2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 armour moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Italians defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Bryansk
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Italians defend with 1 aaGun, 1 bomber and 1 fighter
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            3 artilleries moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.33
    Russians : 6.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery moved from Manchuria to Amur
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
            2 armour moved from Malaya to Burma
            3 armour moved from French Indo China to Yunnan
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to Hawaiian Islands
            1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Suiyuyan to Kansu
            1 artillery moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Shensi
            1 tactical_bomber moved from Kweichow to Szechwan
            1 fighter moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hopei to Hunan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 transports moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 2 armour
                British defend with 1 infantry
                    Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 bomber and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5
            Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.33
    UK_Pacific : -0.33
    Russians : 1.33
    Japanese : -2.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 2 armour
    Suiyuyan : 1 flag, 1 artillery
    Kweichow : 1 flag, 1 fighter
    Hunan : 1 flag, 1 fighter
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 tactical_bomber
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 armour
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
    Amur : 1 flag, 1 artillery
    Siberia : 1 flag, 1 marine
    French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry
    Celebes : 1 flag
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
    21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    Novosibirsk : 1 flag, 1 infantry
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 70
    Russians : 17 / 23
    Japanese : 61 / 63
    Americans : 49 / 69
    Chinese : 0 / 5
    British : 37 / 48
    UK_Pacific : 5 / 6
    Italians : 20 / 23
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 296 times
            2 was rolled 306 times
            3 was rolled 336 times
            4 was rolled 301 times
            5 was rolled 325 times
            6 was rolled 333 times
        Average roll : 3.555
        Median : 4.000
        Variance : 0.788
        Standard Deviation : 0.888
        Total rolls : 1897
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.643
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 55 times
            3 was rolled 65 times
            4 was rolled 55 times
            5 was rolled 54 times
            6 was rolled 59 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.249
        Standard Deviation : 0.499
        Total rolls : 344
    
    British Combat
            1 was rolled 43 times
            2 was rolled 58 times
            3 was rolled 45 times
            4 was rolled 42 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.439
        Median : 3.000
        Variance : 0.626
        Standard Deviation : 0.791
        Total rolls : 278
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 30 times
            3 was rolled 32 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 31 times
        Average roll : 3.550
        Median : 4.000
        Variance : 0.552
        Standard Deviation : 0.743
        Total rolls : 191
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 33 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.328
        Standard Deviation : 0.572
        Total rolls : 201
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 54 times
            3 was rolled 85 times
            4 was rolled 62 times
            5 was rolled 79 times
            6 was rolled 75 times
        Average roll : 3.621
        Median : 4.000
        Variance : 1.613
        Standard Deviation : 1.270
        Total rolls : 420
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.643
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 27 times
            3 was rolled 30 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.888
        Median : 4.000
        Variance : 1.850
        Standard Deviation : 1.360
        Total rolls : 169
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 31 times
            3 was rolled 22 times
            4 was rolled 30 times
            5 was rolled 25 times
            6 was rolled 38 times
        Average roll : 3.486
        Median : 4.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 183
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    

    Savegame


  • @SixUnder scramble in sz26?


  • @dawgoneit no scramble ty


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
                    3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to Gibraltar
            4 bombers moved from Hawaiian Islands to Johnston Island
            6 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Alaska to Johnston Island
            1 destroyer moved from 3 Sea Zone to 9 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 3.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
                    3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to Gibraltar
            4 bombers moved from Hawaiian Islands to Johnston Island
            6 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Alaska to Johnston Island
            1 destroyer moved from 3 Sea Zone to 9 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            13 infantry moved from United Kingdom to Scotland
            4 artilleries moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from United Kingdom to Scotland
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to Scotland
            2 transports moved from 92 Sea Zone to 102 Sea Zone
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 armour
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 armour
            Battle in Scotland
                British attack with 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 5 artilleries and 4 infantry
                    British roll dice for 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Scotland, round 2 : 5/22 hits, 5.33 expected hits
                    Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 1/9 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Scotland, round 3 : 4/21 hits, 5.17 expected hits
                    Germans roll dice for 4 artilleries in Scotland, round 3 : 2/4 hits, 1.33 expected hits
                    4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
                Casualties for British: 3 infantry
                Casualties for Germans: 5 artilleries and 4 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            3 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Russia: 1 fighter
            EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
            3 armour placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -2.67
    Americans : 3.67
    Chinese : -0.83
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
            3 infantry moved from Volgograd to Tambov
            2 armour moved from Caucasus to Tambov
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Tambov
                Italians attack with 2 armour and 3 infantry
                Russians defend with 1 artillery and 4 infantry
                    Italians roll dice for 2 armour and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 armour in Tambov, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Italians lost in Tambov
                    Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Italians roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
                Russians win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Italians: 2 armour and 3 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Russians : 0.67
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    Rostov : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Crete : 1 flag, 1 artillery and 1 infantry
    99 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 51 / 70
    Russians : 17 / 23
    Japanese : 59 / 63
    Americans : 50 / 75
    Chinese : 0 / 5
    British : 39 / 45
    UK_Pacific : 6 / 6
    Italians : 20 / 20
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 313 times
            2 was rolled 328 times
            3 was rolled 366 times
            4 was rolled 322 times
            5 was rolled 342 times
            6 was rolled 361 times
        Average roll : 3.559
        Median : 4.000
        Variance : 1.136
        Standard Deviation : 1.066
        Total rolls : 2032
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.677
        Median : 4.000
        Variance : 0.228
        Standard Deviation : 0.477
        Total rolls : 31
    
    Germans Combat
            1 was rolled 57 times
            2 was rolled 58 times
            3 was rolled 69 times
            4 was rolled 55 times
            5 was rolled 56 times
            6 was rolled 65 times
        Average roll : 3.528
        Median : 3.000
        Variance : 0.446
        Standard Deviation : 0.668
        Total rolls : 360
    
    British Combat
            1 was rolled 52 times
            2 was rolled 65 times
            3 was rolled 52 times
            4 was rolled 58 times
            5 was rolled 51 times
            6 was rolled 53 times
        Average roll : 3.453
        Median : 3.000
        Variance : 0.445
        Standard Deviation : 0.667
        Total rolls : 331
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 32 times
            3 was rolled 38 times
            4 was rolled 27 times
            5 was rolled 40 times
            6 was rolled 35 times
        Average roll : 3.569
        Median : 3.500
        Variance : 0.542
        Standard Deviation : 0.736
        Total rolls : 204
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 38 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.580
        Standard Deviation : 0.762
        Total rolls : 224
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 67 times
            2 was rolled 57 times
            3 was rolled 89 times
            4 was rolled 64 times
            5 was rolled 83 times
            6 was rolled 79 times
        Average roll : 3.629
        Median : 4.000
        Variance : 1.746
        Standard Deviation : 1.321
        Total rolls : 439
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.353
        Standard Deviation : 0.594
        Total rolls : 18
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 32 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 39 times
        Average roll : 3.868
        Median : 4.000
        Variance : 1.954
        Standard Deviation : 1.398
        Total rolls : 174
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 33 times
            3 was rolled 23 times
            4 was rolled 32 times
            5 was rolled 28 times
            6 was rolled 40 times
        Average roll : 3.485
        Median : 4.000
        Variance : 1.145
        Standard Deviation : 1.070
        Total rolls : 196
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            3 fighters moved from Russia to Northwest Persia
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 21 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
                    ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese lost in 21 Sea Zone
                3 submarines owned by the ANZAC Submerged
                Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.17
    

    Savegame


  • TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            3 fighters moved from Russia to Northwest Persia
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 21 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
                    ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese lost in 21 Sea Zone
                3 submarines owned by the ANZAC Submerged
                Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.17
    

    Savegame


  • @dawgoneit yeah anzac subs


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from 111 Sea Zone to 109 Sea Zone
            1 carrier, 2 cruisers, 1 fighter and 8 transports moved from 111 Sea Zone to 112 Sea Zone
            5 armour, 3 bombers and 20 mech_infantrys moved from Caucasus to Northwest Persia
            8 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Archangel to Urals
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Novgorod
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 10 infantry
                Russians defend with 1 armour, 1 artillery and 4 infantry
                    Germans roll dice for 10 infantry in Bryansk, round 2 : 0/10 hits, 1.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 7 infantry in Bryansk, round 3 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 3 : 1/6 hits, 2.17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 6 infantry in Bryansk, round 4 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 5 infantry in Bryansk, round 5 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 5 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 5 infantry in Bryansk, round 6 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 6 : 3/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 infantry in Bryansk, round 7 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 8 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 8 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 infantry in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 9 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 armour remaining. Battle score for attacker is -14
                Casualties for Germans: 10 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Tambov
                Germans attack with 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 5 armour, 3 bombers and 20 mech_infantrys
                British defend with 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; ANZAC defend with 3 fighters
                    Germans roll dice for 5 armour, 3 bombers and 20 mech_infantrys in Northwest Persia, round 2 : 6/28 hits, 7.83 expected hits
                    British roll dice for 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 8/19 hits, 8.17 expected hits
                    8 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 5 armour, 3 bombers and 12 mech_infantrys in Northwest Persia, round 3 : 7/20 hits, 6.50 expected hits
                    British roll dice for 2 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/13 hits, 6.17 expected hits
                    4 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 5 armour, 3 bombers and 8 mech_infantrys in Northwest Persia, round 4 : 3/16 hits, 5.83 expected hits
                    British roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                    Germans roll dice for 5 armour, 3 bombers and 5 mech_infantrys in Northwest Persia, round 5 : 5/13 hits, 5.33 expected hits
                    British roll dice for 3 fighters in Northwest Persia, round 5 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 5 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 38
                Casualties for Germans: 17 mech_infantrys
                Casualties for British: 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 fighter
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Germans
            3 bombers moved from Northwest Persia to Caucasus
            6 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Novgorod to Archangel
            2 bombers moved from United Kingdom to Western Germany
            3 bombers moved from Caucasus to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 fighter moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 113 Sea Zone
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.83
    British : -3.17
    Russians : 0.33
    AA fire in United Kingdom : : -0.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 8 infantry
    Germany : 3 artilleries and 1 factory_major
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag, 1 armour
    Archangel : 1 flag, 1 infantry
    Ukraine : 2 aaGuns, 3 bombers and 6 mech_infantrys
    Western Ukraine : 1 aaGun and 9 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys
    Caucasus : 1 flag
    112 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
    119 Sea Zone : 1 flag
    113 Sea Zone : 1 destroyer and 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Northwest Persia : 1 flag, 5 armour and 3 mech_infantrys
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 69
    Russians : 16 / 23
    Japanese : 56 / 63
    Americans : 50 / 75
    Chinese : 0 / 5
    British : 39 / 45
    UK_Pacific : 6 / 6
    Italians : 20 / 20
    ANZAC : 21 / 28
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 384 times
            2 was rolled 397 times
            3 was rolled 433 times
            4 was rolled 396 times
            5 was rolled 397 times
            6 was rolled 436 times
        Average roll : 3.546
        Median : 4.000
        Variance : 0.969
        Standard Deviation : 0.984
        Total rolls : 2443
    
    Null / Other
            1 was rolled 46 times
            2 was rolled 38 times
            3 was rolled 31 times
            4 was rolled 36 times
            5 was rolled 34 times
            6 was rolled 44 times
        Average roll : 3.463
        Median : 3.000
        Variance : 0.740
        Standard Deviation : 0.861
        Total rolls : 229
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 80 times
            3 was rolled 89 times
            4 was rolled 82 times
            5 was rolled 72 times
            6 was rolled 90 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 485
    
    British Combat
            1 was rolled 57 times
            2 was rolled 72 times
            3 was rolled 62 times
            4 was rolled 66 times
            5 was rolled 57 times
            6 was rolled 60 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.454
        Standard Deviation : 0.674
        Total rolls : 374
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 32 times
            3 was rolled 38 times
            4 was rolled 27 times
            5 was rolled 40 times
            6 was rolled 35 times
        Average roll : 3.569
        Median : 3.500
        Variance : 0.542
        Standard Deviation : 0.736
        Total rolls : 204
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 38 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.580
        Standard Deviation : 0.762
        Total rolls : 224
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 69 times
            2 was rolled 57 times
            3 was rolled 90 times
            4 was rolled 65 times
            5 was rolled 83 times
            6 was rolled 79 times
        Average roll : 3.616
        Median : 4.000
        Variance : 1.712
        Standard Deviation : 1.309
        Total rolls : 443
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.423
        Median : 3.000
        Variance : 0.133
        Standard Deviation : 0.365
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 32 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 39 times
        Average roll : 3.868
        Median : 4.000
        Variance : 1.954
        Standard Deviation : 1.398
        Total rolls : 174
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 46 times
            2 was rolled 38 times
            3 was rolled 31 times
            4 was rolled 36 times
            5 was rolled 34 times
            6 was rolled 44 times
        Average roll : 3.463
        Median : 3.000
        Variance : 0.740
        Standard Deviation : 0.861
        Total rolls : 229
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Vologda to Urals
            1 infantry moved from Timguska to Kansu
            10 infantry moved from Buryatia to Amur
            1 armour moved from Bryansk to Caucasus
                  Russians take Rostov from Italians
                  Russians take Caucasus from Germans
            1 infantry moved from Kazakhstan to Tsinghai
            1 artillery moved from Tambov to Volgograd
            1 mech_infantry moved from Russia to Rostov
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            2 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Samara to Volgograd
            1 armour moved from Russia to Volgograd
            1 infantry moved from Russia to Bryansk
            1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Smolensk to Belarus
            1 armour moved from Russia to Belarus
            6 artilleries and 30 infantry moved from Russia to Bryansk
            3 artilleries and 7 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Amur
                Russians attack with 10 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Russians attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 4/16 hits, 4.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            2 aaGuns moved from Russia to Smolensk
            2 aaGuns moved from Russia to Bryansk
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -1.00
    Russians : 1.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to Sumatra
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Hopei to Tsinghai
            1 artillery moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Yunnan to Sikang
            1 fighter moved from Kweichow to Tsinghai
            1 tactical_bomber moved from Szechwan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 carrier moved from 36 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 36 Sea Zone to 44 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to Celebes
            3 infantry moved from French Indo China to 36 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 3 submarines
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the ANZAC lost in 21 Sea Zone
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 3 submarines
            Battle in Celebes
                Japanese attack with 1 fighter and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Java
                Japanese attack with 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sumatra to 41 Sea Zone
            1 carrier moved from 36 Sea Zone to 21 Sea Zone
            1 bomber moved from 21 Sea Zone to French Indo China
            1 fighter moved from Celebes to 44 Sea Zone
            1 tactical_bomber moved from Tsinghai to Szechwan
            1 fighter moved from Tsinghai to Kweichow
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 airfield placed in French Indo China
            3 transports placed in 19 Sea Zone
            1 bomber and 2 infantry placed in French Indo China
            2 armour and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : -0.33
    Japanese : -1.83
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 1 armour
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 fighter
    Hunan : 1 flag, 1 fighter
    Kansu : 1 flag, 1 artillery
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 2 mech_infantrys
    Szechwan : 1 flag, 1 tactical_bomber
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 armour
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Soviet Far East : 1 flag, 1 marine
    Timguska : 1 flag, 1 mech_infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
    Celebes : 1 flag, 2 infantry
    Sumatra : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
    41 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
    44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    21 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
    19 Sea Zone : 3 transports
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 47 / 69
    Russians : 24 / 42
    Japanese : 64 / 67
    Americans : 50 / 75
    Chinese : 0 / 5
    British : 39 / 45
    UK_Pacific : 6 / 6
    Italians : 16 / 20
    ANZAC : 14 / 28
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 359 times
            2 was rolled 384 times
            3 was rolled 422 times
            4 was rolled 380 times
            5 was rolled 383 times
            6 was rolled 414 times
        Average roll : 3.549
        Median : 4.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 2342
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.172
        Standard Deviation : 0.415
        Total rolls : 33
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 81 times
            3 was rolled 90 times
            4 was rolled 82 times
            5 was rolled 71 times
            6 was rolled 90 times
        Average roll : 3.553
        Median : 3.500
        Variance : 0.709
        Standard Deviation : 0.842
        Total rolls : 486
    
    British Combat
            1 was rolled 57 times
            2 was rolled 71 times
            3 was rolled 62 times
            4 was rolled 65 times
            5 was rolled 57 times
            6 was rolled 60 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.388
        Standard Deviation : 0.623
        Total rolls : 372
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 32 times
            3 was rolled 39 times
            4 was rolled 28 times
            5 was rolled 40 times
            6 was rolled 36 times
        Average roll : 3.580
        Median : 4.000
        Variance : 0.522
        Standard Deviation : 0.722
        Total rolls : 207
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 38 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.580
        Standard Deviation : 0.762
        Total rolls : 224
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 75 times
            2 was rolled 64 times
            3 was rolled 94 times
            4 was rolled 68 times
            5 was rolled 93 times
            6 was rolled 83 times
        Average roll : 3.606
        Median : 4.000
        Variance : 1.675
        Standard Deviation : 1.294
        Total rolls : 477
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.421
        Median : 3.000
        Variance : 0.577
        Standard Deviation : 0.759
        Total rolls : 38
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 32 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 40 times
        Average roll : 3.880
        Median : 4.000
        Variance : 2.062
        Standard Deviation : 1.436
        Total rolls : 175
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 54 times
            2 was rolled 49 times
            3 was rolled 36 times
            4 was rolled 47 times
            5 was rolled 38 times
            6 was rolled 51 times
        Average roll : 3.433
        Median : 3.000
        Variance : 0.959
        Standard Deviation : 0.979
        Total rolls : 275
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
            5 bombers moved from Johnston Island to Queensland
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 bombers moved from Gibraltar to Egypt
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Caroline Islands
                Americans attack with 2 armour, 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                2 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
            EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
            EDIT: Turning off Edit Mode
            3 transports placed in 101 Sea Zone
            7 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 3.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
            5 bombers moved from Johnston Island to Queensland
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 bombers moved from Gibraltar to Egypt
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Caroline Islands
                Americans attack with 2 armour, 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                2 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
            EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
            EDIT: Turning off Edit Mode
            3 transports placed in 101 Sea Zone
            7 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 3.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Iraq to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
            2 transports moved from 102 Sea Zone to 106 Sea Zone
            1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Northwest Persia
                British attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 5 armour and 3 mech_infantrys
                    British roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/8 hits, 3.17 expected hits
                    Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/8 hits, 3.50 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 5 armour and 2 mech_infantrys in Northwest Persia, round 3 : 4/7 hits, 3.17 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 4 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 4 armour in Northwest Persia, round 4 : 4/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win with 2 armour remaining. Battle score for attacker is -18
                Casualties for British: 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Casualties for Germans: 3 armour and 3 mech_infantrys
    
        Non Combat Move - British
            1 armour, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Libya to Tobruk
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.83
    Americans : 0.33
    Chinese : -0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Southern France
            1 armour moved from Southern Italy to France
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Syria
            Battle in Rostov
                Italians attack with 1 infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                Russians win, taking Syria from French with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Southern Italy
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : 0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
    Syria : 1 flag, 1 artillery and 1 infantry
    France : 1 armour
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag
    Crete : 1 flag
    99 Sea Zone : 1 flag, 1 transport
    97 Sea Zone : 3 destroyers and 7 submarines
    

    Production/PUs Summary :

    Germans : 45 / 69
    Russians : 24 / 42
    Japanese : 63 / 67
    Americans : 52 / 77
    Chinese : 0 / 5
    British : 39 / 45
    UK_Pacific : 7 / 7
    Italians : 17 / 17
    ANZAC : 14 / 28
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 366 times
            2 was rolled 393 times
            3 was rolled 434 times
            4 was rolled 393 times
            5 was rolled 391 times
            6 was rolled 427 times
        Average roll : 3.554
        Median : 4.000
        Variance : 1.339
        Standard Deviation : 1.157
        Total rolls : 2404
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.172
        Standard Deviation : 0.415
        Total rolls : 33
    
    Germans Combat
            1 was rolled 75 times
            2 was rolled 86 times
            3 was rolled 94 times
            4 was rolled 88 times
            5 was rolled 74 times
            6 was rolled 94 times
        Average roll : 3.552
        Median : 4.000
        Variance : 0.770
        Standard Deviation : 0.878
        Total rolls : 511
    
    British Combat
            1 was rolled 59 times
            2 was rolled 72 times
            3 was rolled 66 times
            4 was rolled 68 times
            5 was rolled 58 times
            6 was rolled 67 times
        Average roll : 3.500
        Median : 3.000
        Variance : 0.380
        Standard Deviation : 0.617
        Total rolls : 390
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 32 times
            3 was rolled 39 times
            4 was rolled 29 times
            5 was rolled 41 times
            6 was rolled 36 times
        Average roll : 3.589
        Median : 4.000
        Variance : 0.514
        Standard Deviation : 0.717
        Total rolls : 209
    
    Americans Combat
            1 was rolled 35 times
            2 was rolled 39 times
            3 was rolled 49 times
            4 was rolled 38 times
            5 was rolled 34 times
            6 was rolled 35 times
        Average roll : 3.443
        Median : 3.000
        Variance : 0.678
        Standard Deviation : 0.824
        Total rolls : 230
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 76 times
            2 was rolled 65 times
            3 was rolled 95 times
            4 was rolled 69 times
            5 was rolled 94 times
            6 was rolled 83 times
        Average roll : 3.600
        Median : 4.000
        Variance : 1.645
        Standard Deviation : 1.283
        Total rolls : 482
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.421
        Median : 3.000
        Variance : 0.577
        Standard Deviation : 0.759
        Total rolls : 38
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 32 times
            4 was rolled 30 times
            5 was rolled 32 times
            6 was rolled 42 times
        Average roll : 3.911
        Median : 4.000
        Variance : 2.297
        Standard Deviation : 1.516
        Total rolls : 179
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 54 times
            2 was rolled 50 times
            3 was rolled 37 times
            4 was rolled 47 times
            5 was rolled 38 times
            6 was rolled 51 times
        Average roll : 3.426
        Median : 3.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 277
    

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