And 2 sub hits = tip CV and lose DD.
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 104 Sea Zone 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 1 cruiser moved from 119 Sea Zone to 111 Sea Zone 5 artilleries moved from 111 Sea Zone to Scotland 5 infantry moved from 111 Sea Zone to Scotland 1 bomber moved from Western Germany to United Kingdom 2 mech_infantrys moved from Bryansk to Volgograd 2 armour moved from Bryansk to Volgograd 3 fighters moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Volgograd 3 bombers moved from Bryansk to Volgograd 1 mech_infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery moved from Archangel to Smolensk 1 infantry moved from Nenetsia to Archangel 5 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Scotland Battle in Volgograd Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/12 hits, 6.17 expected hits Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Volgograd Germans win, taking Scotland from British, taking Volgograd from Russians with 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 2 armour and 2 mech_infantrys Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 carrier moved from 119 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Western Germany 3 fighters moved from Volgograd to Bryansk 3 bombers moved from Volgograd to Bryansk 2 tactical_bombers moved from Volgograd to Bryansk Place Units - Germans 3 artilleries, 1 bomber and 3 infantry placed in Western Germany 3 transports placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : 0.67 Russians : 1.33 AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 5 artilleries and 5 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry Germany : 1 factory_major Belarus : 1 flag, 1 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 aaGuns, 8 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 35 mech_infantrys and 2 tactical_bombers Nenetsia : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 5 mech_infantrys Volgograd : 1 flag, 1 armour and 1 factory_minor Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Smolensk : 1 flag, 2 artilleries 112 Sea Zone : 3 transports 119 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber 111 Sea Zone : 1 cruiser and 5 transports
Production/PUs Summary :
Germans : 54 / 73 Russians : 16 / 22 Japanese : 56 / 70 Americans : 50 / 75 Chinese : 4 / 3 British : 37 / 44 UK_Pacific : 7 / 7 Italians : 22 / 27 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 195 times 2 was rolled 226 times 3 was rolled 242 times 4 was rolled 225 times 5 was rolled 225 times 6 was rolled 233 times Average roll : 3.563 Median : 4.000 Variance : 0.930 Standard Deviation : 0.965 Total rolls : 1346 Null / Other 1 was rolled 12 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.727 Median : 4.000 Variance : 0.648 Standard Deviation : 0.805 Total rolls : 99 Germans Combat 1 was rolled 39 times 2 was rolled 39 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 33 times 6 was rolled 42 times Average roll : 3.480 Median : 3.000 Variance : 0.267 Standard Deviation : 0.517 Total rolls : 229 British Combat 1 was rolled 23 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.399 Median : 3.000 Variance : 1.126 Standard Deviation : 1.061 Total rolls : 168 Italians Combat 1 was rolled 27 times 2 was rolled 23 times 3 was rolled 27 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.513 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 156 Americans Combat 1 was rolled 21 times 2 was rolled 31 times 3 was rolled 29 times 4 was rolled 27 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.438 Median : 3.000 Variance : 0.549 Standard Deviation : 0.741 Total rolls : 153 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 45 times 2 was rolled 38 times 3 was rolled 56 times 4 was rolled 43 times 5 was rolled 45 times 6 was rolled 50 times Average roll : 3.560 Median : 3.000 Variance : 0.691 Standard Deviation : 0.832 Total rolls : 277 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.929 Median : 4.500 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 5 times 2 was rolled 15 times 3 was rolled 17 times 4 was rolled 21 times 5 was rolled 19 times 6 was rolled 22 times Average roll : 4.010 Median : 4.000 Variance : 1.954 Standard Deviation : 1.398 Total rolls : 99 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 12 times 2 was rolled 18 times 3 was rolled 14 times 4 was rolled 18 times 5 was rolled 15 times 6 was rolled 22 times Average roll : 3.727 Median : 4.000 Variance : 0.648 Standard Deviation : 0.805 Total rolls : 99
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Urals to Timguska Russians take Timguska from Japanese 4 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Manchuria 2 infantry moved from Russia to Vologda 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 2 artilleries Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.17 Italians : 0.67 Russians : 2.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Urals to Timguska Russians take Timguska from Japanese 4 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Korea to Manchuria 2 infantry moved from Russia to Vologda 2 infantry moved from Tambov to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 artillery moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 4 infantry Germans defend with 2 artilleries Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 Italians : 0.67 Russians : 2.50
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 6 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 2 fighters moved from Kiangsu to Yunnan 2 fighters moved from Kweichow to Yunnan 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 artillery moved from Anhwe to Jehol 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Hunan to Yunnan 1 armour moved from Szechwan to Yunnan 2 armour, 3 artilleries and 3 infantry moved from French Indo China to Yunnan 3 armour moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan 1 carrier and 6 transports moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 80 Sea Zone to 75 Sea Zone 1 infantry moved from Evenkiyskiy to Urals Japanese take Urals from Russians Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Battle in Jehol Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol Japanese win, taking Korea from Russians, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in 2 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer, 2 infantry and 2 transports Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 2 transports in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 2 Sea Zone 2 infantry owned by the Americans and 2 transports owned by the Americans lost in 2 Sea Zone Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Japanese win, taking 2 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 28 Casualties for Americans: 1 destroyer, 2 infantry and 2 transports Battle in Yunnan Japanese attack with 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers British defend with 8 artilleries and 14 infantry Japanese roll dice for 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 10/23 hits, 11.00 expected hits Chinese roll dice for 8 artilleries and 14 infantry in Yunnan, round 2 : 6/22 hits, 7.33 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the British lost in Yunnan Japanese roll dice for 7 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 3 : 9/17 hits, 9.00 expected hits Chinese roll dice for 8 artilleries and 4 infantry in Yunnan, round 3 : 5/12 hits, 4.00 expected hits 5 armour owned by the Japanese, 5 artilleries owned by the British and 4 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 4 : 4/12 hits, 6.50 expected hits Chinese roll dice for 3 artilleries in Yunnan, round 4 : 2/3 hits, 1.00 expected hits 2 fighters owned by the Japanese and 3 artilleries owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 5 armour, 3 artilleries, 2 fighters and 3 infantry Casualties for British: 8 artilleries and 14 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 mech_infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Kansu 1 infantry moved from Kazakhstan to Tsinghai 2 fighters moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Hunan 3 fighters moved from Yunnan to 36 Sea Zone Place Units - Japanese 3 armour placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 submarines EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : 1.00 Japanese : -2.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 marine Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 12 infantry Jehol : 1 flag, 1 artillery Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 2 armour Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 tactical_bomber Hunan : 1 flag, 1 tactical_bomber Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 tactical_bomber Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Evenkiyskiy : 1 flag Kazakhstan : 1 flag French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 fighters Celebes : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 fighters 26 Sea Zone : 3 submarines 2 Sea Zone : 1 flag, 3 submarines 6 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports Urals : 1 flag, 1 infantry Turkmenistan : 1 flag, 1 infantry 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 73 Russians : 18 / 23 Japanese : 59 / 62 Americans : 50 / 75 Chinese : 3 / 3 British : 37 / 44 UK_Pacific : 7 / 7 Italians : 21 / 27 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 214 times 2 was rolled 229 times 3 was rolled 251 times 4 was rolled 227 times 5 was rolled 240 times 6 was rolled 235 times Average roll : 3.541 Median : 4.000 Variance : 0.566 Standard Deviation : 0.752 Total rolls : 1396 Null / Other 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.556 Median : 4.000 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 27 Germans Combat 1 was rolled 39 times 2 was rolled 39 times 3 was rolled 41 times 4 was rolled 36 times 5 was rolled 33 times 6 was rolled 43 times Average roll : 3.494 Median : 3.000 Variance : 0.276 Standard Deviation : 0.525 Total rolls : 231 British Combat 1 was rolled 23 times 2 was rolled 35 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 31 times 6 was rolled 21 times Average roll : 3.407 Median : 3.000 Variance : 1.041 Standard Deviation : 1.020 Total rolls : 167 Italians Combat 1 was rolled 28 times 2 was rolled 23 times 3 was rolled 27 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 23 times Average roll : 3.497 Median : 4.000 Variance : 0.403 Standard Deviation : 0.635 Total rolls : 157 Americans Combat 1 was rolled 21 times 2 was rolled 31 times 3 was rolled 29 times 4 was rolled 28 times 5 was rolled 22 times 6 was rolled 23 times Average roll : 3.442 Median : 3.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 154 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 58 times 2 was rolled 46 times 3 was rolled 68 times 4 was rolled 53 times 5 was rolled 60 times 6 was rolled 59 times Average roll : 3.547 Median : 3.500 Variance : 0.791 Standard Deviation : 0.889 Total rolls : 344 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.929 Median : 4.500 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 23 times 3 was rolled 26 times 4 was rolled 24 times 5 was rolled 26 times 6 was rolled 30 times Average roll : 3.844 Median : 4.000 Variance : 1.339 Standard Deviation : 1.157 Total rolls : 141 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 13 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 23 times Average roll : 3.642 Median : 4.000 Variance : 0.526 Standard Deviation : 0.725 Total rolls : 109
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one NC edit with my subs to Honolulu
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 4 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 3 Sea Zone to 2 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 3 Sea Zone to 2 Sea Zone 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 bombers moved from French West Africa to 91 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland 1 bomber moved from Amur to Yunnan 1 bomber moved from 42 Sea Zone to Yunnan 2 submarines moved from 93 Sea Zone to 91 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters Japanese defend with 3 submarines Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 2 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Yunnan Americans attack with 2 bombers Japanese defend with 2 armour Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Yunnan Japanese win with 2 armour remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers Battle in Scotland Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 5 artilleries and 5 infantry Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Casualties for Germans: 4 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 3 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 bombers and 2 destroyers in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 3 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,1,2,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : -1.67 Japanese : 0.50
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 4 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 3 Sea Zone to 2 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 3 Sea Zone to 2 Sea Zone 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 bombers moved from French West Africa to 91 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from 91 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland 1 bomber moved from Amur to Yunnan 1 bomber moved from 42 Sea Zone to Yunnan 2 submarines moved from 93 Sea Zone to 91 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters Japanese defend with 3 submarines Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 2 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 3 submarines owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in Yunnan Americans attack with 2 bombers Japanese defend with 2 armour Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Yunnan Japanese win with 2 armour remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers Battle in Scotland Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Germans defend with 1 airfield, 5 artilleries and 5 infantry Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits 3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland Americans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -13 Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry Casualties for Germans: 4 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 3 destroyers and 1 submarine Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone Americans roll dice for 2 bombers and 2 destroyers in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 23 Casualties for Americans: 2 destroyers and 1 submarine Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 3 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 1. 2 destroyers placed in 10 Sea Zone 2 destroyers placed in 101 Sea Zone 3 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,1,2,5 Americans collect 49 PUs (1 lost to blockades); end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Manchuria to Jehol Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British repair damage of 3x airfield; Remaining resources: 41 PUs; British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 10 infantry moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 3 artilleries moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from India to Burma 3 infantry moved from Union of South Africa to Rhodesia 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq Combat - British Battle in Caucasus British attack with 2 artilleries and 3 infantry Italians defend with 1 armour and 1 infantry British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Italians lost in Caucasus British roll dice for 2 artilleries and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour and 1 infantry Casualties for British: 1 infantry Battle in Scotland British attack with 4 artilleries and 13 infantry Germans defend with 1 airfield, 5 artilleries and 1 infantry British roll dice for 4 artilleries and 13 infantry in Scotland, round 2 : 5/17 hits, 4.17 expected hits Germans roll dice for 5 artilleries and 1 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits 4 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 4 artilleries and 12 infantry in Scotland, round 3 : 3/16 hits, 4.00 expected hits Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Scotland British win, taking Scotland from Germans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 20 Casualties for British: 1 infantry Casualties for Germans: 5 artilleries and 1 infantry Non Combat Move - British 3 infantry moved from Persia to Northwest Persia 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 81 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 106 Sea Zone Place Units - British 1 airfield and 2 fighters placed in Egypt 2 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.00 British : -0.17 Italians : -0.33 Americans : -1.67 Chinese : -0.33 Japanese : -0.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Volgograd 1 armour moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd Combat - Italians Battle in Tambov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Italians win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Bryansk 2 artilleries and 1 infantry moved from Ukraine to Bryansk Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 2 armour placed in Ukraine Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.33 Russians : -1.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry Bryansk : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 2 infantry Rostov : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 flag, 1 artillery and 1 infantry Ukraine : 1 flag, 2 armour and 1 factory_minor Western Ukraine : 1 flag Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 infantry 97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
Production/PUs Summary :
Germans : 49 / 73 Russians : 17 / 23 Japanese : 55 / 62 Americans : 50 / 74 Chinese : 4 / 4 British : 39 / 48 UK_Pacific : 10 / 10 Italians : 22 / 22 ANZAC : 14 / 20 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 236 times 2 was rolled 250 times 3 was rolled 269 times 4 was rolled 248 times 5 was rolled 265 times 6 was rolled 269 times Average roll : 3.561 Median : 4.000 Variance : 0.598 Standard Deviation : 0.773 Total rolls : 1537 Null / Other 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.556 Median : 4.000 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 27 Germans Combat 1 was rolled 44 times 2 was rolled 45 times 3 was rolled 47 times 4 was rolled 41 times 5 was rolled 37 times 6 was rolled 47 times Average roll : 3.471 Median : 3.000 Variance : 0.290 Standard Deviation : 0.539 Total rolls : 261 British Combat 1 was rolled 31 times 2 was rolled 42 times 3 was rolled 36 times 4 was rolled 31 times 5 was rolled 38 times 6 was rolled 32 times Average roll : 3.471 Median : 3.000 Variance : 0.478 Standard Deviation : 0.692 Total rolls : 210 Italians Combat 1 was rolled 29 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3.565 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 170 Americans Combat 1 was rolled 27 times 2 was rolled 35 times 3 was rolled 33 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 31 times Average roll : 3.478 Median : 3.000 Variance : 0.335 Standard Deviation : 0.579 Total rolls : 184 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 59 times 2 was rolled 47 times 3 was rolled 71 times 4 was rolled 56 times 5 was rolled 63 times 6 was rolled 61 times Average roll : 3.560 Median : 4.000 Variance : 0.886 Standard Deviation : 0.941 Total rolls : 357 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.929 Median : 4.500 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 13 times 2 was rolled 24 times 3 was rolled 26 times 4 was rolled 25 times 5 was rolled 29 times 6 was rolled 32 times Average roll : 3.866 Median : 4.000 Variance : 1.425 Standard Deviation : 1.194 Total rolls : 149 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 17 times 2 was rolled 19 times 3 was rolled 14 times 4 was rolled 20 times 5 was rolled 18 times 6 was rolled 25 times Average roll : 3.690 Median : 4.000 Variance : 0.597 Standard Deviation : 0.772 Total rolls : 113
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : 0.67
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 cruiser and 5 transports moved from 111 Sea Zone to 112 Sea Zone 1 bomber moved from Western Germany to 109 Sea Zone 1 bomber moved from Western Germany to United Kingdom 5 mech_infantrys moved from Eastern Poland to Smolensk 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 2 armour and 2 mech_infantrys moved from Bryansk to Caucasus 3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Battle in 109 Sea Zone Germans attack with 1 bomber Americans defend with 5 transports 5 transports owned by the Americans lost in 109 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber Russians defend with 4 infantry Germans roll dice for 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 4 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 1.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Germans: 1 infantry and 4 mech_infantrys Casualties for Russians: 4 infantry Battle in Caucasus Germans attack with 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 2 artilleries and 2 infantry Germans roll dice for 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/10 hits, 5.00 expected hits Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for British: 2 artilleries and 2 infantry Non Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 3 bombers moved from Caucasus to Bryansk 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from 109 Sea Zone to Western Germany Place Units - Germans 1 carrier, 1 cruiser and 1 destroyer placed in 112 Sea Zone 2 fighters placed in 112 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 2.33 AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry Germany : 1 factory_major Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 aaGuns, 6 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 32 mech_infantrys and 2 tactical_bombers Nenetsia : 1 flag Archangel : 1 flag, 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour Caucasus : 1 flag, 2 armour and 2 mech_infantrys Smolensk : 1 flag, 1 mech_infantry 112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 8 transports 119 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 65 Russians : 14 / 23 Japanese : 55 / 62 Americans : 50 / 74 Chinese : 4 / 4 British : 39 / 48 UK_Pacific : 10 / 10 Italians : 22 / 22 ANZAC : 14 / 24 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 258 times 2 was rolled 277 times 3 was rolled 292 times 4 was rolled 272 times 5 was rolled 286 times 6 was rolled 296 times Average roll : 3.559 Median : 4.000 Variance : 0.591 Standard Deviation : 0.769 Total rolls : 1681 Null / Other 1 was rolled 19 times 2 was rolled 23 times 3 was rolled 17 times 4 was rolled 22 times 5 was rolled 19 times 6 was rolled 26 times Average roll : 3.611 Median : 4.000 Variance : 0.432 Standard Deviation : 0.657 Total rolls : 126 Germans Combat 1 was rolled 50 times 2 was rolled 48 times 3 was rolled 53 times 4 was rolled 43 times 5 was rolled 44 times 6 was rolled 52 times Average roll : 3.479 Median : 3.000 Variance : 0.295 Standard Deviation : 0.543 Total rolls : 290 British Combat 1 was rolled 31 times 2 was rolled 42 times 3 was rolled 36 times 4 was rolled 32 times 5 was rolled 38 times 6 was rolled 32 times Average roll : 3.474 Median : 3.000 Variance : 0.442 Standard Deviation : 0.665 Total rolls : 211 Italians Combat 1 was rolled 29 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 25 times 5 was rolled 35 times 6 was rolled 28 times Average roll : 3.565 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 170 Americans Combat 1 was rolled 27 times 2 was rolled 35 times 3 was rolled 33 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 31 times Average roll : 3.478 Median : 3.000 Variance : 0.335 Standard Deviation : 0.579 Total rolls : 184 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 59 times 2 was rolled 48 times 3 was rolled 71 times 4 was rolled 56 times 5 was rolled 63 times 6 was rolled 61 times Average roll : 3.556 Median : 4.000 Variance : 0.816 Standard Deviation : 0.903 Total rolls : 358 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.800 Median : 4.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 13 times 2 was rolled 24 times 3 was rolled 26 times 4 was rolled 25 times 5 was rolled 29 times 6 was rolled 32 times Average roll : 3.866 Median : 4.000 Variance : 1.425 Standard Deviation : 1.194 Total rolls : 149 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.900 Median : 4.000 Variance : 0.593 Standard Deviation : 0.770 Total rolls : 10 Russians Combat 1 was rolled 19 times 2 was rolled 23 times 3 was rolled 17 times 4 was rolled 22 times 5 was rolled 19 times 6 was rolled 26 times Average roll : 3.611 Median : 4.000 Variance : 0.432 Standard Deviation : 0.657 Total rolls : 126
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Yenisey to Timguska 1 artillery and 1 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 3 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Tambov Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Smolensk to Russia 2 aaGuns and 8 infantry moved from Amur to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.67 Russians : 2.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Korea to Amur Japanese take Amur from Russians 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 infantry moved from Urals to Vologda Japanese take Vologda from Russians 1 infantry moved from Turkmenistan to Eastern Persia 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Shensi to Szechwan 1 mech_infantry moved from Kansu to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Jehol to Chahar 1 infantry moved from Hopei to Shensi 2 armour moved from Yunnan to Burma 1 tactical_bomber moved from Kweichow to Burma 3 armour moved from French Indo China to Malaya Japanese take Shan State from UK_Pacific 2 fighters moved from French Indo China to Malaya 1 artillery and 7 infantry moved from Japan to 6 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from Hunan to Szechwan Combat - Japanese Battle in Hawaiian Islands Battle in Manchuria Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 fighter and 1 tactical_bomber; Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 0/4 hits, 1.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 2/2 hits, 1.17 expected hits 2 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Manchuria Japanese win, taking Hawaiian Islands from Americans, taking Manchuria from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 tactical_bomber Battle in Eastern Persia Japanese attack with 1 infantry British defend with 1 infantry Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Szechwan Japanese attack with 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 armour and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 armour and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 3 armour and 2 fighters British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 armour and 2 fighters in Malaya, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 armour and 2 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Malaya to French Indo China 1 tactical_bomber moved from Burma to Yunnan 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter moved from 36 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Hopei 3 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone Place Units - Japanese 1 destroyer and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan 3 mech_infantrys placed in Kiangsu 3 armour placed in French Indo China Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : 0.67 Chinese : -0.67 UK_Pacific : 0.33 Japanese : -2.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Iwo Jima : 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Jehol : 1 flag Manchuria : 1 flag, 2 artilleries Hainan : 1 harbour Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 tactical_bomber Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 tactical_bomber Hunan : 1 flag, 1 fighter Kansu : 1 flag, 1 infantry Hopei : 1 flag, 1 fighter Tsinghai : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 artillery Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Burma : 1 flag, 2 armour Malaya : 1 flag, 2 armour and 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 7 infantry Amur : 1 flag, 1 marine Kazakhstan : 1 flag French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 fighters Celebes : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag 36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters 26 Sea Zone : 4 transports 10 Sea Zone : 3 submarines 19 Sea Zone : 1 battleship and 2 transports 8 Sea Zone : 1 destroyer 3 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports Urals : 1 flag Vologda : 1 flag, 1 infantry Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 65 Russians : 16 / 30 Japanese : 66 / 74 Americans : 49 / 74 Chinese : 0 / 4 British : 39 / 48 UK_Pacific : 5 / 10 Italians : 21 / 22 ANZAC : 14 / 24 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 248 times 2 was rolled 267 times 3 was rolled 289 times 4 was rolled 260 times 5 was rolled 283 times 6 was rolled 285 times Average roll : 3.562 Median : 4.000 Variance : 0.812 Standard Deviation : 0.901 Total rolls : 1632 Null / Other 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.571 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Germans Combat 1 was rolled 49 times 2 was rolled 48 times 3 was rolled 53 times 4 was rolled 44 times 5 was rolled 45 times 6 was rolled 52 times Average roll : 3.495 Median : 3.000 Variance : 0.226 Standard Deviation : 0.475 Total rolls : 291 British Combat 1 was rolled 32 times 2 was rolled 42 times 3 was rolled 36 times 4 was rolled 31 times 5 was rolled 38 times 6 was rolled 32 times Average roll : 3.460 Median : 3.000 Variance : 0.442 Standard Deviation : 0.665 Total rolls : 211 Italians Combat 1 was rolled 29 times 2 was rolled 25 times 3 was rolled 29 times 4 was rolled 25 times 5 was rolled 36 times 6 was rolled 28 times Average roll : 3.570 Median : 4.000 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 172 Americans Combat 1 was rolled 27 times 2 was rolled 35 times 3 was rolled 33 times 4 was rolled 32 times 5 was rolled 26 times 6 was rolled 31 times Average roll : 3.478 Median : 3.000 Variance : 0.335 Standard Deviation : 0.579 Total rolls : 184 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 61 times 2 was rolled 51 times 3 was rolled 76 times 4 was rolled 59 times 5 was rolled 71 times 6 was rolled 67 times Average roll : 3.595 Median : 4.000 Variance : 1.054 Standard Deviation : 1.027 Total rolls : 385 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.800 Median : 4.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 13 times 2 was rolled 25 times 3 was rolled 28 times 4 was rolled 26 times 5 was rolled 30 times 6 was rolled 35 times Average roll : 3.892 Median : 4.000 Variance : 1.736 Standard Deviation : 1.318 Total rolls : 157 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Russians Combat 1 was rolled 21 times 2 was rolled 26 times 3 was rolled 20 times 4 was rolled 23 times 5 was rolled 18 times 6 was rolled 27 times Average roll : 3.533 Median : 4.000 Variance : 0.459 Standard Deviation : 0.677 Total rolls : 135
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 2 Sea Zone to 8 Sea Zone 2 fighters moved from 2 Sea Zone to 3 Sea Zone 2 fighters moved from 2 Sea Zone to 8 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 2 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 armour and 2 mech_infantrys moved from Alaska to Western United States 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from United Kingdom to Gibraltar Combat - Americans Battle in 26 Sea Zone Americans attack with 1 bomber Japanese defend with 4 transports 4 transports owned by the Japanese lost in 26 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in 10 Sea Zone Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport Japanese defend with 3 submarines Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 10 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans 3 submarines owned by the Japanese lost in 10 Sea Zone Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in 8 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 3 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from 10 Sea Zone to Western United States 2 fighters moved from 3 Sea Zone to 10 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 bomber moved from 3 Sea Zone to Alaska 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 1 bomber moved from 26 Sea Zone to Western United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 submarine and 3 transports placed in 10 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States Americans undo move 1. 1 submarine and 2 transports placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 2. 3 transports placed in 10 Sea Zone Americans undo move 3. 2 transports placed in 10 Sea Zone 1 bomber placed in Western United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.17
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -2.83
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 2 Sea Zone to 8 Sea Zone 2 fighters moved from 2 Sea Zone to 3 Sea Zone 2 fighters moved from 2 Sea Zone to 8 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 2 Sea Zone to 10 Sea Zone 1 bomber moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to 8 Sea Zone 1 bomber moved from Western United States to 3 Sea Zone 1 armour and 2 mech_infantrys moved from Alaska to Western United States 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from United Kingdom to Gibraltar Combat - Americans Battle in 26 Sea Zone Americans attack with 1 bomber Japanese defend with 4 transports 4 transports owned by the Japanese lost in 26 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 28 Casualties for Japanese: 4 transports Battle in 10 Sea Zone Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport Japanese defend with 3 submarines Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 10 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Americans 3 submarines owned by the Japanese lost in 10 Sea Zone Americans win, taking 10 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 18 Casualties for Japanese: 3 submarines Battle in 8 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 3 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from 10 Sea Zone to Western United States 2 fighters moved from 3 Sea Zone to 10 Sea Zone 1 bomber moved from 8 Sea Zone to Western United States 1 bomber moved from 3 Sea Zone to Alaska 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 1 bomber moved from 26 Sea Zone to Western United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Adding units owned by Americans to 10 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Turning off Edit Mode 1 submarine and 3 transports placed in 10 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Western United States Americans undo move 1. 1 submarine and 2 transports placed in 10 Sea Zone 1 bomber placed in Western United States Americans undo move 2. 3 transports placed in 10 Sea Zone Americans undo move 3. 2 transports placed in 10 Sea Zone 1 bomber placed in Western United States 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hopei, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hopei, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Kweichow, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British repair damage of 11x factory_major; Remaining resources: 37 PUs; British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Persia 2 artilleries and 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 92 Sea Zone 3 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Egypt to Gibraltar Combat - British Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 2 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Scotland: 4 artilleries and 12 infantry EDIT: Adding units owned by British to United Kingdom: 4 artilleries and 12 infantry EDIT: Turning off Edit Mode 1 artillery and 4 infantry placed in United Kingdom 1 infantry placed in Egypt 2 infantry placed in Iraq 2 infantry placed in Persia 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 0.33 Americans : 0.33 Chinese : -0.67 Japanese : -2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 armour and 1 infantry moved from Volgograd to Samara 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 bomber moved from Bryansk to Samara 2 armour moved from Ukraine to Caucasus Combat - Italians Battle in Crete Battle in Smolensk Italians attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 3 infantry Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Crete from Neutral_Allies, taking Smolensk from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Battle in Samara Italians attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Samara to Bryansk 1 fighter moved from Smolensk to Bryansk Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 3 infantry placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry Bryansk : 1 flag, 1 aaGun, 1 bomber and 1 fighter Rostov : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 1 flag Volgograd : 1 flag, 1 factory_minor and 3 infantry Caucasus : 2 armour Smolensk : 1 flag, 2 artilleries and 1 infantry Samara : 1 flag, 1 armour and 1 infantry Crete : 1 flag, 1 artillery and 1 infantry 99 Sea Zone : 1 transport 97 Sea Zone : 2 destroyers and 6 submarines
Production/PUs Summary :
Germans : 50 / 65 Russians : 14 / 30 Japanese : 64 / 74 Americans : 49 / 69 Chinese : 1 / 5 British : 39 / 48 UK_Pacific : 6 / 6 Italians : 23 / 23 ANZAC : 14 / 24 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 257 times 2 was rolled 277 times 3 was rolled 303 times 4 was rolled 268 times 5 was rolled 295 times 6 was rolled 297 times Average roll : 3.565 Median : 4.000 Variance : 0.989 Standard Deviation : 0.994 Total rolls : 1697 Null / Other 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.571 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Germans Combat 1 was rolled 49 times 2 was rolled 48 times 3 was rolled 53 times 4 was rolled 44 times 5 was rolled 45 times 6 was rolled 52 times Average roll : 3.495 Median : 3.000 Variance : 0.226 Standard Deviation : 0.475 Total rolls : 291 British Combat 1 was rolled 33 times 2 was rolled 45 times 3 was rolled 36 times 4 was rolled 31 times 5 was rolled 38 times 6 was rolled 33 times Average roll : 3.440 Median : 3.000 Variance : 0.595 Standard Deviation : 0.772 Total rolls : 216 Italians Combat 1 was rolled 31 times 2 was rolled 28 times 3 was rolled 30 times 4 was rolled 26 times 5 was rolled 40 times 6 was rolled 29 times Average roll : 3.560 Median : 4.000 Variance : 0.652 Standard Deviation : 0.808 Total rolls : 184 Americans Combat 1 was rolled 30 times 2 was rolled 37 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 29 times 6 was rolled 32 times Average roll : 3.455 Median : 3.000 Variance : 0.338 Standard Deviation : 0.582 Total rolls : 200 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 62 times 2 was rolled 52 times 3 was rolled 81 times 4 was rolled 61 times 5 was rolled 74 times 6 was rolled 72 times Average roll : 3.619 Median : 4.000 Variance : 1.387 Standard Deviation : 1.178 Total rolls : 402 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 2 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.800 Median : 4.000 Variance : 0.393 Standard Deviation : 0.627 Total rolls : 15 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 26 times 3 was rolled 30 times 4 was rolled 28 times 5 was rolled 31 times 6 was rolled 38 times Average roll : 3.898 Median : 4.000 Variance : 1.885 Standard Deviation : 1.373 Total rolls : 167 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Russians Combat 1 was rolled 22 times 2 was rolled 26 times 3 was rolled 21 times 4 was rolled 24 times 5 was rolled 19 times 6 was rolled 28 times Average roll : 3.543 Median : 4.000 Variance : 0.398 Standard Deviation : 0.631 Total rolls : 140
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 armour placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from New South Wales to Queensland 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 armour placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :