia to Persia
2 bombers moved from Ukraine to Persia
1 bomber moved from Ukraine to Russia
5 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
8 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
3 artilleries moved from Germany to Poland
1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Persia
Germans attack with 2 armour and 2 bombers
British defend with 3 armour and 1 factory_minor
Germans roll dice for 2 armour and 2 bombers in Persia, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Germans and 3 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers
Casualties for British: 3 armour
Battle in 105 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 artillery owned by the Germans retreated to Novgorod
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
5 artilleries moved from 127 Sea Zone to Novgorod
5 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 105 Sea Zone to France
2 aaGuns moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.17
British : 0.50
Americans : 0.67
Russians : 0.00
AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Poland : 3 artilleries
Germany : 1 factory_major and 10 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Eastern Poland : 1 mech_infantry
Bessarabia : 3 aaGuns, 8 infantry and 6 mech_infantrys
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 2 cruisers and 8 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour and 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 64
Russians : 24 / 42
Japanese : 61 / 67
Americans : 54 / 77
Chinese : 0 / 5
British : 37 / 45
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 442 times
2 was rolled 483 times
3 was rolled 531 times
4 was rolled 484 times
5 was rolled 462 times
6 was rolled 523 times
Average roll : 3.550
Median : 4.000
Variance : 2.020
Standard Deviation : 1.421
Total rolls : 2925
Null / Other
1 was rolled 77 times
2 was rolled 89 times
3 was rolled 97 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 97 times
Average roll : 3.551
Median : 3.500
Variance : 0.822
Standard Deviation : 0.906
Total rolls : 526
Germans Combat
1 was rolled 77 times
2 was rolled 89 times
3 was rolled 97 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 97 times
Average roll : 3.551
Median : 3.500
Variance : 0.822
Standard Deviation : 0.906
Total rolls : 526
British Combat
1 was rolled 59 times
2 was rolled 75 times
3 was rolled 66 times
4 was rolled 68 times
5 was rolled 58 times
6 was rolled 69 times
Average roll : 3.501
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 395
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 39 times
4 was rolled 29 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.589
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 209
Americans Combat
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.437
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 231
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 76 times
2 was rolled 65 times
3 was rolled 95 times
4 was rolled 69 times
5 was rolled 94 times
6 was rolled 83 times
Average roll : 3.600
Median : 4.000
Variance : 1.645
Standard Deviation : 1.283
Total rolls : 482
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.421
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 56 times
2 was rolled 50 times
3 was rolled 38 times
4 was rolled 51 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.415
Median : 3.000
Variance : 1.001
Standard Deviation : 1.001
Total rolls : 284
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Urals to Timguska
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Siberia
6 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 artillery
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Timguska
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 infantry in Timguska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
8 infantry moved from Bryansk to Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 artilleries moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 3 artilleries and 7 infantry moved from Smolensk to Belarus
1 armour moved from Belarus to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.33
Russians : -2.33
Japanese : -1.00
@dawgoneit cool, hope to be able to do turn tomorrow. Football camp started so getting home st 9 or 10 and up at 4 for work is a sob. Shooting for tomorrow though :sunglasses:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 35 Sea Zone
1 bomber and 1 fighter moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 fighter moved from Hunan to Shan State
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
2 fighters moved from 44 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 3 infantry moved from 5 Sea Zone to Siberia
1 marine moved from Soviet Far East to Siberia
2 carriers moved from 21 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Java, round 2 : 1/5 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters and 3 infantry in Java, round 3 : 2/5 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Siberia
Japanese attack with 1 armour, 3 infantry and 1 marine
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 marine in Siberia, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 bomber and 1 fighter
British defend with 3 aaGuns, 2 artilleries and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in India, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 12 infantry in India, round 2 : 7/14 hits, 4.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
UK_Pacific win with 3 aaGuns, 2 artilleries and 12 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
UK_Pacific : 1.67
Russians : 0.00
AA fire in India : : -0.33
Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 infantry
Siberia : 1 flag, 1 armour, 2 infantry and 1 marine
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 4 fighters
Celebes : 1 flag
Java : 1 flag, 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers and 3 destroyers
34 Sea Zone : 1 destroyer
5 Sea Zone : 3 transports
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 64
Russians : 34 / 47
Japanese : 59 / 67
Americans : 54 / 77
Chinese : 3 / 5
British : 37 / 45
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 381 times
2 was rolled 414 times
3 was rolled 458 times
4 was rolled 415 times
5 was rolled 409 times
6 was rolled 444 times
Average roll : 3.551
Median : 4.000
Variance : 1.477
Standard Deviation : 1.215
Total rolls : 2521
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 36
Germans Combat
1 was rolled 77 times
2 was rolled 90 times
3 was rolled 98 times
4 was rolled 89 times
5 was rolled 75 times
6 was rolled 96 times
Average roll : 3.539
Median : 3.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 525
British Combat
1 was rolled 59 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 69 times
5 was rolled 58 times
6 was rolled 68 times
Average roll : 3.499
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 395
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 42 times
6 was rolled 38 times
Average roll : 3.615
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 213
Americans Combat
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.437
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 231
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 69 times
3 was rolled 100 times
4 was rolled 71 times
5 was rolled 102 times
6 was rolled 88 times
Average roll : 3.608
Median : 4.000
Variance : 1.965
Standard Deviation : 1.402
Total rolls : 510
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.488
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 41
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 58 times
5 was rolled 44 times
6 was rolled 55 times
Average roll : 3.425
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 320
not sure why but in india,it didnt let me do a raid. the game treated as if i hit calcutta with just a fighter and a bomber so at end of turn, i just placed them back here they were. oh well, glitch maybe, didnt get raid option, its cool though! play on:v:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 42 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
2 submarines moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Egypt to Persia
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 2 armour
Battle in Java
Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
2 bombers moved from Java to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to India
2 fighters moved from Southern France to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : -0.33
Americans : -3.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 42 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
2 submarines moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Egypt to Persia
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 2 armour
Battle in Java
Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
2 bombers moved from Java to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to India
2 fighters moved from Southern France to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
4 infantry moved from Trans-Jordan to Syria
1 armour moved from Iraq to Syria
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
Combat - British
Battle in Syria
British attack with 1 armour and 4 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 4 infantry in Syria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Syria
British roll dice for 1 armour and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 2 infantry in Syria, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 2 infantry in Syria, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour and 2 infantry in Syria, round 6 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Syria, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
7 infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
3 armour placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1.17
Italians : -1.33
British : -2.50
Americans : -3.00
Chinese : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 armour and 3 fighters
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 3 fighters in Southern France, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
Territory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Bessarabia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Crete : 1 flag
97 Sea Zone : 4 destroyers and 6 submarines
Production/PUs Summary :
Germans : 44 / 64
Russians : 34 / 47
Japanese : 54 / 67
Americans : 61 / 96
Chinese : 4 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 394 times
2 was rolled 431 times
3 was rolled 481 times
4 was rolled 429 times
5 was rolled 430 times
6 was rolled 473 times
Average roll : 3.564
Median : 4.000
Variance : 1.967
Standard Deviation : 1.403
Total rolls : 2638
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.658
Median : 4.000
Variance : 0.144
Standard Deviation : 0.380
Total rolls : 38
Germans Combat
1 was rolled 78 times
2 was rolled 90 times
3 was rolled 101 times
4 was rolled 89 times
5 was rolled 77 times
6 was rolled 98 times
Average roll : 3.546
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 533
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 34 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.649
Median : 4.000
Variance : 0.775
Standard Deviation : 0.881
Total rolls : 228
Americans Combat
1 was rolled 43 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 46 times
5 was rolled 41 times
6 was rolled 49 times
Average roll : 3.490
Median : 3.000
Variance : 0.864
Standard Deviation : 0.930
Total rolls : 288
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 74 times
3 was rolled 101 times
4 was rolled 72 times
5 was rolled 108 times
6 was rolled 91 times
Average roll : 3.622
Median : 4.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 526
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.488
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 41
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 43 times
Average roll : 3.896
Median : 4.000
Variance : 2.404
Standard Deviation : 1.550
Total rolls : 183
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 58 times
5 was rolled 44 times
6 was rolled 55 times
Average roll : 3.425
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 320
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 13 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries, 1 bomber, 4 fighters, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 bombers and 3 fighters moved from Western Germany to Belarus
7 infantry and 6 mech_infantrys moved from Bessarabia to Eastern Poland
3 artilleries moved from Poland to Baltic States
2 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 artilleries
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 7 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Belarus : 0/6 hits, 1.00 expected hits
Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys in Belarus, round 2 : 5/27 hits, 10.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/22 hits, 8.33 expected hits
3 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 2 infantry and 3 mech_infantrys in Belarus, round 3 : 9/21 hits, 9.17 expected hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 9/19 hits, 7.33 expected hits
9 infantry owned by the Russians, 6 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 bombers, 7 fighters and 2 mech_infantrys in Belarus, round 4 : 7/12 hits, 5.83 expected hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 8/10 hits, 4.33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 7 fighters owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 bombers and 1 mech_infantry in Belarus, round 5 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Belarus, round 5 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 bombers owned by the Germans lost in Belarus
Germans roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 7 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 8 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is -55
Casualties for Germans: 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
7 infantry moved from Western Germany to Germany
1 fighter moved from Southern France to Western Germany
3 aaGuns moved from Bessarabia to Romania
10 infantry moved from Germany to Poland
Place Units - Germans
2 fighters placed in Western Germany
1 marine placed in Western Germany
3 infantry placed in Novgorod
7 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.00
Russians : 0.83
AA fire in Belarus : : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 marine
Romania : 3 aaGuns
Poland : 10 infantry
Germany : 1 factory_major and 10 infantry
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries
Eastern Poland : 1 flag, 7 infantry and 6 mech_infantrys
Bessarabia : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 2 cruisers and 8 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 31 / 47
Japanese : 54 / 67
Americans : 56 / 96
Chinese : 4 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 455 times
2 was rolled 506 times
3 was rolled 562 times
4 was rolled 504 times
5 was rolled 496 times
6 was rolled 544 times
Average roll : 3.558
Median : 4.000
Variance : 2.324
Standard Deviation : 1.524
Total rolls : 3067
Null / Other
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 49 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.495
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 293
Germans Combat
1 was rolled 90 times
2 was rolled 104 times
3 was rolled 117 times
4 was rolled 108 times
5 was rolled 92 times
6 was rolled 112 times
Average roll : 3.552
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 623
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 34 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.649
Median : 4.000
Variance : 0.775
Standard Deviation : 0.881
Total rolls : 228
Americans Combat
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 49 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.495
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 293
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 75 times
3 was rolled 102 times
4 was rolled 72 times
5 was rolled 108 times
6 was rolled 92 times
Average roll : 3.622
Median : 4.000
Variance : 2.085
Standard Deviation : 1.444
Total rolls : 529
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 43 times
Average roll : 3.896
Median : 4.000
Variance : 2.404
Standard Deviation : 1.550
Total rolls : 183
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 67 times
2 was rolled 74 times
3 was rolled 56 times
4 was rolled 68 times
5 was rolled 59 times
6 was rolled 66 times
Average roll : 3.451
Median : 3.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 390
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 1 infantry moved from Timguska to Kansu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour moved from Kazakhstan to Sikang
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 16 infantry moved from Ukraine to Bessarabia
3 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Belarus
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Nenetsia to Archangel
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 15 infantry
Germans defend with 7 infantry and 6 mech_infantrys
Russians roll dice for 3 artilleries and 15 infantry in Eastern Poland, round 2 : 6/18 hits, 4.00 expected hits
Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 12 infantry in Eastern Poland, round 3 : 6/15 hits, 3.50 expected hits
Germans roll dice for 1 infantry and 6 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 4 : 3/12 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 24
Casualties for Russians: 7 infantry
Casualties for Germans: 7 infantry and 6 mech_infantrys
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kansu
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bessarabia
Russians attack with 3 artilleries and 16 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 16 infantry in Bessarabia, round 2 : 3/19 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
5 infantry placed in Russia
Russians undo move 3.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 4.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
4 fighters moved from French Indo China to 36 Sea Zone
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry and 1 marine moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Hopei to Jehol
1 fighter moved from Kweichow to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Yunnan to Szechwan
1 tactical_bomber moved from Szechwan to Hunan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Malaya to French Indo China
2 bombers moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Korea
Battle in Manchuria
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese roll dice for 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/7 hits, 2.00 expected hits
Russians roll dice for 6 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 6 infantry in Amur, round 3 : 5/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Amur
Russians win with 5 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Jehol to Kweichow
2 bombers moved from India to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Malaya
2 destroyers and 1 submarine placed in 36 Sea Zone
3 armour placed in Kiangsu
Japanese undo move 2.
1 destroyer and 2 submarines placed in 6 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -1.33
AA fire in India : : -0.33
Russians : 4.00
Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag, 2 mech_infantrys
Manchuria : 1 flag, 1 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
19 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 64
Russians : 29 / 49
Japanese : 59 / 62
Americans : 56 / 96
Chinese : 3 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 523 times
2 was rolled 565 times
3 was rolled 636 times
4 was rolled 550 times
5 was rolled 590 times
6 was rolled 617 times
Average roll : 3.566
Median : 4.000
Variance : 2.580
Standard Deviation : 1.606
Total rolls : 3481
Null / Other
1 was rolled 83 times
2 was rolled 79 times
3 was rolled 113 times
4 was rolled 75 times
5 was rolled 112 times
6 was rolled 97 times
Average roll : 3.617
Median : 4.000
Variance : 2.503
Standard Deviation : 1.582
Total rolls : 559
Germans Combat
1 was rolled 95 times
2 was rolled 106 times
3 was rolled 120 times
4 was rolled 109 times
5 was rolled 99 times
6 was rolled 116 times
Average roll : 3.557
Median : 4.000
Variance : 0.717
Standard Deviation : 0.847
Total rolls : 645
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 35 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.638
Median : 4.000
Variance : 0.740
Standard Deviation : 0.861
Total rolls : 229
Americans Combat
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.491
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 291
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 83 times
2 was rolled 79 times
3 was rolled 113 times
4 was rolled 75 times
5 was rolled 112 times
6 was rolled 97 times
Average roll : 3.617
Median : 4.000
Variance : 2.503
Standard Deviation : 1.582
Total rolls : 559
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 47 times
Average roll : 3.941
Median : 4.000
Variance : 2.961
Standard Deviation : 1.721
Total rolls : 187
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.516
Median : 4.000
Variance : 1.028
Standard Deviation : 1.014
Total rolls : 31
Russians Combat
1 was rolled 87 times
2 was rolled 96 times
3 was rolled 64 times
4 was rolled 86 times
5 was rolled 70 times
6 was rolled 78 times
Average roll : 3.395
Median : 3.000
Variance : 1.460
Standard Deviation : 1.208
Total rolls : 481
holy rolling in Amur… i was almost 80% to win…
your guys were like… nah… 5 singles… just sniped me out of the sky, haha
your russians are on fire…
rolled 4.00 during their turn on attack, and above 4.00 on defense… very nice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Tobruk to Egypt
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 fighter moved from 7 Sea Zone to 19 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Northern Territory to 37 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from India to Yunnan
1 bomber moved from 37 Sea Zone to Shan State
1 bomber moved from Hawaiian Islands to Korea
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in Sumatra
Battle in Korea
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Non Combat Move - Americans
1 bomber moved from Shan State to India
1 bomber moved from 37 Sea Zone to India
1 fighter moved from 19 Sea Zone to Amur
2 bombers moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 bomber moved from Korea to Amur
1 submarine moved from 7 Sea Zone to 19 Sea Zone
1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 submarine moved from 99 Sea Zone to 94 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Central United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 bombers placed in Western United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.17
Americans : -3.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -2.67