1d6<=2: 5; Hits: 0
1d6<=3: 5; Hits: 0
1d6<=4: 3; Hits: 1
1d6<=3: 6; Hits: 0
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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@SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.
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@dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:
@SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.
to be honest, i tried that. the game file dosnt give me th raid option, only attack. i will try again, but i dont think it will let me bomb, just attack. hence, might as well move forward i suppose.
yep same thing, attack only, wont let me bomb. go ahead sir, next turn
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Japanese 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Tambov 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 armour moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 5 infantry Italians defend with 2 artilleries and 1 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Bryansk Russians attack with 1 armour, 1 artillery and 5 infantry Italians defend with 1 aaGun, 1 bomber and 1 fighter Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 3 artilleries moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.33 Russians : 6.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Manchuria to Amur 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Yunnan 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 3 fighters moved from Japan to Hawaiian Islands 1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Kansu 1 artillery moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Shensi 1 tactical_bomber moved from Kweichow to Szechwan 1 fighter moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Hopei to Hunan 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 transports moved from 19 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Yunnan Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yunnan Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Burma Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5 Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 UK_Pacific : -0.33 Russians : 1.33 Japanese : -2.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry Jehol : 1 flag Manchuria : 1 flag, 1 artillery Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag, 2 armour Suiyuyan : 1 flag, 1 artillery Kweichow : 1 flag, 1 fighter Hunan : 1 flag, 1 fighter Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 tactical_bomber Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Burma : 1 flag, 2 armour Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Amur : 1 flag, 1 artillery Siberia : 1 flag, 1 marine French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry Celebes : 1 flag 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters 36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports 21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Novosibirsk : 1 flag, 1 infantry Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 70 Russians : 17 / 23 Japanese : 61 / 63 Americans : 49 / 69 Chinese : 0 / 5 British : 37 / 48 UK_Pacific : 5 / 6 Italians : 20 / 23 ANZAC : 18 / 27 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 296 times 2 was rolled 306 times 3 was rolled 336 times 4 was rolled 301 times 5 was rolled 325 times 6 was rolled 333 times Average roll : 3.555 Median : 4.000 Variance : 0.788 Standard Deviation : 0.888 Total rolls : 1897 Null / Other 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.643 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Germans Combat 1 was rolled 56 times 2 was rolled 55 times 3 was rolled 65 times 4 was rolled 55 times 5 was rolled 54 times 6 was rolled 59 times Average roll : 3.503 Median : 3.000 Variance : 0.249 Standard Deviation : 0.499 Total rolls : 344 British Combat 1 was rolled 43 times 2 was rolled 58 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.439 Median : 3.000 Variance : 0.626 Standard Deviation : 0.791 Total rolls : 278 Italians Combat 1 was rolled 32 times 2 was rolled 30 times 3 was rolled 32 times 4 was rolled 26 times 5 was rolled 40 times 6 was rolled 31 times Average roll : 3.550 Median : 4.000 Variance : 0.552 Standard Deviation : 0.743 Total rolls : 191 Americans Combat 1 was rolled 30 times 2 was rolled 37 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 29 times 6 was rolled 33 times Average roll : 3.468 Median : 3.000 Variance : 0.328 Standard Deviation : 0.572 Total rolls : 201 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 65 times 2 was rolled 54 times 3 was rolled 85 times 4 was rolled 62 times 5 was rolled 79 times 6 was rolled 75 times Average roll : 3.621 Median : 4.000 Variance : 1.613 Standard Deviation : 1.270 Total rolls : 420 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.643 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 27 times 3 was rolled 30 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 38 times Average roll : 3.888 Median : 4.000 Variance : 1.850 Standard Deviation : 1.360 Total rolls : 169 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 22 times 4 was rolled 30 times 5 was rolled 25 times 6 was rolled 38 times Average roll : 3.486 Median : 4.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 183
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands
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@SixUnder scramble in sz26?
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@dawgoneit no scramble ty
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits 3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer and 2 submarines Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 4 bombers moved from Hawaiian Islands to Johnston Island 6 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Alaska to Johnston Island 1 destroyer moved from 3 Sea Zone to 9 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 3.67 Japanese : -2.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits 3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer and 2 submarines Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 4 bombers moved from Hawaiian Islands to Johnston Island 6 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Alaska to Johnston Island 1 destroyer moved from 3 Sea Zone to 9 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 3 armour and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 13 infantry moved from United Kingdom to Scotland 4 artilleries moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to Scotland 2 transports moved from 92 Sea Zone to 102 Sea Zone 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 2 armour Battle in Scotland British attack with 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry Germans defend with 1 airfield, 5 artilleries and 4 infantry British roll dice for 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Scotland, round 2 : 5/22 hits, 5.33 expected hits Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 1/9 hits, 3.00 expected hits 1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Scotland, round 3 : 4/21 hits, 5.17 expected hits Germans roll dice for 4 artilleries in Scotland, round 3 : 2/4 hits, 1.33 expected hits 4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 23 Casualties for British: 3 infantry Casualties for Germans: 5 artilleries and 4 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Tunisia to Libya 3 infantry moved from Persia to Northwest Persia 2 infantry moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Russia: 1 fighter EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter EDIT: Turning off Edit Mode 3 armour placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -2.00 British : -2.67 Americans : 3.67 Chinese : -0.83 Japanese : -2.00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 99 Sea Zone 3 fighters moved from Southern Italy to 99 Sea Zone 3 infantry moved from Volgograd to Tambov 2 armour moved from Caucasus to Tambov Combat - Italians Battle in 99 Sea Zone Italians attack with 3 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tambov Italians attack with 2 armour and 3 infantry Russians defend with 1 artillery and 4 infantry Italians roll dice for 2 armour and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Tambov Italians roll dice for 2 armour in Tambov, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Italians lost in Tambov Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Tambov Italians roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov Russians win with 1 artillery remaining. Battle score for attacker is -9 Casualties for Italians: 2 armour and 3 infantry Casualties for Russians: 4 infantry Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 submarine and 1 transport placed in 97 Sea Zone 1 artillery and 2 infantry placed in Volgograd Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33 Russians : 0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry Rostov : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Crete : 1 flag, 1 artillery and 1 infantry 99 Sea Zone : 1 flag, 1 submarine 97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
Production/PUs Summary :
Germans : 51 / 70 Russians : 17 / 23 Japanese : 59 / 63 Americans : 50 / 75 Chinese : 0 / 5 British : 39 / 45 UK_Pacific : 6 / 6 Italians : 20 / 20 ANZAC : 18 / 27 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 313 times 2 was rolled 328 times 3 was rolled 366 times 4 was rolled 322 times 5 was rolled 342 times 6 was rolled 361 times Average roll : 3.559 Median : 4.000 Variance : 1.136 Standard Deviation : 1.066 Total rolls : 2032 Null / Other 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.677 Median : 4.000 Variance : 0.228 Standard Deviation : 0.477 Total rolls : 31 Germans Combat 1 was rolled 57 times 2 was rolled 58 times 3 was rolled 69 times 4 was rolled 55 times 5 was rolled 56 times 6 was rolled 65 times Average roll : 3.528 Median : 3.000 Variance : 0.446 Standard Deviation : 0.668 Total rolls : 360 British Combat 1 was rolled 52 times 2 was rolled 65 times 3 was rolled 52 times 4 was rolled 58 times 5 was rolled 51 times 6 was rolled 53 times Average roll : 3.453 Median : 3.000 Variance : 0.445 Standard Deviation : 0.667 Total rolls : 331 Italians Combat 1 was rolled 32 times 2 was rolled 32 times 3 was rolled 38 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 35 times Average roll : 3.569 Median : 3.500 Variance : 0.542 Standard Deviation : 0.736 Total rolls : 204 Americans Combat 1 was rolled 34 times 2 was rolled 38 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.455 Median : 3.000 Variance : 0.580 Standard Deviation : 0.762 Total rolls : 224 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 67 times 2 was rolled 57 times 3 was rolled 89 times 4 was rolled 64 times 5 was rolled 83 times 6 was rolled 79 times Average roll : 3.629 Median : 4.000 Variance : 1.746 Standard Deviation : 1.321 Total rolls : 439 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.667 Median : 3.500 Variance : 0.353 Standard Deviation : 0.594 Total rolls : 18 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 32 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 39 times Average roll : 3.868 Median : 4.000 Variance : 1.954 Standard Deviation : 1.398 Total rolls : 174 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 40 times 2 was rolled 33 times 3 was rolled 23 times 4 was rolled 32 times 5 was rolled 28 times 6 was rolled 40 times Average roll : 3.485 Median : 4.000 Variance : 1.145 Standard Deviation : 1.070 Total rolls : 196
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 21 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from Russia to Northwest Persia Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 transport owned by the Japanese lost in 21 Sea Zone 3 submarines owned by the ANZAC Submerged Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.17
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - French
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 21 Sea Zone 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 21 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 armour moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from Russia to Northwest Persia Combat - ANZAC Battle in Celebes Battle in 21 Sea Zone ANZAC attack with 5 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 transport owned by the Japanese lost in 21 Sea Zone 3 submarines owned by the ANZAC Submerged Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.17
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@dawgoneit yeah anzac subs
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 1 fighter moved from 111 Sea Zone to 109 Sea Zone 1 carrier, 2 cruisers, 1 fighter and 8 transports moved from 111 Sea Zone to 112 Sea Zone 5 armour, 3 bombers and 20 mech_infantrys moved from Caucasus to Northwest Persia 8 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 infantry moved from Western Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Urals 1 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Archangel to Novgorod Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in 109 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 10 infantry Russians defend with 1 armour, 1 artillery and 4 infantry Germans roll dice for 10 infantry in Bryansk, round 2 : 0/10 hits, 1.67 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 3/6 hits, 2.17 expected hits 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 7 infantry in Bryansk, round 3 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 3 : 1/6 hits, 2.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 6 infantry in Bryansk, round 4 : 1/6 hits, 1.00 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 5 infantry in Bryansk, round 5 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 5 : 0/3 hits, 1.17 expected hits Germans roll dice for 5 infantry in Bryansk, round 6 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 6 : 3/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 infantry in Bryansk, round 7 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 8 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 armour in Bryansk, round 8 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 infantry in Bryansk, round 9 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 armour in Bryansk, round 9 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win with 1 armour remaining. Battle score for attacker is -14 Casualties for Germans: 10 infantry Casualties for Russians: 1 artillery and 4 infantry Battle in Tambov Germans attack with 1 infantry Russians defend with 1 artillery Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Urals Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 5 armour, 3 bombers and 20 mech_infantrys British defend with 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; ANZAC defend with 3 fighters Germans roll dice for 5 armour, 3 bombers and 20 mech_infantrys in Northwest Persia, round 2 : 6/28 hits, 7.83 expected hits British roll dice for 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 8/19 hits, 8.17 expected hits 8 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour, 3 bombers and 12 mech_infantrys in Northwest Persia, round 3 : 7/20 hits, 6.50 expected hits British roll dice for 2 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/13 hits, 6.17 expected hits 4 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans roll dice for 5 armour, 3 bombers and 8 mech_infantrys in Northwest Persia, round 4 : 3/16 hits, 5.83 expected hits British roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/6 hits, 3.83 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Northwest Persia Germans roll dice for 5 armour, 3 bombers and 5 mech_infantrys in Northwest Persia, round 5 : 5/13 hits, 5.33 expected hits British roll dice for 3 fighters in Northwest Persia, round 5 : 2/3 hits, 2.00 expected hits 3 fighters owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 38 Casualties for Germans: 17 mech_infantrys Casualties for British: 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 fighter Casualties for ANZAC: 3 fighters Non Combat Move - Germans 3 bombers moved from Northwest Persia to Caucasus 6 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Novgorod to Archangel 2 bombers moved from United Kingdom to Western Germany 3 bombers moved from Caucasus to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 aaGun moved from Western Ukraine to Ukraine 1 fighter moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 2 artilleries and 8 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone 3 mech_infantrys placed in Novgorod 3 artilleries placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -6.83 British : -3.17 Russians : 0.33 AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 8 infantry Germany : 3 artilleries and 1 factory_major Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Nenetsia : 1 flag Urals : 1 flag, 1 armour Archangel : 1 flag, 1 infantry Ukraine : 2 aaGuns, 3 bombers and 6 mech_infantrys Western Ukraine : 1 aaGun and 9 infantry Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys Caucasus : 1 flag 112 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports 119 Sea Zone : 1 flag 113 Sea Zone : 1 destroyer and 1 submarine Bulgaria : 1 flag Greece : 1 flag Northwest Persia : 1 flag, 5 armour and 3 mech_infantrys Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 69 Russians : 16 / 23 Japanese : 56 / 63 Americans : 50 / 75 Chinese : 0 / 5 British : 39 / 45 UK_Pacific : 6 / 6 Italians : 20 / 20 ANZAC : 21 / 28 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 384 times 2 was rolled 397 times 3 was rolled 433 times 4 was rolled 396 times 5 was rolled 397 times 6 was rolled 436 times Average roll : 3.546 Median : 4.000 Variance : 0.969 Standard Deviation : 0.984 Total rolls : 2443 Null / Other 1 was rolled 46 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 44 times Average roll : 3.463 Median : 3.000 Variance : 0.740 Standard Deviation : 0.861 Total rolls : 229 Germans Combat 1 was rolled 72 times 2 was rolled 80 times 3 was rolled 89 times 4 was rolled 82 times 5 was rolled 72 times 6 was rolled 90 times Average roll : 3.561 Median : 4.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 485 British Combat 1 was rolled 57 times 2 was rolled 72 times 3 was rolled 62 times 4 was rolled 66 times 5 was rolled 57 times 6 was rolled 60 times Average roll : 3.465 Median : 3.000 Variance : 0.454 Standard Deviation : 0.674 Total rolls : 374 Italians Combat 1 was rolled 32 times 2 was rolled 32 times 3 was rolled 38 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 35 times Average roll : 3.569 Median : 3.500 Variance : 0.542 Standard Deviation : 0.736 Total rolls : 204 Americans Combat 1 was rolled 34 times 2 was rolled 38 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.455 Median : 3.000 Variance : 0.580 Standard Deviation : 0.762 Total rolls : 224 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 69 times 2 was rolled 57 times 3 was rolled 90 times 4 was rolled 65 times 5 was rolled 83 times 6 was rolled 79 times Average roll : 3.616 Median : 4.000 Variance : 1.712 Standard Deviation : 1.309 Total rolls : 443 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.423 Median : 3.000 Variance : 0.133 Standard Deviation : 0.365 Total rolls : 26 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 32 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 39 times Average roll : 3.868 Median : 4.000 Variance : 1.954 Standard Deviation : 1.398 Total rolls : 174 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 46 times 2 was rolled 38 times 3 was rolled 31 times 4 was rolled 36 times 5 was rolled 34 times 6 was rolled 44 times Average roll : 3.463 Median : 3.000 Variance : 0.740 Standard Deviation : 0.861 Total rolls : 229
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Urals 1 infantry moved from Timguska to Kansu 10 infantry moved from Buryatia to Amur 1 armour moved from Bryansk to Caucasus Russians take Rostov from Italians Russians take Caucasus from Germans 1 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tambov to Volgograd 1 mech_infantry moved from Russia to Rostov 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Vologda to Novosibirsk 2 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Samara to Volgograd 1 armour moved from Russia to Volgograd 1 infantry moved from Russia to Bryansk 1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Smolensk to Belarus 1 armour moved from Russia to Belarus 6 artilleries and 30 infantry moved from Russia to Bryansk 3 artilleries and 7 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Amur Russians attack with 10 infantry Japanese defend with 1 artillery Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kansu Russians attack with 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tsinghai Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 artillery and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in Novosibirsk Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 4/16 hits, 4.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 2 aaGuns moved from Russia to Smolensk 2 aaGuns moved from Russia to Bryansk 2 aaGuns moved from Buryatia to Amur Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.83 Italians : -1.00 Russians : 1.50 Japanese : -1.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to Sumatra 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 artillery moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Yunnan to Sikang 1 fighter moved from Kweichow to Tsinghai 1 tactical_bomber moved from Szechwan to Tsinghai 1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 21 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 bomber moved from Japan to 21 Sea Zone 1 fighter moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship moved from 36 Sea Zone to 44 Sea Zone Japanese take 43 Sea Zone from ANZAC 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from 36 Sea Zone to Celebes 3 infantry moved from French Indo China to 36 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 marine moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 3 submarines Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Japanese 2 submarines owned by the ANZAC lost in 21 Sea Zone Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for ANZAC: 3 submarines Battle in Celebes Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Java Japanese attack with 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Tsinghai Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sumatra Japanese attack with 2 fighters and 2 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Non Combat Move - Japanese 2 fighters moved from Sumatra to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 21 Sea Zone 1 bomber moved from 21 Sea Zone to French Indo China 1 fighter moved from Celebes to 44 Sea Zone 1 tactical_bomber moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Kweichow Place Units - Japanese 1 factory_minor placed in Malaya 1 airfield placed in French Indo China 3 transports placed in 19 Sea Zone 1 bomber and 2 infantry placed in French Indo China 2 armour and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : -0.33 Japanese : -1.83
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 infantry Jehol : 1 flag Manchuria : 1 flag, 1 artillery Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag, 1 armour Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 fighter Hunan : 1 flag, 1 fighter Kansu : 1 flag, 1 artillery Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 2 mech_infantrys Szechwan : 1 flag, 1 tactical_bomber Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 armour Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Malaya : 1 flag, 1 factory_minor and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Soviet Far East : 1 flag, 1 marine Timguska : 1 flag, 1 mech_infantry Siberia : 1 flag Kazakhstan : 1 flag, 1 infantry French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry Celebes : 1 flag, 2 infantry Sumatra : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport 41 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport 44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 21 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber 19 Sea Zone : 3 transports Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 69 Russians : 24 / 42 Japanese : 64 / 67 Americans : 50 / 75 Chinese : 0 / 5 British : 39 / 45 UK_Pacific : 6 / 6 Italians : 16 / 20 ANZAC : 14 / 28 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 359 times 2 was rolled 384 times 3 was rolled 422 times 4 was rolled 380 times 5 was rolled 383 times 6 was rolled 414 times Average roll : 3.549 Median : 4.000 Variance : 1.173 Standard Deviation : 1.083 Total rolls : 2342 Null / Other 1 was rolled 5 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 5 times 5 was rolled 7 times 6 was rolled 6 times Average roll : 3.636 Median : 4.000 Variance : 0.172 Standard Deviation : 0.415 Total rolls : 33 Germans Combat 1 was rolled 72 times 2 was rolled 81 times 3 was rolled 90 times 4 was rolled 82 times 5 was rolled 71 times 6 was rolled 90 times Average roll : 3.553 Median : 3.500 Variance : 0.709 Standard Deviation : 0.842 Total rolls : 486 British Combat 1 was rolled 57 times 2 was rolled 71 times 3 was rolled 62 times 4 was rolled 65 times 5 was rolled 57 times 6 was rolled 60 times Average roll : 3.468 Median : 3.000 Variance : 0.388 Standard Deviation : 0.623 Total rolls : 372 Italians Combat 1 was rolled 32 times 2 was rolled 32 times 3 was rolled 39 times 4 was rolled 28 times 5 was rolled 40 times 6 was rolled 36 times Average roll : 3.580 Median : 4.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 207 Americans Combat 1 was rolled 34 times 2 was rolled 38 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 33 times 6 was rolled 35 times Average roll : 3.455 Median : 3.000 Variance : 0.580 Standard Deviation : 0.762 Total rolls : 224 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 75 times 2 was rolled 64 times 3 was rolled 94 times 4 was rolled 68 times 5 was rolled 93 times 6 was rolled 83 times Average roll : 3.606 Median : 4.000 Variance : 1.675 Standard Deviation : 1.294 Total rolls : 477 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 8 times Average roll : 3.421 Median : 3.000 Variance : 0.577 Standard Deviation : 0.759 Total rolls : 38 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 29 times 3 was rolled 32 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 40 times Average roll : 3.880 Median : 4.000 Variance : 2.062 Standard Deviation : 1.436 Total rolls : 175 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 54 times 2 was rolled 49 times 3 was rolled 36 times 4 was rolled 47 times 5 was rolled 38 times 6 was rolled 51 times Average roll : 3.433 Median : 3.000 Variance : 0.959 Standard Deviation : 0.979 Total rolls : 275
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 9 Sea Zone to 25 Sea Zone 2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States 5 bombers moved from Johnston Island to Queensland 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 2 bombers moved from Gibraltar to Egypt 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 2 submarines Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in Caroline Islands Americans attack with 2 armour, 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 2 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans EDIT: Turning off Edit Mode 3 transports placed in 101 Sea Zone 7 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 3. 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.67