@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 fighter moved from Western Ukraine to Volgograd
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Rostov to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Volgograd to Rostov
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 armour placed in Ukraine
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -0.67
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag, 1 fighter
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 1 flag, 1 aaGun
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Caucasus : 1 flag, 2 artilleries and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 39 / 0
Russians : 15 / 29
Japanese : 56 / 56
Americans : 60 / 90
Chinese : 6 / 7
British : 39 / 102
UK_Pacific : 11 / 14
Italians : 21 / 21
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 375 times
2 was rolled 348 times
3 was rolled 352 times
4 was rolled 363 times
5 was rolled 373 times
6 was rolled 353 times
Average roll : 3.494
Median : 4.000
Variance : 0.304
Standard Deviation : 0.551
Total rolls : 2164
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.824
Median : 2.000
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 17
Germans Combat
1 was rolled 72 times
2 was rolled 69 times
3 was rolled 60 times
4 was rolled 56 times
5 was rolled 70 times
6 was rolled 64 times
Average roll : 3.448
Median : 3.000
Variance : 0.505
Standard Deviation : 0.710
Total rolls : 391
British Combat
1 was rolled 41 times
2 was rolled 40 times
3 was rolled 45 times
4 was rolled 44 times
5 was rolled 58 times
6 was rolled 49 times
Average roll : 3.668
Median : 4.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 277
Italians Combat
1 was rolled 35 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 37 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.491
Median : 3.000
Variance : 0.196
Standard Deviation : 0.443
Total rolls : 212
Americans Combat
1 was rolled 35 times
2 was rolled 43 times
3 was rolled 48 times
4 was rolled 43 times
5 was rolled 56 times
6 was rolled 41 times
Average roll : 3.620
Median : 4.000
Variance : 0.948
Standard Deviation : 0.974
Total rolls : 266
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 92 times
2 was rolled 74 times
3 was rolled 59 times
4 was rolled 80 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.435
Median : 4.000
Variance : 1.253
Standard Deviation : 1.119
Total rolls : 455
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 0.168
Standard Deviation : 0.410
Total rolls : 116
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 52 times
2 was rolled 46 times
3 was rolled 67 times
4 was rolled 62 times
5 was rolled 53 times
6 was rolled 47 times
Average roll : 3.486
Median : 3.000
Variance : 1.072
Standard Deviation : 1.035
Total rolls : 327
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Borneo to Burma
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Borneo to Burma
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
4 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to 114 Sea Zone
2 artilleries and 2 infantry moved from Southern France to France
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
5 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
4 mech_infantrys moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Germany to Denmark
2 fighters moved from Western Germany to Germany
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 114 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Denmark
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Germans attack with 2 armour, 1 fighter and 4 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 5 infantry in Belarus, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Germany
Germans attack with 5 armour and 2 fighters
British defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 5 armour and 2 fighters in Germany, round 2 : 7/7 hits, 3.50 expected hits
British roll dice for 2 artilleries and 3 infantry in Germany, round 2 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the British and 3 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 5 armour and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Germans
2 fighters moved from Germany to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Archangel to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 4.83
British : -1.67
Americans : 0.33
Russians : 0.33
AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber
Germany : 5 armour and 1 factory_minor
Denmark : 2 artilleries and 1 infantry
Belarus : 1 flag, 2 armour
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 4 mech_infantrys
Archangel : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 9 fighters, 12 infantry and 26 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 54
Russians : 13 / 29
Japanese : 53 / 56
Americans : 58 / 90
Chinese : 6 / 7
British : 34 / 102
UK_Pacific : 11 / 14
Italians : 21 / 21
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 413 times
2 was rolled 402 times
3 was rolled 413 times
4 was rolled 413 times
5 was rolled 433 times
6 was rolled 402 times
Average roll : 3.508
Median : 4.000
Variance : 0.259
Standard Deviation : 0.509
Total rolls : 2476
Null / Other
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 51 times
4 was rolled 43 times
5 was rolled 56 times
6 was rolled 42 times
Average roll : 3.607
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 272
Germans Combat
1 was rolled 78 times
2 was rolled 78 times
3 was rolled 65 times
4 was rolled 63 times
5 was rolled 73 times
6 was rolled 67 times
Average roll : 3.415
Median : 3.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 424
British Combat
1 was rolled 41 times
2 was rolled 40 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 59 times
6 was rolled 52 times
Average roll : 3.694
Median : 4.000
Variance : 0.909
Standard Deviation : 0.954
Total rolls : 284
Italians Combat
1 was rolled 35 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 37 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.491
Median : 3.000
Variance : 0.196
Standard Deviation : 0.443
Total rolls : 212
Americans Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 51 times
4 was rolled 43 times
5 was rolled 56 times
6 was rolled 42 times
Average roll : 3.607
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 272
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 92 times
2 was rolled 74 times
3 was rolled 59 times
4 was rolled 80 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.435
Median : 4.000
Variance : 1.253
Standard Deviation : 1.119
Total rolls : 455
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 0.168
Standard Deviation : 0.410
Total rolls : 116
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 52 times
2 was rolled 50 times
3 was rolled 70 times
4 was rolled 62 times
5 was rolled 55 times
6 was rolled 49 times
Average roll : 3.488
Median : 3.000
Variance : 0.989
Standard Deviation : 0.995
Total rolls : 338
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Evenkiyskiy to Volgograd
6 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Evenkiyskiy to Volgograd
6 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Volgograd
Russians attack with 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Volgograd
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 armour, 6 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/8 hits, 2.17 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Bryansk
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
Place Units - Russians
3 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2.00
Italians : 0.33
Russians : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 destroyers, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to French Indo China
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 armour moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Siberia to Sakha
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
1 artillery and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 aaGun and 2 fighters placed in French Indo China
1 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 1.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Marianas : 1 artillery
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 3 mech_infantrys
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 3 marines
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer and 5 transports
16 Sea Zone : 1 cruiser
5 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 46 / 54
Russians : 16 / 25
Japanese : 56 / 50
Americans : 58 / 90
Chinese : 4 / 7
British : 34 / 102
UK_Pacific : 10 / 14
Italians : 20 / 21
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 400 times
2 was rolled 380 times
3 was rolled 368 times
4 was rolled 384 times
5 was rolled 390 times
6 was rolled 367 times
Average roll : 3.474
Median : 3.000
Variance : 0.356
Standard Deviation : 0.597
Total rolls : 2289
Null / Other
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
Germans Combat
1 was rolled 80 times
2 was rolled 80 times
3 was rolled 64 times
4 was rolled 64 times
5 was rolled 72 times
6 was rolled 67 times
Average roll : 3.396
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 427
British Combat
1 was rolled 41 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 59 times
6 was rolled 52 times
Average roll : 3.695
Median : 4.000
Variance : 0.940
Standard Deviation : 0.969
Total rolls : 282
Italians Combat
1 was rolled 36 times
2 was rolled 37 times
3 was rolled 36 times
4 was rolled 37 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.477
Median : 3.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 214
Americans Combat
1 was rolled 35 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 43 times
5 was rolled 57 times
6 was rolled 41 times
Average roll : 3.611
Median : 4.000
Variance : 1.041
Standard Deviation : 1.020
Total rolls : 270
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 94 times
2 was rolled 75 times
3 was rolled 59 times
4 was rolled 80 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.421
Median : 4.000
Variance : 1.386
Standard Deviation : 1.177
Total rolls : 458
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.470
Median : 3.000
Variance : 0.134
Standard Deviation : 0.366
Total rolls : 117
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 70 times
4 was rolled 68 times
5 was rolled 57 times
6 was rolled 51 times
Average roll : 3.471
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 357
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
@SixUnder Sorry about the 2 posts, needed to change some moves around…scramble SZ 112?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Denmark
Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Marianas
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Denmark to Norway
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 0.50
Japanese : 2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Denmark
Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Marianas
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Denmark to Norway
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 90 PUs;
British buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
3 aaGuns moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
Place Units - British
3 transports placed in 110 Sea Zone
3 artilleries placed in United Kingdom
2 submarines placed in 98 Sea Zone
1 bomber placed in Egypt
1 factory_minor placed in Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 fighters
EDIT: Adding units owned by British to Northwest Persia: 2 fighters
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
British : -1.83
Americans : 0.50
Chinese : 1.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery, 2 fighters and 2 infantry
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 2 artilleries and 2 fighters in Northwest Persia, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 fighters in Northwest Persia, round 3 : 1/3 hits, 1.67 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Volgograd
1 armour moved from Ukraine to Caucasus
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -2.33
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Rostov : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 aaGun
Volgograd : 1 flag, 1 factory_minor and 1 fighter
Caucasus : 1 flag, 1 armour
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Northwest Persia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 36 / 54
Russians : 17 / 25
Japanese : 49 / 50
Americans : 67 / 107
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 11 / 14
Italians : 20 / 22
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 398 times
2 was rolled 388 times
3 was rolled 377 times
4 was rolled 389 times
5 was rolled 395 times
6 was rolled 372 times
Average roll : 3.479
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 2319
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
Germans Combat
1 was rolled 80 times
2 was rolled 80 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 72 times
6 was rolled 68 times
Average roll : 3.405
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 430
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 38 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 33 times
6 was rolled 40 times
Average roll : 3.482
Median : 3.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 226
Americans Combat
1 was rolled 38 times
2 was rolled 51 times
3 was rolled 52 times
4 was rolled 47 times
5 was rolled 61 times
6 was rolled 42 times
Average roll : 3.577
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 291
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 95 times
2 was rolled 79 times
3 was rolled 61 times
4 was rolled 81 times
5 was rolled 74 times
6 was rolled 77 times
Average roll : 3.409
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 467
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.439
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 123
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 70 times
4 was rolled 68 times
5 was rolled 57 times
6 was rolled 51 times
Average roll : 3.471
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 357
Test summary from TripleA, engine version: 1.9, time: 7:59:44 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya