nah we’ll leave as is
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Japanese 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Tambov 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 armour moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 5 infantry Italians defend with 2 artilleries and 1 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Bryansk Russians attack with 1 armour, 1 artillery and 5 infantry Italians defend with 1 aaGun, 1 bomber and 1 fighter Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 3 artilleries moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.33 Russians : 6.33 Japanese : 0.67
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Manchuria to Amur 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Yunnan 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 3 fighters moved from Japan to Hawaiian Islands 1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Kansu 1 artillery moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Shensi 1 tactical_bomber moved from Kweichow to Szechwan 1 fighter moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Hopei to Hunan 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 transports moved from 19 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Yunnan Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yunnan Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Burma Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5 Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 UK_Pacific : -0.33 Russians : 1.33 Japanese : -2.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry Jehol : 1 flag Manchuria : 1 flag, 1 artillery Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag, 2 armour Suiyuyan : 1 flag, 1 artillery Kweichow : 1 flag, 1 fighter Hunan : 1 flag, 1 fighter Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 tactical_bomber Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Burma : 1 flag, 2 armour Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Amur : 1 flag, 1 artillery Siberia : 1 flag, 1 marine French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry Celebes : 1 flag 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters 36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports 21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Novosibirsk : 1 flag, 1 infantry Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 70 Russians : 17 / 23 Japanese : 61 / 63 Americans : 49 / 69 Chinese : 0 / 5 British : 37 / 48 UK_Pacific : 5 / 6 Italians : 20 / 23 ANZAC : 18 / 27 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 296 times 2 was rolled 306 times 3 was rolled 336 times 4 was rolled 301 times 5 was rolled 325 times 6 was rolled 333 times Average roll : 3.555 Median : 4.000 Variance : 0.788 Standard Deviation : 0.888 Total rolls : 1897 Null / Other 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.643 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Germans Combat 1 was rolled 56 times 2 was rolled 55 times 3 was rolled 65 times 4 was rolled 55 times 5 was rolled 54 times 6 was rolled 59 times Average roll : 3.503 Median : 3.000 Variance : 0.249 Standard Deviation : 0.499 Total rolls : 344 British Combat 1 was rolled 43 times 2 was rolled 58 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.439 Median : 3.000 Variance : 0.626 Standard Deviation : 0.791 Total rolls : 278 Italians Combat 1 was rolled 32 times 2 was rolled 30 times 3 was rolled 32 times 4 was rolled 26 times 5 was rolled 40 times 6 was rolled 31 times Average roll : 3.550 Median : 4.000 Variance : 0.552 Standard Deviation : 0.743 Total rolls : 191 Americans Combat 1 was rolled 30 times 2 was rolled 37 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 29 times 6 was rolled 33 times Average roll : 3.468 Median : 3.000 Variance : 0.328 Standard Deviation : 0.572 Total rolls : 201 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 65 times 2 was rolled 54 times 3 was rolled 85 times 4 was rolled 62 times 5 was rolled 79 times 6 was rolled 75 times Average roll : 3.621 Median : 4.000 Variance : 1.613 Standard Deviation : 1.270 Total rolls : 420 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.643 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 27 times 3 was rolled 30 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 38 times Average roll : 3.888 Median : 4.000 Variance : 1.850 Standard Deviation : 1.360 Total rolls : 169 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 22 times 4 was rolled 30 times 5 was rolled 25 times 6 was rolled 38 times Average roll : 3.486 Median : 4.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 183
-
TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands
-
@SixUnder scramble in sz26?
-
@dawgoneit no scramble ty
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits 3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer and 2 submarines Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 4 bombers moved from Hawaiian Islands to Johnston Island 6 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Alaska to Johnston Island 1 destroyer moved from 3 Sea Zone to 9 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 3.67 Japanese : -2.67
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.17
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits 3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer and 2 submarines Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 4 bombers moved from Hawaiian Islands to Johnston Island 6 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Alaska to Johnston Island 1 destroyer moved from 3 Sea Zone to 9 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 3 armour and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 13 infantry moved from United Kingdom to Scotland 4 artilleries moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to Scotland 2 transports moved from 92 Sea Zone to 102 Sea Zone 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 2 armour Battle in Scotland British attack with 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry Germans defend with 1 airfield, 5 artilleries and 4 infantry British roll dice for 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Scotland, round 2 : 5/22 hits, 5.33 expected hits Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 1/9 hits, 3.00 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Scotland, round 3 : 4/21 hits, 5.17 expected hits Germans roll dice for 4 artilleries in Scotland, round 3 : 2/4 hits, 1.33 expected hits 4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for British: 3 infantry Casualties for Germans: 5 artilleries and 4 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tunisia to Libya 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 1 fighter EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode 3 armour placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.00 British : -2.67 Americans : 3.67 Chinese : -0.83 Japanese : -2.00
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone 3 infantry moved from Volgograd to Tambov 2 armour moved from Caucasus to Tambov Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tambov Italians attack with 2 armour and 3 infantry Russians defend with 1 artillery and 4 infantry Italians roll dice for 2 armour and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Tambov Italians roll dice for 2 armour in Tambov, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Italians lost in Tambov Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Tambov Italians roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Italians: 2 armour and 3 infantry Casualties for Russians: 4 infantry Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Volgograd Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33 Russians : 0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry Rostov : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Crete : 1 flag, 1 artillery and 1 infantry 99 Sea Zone : 1 flag, 1 submarine 97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
Production/PUs Summary :
Germans : 51 / 70 Russians : 17 / 23 Japanese : 59 / 63 Americans : 50 / 75 Chinese : 0 / 5 British : 39 / 45 UK_Pacific : 6 / 6 Italians : 20 / 20 ANZAC : 18 / 27 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 313 times 2 was rolled 328 times 3 was rolled 366 times 4 was rolled 322 times 5 was rolled 342 times 6 was rolled 361 times Average roll : 3.559 Median : 4.000 Variance : 1.136 Standard Deviation : 1.066 Total rolls : 2032 Null / Other 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.677 Median : 4.000 Variance : 0.228 Standard Deviation : 0.477 Total rolls : 31 Germans Combat 1 was rolled 57 times 2 was rolled 58 times 3 was rolled 69 times 4 was rolled 55 times 5 was rolled 56 times 6 was rolled 65 times Average roll : 3.528 Median : 3.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 360 British Combat 1 was rolled 52 times 2 was rolled 65 times 3 was rolled 52 times 4 was rolled 58 times 5 was rolled 51 times 6 was rolled 53 times Average roll : 3.453 Median : 3.000 Variance : 0.445 Standard Deviation : 0.667 Total rolls : 331 Italians Combat 1 was rolled 32 times 2 was rolled 32 times 3 was rolled 38 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 35 times Average roll : 3.569 Median : 3.500 Variance : 0.542 Standard Deviation : 0.736 Total rolls : 204 Americans Combat 1 was rolled 34 times 2 was rolled 38 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.455 Median : 3.000 Variance : 0.580 Standard Deviation : 0.762 Total rolls : 224 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 57 times 3 was rolled 89 times 4 was rolled 64 times 5 was rolled 83 times 6 was rolled 79 times Average roll : 3.629 Median : 4.000 Variance : 1.746 Standard Deviation : 1.321 Total rolls : 439 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.667 Median : 3.500 Variance : 0.353 Standard Deviation : 0.594 Total rolls : 18 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 32 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 39 times Average roll : 3.868 Median : 4.000 Variance : 1.954 Standard Deviation : 1.398 Total rolls : 174 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 40 times 2 was rolled 33 times 3 was rolled 23 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 40 times Average roll : 3.485 Median : 4.000 Variance : 1.145 Standard Deviation : 1.070 Total rolls : 196
-
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 21 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from Russia to Northwest Persia Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 transport owned by the Japanese lost in 21 Sea Zone 3 submarines owned by the ANZAC Submerged Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.17
-
TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - French
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 21 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from Russia to Northwest Persia Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 transport owned by the Japanese lost in 21 Sea Zone 3 submarines owned by the ANZAC Submerged Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.17
-
@dawgoneit yeah anzac subs
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 111 Sea Zone to 109 Sea Zone 1 carrier, 2 cruisers, 1 fighter and 8 transports moved from 111 Sea Zone to 112 Sea Zone 5 armour, 3 bombers and 20 mech_infantrys moved from Caucasus to Northwest Persia 8 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 infantry moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Urals 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Novgorod Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in 109 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 10 infantry Russians defend with 1 armour, 1 artillery and 4 infantry Germans roll dice for 10 infantry in Bryansk, round 2 : 0/10 hits, 1.67 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 7 infantry in Bryansk, round 3 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 3 : 1/6 hits, 2.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 6 infantry in Bryansk, round 4 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 5 infantry in Bryansk, round 5 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 5 infantry in Bryansk, round 6 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 6 : 3/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 infantry in Bryansk, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 8 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 infantry in Bryansk, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour in Bryansk, round 9 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win with 1 armour remaining. Battle score for attacker is -14 Casualties for Germans: 10 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Tambov Germans attack with 1 infantry Russians defend with 1 artillery Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Urals Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 5 armour, 3 bombers and 20 mech_infantrys British defend with 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; ANZAC defend with 3 fighters Germans roll dice for 5 armour, 3 bombers and 20 mech_infantrys in Northwest Persia, round 2 : 6/28 hits, 7.83 expected hits British roll dice for 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 8/19 hits, 8.17 expected hits 8 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour, 3 bombers and 12 mech_infantrys in Northwest Persia, round 3 : 7/20 hits, 6.50 expected hits British roll dice for 2 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/13 hits, 6.17 expected hits 4 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour, 3 bombers and 8 mech_infantrys in Northwest Persia, round 4 : 3/16 hits, 5.83 expected hits British roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/6 hits, 3.83 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Northwest Persia Germans roll dice for 5 armour, 3 bombers and 5 mech_infantrys in Northwest Persia, round 5 : 5/13 hits, 5.33 expected hits British roll dice for 3 fighters in Northwest Persia, round 5 : 2/3 hits, 2.00 expected hits 3 fighters owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 17 mech_infantrys Casualties for British: 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 fighter Casualties for ANZAC: 3 fighters Non Combat Move - Germans 3 bombers moved from Northwest Persia to Caucasus 6 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Novgorod to Archangel 2 bombers moved from United Kingdom to Western Germany 3 bombers moved from Caucasus to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 fighter moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone 3 mech_infantrys placed in Novgorod 3 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -6.83 British : -3.17 Russians : 0.33 AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 8 infantry Germany : 3 artilleries and 1 factory_major Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Nenetsia : 1 flag Urals : 1 flag, 1 armour Archangel : 1 flag, 1 infantry Ukraine : 2 aaGuns, 3 bombers and 6 mech_infantrys Western Ukraine : 1 aaGun and 9 infantry Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys Caucasus : 1 flag 112 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports 119 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 1 submarine Bulgaria : 1 flag Greece : 1 flag Northwest Persia : 1 flag, 5 armour and 3 mech_infantrys Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 69 Russians : 16 / 23 Japanese : 56 / 63 Americans : 50 / 75 Chinese : 0 / 5 British : 39 / 45 UK_Pacific : 6 / 6 Italians : 20 / 20 ANZAC : 21 / 28 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 384 times 2 was rolled 397 times 3 was rolled 433 times 4 was rolled 396 times 5 was rolled 397 times 6 was rolled 436 times Average roll : 3.546 Median : 4.000 Variance : 0.969 Standard Deviation : 0.984 Total rolls : 2443 Null / Other 1 was rolled 46 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 44 times Average roll : 3.463 Median : 3.000 Variance : 0.740 Standard Deviation : 0.861 Total rolls : 229 Germans Combat 1 was rolled 72 times 2 was rolled 80 times 3 was rolled 89 times 4 was rolled 82 times 5 was rolled 72 times 6 was rolled 90 times Average roll : 3.561 Median : 4.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 485 British Combat 1 was rolled 57 times 2 was rolled 72 times 3 was rolled 62 times 4 was rolled 66 times 5 was rolled 57 times 6 was rolled 60 times Average roll : 3.465 Median : 3.000 Variance : 0.454 Standard Deviation : 0.674 Total rolls : 374 Italians Combat 1 was rolled 32 times 2 was rolled 32 times 3 was rolled 38 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 35 times Average roll : 3.569 Median : 3.500 Variance : 0.542 Standard Deviation : 0.736 Total rolls : 204 Americans Combat 1 was rolled 34 times 2 was rolled 38 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.455 Median : 3.000 Variance : 0.580 Standard Deviation : 0.762 Total rolls : 224 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 69 times 2 was rolled 57 times 3 was rolled 90 times 4 was rolled 65 times 5 was rolled 83 times 6 was rolled 79 times Average roll : 3.616 Median : 4.000 Variance : 1.712 Standard Deviation : 1.309 Total rolls : 443 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.423 Median : 3.000 Variance : 0.133 Standard Deviation : 0.365 Total rolls : 26 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 32 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 39 times Average roll : 3.868 Median : 4.000 Variance : 1.954 Standard Deviation : 1.398 Total rolls : 174 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 46 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 44 times Average roll : 3.463 Median : 3.000 Variance : 0.740 Standard Deviation : 0.861 Total rolls : 229
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Urals 1 infantry moved from Timguska to Kansu 10 infantry moved from Buryatia to Amur 1 armour moved from Bryansk to Caucasus Russians take Rostov from Italians Russians take Caucasus from Germans 1 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tambov to Volgograd 1 mech_infantry moved from Russia to Rostov 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 2 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd 1 infantry moved from Russia to Bryansk 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Smolensk to Belarus 1 armour moved from Russia to Belarus 6 artilleries and 30 infantry moved from Russia to Bryansk 3 artilleries and 7 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Amur Russians attack with 10 infantry Japanese defend with 1 artillery Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kansu Russians attack with 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tsinghai Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 4/16 hits, 4.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 2 aaGuns moved from Russia to Smolensk 2 aaGuns moved from Russia to Bryansk 2 aaGuns moved from Buryatia to Amur Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83 Italians : -1.00 Russians : 1.50 Japanese : -1.33
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to Sumatra 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 artillery moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Yunnan to Sikang 1 fighter moved from Kweichow to Tsinghai 1 tactical_bomber moved from Szechwan to Tsinghai 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 36 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes 3 infantry moved from French Indo China to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 3 submarines Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese 2 submarines owned by the ANZAC lost in 21 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for ANZAC: 3 submarines Battle in Celebes Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Tsinghai Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sumatra Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters moved from Sumatra to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 bomber moved from 21 Sea Zone to French Indo China 1 fighter moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Kweichow Place Units - Japanese 1 factory_minor placed in Malaya 1 airfield placed in French Indo China 3 transports placed in 19 Sea Zone 1 bomber and 2 infantry placed in French Indo China 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : -0.33 Japanese : -1.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 infantry Jehol : 1 flag Manchuria : 1 flag, 1 artillery Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag, 1 armour Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 fighter Hunan : 1 flag, 1 fighter Kansu : 1 flag, 1 artillery Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 2 mech_infantrys Szechwan : 1 flag, 1 tactical_bomber Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 armour Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Soviet Far East : 1 flag, 1 marine Timguska : 1 flag, 1 mech_infantry Siberia : 1 flag Kazakhstan : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry Celebes : 1 flag, 2 infantry Sumatra : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport 41 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport 44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 21 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber 19 Sea Zone : 3 transports Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 69 Russians : 24 / 42 Japanese : 64 / 67 Americans : 50 / 75 Chinese : 0 / 5 British : 39 / 45 UK_Pacific : 6 / 6 Italians : 16 / 20 ANZAC : 14 / 28 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 359 times 2 was rolled 384 times 3 was rolled 422 times 4 was rolled 380 times 5 was rolled 383 times 6 was rolled 414 times Average roll : 3.549 Median : 4.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 2342 Null / Other 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.636 Median : 4.000 Variance : 0.172 Standard Deviation : 0.415 Total rolls : 33 Germans Combat 1 was rolled 72 times 2 was rolled 81 times 3 was rolled 90 times 4 was rolled 82 times 5 was rolled 71 times 6 was rolled 90 times Average roll : 3.553 Median : 3.500 Variance : 0.709 Standard Deviation : 0.842 Total rolls : 486 British Combat 1 was rolled 57 times 2 was rolled 71 times 3 was rolled 62 times 4 was rolled 65 times 5 was rolled 57 times 6 was rolled 60 times Average roll : 3.468 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 372 Italians Combat 1 was rolled 32 times 2 was rolled 32 times 3 was rolled 39 times 4 was rolled 28 times 5 was rolled 40 times 6 was rolled 36 times Average roll : 3.580 Median : 4.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 207 Americans Combat 1 was rolled 34 times 2 was rolled 38 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.455 Median : 3.000 Variance : 0.580 Standard Deviation : 0.762 Total rolls : 224 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 64 times 3 was rolled 94 times 4 was rolled 68 times 5 was rolled 93 times 6 was rolled 83 times Average roll : 3.606 Median : 4.000 Variance : 1.675 Standard Deviation : 1.294 Total rolls : 477 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.421 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 32 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.880 Median : 4.000 Variance : 2.062 Standard Deviation : 1.436 Total rolls : 175 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 54 times 2 was rolled 49 times 3 was rolled 36 times 4 was rolled 47 times 5 was rolled 38 times 6 was rolled 51 times Average roll : 3.433 Median : 3.000 Variance : 0.959 Standard Deviation : 0.979 Total rolls : 275
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 25 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States 5 bombers moved from Johnston Island to Queensland 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 2 bombers moved from Gibraltar to Egypt 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 2 submarines Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Caroline Islands Americans attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 2 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 7 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 3. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 25 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States 5 bombers moved from Johnston Island to Queensland 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 2 bombers moved from Gibraltar to Egypt 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 2 submarines Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Caroline Islands Americans attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 2 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 7 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 3. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Iraq to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 fighter and 1 tactical_bomber moved from India to Northwest Persia 2 transports moved from 102 Sea Zone to 106 Sea Zone 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from India to Burma Combat - British Battle in Northwest Persia British attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 5 armour and 3 mech_infantrys British roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/8 hits, 3.50 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia British roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/7 hits, 3.00 expected hits Germans roll dice for 5 armour and 2 mech_infantrys in Northwest Persia, round 3 : 4/7 hits, 3.17 expected hits 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 4 : 2/3 hits, 1.67 expected hits Germans roll dice for 4 armour in Northwest Persia, round 4 : 4/4 hits, 2.00 expected hits 1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia Germans win with 2 armour remaining. Battle score for attacker is -18 Casualties for British: 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - British 1 armour, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Libya to Tobruk Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry placed in Quebec Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.83 Americans : 0.33 Chinese : -0.67 Japanese : 0.33
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Southern Italy to Southern France 1 armour moved from Southern Italy to France 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Syria Battle in Rostov Italians attack with 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rostov Russians win, taking Syria from French with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Southern Italy 1 infantry placed in Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 Russians : 0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry Syria : 1 flag, 1 artillery and 1 infantry France : 1 armour Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag Crete : 1 flag 99 Sea Zone : 1 flag, 1 transport 97 Sea Zone : 3 destroyers and 7 submarines
Production/PUs Summary :
Germans : 45 / 69 Russians : 24 / 42 Japanese : 63 / 67 Americans : 52 / 77 Chinese : 0 / 5 British : 39 / 45 UK_Pacific : 7 / 7 Italians : 17 / 17 ANZAC : 14 / 28 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 366 times 2 was rolled 393 times 3 was rolled 434 times 4 was rolled 393 times 5 was rolled 391 times 6 was rolled 427 times Average roll : 3.554 Median : 4.000 Variance : 1.339 Standard Deviation : 1.157 Total rolls : 2404 Null / Other 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.636 Median : 4.000 Variance : 0.172 Standard Deviation : 0.415 Total rolls : 33 Germans Combat 1 was rolled 75 times 2 was rolled 86 times 3 was rolled 94 times 4 was rolled 88 times 5 was rolled 74 times 6 was rolled 94 times Average roll : 3.552 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 511 British Combat 1 was rolled 59 times 2 was rolled 72 times 3 was rolled 66 times 4 was rolled 68 times 5 was rolled 58 times 6 was rolled 67 times Average roll : 3.500 Median : 3.000 Variance : 0.380 Standard Deviation : 0.617 Total rolls : 390 Italians Combat 1 was rolled 32 times 2 was rolled 32 times 3 was rolled 39 times 4 was rolled 29 times 5 was rolled 41 times 6 was rolled 36 times Average roll : 3.589 Median : 4.000 Variance : 0.514 Standard Deviation : 0.717 Total rolls : 209 Americans Combat 1 was rolled 35 times 2 was rolled 39 times 3 was rolled 49 times 4 was rolled 38 times 5 was rolled 34 times 6 was rolled 35 times Average roll : 3.443 Median : 3.000 Variance : 0.678 Standard Deviation : 0.824 Total rolls : 230 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 76 times 2 was rolled 65 times 3 was rolled 95 times 4 was rolled 69 times 5 was rolled 94 times 6 was rolled 83 times Average roll : 3.600 Median : 4.000 Variance : 1.645 Standard Deviation : 1.283 Total rolls : 482 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.421 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 32 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 42 times Average roll : 3.911 Median : 4.000 Variance : 2.297 Standard Deviation : 1.516 Total rolls : 179 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 54 times 2 was rolled 50 times 3 was rolled 37 times 4 was rolled 47 times 5 was rolled 38 times 6 was rolled 51 times Average roll : 3.426 Median : 3.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 277