Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
5 bombers moved from Johnston Island to Queensland
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to Egypt
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Caroline Islands
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 5 armour and 3 mech_infantrys
British roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/8 hits, 3.17 expected hits
Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/8 hits, 3.50 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/7 hits, 3.00 expected hits
Germans roll dice for 5 armour and 2 mech_infantrys in Northwest Persia, round 3 : 4/7 hits, 3.17 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 4 armour in Northwest Persia, round 4 : 4/4 hits, 2.00 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win with 2 armour remaining. Battle score for attacker is -18
Casualties for British: 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - British
1 armour, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Americans : 0.33
Chinese : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 armour moved from Southern Italy to France
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Syria
Battle in Rostov
Italians attack with 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Syria from French with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Southern Italy
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : 0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag, 1 artillery and 1 infantry
France : 1 armour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Crete : 1 flag
99 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 3 destroyers and 7 submarines
Production/PUs Summary :
Germans : 45 / 69
Russians : 24 / 42
Japanese : 63 / 67
Americans : 52 / 77
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 14 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 366 times
2 was rolled 393 times
3 was rolled 434 times
4 was rolled 393 times
5 was rolled 391 times
6 was rolled 427 times
Average roll : 3.554
Median : 4.000
Variance : 1.339
Standard Deviation : 1.157
Total rolls : 2404
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.636
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 33
Germans Combat
1 was rolled 75 times
2 was rolled 86 times
3 was rolled 94 times
4 was rolled 88 times
5 was rolled 74 times
6 was rolled 94 times
Average roll : 3.552
Median : 4.000
Variance : 0.770
Standard Deviation : 0.878
Total rolls : 511
British Combat
1 was rolled 59 times
2 was rolled 72 times
3 was rolled 66 times
4 was rolled 68 times
5 was rolled 58 times
6 was rolled 67 times
Average roll : 3.500
Median : 3.000
Variance : 0.380
Standard Deviation : 0.617
Total rolls : 390
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 39 times
4 was rolled 29 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.589
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 209
Americans Combat
1 was rolled 35 times
2 was rolled 39 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.443
Median : 3.000
Variance : 0.678
Standard Deviation : 0.824
Total rolls : 230
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 76 times
2 was rolled 65 times
3 was rolled 95 times
4 was rolled 69 times
5 was rolled 94 times
6 was rolled 83 times
Average roll : 3.600
Median : 4.000
Variance : 1.645
Standard Deviation : 1.283
Total rolls : 482
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.421
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 54 times
2 was rolled 50 times
3 was rolled 37 times
4 was rolled 47 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.426
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 277
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 20 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 artilleries, 1 carrier, 2 cruisers, 5 infantry and 8 transports moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 mech_infantry moved from Novgorod to Archangel
3 fighters moved from Western Germany to Novgorod
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 105 Sea Zone
2 armour moved from Northwest Persia to Persia
2 bombers moved from Ukraine to Persia
1 bomber moved from Ukraine to Russia
5 mech_infantrys moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
8 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to France
3 artilleries moved from Germany to Poland
1 mech_infantry moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Persia
Germans attack with 2 armour and 2 bombers
British defend with 3 armour and 1 factory_minor
Germans roll dice for 2 armour and 2 bombers in Persia, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 3 armour in Persia, round 2 : 2/3 hits, 1.50 expected hits
2 bombers owned by the Germans and 3 armour owned by the British lost in Persia
Germans win, taking Persia from British with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 bombers
Casualties for British: 3 armour
Battle in 105 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport; Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
1 artillery owned by the Germans retreated to Novgorod
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
5 artilleries moved from 127 Sea Zone to Novgorod
5 infantry moved from 127 Sea Zone to Novgorod
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 105 Sea Zone to France
2 aaGuns moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.17
British : 0.50
Americans : 0.67
Russians : 0.00
AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Poland : 3 artilleries
Germany : 1 factory_major and 10 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 mech_infantry
Nenetsia : 1 flag
Eastern Poland : 1 mech_infantry
Bessarabia : 3 aaGuns, 8 infantry and 6 mech_infantrys
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 8 infantry and 3 mech_infantrys
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 2 cruisers and 8 transports
Northwest Persia : 1 flag
Persia : 1 flag, 2 armour and 1 factory_minor
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 64
Russians : 24 / 42
Japanese : 61 / 67
Americans : 54 / 77
Chinese : 0 / 5
British : 37 / 45
UK_Pacific : 7 / 7
Italians : 17 / 17
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 442 times
2 was rolled 483 times
3 was rolled 531 times
4 was rolled 484 times
5 was rolled 462 times
6 was rolled 523 times
Average roll : 3.550
Median : 4.000
Variance : 2.020
Standard Deviation : 1.421
Total rolls : 2925
Null / Other
1 was rolled 77 times
2 was rolled 89 times
3 was rolled 97 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 97 times
Average roll : 3.551
Median : 3.500
Variance : 0.822
Standard Deviation : 0.906
Total rolls : 526
Germans Combat
1 was rolled 77 times
2 was rolled 89 times
3 was rolled 97 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 97 times
Average roll : 3.551
Median : 3.500
Variance : 0.822
Standard Deviation : 0.906
Total rolls : 526
British Combat
1 was rolled 59 times
2 was rolled 75 times
3 was rolled 66 times
4 was rolled 68 times
5 was rolled 58 times
6 was rolled 69 times
Average roll : 3.501
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 395
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 39 times
4 was rolled 29 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.589
Median : 4.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 209
Americans Combat
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.437
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 231
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 76 times
2 was rolled 65 times
3 was rolled 95 times
4 was rolled 69 times
5 was rolled 94 times
6 was rolled 83 times
Average roll : 3.600
Median : 4.000
Variance : 1.645
Standard Deviation : 1.283
Total rolls : 482
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.421
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 56 times
2 was rolled 50 times
3 was rolled 38 times
4 was rolled 51 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.415
Median : 3.000
Variance : 1.001
Standard Deviation : 1.001
Total rolls : 284
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 36 PUs;
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Baltic States
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Urals to Timguska
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 infantry moved from Amur to Siberia
6 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Eastern Poland
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 artillery
Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Timguska
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 1 infantry in Timguska, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
8 infantry moved from Bryansk to Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
2 artilleries moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 aaGuns, 3 artilleries and 7 infantry moved from Smolensk to Belarus
1 armour moved from Belarus to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 artillery and 3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.33
Russians : -2.33
Japanese : -1.00
@dawgoneit cool, hope to be able to do turn tomorrow. Football camp started so getting home st 9 or 10 and up at 4 for work is a sob. Shooting for tomorrow though :sunglasses:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from French Indo China to 35 Sea Zone
1 bomber and 1 fighter moved from French Indo China to India
2 infantry moved from French Indo China to Shan State
1 fighter moved from Hunan to Shan State
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 armour and 1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 battleship and 1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 battleship moved from 42 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
2 fighters moved from 44 Sea Zone to French Indo China
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 armour and 3 infantry moved from 5 Sea Zone to Siberia
1 marine moved from Soviet Far East to Siberia
2 carriers moved from 21 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Russians defend with 2 aaGuns
2 aaGuns owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 2 aaGuns
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 3 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Java, round 2 : 1/5 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 fighters and 3 infantry in Java, round 3 : 2/5 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Siberia
Japanese attack with 1 armour, 3 infantry and 1 marine
Russians defend with 3 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 marine in Siberia, round 2 : 3/5 hits, 1.17 expected hits
Russians roll dice for 3 infantry in Siberia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 bomber and 1 fighter
British defend with 3 aaGuns, 2 artilleries and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 fighter in India, round 2 : 0/2 hits, 1.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries and 12 infantry in India, round 2 : 7/14 hits, 4.67 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in India
UK_Pacific win with 3 aaGuns, 2 artilleries and 12 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 bomber and 1 fighter
Non Combat Move - Japanese
1 fighter moved from Shan State to French Indo China
2 fighters moved from Java to 42 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber and 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
UK_Pacific : 1.67
Russians : 0.00
AA fire in India : : -0.33
Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 2 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour and 1 infantry
Siberia : 1 flag, 1 armour, 2 infantry and 1 marine
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 4 fighters
Celebes : 1 flag
Java : 1 flag, 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers and 3 destroyers
34 Sea Zone : 1 destroyer
5 Sea Zone : 3 transports
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 64
Russians : 34 / 47
Japanese : 59 / 67
Americans : 54 / 77
Chinese : 3 / 5
British : 37 / 45
UK_Pacific : 6 / 7
Italians : 12 / 17
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 381 times
2 was rolled 414 times
3 was rolled 458 times
4 was rolled 415 times
5 was rolled 409 times
6 was rolled 444 times
Average roll : 3.551
Median : 4.000
Variance : 1.477
Standard Deviation : 1.215
Total rolls : 2521
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 36
Germans Combat
1 was rolled 77 times
2 was rolled 90 times
3 was rolled 98 times
4 was rolled 89 times
5 was rolled 75 times
6 was rolled 96 times
Average roll : 3.539
Median : 3.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 525
British Combat
1 was rolled 59 times
2 was rolled 74 times
3 was rolled 67 times
4 was rolled 69 times
5 was rolled 58 times
6 was rolled 68 times
Average roll : 3.499
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 395
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 40 times
4 was rolled 29 times
5 was rolled 42 times
6 was rolled 38 times
Average roll : 3.615
Median : 4.000
Variance : 0.639
Standard Deviation : 0.799
Total rolls : 213
Americans Combat
1 was rolled 35 times
2 was rolled 40 times
3 was rolled 49 times
4 was rolled 38 times
5 was rolled 34 times
6 was rolled 35 times
Average roll : 3.437
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 231
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 69 times
3 was rolled 100 times
4 was rolled 71 times
5 was rolled 102 times
6 was rolled 88 times
Average roll : 3.608
Median : 4.000
Variance : 1.965
Standard Deviation : 1.402
Total rolls : 510
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.488
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 41
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 42 times
Average roll : 3.911
Median : 4.000
Variance : 2.297
Standard Deviation : 1.516
Total rolls : 179
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 58 times
5 was rolled 44 times
6 was rolled 55 times
Average roll : 3.425
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 320
not sure why but in india,it didnt let me do a raid. the game treated as if i hit calcutta with just a fighter and a bomber so at end of turn, i just placed them back here they were. oh well, glitch maybe, didnt get raid option, its cool though! play on:v:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 42 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
2 submarines moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Egypt to Persia
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 2 armour
Battle in Java
Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
2 bombers moved from Java to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to India
2 fighters moved from Southern France to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : -0.33
Americans : -3.00
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Queensland to 42 Sea Zone
7 submarines moved from 10 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 42 Sea Zone to Java
2 submarines moved from 26 Sea Zone to 7 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
2 bombers moved from Egypt to Persia
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in Persia
Americans attack with 2 bombers
Germans defend with 2 armour and 1 factory_minor
Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia
Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 bomber
Casualties for Germans: 2 armour
Battle in Java
Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry
Japanese defend with 3 infantry
Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
2 bombers moved from Java to Northern Territory
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Persia to India
2 fighters moved from Southern France to 92 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 infantry placed in Central United States
2 destroyers placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to Persia
British take Persia from Germans
4 infantry moved from Trans-Jordan to Syria
1 armour moved from Iraq to Syria
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
Combat - British
Battle in Syria
British attack with 1 armour and 4 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 4 infantry in Syria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Syria
British roll dice for 1 armour and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 2 infantry in Syria, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 armour and 2 infantry in Syria, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Syria
British roll dice for 1 armour and 2 infantry in Syria, round 6 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Syria, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
2 mech_infantrys moved from Iraq to Eastern Persia
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
7 infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
3 armour placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1.17
Italians : -1.33
British : -2.50
Americans : -3.00
Chinese : -0.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from France to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 1 armour and 3 fighters
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour and 3 fighters in Southern France, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.33
Territory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Bessarabia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
Crete : 1 flag
97 Sea Zone : 4 destroyers and 6 submarines
Production/PUs Summary :
Germans : 44 / 64
Russians : 34 / 47
Japanese : 54 / 67
Americans : 61 / 96
Chinese : 4 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 394 times
2 was rolled 431 times
3 was rolled 481 times
4 was rolled 429 times
5 was rolled 430 times
6 was rolled 473 times
Average roll : 3.564
Median : 4.000
Variance : 1.967
Standard Deviation : 1.403
Total rolls : 2638
Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.658
Median : 4.000
Variance : 0.144
Standard Deviation : 0.380
Total rolls : 38
Germans Combat
1 was rolled 78 times
2 was rolled 90 times
3 was rolled 101 times
4 was rolled 89 times
5 was rolled 77 times
6 was rolled 98 times
Average roll : 3.546
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 533
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 34 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.649
Median : 4.000
Variance : 0.775
Standard Deviation : 0.881
Total rolls : 228
Americans Combat
1 was rolled 43 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 46 times
5 was rolled 41 times
6 was rolled 49 times
Average roll : 3.490
Median : 3.000
Variance : 0.864
Standard Deviation : 0.930
Total rolls : 288
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 74 times
3 was rolled 101 times
4 was rolled 72 times
5 was rolled 108 times
6 was rolled 91 times
Average roll : 3.622
Median : 4.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 526
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.488
Median : 3.000
Variance : 0.671
Standard Deviation : 0.819
Total rolls : 41
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 43 times
Average roll : 3.896
Median : 4.000
Variance : 2.404
Standard Deviation : 1.550
Total rolls : 183
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 60 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 58 times
5 was rolled 44 times
6 was rolled 55 times
Average roll : 3.425
Median : 3.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 320
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 13 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
6 artilleries, 1 bomber, 4 fighters, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus
2 bombers and 3 fighters moved from Western Germany to Belarus
7 infantry and 6 mech_infantrys moved from Bessarabia to Eastern Poland
3 artilleries moved from Poland to Baltic States
2 infantry moved from France to Southern France
1 fighter moved from France to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Baltic States
Germans attack with 3 artilleries
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries in Baltic States, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 7 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Belarus
Germans attack with 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Belarus : 0/6 hits, 1.00 expected hits
Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys in Belarus, round 2 : 5/27 hits, 10.33 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/22 hits, 8.33 expected hits
3 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 2 infantry and 3 mech_infantrys in Belarus, round 3 : 9/21 hits, 9.17 expected hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 9/19 hits, 7.33 expected hits
9 infantry owned by the Russians, 6 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 bombers, 7 fighters and 2 mech_infantrys in Belarus, round 4 : 7/12 hits, 5.83 expected hits
Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 8/10 hits, 4.33 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 7 fighters owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 bombers and 1 mech_infantry in Belarus, round 5 : 2/4 hits, 2.17 expected hits
Russians roll dice for 2 fighters and 1 tactical_bomber in Belarus, round 5 : 3/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 bombers owned by the Germans lost in Belarus
Germans roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 6 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 7 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 8 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 fighter in Belarus, round 8 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is -55
Casualties for Germans: 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
7 infantry moved from Western Germany to Germany
1 fighter moved from Southern France to Western Germany
3 aaGuns moved from Bessarabia to Romania
10 infantry moved from Germany to Poland
Place Units - Germans
2 fighters placed in Western Germany
1 marine placed in Western Germany
3 infantry placed in Novgorod
7 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.00
Russians : 0.83
AA fire in Belarus : : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 marine
Romania : 3 aaGuns
Poland : 10 infantry
Germany : 1 factory_major and 10 infantry
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries
Eastern Poland : 1 flag, 7 infantry and 6 mech_infantrys
Bessarabia : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
127 Sea Zone : 1 carrier, 2 cruisers and 8 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 64
Russians : 31 / 47
Japanese : 54 / 67
Americans : 56 / 96
Chinese : 4 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 455 times
2 was rolled 506 times
3 was rolled 562 times
4 was rolled 504 times
5 was rolled 496 times
6 was rolled 544 times
Average roll : 3.558
Median : 4.000
Variance : 2.324
Standard Deviation : 1.524
Total rolls : 3067
Null / Other
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 49 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.495
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 293
Germans Combat
1 was rolled 90 times
2 was rolled 104 times
3 was rolled 117 times
4 was rolled 108 times
5 was rolled 92 times
6 was rolled 112 times
Average roll : 3.552
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 623
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 34 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.649
Median : 4.000
Variance : 0.775
Standard Deviation : 0.881
Total rolls : 228
Americans Combat
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 49 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.495
Median : 3.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 293
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 80 times
2 was rolled 75 times
3 was rolled 102 times
4 was rolled 72 times
5 was rolled 108 times
6 was rolled 92 times
Average roll : 3.622
Median : 4.000
Variance : 2.085
Standard Deviation : 1.444
Total rolls : 529
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 43 times
Average roll : 3.896
Median : 4.000
Variance : 2.404
Standard Deviation : 1.550
Total rolls : 183
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.379
Median : 4.000
Variance : 1.244
Standard Deviation : 1.115
Total rolls : 29
Russians Combat
1 was rolled 67 times
2 was rolled 74 times
3 was rolled 56 times
4 was rolled 68 times
5 was rolled 59 times
6 was rolled 66 times
Average roll : 3.451
Median : 3.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 390
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 1 infantry moved from Timguska to Kansu
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
2 armour moved from Kazakhstan to Sikang
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 artilleries and 16 infantry moved from Ukraine to Bessarabia
3 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Belarus
1 armour moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Nenetsia to Archangel
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 15 infantry
Germans defend with 7 infantry and 6 mech_infantrys
Russians roll dice for 3 artilleries and 15 infantry in Eastern Poland, round 2 : 6/18 hits, 4.00 expected hits
Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 4.33 expected hits
3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 12 infantry in Eastern Poland, round 3 : 6/15 hits, 3.50 expected hits
Germans roll dice for 1 infantry and 6 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.33 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 4 : 3/12 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 24
Casualties for Russians: 7 infantry
Casualties for Germans: 7 infantry and 6 mech_infantrys
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tsinghai
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 armour and 1 infantry
Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Kansu
Russians attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bessarabia
Russians attack with 3 artilleries and 16 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 16 infantry in Bessarabia, round 2 : 3/19 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
5 infantry placed in Russia
Russians undo move 3.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Russians : 4.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
4 fighters moved from French Indo China to 36 Sea Zone
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 infantry and 1 marine moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Jehol
1 mech_infantry moved from Hopei to Jehol
1 fighter moved from Kweichow to Jehol
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Yunnan to Szechwan
1 tactical_bomber moved from Szechwan to Hunan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Malaya to French Indo China
2 bombers moved from French Indo China to India
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Korea
Battle in Manchuria
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese roll dice for 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/7 hits, 2.00 expected hits
Russians roll dice for 6 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
Russians roll dice for 6 infantry in Amur, round 3 : 5/6 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Amur
Russians win with 5 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hunan to Kweichow
1 fighter moved from Jehol to Kweichow
2 bombers moved from India to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Malaya
2 destroyers and 1 submarine placed in 36 Sea Zone
3 armour placed in Kiangsu
Japanese undo move 2.
1 destroyer and 2 submarines placed in 6 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -1.33
AA fire in India : : -0.33
Russians : 4.00
Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Jehol : 1 flag, 2 mech_infantrys
Manchuria : 1 flag, 1 infantry and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 destroyer
36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
19 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 64
Russians : 29 / 49
Japanese : 59 / 62
Americans : 56 / 96
Chinese : 3 / 6
British : 40 / 46
UK_Pacific : 6 / 6
Italians : 8 / 8
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 523 times
2 was rolled 565 times
3 was rolled 636 times
4 was rolled 550 times
5 was rolled 590 times
6 was rolled 617 times
Average roll : 3.566
Median : 4.000
Variance : 2.580
Standard Deviation : 1.606
Total rolls : 3481
Null / Other
1 was rolled 83 times
2 was rolled 79 times
3 was rolled 113 times
4 was rolled 75 times
5 was rolled 112 times
6 was rolled 97 times
Average roll : 3.617
Median : 4.000
Variance : 2.503
Standard Deviation : 1.582
Total rolls : 559
Germans Combat
1 was rolled 95 times
2 was rolled 106 times
3 was rolled 120 times
4 was rolled 109 times
5 was rolled 99 times
6 was rolled 116 times
Average roll : 3.557
Median : 4.000
Variance : 0.717
Standard Deviation : 0.847
Total rolls : 645
British Combat
1 was rolled 61 times
2 was rolled 75 times
3 was rolled 69 times
4 was rolled 71 times
5 was rolled 63 times
6 was rolled 71 times
Average roll : 3.520
Median : 3.500
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 410
Italians Combat
1 was rolled 35 times
2 was rolled 33 times
3 was rolled 43 times
4 was rolled 31 times
5 was rolled 43 times
6 was rolled 44 times
Average roll : 3.638
Median : 4.000
Variance : 0.740
Standard Deviation : 0.861
Total rolls : 229
Americans Combat
1 was rolled 44 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 47 times
5 was rolled 41 times
6 was rolled 50 times
Average roll : 3.491
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 291
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 83 times
2 was rolled 79 times
3 was rolled 113 times
4 was rolled 75 times
5 was rolled 112 times
6 was rolled 97 times
Average roll : 3.617
Median : 4.000
Variance : 2.503
Standard Deviation : 1.582
Total rolls : 559
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.511
Median : 3.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 47
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 31 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 32 times
6 was rolled 47 times
Average roll : 3.941
Median : 4.000
Variance : 2.961
Standard Deviation : 1.721
Total rolls : 187
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.516
Median : 4.000
Variance : 1.028
Standard Deviation : 1.014
Total rolls : 31
Russians Combat
1 was rolled 87 times
2 was rolled 96 times
3 was rolled 64 times
4 was rolled 86 times
5 was rolled 70 times
6 was rolled 78 times
Average roll : 3.395
Median : 3.000
Variance : 1.460
Standard Deviation : 1.208
Total rolls : 481
holy rolling in Amur… i was almost 80% to win…
your guys were like… nah… 5 singles… just sniped me out of the sky, haha
your russians are on fire…
rolled 4.00 during their turn on attack, and above 4.00 on defense… very nice