@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 5 transports moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
5 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in 109 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Germans roll dice for 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/10 hits, 5.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
3 bombers moved from Caucasus to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 2.33
AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 6 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 32 mech_infantrys and 2 tactical_bombers
Nenetsia : 1 flag
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 armour and 2 mech_infantrys
Smolensk : 1 flag, 1 mech_infantry
112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 8 transports
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 14 / 23
Japanese : 55 / 62
Americans : 50 / 74
Chinese : 4 / 4
British : 39 / 48
UK_Pacific : 10 / 10
Italians : 22 / 22
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 258 times
2 was rolled 277 times
3 was rolled 292 times
4 was rolled 272 times
5 was rolled 286 times
6 was rolled 296 times
Average roll : 3.559
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 1681
Null / Other
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.611
Median : 4.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 126
Germans Combat
1 was rolled 50 times
2 was rolled 48 times
3 was rolled 53 times
4 was rolled 43 times
5 was rolled 44 times
6 was rolled 52 times
Average roll : 3.479
Median : 3.000
Variance : 0.295
Standard Deviation : 0.543
Total rolls : 290
British Combat
1 was rolled 31 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 32 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.474
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 211
Italians Combat
1 was rolled 29 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3.565
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 170
Americans Combat
1 was rolled 27 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 31 times
Average roll : 3.478
Median : 3.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 184
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 48 times
3 was rolled 71 times
4 was rolled 56 times
5 was rolled 63 times
6 was rolled 61 times
Average roll : 3.556
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 358
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 24 times
3 was rolled 26 times
4 was rolled 25 times
5 was rolled 29 times
6 was rolled 32 times
Average roll : 3.866
Median : 4.000
Variance : 1.425
Standard Deviation : 1.194
Total rolls : 149
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.611
Median : 4.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 126
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Yenisey to Timguska
1 artillery and 1 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 8 infantry moved from Amur to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.67
Russians : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Korea to Amur
Japanese take Amur from Russians
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Turkmenistan to Eastern Persia
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
2 armour moved from Yunnan to Burma
1 tactical_bomber moved from Kweichow to Burma
3 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
2 fighters moved from French Indo China to Malaya
1 artillery and 7 infantry moved from Japan to 6 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Hunan to Szechwan
Combat - Japanese
Battle in Hawaiian Islands
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 2/2 hits, 1.17 expected hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Manchuria
Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Eastern Persia
Japanese attack with 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 3 armour and 2 fighters
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 armour and 2 fighters in Malaya, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to French Indo China
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Szechwan to Kweichow
1 fighter moved from 36 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Hopei
3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0.67
Chinese : -0.67
UK_Pacific : 0.33
Japanese : -2.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 artilleries
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 tactical_bomber
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 tactical_bomber
Hunan : 1 flag, 1 fighter
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 fighter
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag, 2 armour
Malaya : 1 flag, 2 armour and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 7 infantry
Amur : 1 flag, 1 marine
Kazakhstan : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 fighters
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters
26 Sea Zone : 4 transports
10 Sea Zone : 3 submarines
19 Sea Zone : 1 battleship and 2 transports
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Urals : 1 flag
Vologda : 1 flag, 1 infantry
Turkmenistan : 1 flag
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 65
Russians : 16 / 30
Japanese : 66 / 74
Americans : 49 / 74
Chinese : 0 / 4
British : 39 / 48
UK_Pacific : 5 / 10
Italians : 21 / 22
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 248 times
2 was rolled 267 times
3 was rolled 289 times
4 was rolled 260 times
5 was rolled 283 times
6 was rolled 285 times
Average roll : 3.562
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 1632
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.198
Standard Deviation : 0.444
Total rolls : 28
Germans Combat
1 was rolled 49 times
2 was rolled 48 times
3 was rolled 53 times
4 was rolled 44 times
5 was rolled 45 times
6 was rolled 52 times
Average roll : 3.495
Median : 3.000
Variance : 0.226
Standard Deviation : 0.475
Total rolls : 291
British Combat
1 was rolled 32 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 31 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.460
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 211
Italians Combat
1 was rolled 29 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 25 times
5 was rolled 36 times
6 was rolled 28 times
Average roll : 3.570
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 172
Americans Combat
1 was rolled 27 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 31 times
Average roll : 3.478
Median : 3.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 184
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 61 times
2 was rolled 51 times
3 was rolled 76 times
4 was rolled 59 times
5 was rolled 71 times
6 was rolled 67 times
Average roll : 3.595
Median : 4.000
Variance : 1.054
Standard Deviation : 1.027
Total rolls : 385
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 26 times
5 was rolled 30 times
6 was rolled 35 times
Average roll : 3.892
Median : 4.000
Variance : 1.736
Standard Deviation : 1.318
Total rolls : 157
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
1 was rolled 21 times
2 was rolled 26 times
3 was rolled 20 times
4 was rolled 23 times
5 was rolled 18 times
6 was rolled 27 times
Average roll : 3.533
Median : 4.000
Variance : 0.459
Standard Deviation : 0.677
Total rolls : 135
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
2 fighters moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from 2 Sea Zone to 8 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 armour and 2 mech_infantrys moved from Alaska to Western United States
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in 10 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 10 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 3 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
2 fighters moved from 3 Sea Zone to 10 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from 3 Sea Zone to Alaska
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from 26 Sea Zone to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 submarine and 3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
1 submarine and 2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 2.
3 transports placed in 10 Sea Zone
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 3 Sea Zone
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
2 fighters moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from 2 Sea Zone to 8 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to 8 Sea Zone
1 bomber moved from Western United States to 3 Sea Zone
1 armour and 2 mech_infantrys moved from Alaska to Western United States
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from United Kingdom to Gibraltar
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 4 transports
4 transports owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 4 transports
Battle in 10 Sea Zone
Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 10 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 3 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 8 Sea Zone to 10 Sea Zone
2 fighters moved from 10 Sea Zone to Western United States
2 fighters moved from 3 Sea Zone to 10 Sea Zone
1 bomber moved from 8 Sea Zone to Western United States
1 bomber moved from 3 Sea Zone to Alaska
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from 26 Sea Zone to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from Western United States: 2 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 submarine and 3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
Americans undo move 1.
1 submarine and 2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 2.
3 transports placed in 10 Sea Zone
Americans undo move 3.
2 transports placed in 10 Sea Zone
1 bomber placed in Western United States
1 submarine and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 5 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 37 PUs;
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
2 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to Gibraltar
Combat - British
Battle in Burma
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 4 artilleries and 12 infantry
EDIT: Adding units owned by British to United Kingdom: 4 artilleries and 12 infantry
EDIT: Turning off Edit Mode
1 artillery and 4 infantry placed in United Kingdom
1 infantry placed in Egypt
2 infantry placed in Iraq
2 infantry placed in Persia
2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0.33
Americans : 0.33
Chinese : -0.67
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 armour and 1 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Samara
2 armour moved from Ukraine to Caucasus
Combat - Italians
Battle in Crete
Battle in Smolensk
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Crete from Neutral_Allies, taking Smolensk from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 3 infantry
Battle in Samara
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Samara to Bryansk
1 fighter moved from Smolensk to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 infantry placed in Volgograd
1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 1 bomber and 1 fighter
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Caucasus : 2 armour
Smolensk : 1 flag, 2 artilleries and 1 infantry
Samara : 1 flag, 1 armour and 1 infantry
Crete : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 transport
97 Sea Zone : 2 destroyers and 6 submarines
Production/PUs Summary :
Germans : 50 / 65
Russians : 14 / 30
Japanese : 64 / 74
Americans : 49 / 69
Chinese : 1 / 5
British : 39 / 48
UK_Pacific : 6 / 6
Italians : 23 / 23
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 257 times
2 was rolled 277 times
3 was rolled 303 times
4 was rolled 268 times
5 was rolled 295 times
6 was rolled 297 times
Average roll : 3.565
Median : 4.000
Variance : 0.989
Standard Deviation : 0.994
Total rolls : 1697
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.198
Standard Deviation : 0.444
Total rolls : 28
Germans Combat
1 was rolled 49 times
2 was rolled 48 times
3 was rolled 53 times
4 was rolled 44 times
5 was rolled 45 times
6 was rolled 52 times
Average roll : 3.495
Median : 3.000
Variance : 0.226
Standard Deviation : 0.475
Total rolls : 291
British Combat
1 was rolled 33 times
2 was rolled 45 times
3 was rolled 36 times
4 was rolled 31 times
5 was rolled 38 times
6 was rolled 33 times
Average roll : 3.440
Median : 3.000
Variance : 0.595
Standard Deviation : 0.772
Total rolls : 216
Italians Combat
1 was rolled 31 times
2 was rolled 28 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 40 times
6 was rolled 29 times
Average roll : 3.560
Median : 4.000
Variance : 0.652
Standard Deviation : 0.808
Total rolls : 184
Americans Combat
1 was rolled 30 times
2 was rolled 37 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 29 times
6 was rolled 32 times
Average roll : 3.455
Median : 3.000
Variance : 0.338
Standard Deviation : 0.582
Total rolls : 200
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 62 times
2 was rolled 52 times
3 was rolled 81 times
4 was rolled 61 times
5 was rolled 74 times
6 was rolled 72 times
Average roll : 3.619
Median : 4.000
Variance : 1.387
Standard Deviation : 1.178
Total rolls : 402
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 28 times
5 was rolled 31 times
6 was rolled 38 times
Average roll : 3.898
Median : 4.000
Variance : 1.885
Standard Deviation : 1.373
Total rolls : 167
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
1 was rolled 22 times
2 was rolled 26 times
3 was rolled 21 times
4 was rolled 24 times
5 was rolled 19 times
6 was rolled 28 times
Average roll : 3.543
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 140
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
3 bombers and 1 fighter moved from Bryansk to Northwest Persia
9 mech_infantrys moved from Bryansk to Eastern Poland
2 bombers and 1 fighter moved from Western Germany to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
5 artilleries, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 8 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
10 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Scotland
Battle in Northwest Persia
Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries, 7 infantry and 4 mech_infantrys; French defend with 2 infantry
Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.17 expected hits
British roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 5.00 expected hits
3 fighters owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
Germans roll dice for 2 armour, 3 bombers and 2 tactical_bombers in Northwest Persia, round 3 : 1/7 hits, 4.33 expected hits
British roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 4/9 hits, 3.00 expected hits
2 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
retreated to Northwest Persia
British win, taking Scotland from British with 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -51
Casualties for Germans: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 infantry
Casualties for French: 2 infantry
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 4 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 2 bombers and 1 fighter
British defend with 5 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 28 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers and 1 fighter in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 5 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/38 hits, 12.67 expected hits
3 aaGuns owned by the British, 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in United Kingdom
British win with 2 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 3 aaGuns
Battle in Archangel
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 3 aaGuns
EDIT: Turning off Edit Mode
3 bombers moved from Northwest Persia to Caucasus
3 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
19 infantry moved from Bryansk to Western Ukraine
2 fighters moved from 110 Sea Zone to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 bombers and 1 fighter
EDIT: Turning off Edit Mode
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 110 Sea Zone
Germans undo move 3.
2 submarines placed in 110 Sea Zone
3 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 2.33
Americans : -0.33
Russians : -1.33
AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 5 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 infantry
Nenetsia : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 9 mech_infantrys
Tambov : 1 flag, 2 artilleries and 2 infantry
Western Ukraine : 3 aaGuns and 19 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 5 armour, 3 bombers and 20 mech_infantrys
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 2 submarines
111 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
Production/PUs Summary :
Germans : 54 / 70
Russians : 12 / 30
Japanese : 60 / 74
Americans : 49 / 69
Chinese : 1 / 5
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 23 / 23
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 293 times
2 was rolled 319 times
3 was rolled 344 times
4 was rolled 309 times
5 was rolled 333 times
6 was rolled 350 times
Average roll : 3.575
Median : 4.000
Variance : 1.215
Standard Deviation : 1.102
Total rolls : 1948
Null / Other
1 was rolled 23 times
2 was rolled 27 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 33 times
Average roll : 3.632
Median : 4.000
Variance : 0.565
Standard Deviation : 0.752
Total rolls : 152
Germans Combat
1 was rolled 56 times
2 was rolled 54 times
3 was rolled 64 times
4 was rolled 54 times
5 was rolled 53 times
6 was rolled 59 times
Average roll : 3.503
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 340
British Combat
1 was rolled 43 times
2 was rolled 58 times
3 was rolled 46 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.452
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 281
Italians Combat
1 was rolled 31 times
2 was rolled 28 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 40 times
6 was rolled 29 times
Average roll : 3.560
Median : 4.000
Variance : 0.652
Standard Deviation : 0.808
Total rolls : 184
Americans Combat
1 was rolled 30 times
2 was rolled 37 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 29 times
6 was rolled 33 times
Average roll : 3.468
Median : 3.000
Variance : 0.328
Standard Deviation : 0.572
Total rolls : 201
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 62 times
2 was rolled 52 times
3 was rolled 81 times
4 was rolled 61 times
5 was rolled 74 times
6 was rolled 72 times
Average roll : 3.619
Median : 4.000
Variance : 1.387
Standard Deviation : 1.178
Total rolls : 402
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 28 times
5 was rolled 31 times
6 was rolled 38 times
Average roll : 3.898
Median : 4.000
Variance : 1.885
Standard Deviation : 1.373
Total rolls : 167
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
1 was rolled 23 times
2 was rolled 27 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 33 times
Average roll : 3.632
Median : 4.000
Variance : 0.565
Standard Deviation : 0.752
Total rolls : 152
@dawgoneit
i went to bomb london, with 2 bombers and a fighter
and must of clicked attack instead of bomb…
i ended the battle, added your units 3 AA back into London, and put my planes back in Western Germany, is there a way we can roll that battle on the forums and edit the game?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Bryansk to Archangel
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
5 armour and 10 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
3 bombers and 1 fighter moved from Bryansk to Northwest Persia
9 mech_infantrys moved from Bryansk to Eastern Poland
2 bombers and 1 fighter moved from Western Germany to United Kingdom
4 infantry moved from Western Germany to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
5 artilleries, 1 carrier, 2 cruisers, 2 fighters, 4 infantry and 8 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
10 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
Combat - Germans
Battle in Scotland
Battle in Northwest Persia
Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries, 7 infantry and 4 mech_infantrys; French defend with 2 infantry
Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 6.17 expected hits
British roll dice for 2 artilleries, 9 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 5.00 expected hits
3 fighters owned by the Germans, 2 infantry owned by the French, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
Germans roll dice for 2 armour, 3 bombers and 2 tactical_bombers in Northwest Persia, round 3 : 1/7 hits, 4.33 expected hits
British roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 4/9 hits, 3.00 expected hits
2 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
retreated to Northwest Persia
British win, taking Scotland from British with 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is -51
Casualties for Germans: 2 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Casualties for British: 5 infantry
Casualties for French: 2 infantry
Battle in Tambov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 artilleries and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 4 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 2 bombers and 1 fighter
British defend with 5 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour, 28 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Germans roll dice for 2 bombers and 1 fighter in United Kingdom, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 5 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/38 hits, 12.67 expected hits
3 aaGuns owned by the British, 1 fighter owned by the Germans and 2 bombers owned by the Germans lost in United Kingdom
British win with 2 aaGuns, 7 artilleries, 30 infantry and 1 mech_infantry remaining. Battle score for attacker is -19
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 3 aaGuns
Battle in Archangel
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour and 3 mech_infantrys in Archangel, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 3 aaGuns
EDIT: Turning off Edit Mode
3 bombers moved from Northwest Persia to Caucasus
3 aaGuns moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
19 infantry moved from Bryansk to Western Ukraine
2 fighters moved from 110 Sea Zone to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 bombers and 1 fighter
EDIT: Turning off Edit Mode
3 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 110 Sea Zone
Germans undo move 3.
2 submarines placed in 110 Sea Zone
3 artilleries placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -1.67
British : 2.33
Americans : -0.33
Russians : -1.33
AA fire in United Kingdom : : -0.50
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 5 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 6 fighters and 1 harbour
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 infantry
Nenetsia : 1 flag
Archangel : 1 flag, 1 armour and 2 mech_infantrys
Eastern Poland : 9 mech_infantrys
Tambov : 1 flag, 2 artilleries and 2 infantry
Western Ukraine : 3 aaGuns and 19 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 5 armour, 3 bombers and 20 mech_infantrys
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer and 2 submarines
111 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
Production/PUs Summary :
Germans : 54 / 70
Russians : 12 / 30
Japanese : 60 / 74
Americans : 49 / 69
Chinese : 1 / 5
British : 37 / 48
UK_Pacific : 6 / 6
Italians : 23 / 23
ANZAC : 18 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 293 times
2 was rolled 319 times
3 was rolled 344 times
4 was rolled 309 times
5 was rolled 333 times
6 was rolled 350 times
Average roll : 3.575
Median : 4.000
Variance : 1.215
Standard Deviation : 1.102
Total rolls : 1948
Null / Other
1 was rolled 23 times
2 was rolled 27 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 33 times
Average roll : 3.632
Median : 4.000
Variance : 0.565
Standard Deviation : 0.752
Total rolls : 152
Germans Combat
1 was rolled 56 times
2 was rolled 54 times
3 was rolled 64 times
4 was rolled 54 times
5 was rolled 53 times
6 was rolled 59 times
Average roll : 3.503
Median : 3.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 340
British Combat
1 was rolled 43 times
2 was rolled 58 times
3 was rolled 46 times
4 was rolled 42 times
5 was rolled 47 times
6 was rolled 45 times
Average roll : 3.452
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 281
Italians Combat
1 was rolled 31 times
2 was rolled 28 times
3 was rolled 30 times
4 was rolled 26 times
5 was rolled 40 times
6 was rolled 29 times
Average roll : 3.560
Median : 4.000
Variance : 0.652
Standard Deviation : 0.808
Total rolls : 184
Americans Combat
1 was rolled 30 times
2 was rolled 37 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 29 times
6 was rolled 33 times
Average roll : 3.468
Median : 3.000
Variance : 0.328
Standard Deviation : 0.572
Total rolls : 201
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 62 times
2 was rolled 52 times
3 was rolled 81 times
4 was rolled 61 times
5 was rolled 74 times
6 was rolled 72 times
Average roll : 3.619
Median : 4.000
Variance : 1.387
Standard Deviation : 1.178
Total rolls : 402
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 14 times
2 was rolled 26 times
3 was rolled 30 times
4 was rolled 28 times
5 was rolled 31 times
6 was rolled 38 times
Average roll : 3.898
Median : 4.000
Variance : 1.885
Standard Deviation : 1.373
Total rolls : 167
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Russians Combat
1 was rolled 23 times
2 was rolled 27 times
3 was rolled 22 times
4 was rolled 24 times
5 was rolled 23 times
6 was rolled 33 times
Average roll : 3.632
Median : 4.000
Variance : 0.565
Standard Deviation : 0.752
Total rolls : 152
@SixUnder there is a way. but i will have to ask some one.
I know there was on the old site, yet to see it used on new one. Unless I just have been unlucky since switching websites
@SixUnder Hi guys. As far as I know there is no way to roll forum dice as of yet. I think the easiest way to correct the situation is to load the German turn before you rolled and just do the bombing run attack. That way you both will see the dice results and then just edit the map accordingly for the latest german turn to include the bombing results. Hope that helps!
@SixUnder 1d6
just trying something
@dawgoneit :1@1d100:
@dawgoneit Rolling1d6
@dawgoneit 1d6: