2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            1 armour placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Bryansk to Archangel
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
            3 bombers and 1 fighter moved from Bryansk to Northwest Persia
            9 mech_infantrys moved from Bryansk to Eastern Poland
            2 bombers and 1 fighter moved from Western Germany to United Kingdom
            4 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries moved from Western Germany to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            5 artilleries, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 8 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            10 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Scotland
            Battle in Northwest Persia
                Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 7 infantry and 4 mech_infantrys; French defend with 2 infantry
                    Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.17 expected hits
                    British roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 5.00 expected hits
                    3 fighters owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 2 armour, 3 bombers and 2 tactical_bombers in Northwest Persia, round 3 : 1/7 hits, 4.33 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 4/9 hits, 3.00 expected hits
                    2 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                British win, taking Scotland from British with 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -51
                Casualties for Germans: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 infantry
                Casualties for French: 2 infantry
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 4 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in United Kingdom
                Germans attack with 2 bombers and 1 fighter
                British defend with 5 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 28 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 5 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/38 hits, 12.67 expected hits
                    3 aaGuns owned by the British, 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in United Kingdom
                British win with 2 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Germans: 2 bombers and 1 fighter
                Casualties for British: 3 aaGuns
            Battle in Archangel
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to United Kingdom: 3 aaGuns
            EDIT: Turning off Edit Mode
            3 bombers moved from Northwest Persia to Caucasus
            3 aaGuns moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            19 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers and 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            2 submarines placed in 110 Sea Zone
            Germans undo move 3.
            2 submarines placed in 110 Sea Zone
            3 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 2.33
    Americans : -0.33
    Russians : -1.33
    AA fire in United Kingdom : : -0.50
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 5 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
    Germany : 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 infantry
    Nenetsia : 1 flag
    Archangel : 1 flag, 1 armour and 2 mech_infantrys
    Eastern Poland : 9 mech_infantrys
    Tambov : 1 flag, 2 artilleries and 2 infantry
    Western Ukraine : 3 aaGuns and 19 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Caucasus : 1 flag, 5 armour, 3 bombers and 20 mech_infantrys
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer and 2 submarines
    111 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
    

    Production/PUs Summary :

    Germans : 54 / 70
    Russians : 12 / 30
    Japanese : 60 / 74
    Americans : 49 / 69
    Chinese : 1 / 5
    British : 37 / 48
    UK_Pacific : 6 / 6
    Italians : 23 / 23
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 293 times
            2 was rolled 319 times
            3 was rolled 344 times
            4 was rolled 309 times
            5 was rolled 333 times
            6 was rolled 350 times
        Average roll : 3.575
        Median : 4.000
        Variance : 1.215
        Standard Deviation : 1.102
        Total rolls : 1948
    
    Null / Other
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 54 times
            3 was rolled 64 times
            4 was rolled 54 times
            5 was rolled 53 times
            6 was rolled 59 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.258
        Standard Deviation : 0.508
        Total rolls : 340
    
    British Combat
            1 was rolled 43 times
            2 was rolled 58 times
            3 was rolled 46 times
            4 was rolled 42 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 281
    
    Italians Combat
            1 was rolled 31 times
            2 was rolled 28 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 29 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.652
        Standard Deviation : 0.808
        Total rolls : 184
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 33 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.328
        Standard Deviation : 0.572
        Total rolls : 201
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 62 times
            2 was rolled 52 times
            3 was rolled 81 times
            4 was rolled 61 times
            5 was rolled 74 times
            6 was rolled 72 times
        Average roll : 3.619
        Median : 4.000
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 402
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.393
        Standard Deviation : 0.627
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 28 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.898
        Median : 4.000
        Variance : 1.885
        Standard Deviation : 1.373
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    

    Savegame


  • @dawgoneit
    i went to bomb london, with 2 bombers and a fighter

    and must of clicked attack instead of bomb…

    i ended the battle, added your units 3 AA back into London, and put my planes back in Western Germany, is there a way we can roll that battle on the forums and edit the game?


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 3 mech_infantrys moved from Bryansk to Archangel
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
            3 bombers and 1 fighter moved from Bryansk to Northwest Persia
            9 mech_infantrys moved from Bryansk to Eastern Poland
            2 bombers and 1 fighter moved from Western Germany to United Kingdom
            4 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries moved from Western Germany to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            5 artilleries, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 8 transports moved from 112 Sea Zone to 111 Sea Zone
            5 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
            10 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Scotland
            Battle in Northwest Persia
                Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 2 artilleries, 7 infantry and 4 mech_infantrys; French defend with 2 infantry
                    Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.17 expected hits
                    British roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 5.00 expected hits
                    3 fighters owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 2 armour, 3 bombers and 2 tactical_bombers in Northwest Persia, round 3 : 1/7 hits, 4.33 expected hits
                    British roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 4/9 hits, 3.00 expected hits
                    2 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                 retreated to Northwest Persia
                British win, taking Scotland from British with 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -51
                Casualties for Germans: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Casualties for British: 5 infantry
                Casualties for French: 2 infantry
            Battle in Tambov
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 4 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in United Kingdom
                Germans attack with 2 bombers and 1 fighter
                British defend with 5 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 28 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
                    British roll dice for 5 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/38 hits, 12.67 expected hits
                    3 aaGuns owned by the British, 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in United Kingdom
                British win with 2 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
                Casualties for Germans: 2 bombers and 1 fighter
                Casualties for British: 3 aaGuns
            Battle in Archangel
                Germans attack with 1 armour and 3 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to United Kingdom: 3 aaGuns
            EDIT: Turning off Edit Mode
            3 bombers moved from Northwest Persia to Caucasus
            3 aaGuns moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            19 infantry moved from Bryansk to Western Ukraine
            2 fighters moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 bombers and 1 fighter
            EDIT: Turning off Edit Mode
            3 fighters placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            2 submarines placed in 110 Sea Zone
            Germans undo move 3.
            2 submarines placed in 110 Sea Zone
            3 artilleries placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
            Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 2.33
    Americans : -0.33
    Russians : -1.33
    AA fire in United Kingdom : : -0.50
    

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield, 5 artilleries and 4 infantry
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
    Germany : 1 factory_major
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Rostov : 1 infantry
    Nenetsia : 1 flag
    Archangel : 1 flag, 1 armour and 2 mech_infantrys
    Eastern Poland : 9 mech_infantrys
    Tambov : 1 flag, 2 artilleries and 2 infantry
    Western Ukraine : 3 aaGuns and 19 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
    Caucasus : 1 flag, 5 armour, 3 bombers and 20 mech_infantrys
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 1 destroyer and 2 submarines
    111 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
    

    Production/PUs Summary :

    Germans : 54 / 70
    Russians : 12 / 30
    Japanese : 60 / 74
    Americans : 49 / 69
    Chinese : 1 / 5
    British : 37 / 48
    UK_Pacific : 6 / 6
    Italians : 23 / 23
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 293 times
            2 was rolled 319 times
            3 was rolled 344 times
            4 was rolled 309 times
            5 was rolled 333 times
            6 was rolled 350 times
        Average roll : 3.575
        Median : 4.000
        Variance : 1.215
        Standard Deviation : 1.102
        Total rolls : 1948
    
    Null / Other
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 54 times
            3 was rolled 64 times
            4 was rolled 54 times
            5 was rolled 53 times
            6 was rolled 59 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.258
        Standard Deviation : 0.508
        Total rolls : 340
    
    British Combat
            1 was rolled 43 times
            2 was rolled 58 times
            3 was rolled 46 times
            4 was rolled 42 times
            5 was rolled 47 times
            6 was rolled 45 times
        Average roll : 3.452
        Median : 3.000
        Variance : 0.596
        Standard Deviation : 0.772
        Total rolls : 281
    
    Italians Combat
            1 was rolled 31 times
            2 was rolled 28 times
            3 was rolled 30 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 29 times
        Average roll : 3.560
        Median : 4.000
        Variance : 0.652
        Standard Deviation : 0.808
        Total rolls : 184
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 33 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.328
        Standard Deviation : 0.572
        Total rolls : 201
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 62 times
            2 was rolled 52 times
            3 was rolled 81 times
            4 was rolled 61 times
            5 was rolled 74 times
            6 was rolled 72 times
        Average roll : 3.619
        Median : 4.000
        Variance : 1.387
        Standard Deviation : 1.178
        Total rolls : 402
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.800
        Median : 4.000
        Variance : 0.393
        Standard Deviation : 0.627
        Total rolls : 15
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 26 times
            3 was rolled 30 times
            4 was rolled 28 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.898
        Median : 4.000
        Variance : 1.885
        Standard Deviation : 1.373
        Total rolls : 167
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.909
        Standard Deviation : 0.953
        Total rolls : 12
    
    Russians Combat
            1 was rolled 23 times
            2 was rolled 27 times
            3 was rolled 22 times
            4 was rolled 24 times
            5 was rolled 23 times
            6 was rolled 33 times
        Average roll : 3.632
        Median : 4.000
        Variance : 0.565
        Standard Deviation : 0.752
        Total rolls : 152
    

    Savegame


  • @SixUnder there is a way. but i will have to ask some one.


  • I know there was on the old site, yet to see it used on new one. Unless I just have been unlucky since switching websites

  • '22 '16

    @SixUnder Hi guys. As far as I know there is no way to roll forum dice as of yet. I think the easiest way to correct the situation is to load the German turn before you rolled and just do the bombing run attack. That way you both will see the dice results and then just edit the map accordingly for the latest german turn to include the bombing results. Hope that helps!


  • @SixUnder 1d6
    just trying something


  • @dawgoneit :1@1d100:


  • @dawgoneit Rolling1d6


  • @dawgoneit 1d6:


  • @dawgoneit Rolling 1d6:


  • @dawgoneit

    :1@1d100:


  • hmm, not working. ill post in general forums, see if someone can help us


  • @majikforce said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:

    @SixUnder Hi guys. As far as I know there is no way to roll forum dice as of yet. I think the easiest way to correct the situation is to load the German turn before you rolled and just do the bombing run attack. That way you both will see the dice results and then just edit the map accordingly for the latest german turn to include the bombing results. Hope that helps!

    so load the game from where? like beginning of turn, and just do that single combat? err bombing raid and edit map? ill, try it.


  • oh wow, it wasnt me after all

    i loaded it from start of turn, didnt buy nothing, etc, just sent bombers and fighter to UK for bombing raid, i got no option to do the raid. auto went straight to attacking.

    bugged from my side? someone else load game and try to do what i did and see if you get same results, i wondered if i chose attack, or bomb, however i didnt get the option.
    if someone can perform the bombing im cool with that, just edit


  • @SixUnder panther said dice roller not implamented yet


  • ok, well not sure what to do then. i guess, no bombing raid then,hehe

    wonder why UK is not giving me the option. all is well @dawgoneit lets play on without that part of my turn i suppose :}


  • @SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.

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