@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 submarines moved from 101 Sea Zone to 121 Sea Zone
2 destroyers moved from 101 Sea Zone to 121 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 121 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone
1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 destroyers moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 44 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
3 submarines moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Burma to Jehol
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Tobruk to Egypt
1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Tunisia to Tobruk
2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in Iceland
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits
1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone
Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
1 battleship owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits
Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone
Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Battle in 121 Sea Zone
Americans attack with 3 destroyers, 4 submarines and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 carrier owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone
Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 transport owned by the Germans lost in 121 Sea Zone
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
3 submarines owned by the Americans Submerged
Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 2 destroyers and 1 submarine
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Battle in Jehol
Americans attack with 2 bombers
Japanese defend with 2 armour
Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 bombers
Casualties for Japanese: 2 armour
Non Combat Move - Americans
3 transports moved from 3 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Siberia to Amur
2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia
Place Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
3 transports placed in 10 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Suiyuyan to Chahar
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Shan State to Malaya
2 infantry moved from Shan State to French Indo China
1 armour moved from Shan State to Malaya
2 mech_infantrys moved from Shan State to French Indo China
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 armour and 1 mech_infantry moved from Burma to Hunan
1 infantry moved from Shan State to Malaya
1 armour moved from Shan State to French Indo China
1 armour moved from Burma to Hunan
3 infantry moved from Burma to Yunnan
2 fighters moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to 94 Sea Zone
1 armour and 1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba
1 fighter moved from Quebec to Alberta Saskatchewan Manitoba
Combat - British
Battle in Alberta Saskatchewan Manitoba
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba
British win, taking Alberta Saskatchewan Manitoba from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Malaya
British attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Malaya
British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 94 Sea Zone
British attack with 5 fighters
Italians defend with 1 destroyer
British roll dice for 5 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in French Indo China
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 3 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 3 armour and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 3 armour and 1 mech_infantry in Hunan, round 3 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British lost in Hunan
British roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Hunan
British win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
2 aaGuns moved from Burma to Yunnan
1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from India to Burma
3 armour and 5 infantry moved from West India to Eastern Persia
6 armour, 5 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
6 armour, 1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Northwest Persia to Caucasus
2 armour, 1 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from 94 Sea Zone to Egypt
2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Alberta Saskatchewan Manitoba to Alaska
1 armour and 3 mech_infantrys moved from Burma to Yunnan
Place Units - British
3 destroyers placed in 98 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -2.00
Italians : -0.33
Americans : 1.33
Chinese : 1.83
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.50
Territory Summary for Italians :
Romania : 1 armour
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
96 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Crete : 1 flag
Greece : 1 flag, 1 artillery
99 Sea Zone : 1 flag, 1 destroyer and 2 submarines
97 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 35 / 52
Russians : 44 / 69
Japanese : 22 / 18
Americans : 62 / 87
Chinese : 16 / 18
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 576 times
2 was rolled 616 times
3 was rolled 645 times
4 was rolled 597 times
5 was rolled 626 times
6 was rolled 647 times
Average roll : 3.545
Median : 4.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 3707
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 117 times
2 was rolled 131 times
3 was rolled 142 times
4 was rolled 134 times
5 was rolled 126 times
6 was rolled 140 times
Average roll : 3.558
Median : 4.000
Variance : 0.544
Standard Deviation : 0.738
Total rolls : 790
British Combat
1 was rolled 70 times
2 was rolled 92 times
3 was rolled 84 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 81 times
Average roll : 3.493
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 481
Italians Combat
1 was rolled 43 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.589
Median : 4.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 263
Americans Combat
1 was rolled 75 times
2 was rolled 69 times
3 was rolled 76 times
4 was rolled 71 times
5 was rolled 66 times
6 was rolled 83 times
Average roll : 3.530
Median : 3.500
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 440
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 104 times
3 was rolled 142 times
4 was rolled 94 times
5 was rolled 144 times
6 was rolled 122 times
Average roll : 3.592
Median : 4.000
Variance : 2.928
Standard Deviation : 1.711
Total rolls : 716
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 109 times
2 was rolled 109 times
3 was rolled 81 times
4 was rolled 105 times
5 was rolled 94 times
6 was rolled 92 times
Average roll : 3.410
Median : 3.000
Variance : 1.072
Standard Deviation : 1.035
Total rolls : 590
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from Americans
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 armour moved from Yugoslavia to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Greece
Italians attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 carrier, 1 fighter, 7 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from France to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Southern France to Holland Belgium
2 infantry moved from Southern France to France
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from Russians
2 infantry moved from Germany to Greater Southern Germany
2 fighters moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Greater Southern Germany
1 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania
8 infantry moved from Karelia to Finland
1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 transports moved from 127 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 bomber moved from Greater Southern Germany to Western Germany
2 fighters moved from Germany to 112 Sea Zone
1 fighter moved from Greater Southern Germany to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 fighter and 1 marine placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.33
Russians : 0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Greater Southern Germany : 1 infantry
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry
Romania : 2 armour and 2 mech_infantrys
Poland : 2 aaGuns, 1 fighter and 19 infantry
Germany : 1 factory_major and 7 infantry
Holland Belgium : 2 infantry and 1 mech_infantry
Karelia : 1 flag
Eastern Poland : 1 flag, 1 infantry
112 Sea Zone : 1 carrier and 2 fighters
119 Sea Zone : 1 flag
125 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Bulgaria : 1 flag, 1 mech_infantry
127 Sea Zone : 5 transports
Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 44 / 51
Russians : 38 / 69
Japanese : 22 / 18
Americans : 59 / 87
Chinese : 16 / 18
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 578 times
2 was rolled 618 times
3 was rolled 648 times
4 was rolled 598 times
5 was rolled 628 times
6 was rolled 648 times
Average roll : 3.544
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 3718
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 119 times
2 was rolled 133 times
3 was rolled 143 times
4 was rolled 135 times
5 was rolled 128 times
6 was rolled 141 times
Average roll : 3.554
Median : 4.000
Variance : 0.487
Standard Deviation : 0.698
Total rolls : 799
British Combat
1 was rolled 70 times
2 was rolled 92 times
3 was rolled 84 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 81 times
Average roll : 3.493
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 481
Italians Combat
1 was rolled 43 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.589
Median : 4.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 263
Americans Combat
1 was rolled 75 times
2 was rolled 69 times
3 was rolled 77 times
4 was rolled 71 times
5 was rolled 66 times
6 was rolled 83 times
Average roll : 3.528
Median : 3.000
Variance : 0.426
Standard Deviation : 0.653
Total rolls : 441
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 104 times
3 was rolled 142 times
4 was rolled 94 times
5 was rolled 144 times
6 was rolled 122 times
Average roll : 3.592
Median : 4.000
Variance : 2.928
Standard Deviation : 1.711
Total rolls : 716
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 109 times
2 was rolled 109 times
3 was rolled 82 times
4 was rolled 105 times
5 was rolled 94 times
6 was rolled 92 times
Average roll : 3.409
Median : 3.000
Variance : 1.013
Standard Deviation : 1.006
Total rolls : 591
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Belarus to Eastern Poland
2 armour, 2 artilleries and 3 infantry moved from Bessarabia to Romania
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 2 armour, 2 artilleries and 3 infantry
Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 1 armour
Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 3 armour and 2 mech_infantrys in Romania, round 2 : 3/5 hits, 2.17 expected hits
3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Romania
Russians roll dice for 2 armour and 2 artilleries in Romania, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 armour in Romania, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Russians and 2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Italians: 1 armour
Non Combat Move - Russians
3 artilleries and 3 infantry moved from Ukraine to Bessarabia
2 artilleries and 7 infantry moved from Rostov to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
1 artillery and 9 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Russia to Belarus
2 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 4 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Samara to Russia
1 armour moved from Novosibirsk to Russia
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Volgograd
2 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 42 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,2,6,4,3,2,5,4,6,2,1,6,4,5,3
Japanese collect 11 PUs (10 lost to blockades); end with 11 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Hainan : 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 40 / 51
Russians : 42 / 53
Japanese : 21 / 14
Americans : 59 / 87
Chinese : 17 / 18
British : 40 / 46
UK_Pacific : 20 / 26
Italians : 12 / 12
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 653 times
2 was rolled 692 times
3 was rolled 733 times
4 was rolled 671 times
5 was rolled 701 times
6 was rolled 737 times
Average roll : 3.546
Median : 4.000
Variance : 1.325
Standard Deviation : 1.151
Total rolls : 4187
Null / Other
1 was rolled 77 times
2 was rolled 73 times
3 was rolled 82 times
4 was rolled 74 times
5 was rolled 72 times
6 was rolled 89 times
Average roll : 3.552
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 467
Germans Combat
1 was rolled 119 times
2 was rolled 134 times
3 was rolled 146 times
4 was rolled 135 times
5 was rolled 131 times
6 was rolled 142 times
Average roll : 3.559
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 807
British Combat
1 was rolled 70 times
2 was rolled 92 times
3 was rolled 84 times
4 was rolled 82 times
5 was rolled 72 times
6 was rolled 81 times
Average roll : 3.493
Median : 3.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 481
Italians Combat
1 was rolled 43 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.589
Median : 4.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 263
Americans Combat
1 was rolled 77 times
2 was rolled 73 times
3 was rolled 82 times
4 was rolled 74 times
5 was rolled 72 times
6 was rolled 89 times
Average roll : 3.552
Median : 4.000
Variance : 0.461
Standard Deviation : 0.679
Total rolls : 467
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 104 times
3 was rolled 142 times
4 was rolled 94 times
5 was rolled 144 times
6 was rolled 122 times
Average roll : 3.592
Median : 4.000
Variance : 2.928
Standard Deviation : 1.711
Total rolls : 716
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 110 times
2 was rolled 114 times
3 was rolled 84 times
4 was rolled 109 times
5 was rolled 95 times
6 was rolled 93 times
Average roll : 3.403
Median : 3.000
Variance : 1.164
Standard Deviation : 1.079
Total rolls : 605
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 36 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Kiangsu
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to Tobruk
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns and 1 infantry moved from Quebec to Eastern United States
1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur
1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
2 destroyers and 3 transports placed in 101 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
3 infantry moved from Kweichow to Szechwan
3 infantry moved from Hopei to Shensi
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
5 armour and 5 mech_infantrys moved from Caucasus to Ukraine
3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
6 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to 97 Sea Zone
4 armour moved from Persia to Northwest Persia
4 armour moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Ukraine
5 infantry moved from Eastern Persia to Persia
1 armour, 1 infantry and 1 mech_infantry moved from India to West India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
5 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to Sikang
3 infantry moved from Yunnan to Szechwan
2 armour moved from Hunan to Szechwan
1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
Combat - British
Combat Hit Differential Summary :
no scramble please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
4 fighters moved from 36 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Kiangsu
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Americans: 1 fighter
Casualties for Japanese: 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 96 Sea Zone to Tobruk
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 aaGuns and 1 infantry moved from Quebec to Eastern United States
1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone
1 artillery moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Kiangsu to 6 Sea Zone
2 tactical_bombers moved from Kiangsu to 6 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Amur to Korea
2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur
1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
2 destroyers and 3 transports placed in 101 Sea Zone
4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
3 infantry moved from Kweichow to Szechwan
3 infantry moved from Hopei to Shensi
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Yunnan to Hunan
1 artillery moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
5 armour and 5 mech_infantrys moved from Caucasus to Ukraine
3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
6 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to Gibraltar
1 fighter moved from Egypt to 97 Sea Zone
4 armour moved from Persia to Northwest Persia
4 armour moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Ukraine
5 infantry moved from Eastern Persia to Persia
1 armour, 1 infantry and 1 mech_infantry moved from India to West India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
5 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to Sikang
3 infantry moved from Yunnan to Szechwan
2 armour moved from Hunan to Szechwan
1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
Combat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Tobruk
2 aaGuns moved from Yunnan to Szechwan
1 aaGun moved from Burma to Yunnan
2 armour and 1 mech_infantry moved from Malaya to Yunnan
1 fighter moved from Alaska to Eastern United States
1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
Place Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,2,5,1
British collect 39 PUs (1 lost to blockades); end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Italians : 1.33
British : 1.33
Americans : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer and 2 submarines moved from 99 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from French
1 artillery moved from Greece to Bulgaria
2 mech_infantrys moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,6,4,4,2,3,3,4
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 2 armour and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
93 Sea Zone : 1 flag
Crete : 1 flag
Bulgaria : 1 artillery
Greece : 1 flag
99 Sea Zone : 1 flag
Yugoslavia : 1 flag, 2 mech_infantrys
98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 40 / 51
Russians : 42 / 53
Japanese : 11 / 14
Americans : 63 / 93
Chinese : 23 / 26
British : 40 / 45
UK_Pacific : 20 / 26
Italians : 12 / 4
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 649 times
2 was rolled 718 times
3 was rolled 742 times
4 was rolled 690 times
5 was rolled 702 times
6 was rolled 732 times
Average roll : 3.537
Median : 4.000
Variance : 1.332
Standard Deviation : 1.154
Total rolls : 4233
Null / Other
1 was rolled 71 times
2 was rolled 95 times
3 was rolled 90 times
4 was rolled 87 times
5 was rolled 75 times
6 was rolled 84 times
Average roll : 3.502
Median : 3.000
Variance : 0.829
Standard Deviation : 0.910
Total rolls : 502
Germans Combat
1 was rolled 119 times
2 was rolled 134 times
3 was rolled 146 times
4 was rolled 135 times
5 was rolled 131 times
6 was rolled 142 times
Average roll : 3.559
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 807
British Combat
1 was rolled 71 times
2 was rolled 95 times
3 was rolled 90 times
4 was rolled 87 times
5 was rolled 75 times
6 was rolled 84 times
Average roll : 3.502
Median : 3.000
Variance : 0.829
Standard Deviation : 0.910
Total rolls : 502
Italians Combat
1 was rolled 44 times
2 was rolled 41 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.574
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 265
Americans Combat
1 was rolled 77 times
2 was rolled 72 times
3 was rolled 77 times
4 was rolled 74 times
5 was rolled 67 times
6 was rolled 85 times
Average roll : 3.524
Median : 3.500
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 452
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 110 times
2 was rolled 114 times
3 was rolled 84 times
4 was rolled 109 times
5 was rolled 95 times
6 was rolled 93 times
Average roll : 3.403
Median : 3.000
Variance : 1.164
Standard Deviation : 1.079
Total rolls : 605
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 infantry and 1 marine moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 127 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 transports moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Germany
2 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Bulgaria to Romania
2 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Poland to Romania
1 bomber moved from Western Germany to Romania
1 infantry moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Germany to Poland
5 infantry moved from Poland to Eastern Poland
2 infantry moved from Poland to Eastern Poland
3 fighters moved from Western Germany to Poland
Combat - Germans
Battle in Romania
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 armour and 1 artillery
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 artillery
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 5 infantry in Eastern Poland, round 3 : 2/5 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Romania to Poland
1 fighter moved from Romania to Poland
Place Units - Germans
10 infantry placed in Germany
1 fighter, 2 infantry and 1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 3 marines and 1 mech_infantry
Romania : 2 infantry and 1 mech_infantry
Poland : 2 aaGuns, 1 bomber, 4 fighters and 19 infantry
Germany : 1 factory_major, 10 infantry and 1 mech_infantry
Karelia : 1 flag
Eastern Poland : 1 flag, 5 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 destroyer and 5 transports
Bulgaria : 1 flag
Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 44 / 51
Russians : 38 / 53
Japanese : 10 / 14
Americans : 63 / 93
Chinese : 23 / 26
British : 40 / 45
UK_Pacific : 20 / 26
Italians : 12 / 4
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 591 times
2 was rolled 635 times
3 was rolled 659 times
4 was rolled 612 times
5 was rolled 637 times
6 was rolled 656 times
Average roll : 3.537
Median : 4.000
Variance : 0.902
Standard Deviation : 0.950
Total rolls : 3790
Null / Other
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.674
Median : 4.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 46
Germans Combat
1 was rolled 125 times
2 was rolled 138 times
3 was rolled 148 times
4 was rolled 136 times
5 was rolled 133 times
6 was rolled 144 times
Average roll : 3.541
Median : 4.000
Variance : 0.403
Standard Deviation : 0.635
Total rolls : 824
British Combat
1 was rolled 71 times
2 was rolled 94 times
3 was rolled 88 times
4 was rolled 84 times
5 was rolled 73 times
6 was rolled 81 times
Average roll : 3.483
Median : 3.000
Variance : 0.789
Standard Deviation : 0.889
Total rolls : 491
Italians Combat
1 was rolled 44 times
2 was rolled 41 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.574
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 265
Americans Combat
1 was rolled 77 times
2 was rolled 72 times
3 was rolled 77 times
4 was rolled 74 times
5 was rolled 67 times
6 was rolled 85 times
Average roll : 3.524
Median : 3.500
Variance : 0.402
Standard Deviation : 0.634
Total rolls : 452
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 112 times
2 was rolled 114 times
3 was rolled 84 times
4 was rolled 112 times
5 was rolled 96 times
6 was rolled 94 times
Average roll : 3.405
Median : 3.000
Variance : 1.257
Standard Deviation : 1.121
Total rolls : 612
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians buy 2 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 3 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
1 artillery and 4 infantry moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
3 artilleries and 9 infantry moved from Ukraine to Bessarabia
3 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 9 infantry moved from Russia to Bryansk
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
3 artilleries moved from Novgorod to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys
Germans defend with 5 infantry
Russians roll dice for 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 2/18 hits, 4.33 expected hits
Germans roll dice for 5 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Eastern Poland, round 3 : 5/16 hits, 4.00 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 5 infantry
Battle in Romania
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Romania, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians roll dice for 3 artilleries and 2 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
Place Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
Russians undo move 1.
2 armour and 1 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,1,2,2,6,4,6,5,1,3,1,2,6,5
Japanese collect 1 PU (9 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Hainan : 1 harbour
Guam : 1 flag, 1 airfield and 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 39 / 51
Russians : 43 / 54
Japanese : 10 / 1
Americans : 63 / 93
Chinese : 23 / 26
British : 40 / 45
UK_Pacific : 20 / 26
Italians : 12 / 4
ANZAC : 11 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 681 times
2 was rolled 714 times
3 was rolled 742 times
4 was rolled 692 times
5 was rolled 712 times
6 was rolled 752 times
Average roll : 3.535
Median : 4.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 4293
Null / Other
1 was rolled 82 times
2 was rolled 76 times
3 was rolled 78 times
4 was rolled 77 times
5 was rolled 70 times
6 was rolled 89 times
Average roll : 3.517
Median : 3.500
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 472
Germans Combat
1 was rolled 128 times
2 was rolled 139 times
3 was rolled 151 times
4 was rolled 138 times
5 was rolled 134 times
6 was rolled 146 times
Average roll : 3.537
Median : 3.500
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 836
British Combat
1 was rolled 71 times
2 was rolled 94 times
3 was rolled 88 times
4 was rolled 84 times
5 was rolled 73 times
6 was rolled 81 times
Average roll : 3.483
Median : 3.000
Variance : 0.789
Standard Deviation : 0.889
Total rolls : 491
Italians Combat
1 was rolled 44 times
2 was rolled 41 times
3 was rolled 46 times
4 was rolled 37 times
5 was rolled 47 times
6 was rolled 50 times
Average roll : 3.574
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 265
Americans Combat
1 was rolled 82 times
2 was rolled 76 times
3 was rolled 78 times
4 was rolled 77 times
5 was rolled 70 times
6 was rolled 89 times
Average roll : 3.517
Median : 3.500
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 472
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 110 times
2 was rolled 105 times
3 was rolled 142 times
4 was rolled 95 times
5 was rolled 144 times
6 was rolled 123 times
Average roll : 3.594
Median : 4.000
Variance : 2.812
Standard Deviation : 1.677
Total rolls : 719
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.567
Median : 3.000
Variance : 0.508
Standard Deviation : 0.713
Total rolls : 60
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 23 times
2 was rolled 42 times
3 was rolled 42 times
4 was rolled 36 times
5 was rolled 45 times
6 was rolled 54 times
Average roll : 3.826
Median : 4.000
Variance : 2.213
Standard Deviation : 1.488
Total rolls : 242
UK_Pacific Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.324
Median : 4.000
Variance : 1.301
Standard Deviation : 1.141
Total rolls : 37
Russians Combat
1 was rolled 117 times
2 was rolled 121 times
3 was rolled 92 times
4 was rolled 118 times
5 was rolled 106 times
6 was rolled 103 times
Average roll : 3.432
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 657
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 5 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
Combat - Americans
Battle in Iwo Jima
Battle in Hainan
Non Combat Move - Americans
1 battleship, 1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
1 carrier moved from 6 Sea Zone to 17 Sea Zone
1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Amur to Korea
1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Tobruk to 91 Sea Zone
1 fighter moved from Tobruk to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
5 submarines moved from 19 Sea Zone to 6 Sea Zone
Place Units - Americans
6 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :