Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
@dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:
@SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.
to be honest, i tried that. the game file dosnt give me th raid option, only attack. i will try again, but i dont think it will let me bomb, just attack. hence, might as well move forward i suppose.
yep same thing, attack only, wont let me bomb. go ahead sir, next turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara
Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 5 infantry
Italians defend with 2 artilleries and 1 infantry
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 2 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 5 infantry
Italians defend with 1 aaGun, 1 bomber and 1 fighter
Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits
Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to Russia
1 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Vologda
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 1.33
Russians : 6.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Manchuria to Amur
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 armour moved from Malaya to Burma
3 armour moved from French Indo China to Yunnan
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 tactical_bomber moved from Kweichow to Szechwan
1 fighter moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Hunan
1 carrier moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 19 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 2 armour
British defend with 1 infantry
Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5
Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Chinese : 0.33
UK_Pacific : -0.33
Russians : 1.33
Japanese : -2.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 2 armour
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag, 1 fighter
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 2 armour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
Amur : 1 flag, 1 artillery
Siberia : 1 flag, 1 marine
French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry
Celebes : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Novosibirsk : 1 flag, 1 infantry
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 70
Russians : 17 / 23
Japanese : 61 / 63
Americans : 49 / 69
Chinese : 0 / 5
British : 37 / 48
UK_Pacific : 5 / 6
Italians : 20 / 23
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 296 times
2 was rolled 306 times
3 was rolled 336 times
4 was rolled 301 times
5 was rolled 325 times
6 was rolled 333 times
Average roll : 3.555
Median : 4.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 1897
Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.643
Median : 4.000
Variance : 0.198
Standard Deviation : 0.444
Total rolls : 28
Germans Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 65 times
4 was rolled 55 times
5 was rolled 54 times
6 was rolled 59 times
Average roll : 3.503
Median : 3.000
Variance : 0.249
Standard Deviation : 0.499
Total rolls : 344
British Combat
1 was rolled 43 times
2 was rolled 58 times
3 was rolled 45 times
4 was rolled 42 times
5 was rolled 46 times
6 was rolled 44 times
Average roll : 3.439
Median : 3.000
Variance : 0.626
Standard Deviation : 0.791
Total rolls : 278
Italians Combat
1 was rolled 32 times
2 was rolled 30 times
3 was rolled 32 times
4 was rolled 26 times
5 was rolled 40 times
6 was rolled 31 times
Average roll : 3.550
Median : 4.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 191
Americans Combat
1 was rolled 30 times
2 was rolled 37 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 29 times
6 was rolled 33 times
Average roll : 3.468
Median : 3.000
Variance : 0.328
Standard Deviation : 0.572
Total rolls : 201
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 65 times
2 was rolled 54 times
3 was rolled 85 times
4 was rolled 62 times
5 was rolled 79 times
6 was rolled 75 times
Average roll : 3.621
Median : 4.000
Variance : 1.613
Standard Deviation : 1.270
Total rolls : 420
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.643
Median : 4.000
Variance : 0.198
Standard Deviation : 0.444
Total rolls : 28
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 27 times
3 was rolled 30 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 38 times
Average roll : 3.888
Median : 4.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 169
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 37 times
2 was rolled 31 times
3 was rolled 22 times
4 was rolled 30 times
5 was rolled 25 times
6 was rolled 38 times
Average roll : 3.486
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 183
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
@SixUnder scramble in sz26?
@dawgoneit no scramble ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
4 bombers moved from Hawaiian Islands to Johnston Island
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Alaska to Johnston Island
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 3.67
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 bombers moved from Western United States to Hawaiian Islands
Combat - Americans
Battle in Hawaiian Islands
Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to Gibraltar
4 bombers moved from Hawaiian Islands to Johnston Island
6 fighters moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Alaska to Johnston Island
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
13 infantry moved from United Kingdom to Scotland
4 artilleries moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to Scotland
2 transports moved from 92 Sea Zone to 102 Sea Zone
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Scotland
British attack with 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 artilleries and 4 infantry
British roll dice for 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Scotland, round 2 : 5/22 hits, 5.33 expected hits
Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 1/9 hits, 3.00 expected hits
1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Scotland, round 3 : 4/21 hits, 5.17 expected hits
Germans roll dice for 4 artilleries in Scotland, round 3 : 2/4 hits, 1.33 expected hits
4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for British: 3 infantry
Casualties for Germans: 5 artilleries and 4 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
3 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 1 fighter
EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.00
British : -2.67
Americans : 3.67
Chinese : -0.83
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
3 infantry moved from Volgograd to Tambov
2 armour moved from Caucasus to Tambov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Tambov
Italians attack with 2 armour and 3 infantry
Russians defend with 1 artillery and 4 infantry
Italians roll dice for 2 armour and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Tambov
Italians roll dice for 2 armour in Tambov, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
1 armour owned by the Italians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Tambov
Italians roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Russians win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Italians: 2 armour and 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Italians
3 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.33
Russians : 0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Crete : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
Production/PUs Summary :
Germans : 51 / 70
Russians : 17 / 23
Japanese : 59 / 63
Americans : 50 / 75
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 6 / 6
Italians : 20 / 20
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 313 times
2 was rolled 328 times
3 was rolled 366 times
4 was rolled 322 times
5 was rolled 342 times
6 was rolled 361 times
Average roll : 3.559
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 2032
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.677
Median : 4.000
Variance : 0.228
Standard Deviation : 0.477
Total rolls : 31
Germans Combat
1 was rolled 57 times
2 was rolled 58 times
3 was rolled 69 times
4 was rolled 55 times
5 was rolled 56 times
6 was rolled 65 times
Average roll : 3.528
Median : 3.000
Variance : 0.446
Standard Deviation : 0.668
Total rolls : 360
British Combat
1 was rolled 52 times
2 was rolled 65 times
3 was rolled 52 times
4 was rolled 58 times
5 was rolled 51 times
6 was rolled 53 times
Average roll : 3.453
Median : 3.000
Variance : 0.445
Standard Deviation : 0.667
Total rolls : 331
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 38 times
4 was rolled 27 times
5 was rolled 40 times
6 was rolled 35 times
Average roll : 3.569
Median : 3.500
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 204
Americans Combat
1 was rolled 34 times
2 was rolled 38 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.455
Median : 3.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 224
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 67 times
2 was rolled 57 times
3 was rolled 89 times
4 was rolled 64 times
5 was rolled 83 times
6 was rolled 79 times
Average roll : 3.629
Median : 4.000
Variance : 1.746
Standard Deviation : 1.321
Total rolls : 439
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 39 times
Average roll : 3.868
Median : 4.000
Variance : 1.954
Standard Deviation : 1.398
Total rolls : 174
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 23 times
4 was rolled 32 times
5 was rolled 28 times
6 was rolled 40 times
Average roll : 3.485
Median : 4.000
Variance : 1.145
Standard Deviation : 1.070
Total rolls : 196
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
3 fighters moved from Russia to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 21 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 21 Sea Zone
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
3 fighters moved from Russia to Northwest Persia
Combat - ANZAC
Battle in Celebes
Battle in 21 Sea Zone
ANZAC attack with 5 submarines
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Japanese lost in 21 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : 0.17
@dawgoneit yeah anzac subs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to 109 Sea Zone
1 carrier, 2 cruisers, 1 fighter and 8 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour, 3 bombers and 20 mech_infantrys moved from Caucasus to Northwest Persia
8 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Urals
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Novgorod
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in 109 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 10 infantry
Russians defend with 1 armour, 1 artillery and 4 infantry
Germans roll dice for 10 infantry in Bryansk, round 2 : 0/10 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 7 infantry in Bryansk, round 3 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 3 : 1/6 hits, 2.17 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 6 infantry in Bryansk, round 4 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 5 infantry in Bryansk, round 5 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 5 : 0/3 hits, 1.17 expected hits
Germans roll dice for 5 infantry in Bryansk, round 6 : 2/5 hits, 0.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 6 : 3/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans roll dice for 2 infantry in Bryansk, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 infantry in Bryansk, round 8 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 8 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour in Bryansk, round 9 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 10 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Urals
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 5 armour, 3 bombers and 20 mech_infantrys
British defend with 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; ANZAC defend with 3 fighters
Germans roll dice for 5 armour, 3 bombers and 20 mech_infantrys in Northwest Persia, round 2 : 6/28 hits, 7.83 expected hits
British roll dice for 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 8/19 hits, 8.17 expected hits
8 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Northwest Persia
Germans roll dice for 5 armour, 3 bombers and 12 mech_infantrys in Northwest Persia, round 3 : 7/20 hits, 6.50 expected hits
British roll dice for 2 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/13 hits, 6.17 expected hits
4 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 5 armour, 3 bombers and 8 mech_infantrys in Northwest Persia, round 4 : 3/16 hits, 5.83 expected hits
British roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/6 hits, 3.83 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans roll dice for 5 armour, 3 bombers and 5 mech_infantrys in Northwest Persia, round 5 : 5/13 hits, 5.33 expected hits
British roll dice for 3 fighters in Northwest Persia, round 5 : 2/3 hits, 2.00 expected hits
3 fighters owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 38
Casualties for Germans: 17 mech_infantrys
Casualties for British: 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for ANZAC: 3 fighters
Non Combat Move - Germans
3 bombers moved from Northwest Persia to Caucasus
6 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Novgorod to Archangel
2 bombers moved from United Kingdom to Western Germany
3 bombers moved from Caucasus to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 fighter moved from 109 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
3 mech_infantrys placed in Novgorod
3 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -6.83
British : -3.17
Russians : 0.33
AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 8 infantry
Germany : 3 artilleries and 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Archangel : 1 flag, 1 infantry
Ukraine : 2 aaGuns, 3 bombers and 6 mech_infantrys
Western Ukraine : 1 aaGun and 9 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys
Caucasus : 1 flag
112 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
119 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 5 armour and 3 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 69
Russians : 16 / 23
Japanese : 56 / 63
Americans : 50 / 75
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 6 / 6
Italians : 20 / 20
ANZAC : 21 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 384 times
2 was rolled 397 times
3 was rolled 433 times
4 was rolled 396 times
5 was rolled 397 times
6 was rolled 436 times
Average roll : 3.546
Median : 4.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 2443
Null / Other
1 was rolled 46 times
2 was rolled 38 times
3 was rolled 31 times
4 was rolled 36 times
5 was rolled 34 times
6 was rolled 44 times
Average roll : 3.463
Median : 3.000
Variance : 0.740
Standard Deviation : 0.861
Total rolls : 229
Germans Combat
1 was rolled 72 times
2 was rolled 80 times
3 was rolled 89 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 90 times
Average roll : 3.561
Median : 4.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 485
British Combat
1 was rolled 57 times
2 was rolled 72 times
3 was rolled 62 times
4 was rolled 66 times
5 was rolled 57 times
6 was rolled 60 times
Average roll : 3.465
Median : 3.000
Variance : 0.454
Standard Deviation : 0.674
Total rolls : 374
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 38 times
4 was rolled 27 times
5 was rolled 40 times
6 was rolled 35 times
Average roll : 3.569
Median : 3.500
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 204
Americans Combat
1 was rolled 34 times
2 was rolled 38 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.455
Median : 3.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 224
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 69 times
2 was rolled 57 times
3 was rolled 90 times
4 was rolled 65 times
5 was rolled 83 times
6 was rolled 79 times
Average roll : 3.616
Median : 4.000
Variance : 1.712
Standard Deviation : 1.309
Total rolls : 443
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.423
Median : 3.000
Variance : 0.133
Standard Deviation : 0.365
Total rolls : 26
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 39 times
Average roll : 3.868
Median : 4.000
Variance : 1.954
Standard Deviation : 1.398
Total rolls : 174
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 46 times
2 was rolled 38 times
3 was rolled 31 times
4 was rolled 36 times
5 was rolled 34 times
6 was rolled 44 times
Average roll : 3.463
Median : 3.000
Variance : 0.740
Standard Deviation : 0.861
Total rolls : 229
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Urals
1 infantry moved from Timguska to Kansu
10 infantry moved from Buryatia to Amur
1 armour moved from Bryansk to Caucasus
Russians take Rostov from Italians
Russians take Caucasus from Germans
1 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Rostov
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Samara to Volgograd
1 armour moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
6 artilleries and 30 infantry moved from Russia to Bryansk
3 artilleries and 7 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Amur
Russians attack with 10 infantry
Japanese defend with 1 artillery
Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 4/16 hits, 4.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
2 aaGuns moved from Russia to Smolensk
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83
Italians : -1.00
Russians : 1.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 37 Sea Zone to Sumatra
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Yunnan to Sikang
1 fighter moved from Kweichow to Tsinghai
1 tactical_bomber moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 36 Sea Zone to 44 Sea Zone
Japanese take 43 Sea Zone from ANZAC
1 carrier moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
3 infantry moved from French Indo China to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 marine moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 3 submarines
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the ANZAC lost in 21 Sea Zone
Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for ANZAC: 3 submarines
Battle in Celebes
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Japanese attack with 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sumatra to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from 21 Sea Zone to French Indo China
1 fighter moved from Celebes to 44 Sea Zone
1 tactical_bomber moved from Tsinghai to Szechwan
1 fighter moved from Tsinghai to Kweichow
Place Units - Japanese
1 factory_minor placed in Malaya
1 airfield placed in French Indo China
3 transports placed in 19 Sea Zone
1 bomber and 2 infantry placed in French Indo China
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Chinese : -0.33
Japanese : -1.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 fighter
Hunan : 1 flag, 1 fighter
Kansu : 1 flag, 1 artillery
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 2 mech_infantrys
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 armour
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Soviet Far East : 1 flag, 1 marine
Timguska : 1 flag, 1 mech_infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
Celebes : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
41 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
21 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
19 Sea Zone : 3 transports
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 69
Russians : 24 / 42
Japanese : 64 / 67
Americans : 50 / 75
Chinese : 0 / 5
British : 39 / 45
UK_Pacific : 6 / 6
Italians : 16 / 20
ANZAC : 14 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 359 times
2 was rolled 384 times
3 was rolled 422 times
4 was rolled 380 times
5 was rolled 383 times
6 was rolled 414 times
Average roll : 3.549
Median : 4.000
Variance : 1.173
Standard Deviation : 1.083
Total rolls : 2342
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.636
Median : 4.000
Variance : 0.172
Standard Deviation : 0.415
Total rolls : 33
Germans Combat
1 was rolled 72 times
2 was rolled 81 times
3 was rolled 90 times
4 was rolled 82 times
5 was rolled 71 times
6 was rolled 90 times
Average roll : 3.553
Median : 3.500
Variance : 0.709
Standard Deviation : 0.842
Total rolls : 486
British Combat
1 was rolled 57 times
2 was rolled 71 times
3 was rolled 62 times
4 was rolled 65 times
5 was rolled 57 times
6 was rolled 60 times
Average roll : 3.468
Median : 3.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 372
Italians Combat
1 was rolled 32 times
2 was rolled 32 times
3 was rolled 39 times
4 was rolled 28 times
5 was rolled 40 times
6 was rolled 36 times
Average roll : 3.580
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 207
Americans Combat
1 was rolled 34 times
2 was rolled 38 times
3 was rolled 47 times
4 was rolled 37 times
5 was rolled 33 times
6 was rolled 35 times
Average roll : 3.455
Median : 3.000
Variance : 0.580
Standard Deviation : 0.762
Total rolls : 224
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 75 times
2 was rolled 64 times
3 was rolled 94 times
4 was rolled 68 times
5 was rolled 93 times
6 was rolled 83 times
Average roll : 3.606
Median : 4.000
Variance : 1.675
Standard Deviation : 1.294
Total rolls : 477
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.421
Median : 3.000
Variance : 0.577
Standard Deviation : 0.759
Total rolls : 38
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 29 times
3 was rolled 32 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 40 times
Average roll : 3.880
Median : 4.000
Variance : 2.062
Standard Deviation : 1.436
Total rolls : 175
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.569
Standard Deviation : 0.755
Total rolls : 13
Russians Combat
1 was rolled 54 times
2 was rolled 49 times
3 was rolled 36 times
4 was rolled 47 times
5 was rolled 38 times
6 was rolled 51 times
Average roll : 3.433
Median : 3.000
Variance : 0.959
Standard Deviation : 0.979
Total rolls : 275
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
5 bombers moved from Johnston Island to Queensland
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to Egypt
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Caroline Islands
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
5 bombers moved from Johnston Island to Queensland
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to Egypt
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Caroline Islands
Americans attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
2 fighters owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Iraq to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from India to Northwest Persia
2 transports moved from 102 Sea Zone to 106 Sea Zone
1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from India to Burma
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 5 armour and 3 mech_infantrys
British roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/8 hits, 3.17 expected hits
Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/8 hits, 3.50 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/7 hits, 3.00 expected hits
Germans roll dice for 5 armour and 2 mech_infantrys in Northwest Persia, round 3 : 4/7 hits, 3.17 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 4 : 2/3 hits, 1.67 expected hits
Germans roll dice for 4 armour in Northwest Persia, round 4 : 4/4 hits, 2.00 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
Germans win with 2 armour remaining. Battle score for attacker is -18
Casualties for British: 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Germans: 3 armour and 3 mech_infantrys
Non Combat Move - British
1 armour, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Libya to Tobruk
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -1.83
Americans : 0.33
Chinese : -0.67
Japanese : 0.33