@ArtofWar1947 said in L25 PTV #2 ArtofWar (X+12) v Stucifer (L):
In considering ITA-6, I noticed that I forgot to move the German inf in FCA to FCW.
It should be in French West Africa?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Finland
2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 35 Sea Zone to Kiangsu
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Syria to Northern Italy
1 fighter moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern Italy
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 110 Sea Zone to Finland
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 2 armour, 3 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber
Germans defend with 10 mech_infantrys
Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits
Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits
1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Americans: 1 armour
Casualties for Germans: 10 mech_infantrys
Battle in Southern Italy
Americans attack with 4 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits
2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 4 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Kiangsu
Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor and 4 fighters
Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits
Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
Casualties for Japanese: 4 fighters
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 bomber moved from Kiangsu to Yunnan
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 14 Sea Zone
1 fighter moved from 95 Sea Zone to Southern France
1 bomber moved from 95 Sea Zone to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Finland to 110 Sea Zone
2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway
1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
2 armour placed in Norway
2 armour placed in Normandy Bordeaux
2 mech_infantrys placed in Southern France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 bomber placed in Norway
2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Americans undo move 3.
Americans undo move 3.
Americans undo move 3.
1 armour and 1 mech_infantry placed in Southern France
1 infantry placed in Central United States
1 armour placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -3.00
Italians : -0.33
Americans : 1.00
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 1 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone
1 bomber moved from India to 58 Sea Zone
1 bomber moved from Iraq to 58 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Finland
2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 35 Sea Zone to Kiangsu
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Syria to Northern Italy
1 fighter moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern Italy
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 110 Sea Zone to Finland
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 2 armour, 3 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber
Germans defend with 10 mech_infantrys
Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits
Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits
1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Americans: 1 armour
Casualties for Germans: 10 mech_infantrys
Battle in Southern Italy
Americans attack with 4 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits
2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 4 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Kiangsu
Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor and 4 fighters
Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits
Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
Casualties for Japanese: 4 fighters
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 bomber moved from Kiangsu to Yunnan
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 14 Sea Zone
1 fighter moved from 95 Sea Zone to Southern France
1 bomber moved from 95 Sea Zone to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Finland to 110 Sea Zone
2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway
1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
2 armour placed in Norway
2 armour placed in Normandy Bordeaux
2 mech_infantrys placed in Southern France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 bomber placed in Norway
2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Americans undo move 3.
Americans undo move 3.
Americans undo move 3.
1 armour and 1 mech_infantry placed in Southern France
1 infantry placed in Central United States
1 armour placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Purchase Units - British
British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_minor; Remaining resources: 21 PUs;
UK_Pacific buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone
1 bomber moved from India to 58 Sea Zone
1 bomber moved from Iraq to 58 Sea Zone
Combat - British
Battle in 58 Sea Zone
British attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 2 bombers and 1 destroyer in 58 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 58 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 58 Sea Zone
retreated to 58 Sea Zone
Japanese win with 1 carrier and 5 transports remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - British
2 bombers moved from 58 Sea Zone to Sumatra
1 mech_infantry moved from Yunnan to Kwangtung
1 fighter moved from French Indo China to Kwangtung
1 fighter moved from India to Kwangtung
3 aaGuns and 2 infantry moved from Yunnan to Hunan
2 artilleries and 10 infantry moved from Burma to Yunnan
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Iraq to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
2 armour moved from Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from West India to Persia
1 fighter moved from Gibraltar to Northern Italy
2 fighters moved from United Kingdom to Holland Belgium
3 aaGuns and 5 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Southern France to Northern Italy
Place Units - British
2 transports placed in 81 Sea Zone
1 infantry placed in Egypt
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 submarines placed in 36 Sea Zone
1 armour placed in India
1 infantry placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in French Indo China change ownership: 1 infantry
Some Units in 36 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Germans : -3.00
Italians : -0.33
British : 1.00
Americans : 1.00
Chinese : 0.67
Japanese : 2.83
@SixUnder Didn’t ask you about a scramble in sz 95 as I had a 100% chance of a win and left your carrier undamaged in the indian ocean but killed the planes as they had nowhere to land if the carrier had been damaged and would died anyway
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,3,5
Italians collect 2 PUs (4 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern Italy : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Crete : 1 flag, 1 infantry
Greece : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 16 / 37
Russians : 43 / 68
Japanese : 28 / 31
Americans : 73 / 118
Chinese : 16 / 19
British : 38 / 41
UK_Pacific : 20 / 26
Italians : 6 / 2
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 705 times
2 was rolled 671 times
3 was rolled 697 times
4 was rolled 698 times
5 was rolled 724 times
6 was rolled 657 times
Average roll : 3.490
Median : 4.000
Variance : 0.703
Standard Deviation : 0.839
Total rolls : 4152
Null / Other
1 was rolled 102 times
2 was rolled 89 times
3 was rolled 113 times
4 was rolled 111 times
5 was rolled 109 times
6 was rolled 96 times
Average roll : 3.523
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 620
Germans Combat
1 was rolled 117 times
2 was rolled 112 times
3 was rolled 115 times
4 was rolled 113 times
5 was rolled 112 times
6 was rolled 100 times
Average roll : 3.435
Median : 3.000
Variance : 0.266
Standard Deviation : 0.515
Total rolls : 669
British Combat
1 was rolled 63 times
2 was rolled 73 times
3 was rolled 66 times
4 was rolled 64 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.609
Median : 4.000
Variance : 1.021
Standard Deviation : 1.010
Total rolls : 427
Italians Combat
1 was rolled 54 times
2 was rolled 59 times
3 was rolled 53 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 65 times
Average roll : 3.547
Median : 4.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 338
Americans Combat
1 was rolled 81 times
2 was rolled 93 times
3 was rolled 96 times
4 was rolled 78 times
5 was rolled 110 times
6 was rolled 79 times
Average roll : 3.521
Median : 3.000
Variance : 1.473
Standard Deviation : 1.214
Total rolls : 537
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 124 times
2 was rolled 109 times
3 was rolled 93 times
4 was rolled 113 times
5 was rolled 97 times
6 was rolled 98 times
Average roll : 3.385
Median : 3.000
Variance : 1.098
Standard Deviation : 1.048
Total rolls : 634
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.028
Median : 3.000
Variance : 1.069
Standard Deviation : 1.034
Total rolls : 71
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 38 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 30 times
6 was rolled 31 times
Average roll : 3.445
Median : 3.000
Variance : 0.505
Standard Deviation : 0.710
Total rolls : 182
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 102 times
2 was rolled 89 times
3 was rolled 113 times
4 was rolled 111 times
5 was rolled 109 times
6 was rolled 96 times
Average roll : 3.523
Median : 4.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 620
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 58 Sea Zone
1 fighter moved from Sumatra to 58 Sea Zone
1 bomber moved from Queensland to 58 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 42 Sea Zone to 58 Sea Zone
1 fighter moved from Sumatra to 58 Sea Zone
1 bomber moved from Queensland to 58 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 58 Sea Zone
ANZAC attack with 1 bomber, 1 fighter and 2 submarines
Japanese defend with 1 carrier and 5 transports
ANZAC roll dice for 2 submarines in 58 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 58 Sea Zone
ANZAC roll dice for 1 submarine in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 58 Sea Zone
5 transports owned by the Japanese lost in 58 Sea Zone
ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 39
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 carrier and 5 transports
Non Combat Move - ANZAC
1 fighter moved from 58 Sea Zone to Sumatra
1 bomber moved from 58 Sea Zone to Sumatra
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - French
@wizmark cool, hope to be able to do turn tomorrow. Football camp started so getting home st 9 or 10 and up at 4 for work is a sob. Shooting for tomorrow though :sunglasses:
@SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:
Sounds like a manic day!:grimacing:
@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:
Sounds like a manic day!:grimacing:
:relaxed: amercan, but dont fret… i played aussie rules and rugby union for 2 years in sidney :}
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Greater Southern Germany
Combat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 2 armour and 1 factory_minor
Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits, 2.83 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 armour, 1 artillery and 1 fighter in Northern Italy, round 3 : 0/4 hits, 2.00 expected hits
2 armour owned by the Americans and 1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 4 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 armour
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Germany
1 fighter moved from Northern Italy to Germany
2 fighters moved from Northern Italy to Western Germany
Place Units - Germans
6 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -0.33
Americans : -4.00
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Greater Southern Germany : 1 artillery and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Germany : 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry
Northern Italy : 2 artilleries and 1 infantry
Production/PUs Summary :
Germans : 20 / 20
Russians : 43 / 68
Japanese : 24 / 31
Americans : 69 / 118
Chinese : 16 / 19
British : 34 / 41
UK_Pacific : 20 / 26
Italians : 10 / 2
ANZAC : 21 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 614 times
2 was rolled 593 times
3 was rolled 593 times
4 was rolled 600 times
5 was rolled 626 times
6 was rolled 567 times
Average roll : 3.482
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 3593
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24
Germans Combat
1 was rolled 121 times
2 was rolled 113 times
3 was rolled 120 times
4 was rolled 118 times
5 was rolled 117 times
6 was rolled 103 times
Average roll : 3.442
Median : 3.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 692
British Combat
1 was rolled 63 times
2 was rolled 73 times
3 was rolled 66 times
4 was rolled 65 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.610
Median : 4.000
Variance : 0.987
Standard Deviation : 0.993
Total rolls : 428
Italians Combat
1 was rolled 54 times
2 was rolled 59 times
3 was rolled 53 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 65 times
Average roll : 3.547
Median : 4.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 338
Americans Combat
1 was rolled 81 times
2 was rolled 94 times
3 was rolled 96 times
4 was rolled 82 times
5 was rolled 113 times
6 was rolled 81 times
Average roll : 3.539
Median : 4.000
Variance : 1.463
Standard Deviation : 1.210
Total rolls : 547
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 124 times
2 was rolled 111 times
3 was rolled 93 times
4 was rolled 113 times
5 was rolled 97 times
6 was rolled 98 times
Average roll : 3.381
Median : 3.000
Variance : 1.121
Standard Deviation : 1.059
Total rolls : 636
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.115
Median : 3.000
Variance : 1.169
Standard Deviation : 1.081
Total rolls : 78
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 38 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 30 times
6 was rolled 31 times
Average roll : 3.445
Median : 3.000
Variance : 0.505
Standard Deviation : 0.710
Total rolls : 182
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 101 times
2 was rolled 89 times
3 was rolled 112 times
4 was rolled 111 times
5 was rolled 106 times
6 was rolled 95 times
Average roll : 3.516
Median : 4.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 614
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
4 armour moved from Romania to Germany
1 armour moved from Slovakia Hungary to Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
4 armour moved from Romania to Germany
1 armour moved from Slovakia Hungary to Germany
Combat - Russians
Battle in Germany
Russians attack with 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry
AA fire in Germany : 0/2 hits, 0.33 expected hits
Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 14/32 hits, 9.50 expected hits
Germans roll dice for 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry in Germany, round 2 : 6/18 hits, 6.67 expected hits
6 infantry owned by the Russians, 4 aaGuns owned by the Germans and 10 infantry owned by the Germans lost in Germany
Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 9/26 hits, 8.50 expected hits
Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 3 : 1/8 hits, 3.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 fighters owned by the Germans lost in Germany
Russians destroys 20PUs while taking Germans capital
Russians converts factory_upgrade into different units
Russians win, taking Germany from Germans with 6 armour, 4 artilleries, 1 fighter, 3 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Russians: 7 infantry
Casualties for Germans: 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry
Non Combat Move - Russians
3 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Romania
5 artilleries and 18 infantry moved from Baltic States to Poland
1 infantry moved from Timguska to Yenisey
1 fighter moved from Evenkiyskiy to Yenisey
2 armour moved from Urals to Yenisey
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Olgiy
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Bryansk to Western Ukraine
3 armour moved from Novgorod to Vologda
4 infantry moved from Novgorod to Baltic States
Place Units - Russians
5 armour and 5 mech_infantrys placed in Russia
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -3.00
Russians : 5.00
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsi to Kiangsu
3 bombers moved from Japan to Kiangsu
1 fighter moved from Manchuria to Japan
Combat - Japanese
Battle in Kiangsu
Japanese attack with 3 bombers and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 3 bombers and 1 infantry in Kiangsu, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 armour
Non Combat Move - Japanese
2 bombers moved from Kiangsu to Japan
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 armour placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,3,2,1,5,5,5,6,6,2,3,1,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,1,2,2
Japanese collect 10 PUs (19 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.17
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Chahar : 1 flag, 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag
39 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 15 / 0
Russians : 50 / 80
Japanese : 29 / 11
Americans : 69 / 118
Chinese : 12 / 19
British : 34 / 41
UK_Pacific : 20 / 26
Italians : 7 / 2
ANZAC : 21 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 710 times
2 was rolled 715 times
3 was rolled 709 times
4 was rolled 693 times
5 was rolled 758 times
6 was rolled 664 times
Average roll : 3.486
Median : 3.000
Variance : 1.110
Standard Deviation : 1.054
Total rolls : 4249
Null / Other
1 was rolled 85 times
2 was rolled 99 times
3 was rolled 100 times
4 was rolled 83 times
5 was rolled 117 times
6 was rolled 85 times
Average roll : 3.533
Median : 4.000
Variance : 1.530
Standard Deviation : 1.237
Total rolls : 569
Germans Combat
1 was rolled 123 times
2 was rolled 118 times
3 was rolled 128 times
4 was rolled 123 times
5 was rolled 121 times
6 was rolled 105 times
Average roll : 3.440
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 718
British Combat
1 was rolled 63 times
2 was rolled 73 times
3 was rolled 66 times
4 was rolled 65 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.610
Median : 4.000
Variance : 0.987
Standard Deviation : 0.993
Total rolls : 428
Italians Combat
1 was rolled 54 times
2 was rolled 59 times
3 was rolled 53 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 65 times
Average roll : 3.547
Median : 4.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 338
Americans Combat
1 was rolled 85 times
2 was rolled 99 times
3 was rolled 100 times
4 was rolled 83 times
5 was rolled 117 times
6 was rolled 85 times
Average roll : 3.533
Median : 4.000
Variance : 1.530
Standard Deviation : 1.237
Total rolls : 569
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 125 times
2 was rolled 112 times
3 was rolled 94 times
4 was rolled 113 times
5 was rolled 97 times
6 was rolled 99 times
Average roll : 3.378
Median : 3.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 640
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.115
Median : 3.000
Variance : 1.169
Standard Deviation : 1.081
Total rolls : 78
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 38 times
2 was rolled 26 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 30 times
6 was rolled 31 times
Average roll : 3.437
Median : 3.000
Variance : 0.448
Standard Deviation : 0.669
Total rolls : 183
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 113 times
2 was rolled 105 times
3 was rolled 120 times
4 was rolled 117 times
5 was rolled 115 times
6 was rolled 102 times
Average roll : 3.479
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 672
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Yunnan to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Yunnan to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
Combat - Americans
Battle in Kiangsi
Battle in Northern Italy
Americans attack with 4 armour and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans win, taking Kiangsi from Japanese, taking Northern Italy from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 mech_infantrys
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 5/9 hits, 3.33 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Southern Italy, round 3 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans captures 2PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
Casualties for Americans: 3 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Western Germany
Americans attack with 1 artillery, 4 bombers, 11 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Western Germany : 2/6 hits, 1.00 expected hits
2 fighters owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 4 bombers, 9 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/16 hits, 8.50 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Americans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 9/11 hits, 6.33 expected hits
Germans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/7 hits, 3.00 expected hits
4 infantry owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Americans: 1 artillery, 8 fighters and 1 infantry
Casualties for Germans: 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Chahar to Shensi
1 tactical_bomber moved from Western Germany to Germany
4 bombers moved from Western Germany to Germany
3 fighters moved from Western Germany to Germany
2 fighters moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
3 destroyers moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 14 Sea Zone to 31 Sea Zone
Place Units - Americans
2 bombers and 1 tactical_bomber placed in Norway
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Western United States: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 76 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Americans : 2.67
AA fire in Western Germany : : 1.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries moved from Anhwe to Kiangsu