@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Belarus
1 armour moved from Germany to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
scramble orders 112 113
@SixUnder 3 fighters to sz 113 please…take both hits on the carrier before fighters please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Belarus
1 armour moved from Germany to Holland Belgium
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 113 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 4 infantry
Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 4/5 hits, 1.67 expected hits
Americans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 7 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 marines
Americans defend with 1 artillery and 1 marine
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 marine in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 marines
Casualties for Americans: 1 artillery and 1 marine
Battle in 113 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 3 fighters
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Belarus
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 fighters and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Non Combat Move - Germans
3 fighters moved from Belarus to Poland
4 fighters moved from Western Ukraine to Northwest Persia
1 fighter moved from Western Ukraine to Northwest Persia
1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Western Germany
2 bombers and 1 fighter moved from 112 Sea Zone to Western Germany
22 mech_infantrys moved from Western Ukraine to Baltic States
4 armour moved from Germany to Baltic States
1 artillery moved from Western Ukraine to Eastern Poland
11 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in France
1 artillery, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : 1.00
Russians : -0.67
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Poland : 3 fighters
Germany : 1 factory_minor
Denmark : 2 artilleries and 2 infantry
Holland Belgium : 1 armour, 1 artillery and 1 infantry
Belarus : 1 flag, 2 mech_infantrys
Baltic States : 1 flag, 4 armour and 22 mech_infantrys
Rostov : 1 mech_infantry
Eastern Poland : 1 flag, 3 aaGuns, 1 artillery and 11 infantry
Bessarabia : 1 flag
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Northwest Persia : 5 fighters and 3 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 50
Russians : 15 / 25
Japanese : 46 / 50
Americans : 62 / 107
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 457 times
2 was rolled 455 times
3 was rolled 447 times
4 was rolled 456 times
5 was rolled 473 times
6 was rolled 437 times
Average roll : 3.493
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 2725
Null / Other
1 was rolled 47 times
2 was rolled 58 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 66 times
6 was rolled 49 times
Average roll : 3.543
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 328
Germans Combat
1 was rolled 88 times
2 was rolled 85 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 81 times
6 was rolled 77 times
Average roll : 3.433
Median : 3.000
Variance : 0.237
Standard Deviation : 0.487
Total rolls : 485
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 38 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 33 times
6 was rolled 40 times
Average roll : 3.482
Median : 3.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 226
Americans Combat
1 was rolled 47 times
2 was rolled 58 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 66 times
6 was rolled 49 times
Average roll : 3.543
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 328
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 95 times
2 was rolled 79 times
3 was rolled 61 times
4 was rolled 81 times
5 was rolled 74 times
6 was rolled 77 times
Average roll : 3.409
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 467
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.439
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 123
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 70 times
4 was rolled 70 times
5 was rolled 57 times
6 was rolled 53 times
Average roll : 3.483
Median : 3.000
Variance : 0.801
Standard Deviation : 0.895
Total rolls : 362
Test summary from TripleA, engine version: 1.9, time: 7:14:10 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
Combat - Russians
Battle in Volgograd
Russians attack with 3 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 fighter
Russians roll dice for 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 fighter in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in Volgograd
Russians win, taking Volgograd from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 mech_infantrys
Italians defend with 1 aaGun, 1 factory_minor and 2 infantry
Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Italians lost in Ukraine
Russians roll dice for 2 artilleries and 4 mech_infantrys in Ukraine, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 1 aaGun and 2 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber moved from Kazakhstan to Russia
1 fighter moved from Rostov to Smolensk
1 fighter moved from Belarus to Smolensk
1 tactical_bomber moved from Volgograd to Russia
2 aaGuns, 7 artilleries and 36 infantry moved from Bryansk to Smolensk
3 infantry moved from Russia to Bryansk
1 armour and 3 mech_infantrys moved from Archangel to Bryansk
Place Units - Russians
3 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 2 artilleries and 5 infantry moved from French Indo China to 36 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
3 armour, 2 artilleries and 5 infantry moved from 39 Sea Zone to India
3 fighters moved from French Indo China to Kiangsu
1 fighter moved from French Indo China to 37 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
3 mech_infantrys moved from Amur to Korea
1 infantry moved from Anhwe to Chahar
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kiangsu to Anhwe
2 mech_infantrys moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer and 5 transports in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangsi
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
British defend with 1 armour, 1 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in India, round 2 : 6/12 hits, 4.50 expected hits
UK_Pacific roll dice for 1 armour, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in India
Japanese captures 14PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from Kwangsi to Kiangsu
1 fighter moved from 37 Sea Zone to Sumatra
Place Units - Japanese
3 fighters placed in Japan
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Japanese collect 51 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : -1.17
Japanese : 2.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag, 2 mech_infantrys
Korea : 3 mech_infantrys
Kiangsu : 1 flag, 1 factory_minor, 3 fighters and 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 fighter
India : 1 flag, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery, 1 fighter and 3 marines
43 Sea Zone : 1 flag
36 Sea Zone : 2 destroyers
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
5 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 50
Russians : 24 / 32
Japanese : 51 / 71
Americans : 62 / 107
Chinese : 7 / 11
British : 34 / 43
UK_Pacific : 11 / 0
Italians : 14 / 22
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 462 times
2 was rolled 468 times
3 was rolled 454 times
4 was rolled 468 times
5 was rolled 483 times
6 was rolled 458 times
Average roll : 3.507
Median : 4.000
Variance : 0.186
Standard Deviation : 0.431
Total rolls : 2793
Null / Other
1 was rolled 46 times
2 was rolled 56 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 65 times
6 was rolled 51 times
Average roll : 3.571
Median : 4.000
Variance : 0.663
Standard Deviation : 0.814
Total rolls : 326
Germans Combat
1 was rolled 88 times
2 was rolled 86 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 82 times
6 was rolled 79 times
Average roll : 3.444
Median : 3.000
Variance : 0.228
Standard Deviation : 0.478
Total rolls : 489
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 39 times
2 was rolled 41 times
3 was rolled 39 times
4 was rolled 39 times
5 was rolled 35 times
6 was rolled 42 times
Average roll : 3.494
Median : 3.000
Variance : 0.123
Standard Deviation : 0.351
Total rolls : 235
Americans Combat
1 was rolled 46 times
2 was rolled 56 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 65 times
6 was rolled 51 times
Average roll : 3.571
Median : 4.000
Variance : 0.663
Standard Deviation : 0.814
Total rolls : 326
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 97 times
2 was rolled 85 times
3 was rolled 61 times
4 was rolled 83 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.410
Median : 3.000
Variance : 1.435
Standard Deviation : 1.198
Total rolls : 483
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.071
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 56
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 20 times
6 was rolled 20 times
Average roll : 3.452
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 124
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Russians Combat
1 was rolled 60 times
2 was rolled 64 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.490
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 398
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 armour moved from Karelia to Novgorod
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 battleship moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from New Guinea to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
3 fighters moved from Norway to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 armour moved from Karelia to Novgorod
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 battleship moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from New Guinea to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
3 fighters moved from Norway to Novgorod
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Guam
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Philippines
2 fighters moved from Guam to 21 Sea Zone
2 carriers moved from 22 Sea Zone to 21 Sea Zone
2 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
3 bombers moved from Novgorod to Norway
1 armour and 1 mech_infantry moved from Norway to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 aaGun and 2 armour placed in Normandy Bordeaux
2 armour and 1 fighter placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 2.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 fighter
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to India
1 bomber moved from Persia to India
1 tactical_bomber moved from Persia to India
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
5 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 armour moved from Karelia to Novgorod
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 battleship moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from New Guinea to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
3 fighters moved from Norway to Novgorod
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Guam
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Philippines
2 fighters moved from Guam to 21 Sea Zone
2 carriers moved from 22 Sea Zone to 21 Sea Zone
2 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
3 bombers moved from Novgorod to Norway
1 armour and 1 mech_infantry moved from Norway to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 aaGun and 2 armour placed in Normandy Bordeaux
2 armour and 1 fighter placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 fighter
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to India
1 bomber moved from Persia to India
1 tactical_bomber moved from Persia to India
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
5 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
Combat - British
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
1 aaGun owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Anhwe
British attack with 1 artillery and 2 infantry
Japanese defend with 1 fighter
British roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Holland Belgium
British attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in India
British attack with 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/12 hits, 4.67 expected hits
Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in India, round 2 : 5/10 hits, 3.83 expected hits
4 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in India, round 3 : 2/6 hits, 2.50 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India
British roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 4 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 3 armour in India, round 4 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the British, 3 armour owned by the Japanese and 1 bomber owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -16
Casualties for British: 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from India to Burma
3 aaGuns, 2 artilleries and 14 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Iraq
2 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - British
1 fighter placed in Iraq
1 fighter placed in Persia
1 armour and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,1,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.17
Americans : 2.67
Chinese : 0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to Southern France
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Caucasus to Iraq
1 artillery moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines
Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
5 submarines owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 7/9 hits, 4.67 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 3 : 5/9 hits, 4.17 expected hits
1 destroyer owned by the Italians, 4 destroyers owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 2 submarines owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 4 : 5/6 hits, 3.33 expected hits
British roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 58
Casualties for Italians: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 1 artillery
British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Italians roll dice for 1 armour and 1 artillery in Iraq, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 4/6 hits, 2.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 armour
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Southern France
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 5.33
British : 2.00
Americans : 0.67
Territory Summary for Italians :
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Western Ukraine : 1 flag, 1 aaGun
Caucasus : 1 flag
Greece : 1 flag, 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 flag
Northwest Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 33 / 50
Russians : 27 / 32
Japanese : 38 / 71
Americans : 65 / 110
Chinese : 10 / 11
British : 35 / 46
UK_Pacific : 20 / 23
Italians : 16 / 23
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 450 times
2 was rolled 452 times
3 was rolled 431 times
4 was rolled 443 times
5 was rolled 449 times
6 was rolled 432 times
Average roll : 3.484
Median : 3.000
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 2657
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
Germans Combat
1 was rolled 89 times
2 was rolled 86 times
3 was rolled 77 times
4 was rolled 80 times
5 was rolled 83 times
6 was rolled 80 times
Average roll : 3.448
Median : 3.000
Variance : 0.197
Standard Deviation : 0.444
Total rolls : 495
British Combat
1 was rolled 52 times
2 was rolled 59 times
3 was rolled 60 times
4 was rolled 57 times
5 was rolled 78 times
6 was rolled 64 times
Average roll : 3.654
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 370
Italians Combat
1 was rolled 45 times
2 was rolled 50 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 39 times
6 was rolled 48 times
Average roll : 3.458
Median : 3.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 271
Americans Combat
1 was rolled 48 times
2 was rolled 64 times
3 was rolled 62 times
4 was rolled 52 times
5 was rolled 67 times
6 was rolled 53 times
Average roll : 3.535
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 346
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 103 times
2 was rolled 88 times
3 was rolled 66 times
4 was rolled 89 times
5 was rolled 83 times
6 was rolled 85 times
Average roll : 3.420
Median : 3.500
Variance : 1.387
Standard Deviation : 1.178
Total rolls : 514
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.963
Median : 3.000
Variance : 1.170
Standard Deviation : 1.082
Total rolls : 54
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 27 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.453
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 137
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Russians Combat
1 was rolled 60 times
2 was rolled 64 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.490
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 398
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
@SixUnder Didnt expect you to take the 50/50 risk on the attack in egypt…but it paid off!