My usual J1 buy of mIC and 2TT is better.
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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@SixUnder Hi…I took the decision to keep your sub in the battle in SZ6 to allow you maximum units to fight with…if you would have preferred to have submerged it then feel free to edit it back, but could I then ask you to edit 3 anzac subs back…with 4 hits 1st round that would have killed the carrier and both destroyers which would have meant your air couldnt have hit my subs. :+1:
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 factory_upgrade, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 infantry moved from Western Germany to Northern Italy 5 infantry moved from Western Germany to Holland Belgium 5 fighters moved from Western Germany to Holland Belgium 3 fighters moved from Germany to Northern Italy 1 infantry moved from Poland to Slovakia Hungary 10 mech_infantrys moved from Vyborg to Finland Germans take Finland from Americans Combat - Germans Battle in Northern Italy Germans attack with 3 fighters and 4 infantry Americans defend with 4 armour and 1 factory_minor Germans roll dice for 3 fighters and 4 infantry in Northern Italy, round 2 : 3/7 hits, 2.17 expected hits Americans roll dice for 4 armour in Northern Italy, round 2 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Germans and 3 armour owned by the Americans lost in Northern Italy Germans roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 armour owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 fighter and 3 infantry Casualties for Americans: 4 armour Battle in Holland Belgium Germans attack with 5 fighters and 5 infantry British defend with 1 aaGun; French defend with 2 infantry; Americans defend with 2 artilleries, 2 infantry and 1 marine AA fire in Holland Belgium : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Holland Belgium Germans roll dice for 4 fighters and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 2.83 expected hits Americans roll dice for 1 aaGun, 2 artilleries, 4 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits 1 aaGun owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the French lost in Holland Belgium Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Holland Belgium, round 3 : 4/4 hits, 1.33 expected hits 2 fighters owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium retreated to Holland Belgium Americans win with 1 artillery and 1 marine remaining. Battle score for attacker is -24 Casualties for Germans: 3 fighters and 5 infantry Casualties for Americans: 1 artillery and 2 infantry Casualties for British: 1 aaGun Casualties for French: 2 infantry Non Combat Move - Germans 2 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Northern Italy to Western Germany 6 infantry moved from Poland to Germany 3 aaGuns moved from Poland to Germany 2 artilleries and 2 infantry moved from Denmark to Western Germany Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Germany 1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 3.00 Americans : 4.83 AA fire in Holland Belgium : : 0.50
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Slovakia Hungary : 1 infantry Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry Poland : 1 infantry Germany : 4 aaGuns, 1 artillery, 1 factory_upgrade and 9 infantry Northern Italy : 1 infantry Karelia : 1 flag Vyborg : 1 flag Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flag, 10 mech_infantrys
Production/PUs Summary :
Germans : 34 / 37 Russians : 32 / 42 Japanese : 30 / 37 Americans : 67 / 118 Chinese : 13 / 16 British : 34 / 37 UK_Pacific : 20 / 26 Italians : 10 / 7 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 573 times 2 was rolled 559 times 3 was rolled 549 times 4 was rolled 555 times 5 was rolled 563 times 6 was rolled 544 times Average roll : 3.481 Median : 3.000 Variance : 0.159 Standard Deviation : 0.399 Total rolls : 3343 Null / Other 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.714 Median : 2.000 Variance : 0.975 Standard Deviation : 0.987 Total rolls : 21 Germans Combat 1 was rolled 117 times 2 was rolled 111 times 3 was rolled 110 times 4 was rolled 110 times 5 was rolled 109 times 6 was rolled 98 times Average roll : 3.423 Median : 3.000 Variance : 0.292 Standard Deviation : 0.540 Total rolls : 655 British Combat 1 was rolled 64 times 2 was rolled 72 times 3 was rolled 66 times 4 was rolled 63 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.606 Median : 4.000 Variance : 1.016 Standard Deviation : 1.008 Total rolls : 426 Italians Combat 1 was rolled 50 times 2 was rolled 55 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 44 times 6 was rolled 63 times Average roll : 3.558 Median : 4.000 Variance : 0.688 Standard Deviation : 0.830 Total rolls : 312 Americans Combat 1 was rolled 65 times 2 was rolled 82 times 3 was rolled 87 times 4 was rolled 71 times 5 was rolled 89 times 6 was rolled 71 times Average roll : 3.538 Median : 3.000 Variance : 1.042 Standard Deviation : 1.021 Total rolls : 465 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 117 times 2 was rolled 105 times 3 was rolled 83 times 4 was rolled 101 times 5 was rolled 92 times 6 was rolled 96 times Average roll : 3.394 Median : 3.000 Variance : 1.143 Standard Deviation : 1.069 Total rolls : 594 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 16 times 2 was rolled 17 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.028 Median : 3.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 71 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 36 times 2 was rolled 23 times 3 was rolled 28 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.474 Median : 4.000 Variance : 0.522 Standard Deviation : 0.723 Total rolls : 175 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 93 times 2 was rolled 85 times 3 was rolled 104 times 4 was rolled 105 times 5 was rolled 92 times 6 was rolled 91 times Average roll : 3.511 Median : 4.000 Variance : 0.545 Standard Deviation : 0.738 Total rolls : 570
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TripleA Move Summary: Russians round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 armour moved from Bessarabia to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Bessarabia to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bessarabia to Slovakia Hungary 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Belarus to Slovakia Hungary 2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland 4 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 submarine moved from 94 Sea Zone to 97 Sea Zone Russians take 97 Sea Zone from Italians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Urals to Tsinghai 1 bomber moved from Russia to Tsinghai
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 armour moved from Bessarabia to Yugoslavia Russians take Yugoslavia from Germans 1 armour moved from Bessarabia to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bessarabia to Slovakia Hungary 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Belarus to Slovakia Hungary 2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland 4 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 1 submarine moved from 94 Sea Zone to 97 Sea Zone Russians take 97 Sea Zone from Italians 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Urals to Tsinghai 1 bomber moved from Russia to Tsinghai Combat - Russians Battle in Poland Russians attack with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys in Poland, round 2 : 4/25 hits, 5.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tsinghai Russians attack with 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 1 armour, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Eastern Poland to Poland 1 aaGun moved from Baltic States to Poland 5 artilleries and 18 infantry moved from Novgorod to Baltic States 1 bomber moved from Tsinghai to Yenisey 2 armour moved from Russia to Urals 1 fighter moved from Belarus to Evenkiyskiy 1 tactical_bomber moved from Slovakia Hungary to Baltic States 1 fighter moved from Ukraine to Baltic States 3 infantry moved from Belarus to Eastern Poland 3 infantry moved from Russia to Bryansk 1 infantry moved from Rostov to Ukraine 4 infantry moved from Archangel to Novgorod Place Units - Russians 3 armour placed in Ukraine 3 armour placed in Novgorod 1 armour placed in Russia Turn Complete - Russians Russians collect 45 PUs; end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -3.33 Japanese : -0.67
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 3 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sakha to Buryatia 2 mech_infantrys moved from Amur to Buryatia 1 fighter moved from Amur to Buryatia 3 fighters moved from Japan to Buryatia 2 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Jehol to Anhwe 2 fighters moved from Kiangsu to Kiangsi 2 fighters moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 77 Sea Zone to 58 Sea Zone Combat - Japanese Battle in Buryatia Japanese attack with 4 fighters and 3 mech_infantrys Russians defend with 1 armour and 4 infantry Japanese roll dice for 4 fighters and 3 mech_infantrys in Buryatia, round 2 : 2/7 hits, 2.50 expected hits Russians roll dice for 1 armour and 4 infantry in Buryatia, round 2 : 3/5 hits, 1.83 expected hits 2 fighters owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 fighters and 2 mech_infantrys in Buryatia, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 2 infantry in Buryatia, round 3 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia Japanese roll dice for 2 fighters and 1 mech_infantry in Buryatia, round 4 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -20 Casualties for Japanese: 3 fighters and 2 mech_infantrys Casualties for Russians: 1 armour and 4 infantry Battle in Kiangsi Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Anhwe to Kiangsu 2 fighters moved from Kiangsi to Kiangsu 1 fighter moved from Buryatia to Manchuria Place Units - Japanese 3 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Russians : 1.50 Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 factory_minor and 4 fighters Kiangsi : 1 flag, 1 infantry Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 9 infantry Jehol : 1 flag, 3 infantry Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry Anhwe : 1 flag, 1 infantry Sakha : 1 flag Soviet Far East : 1 flag, 1 artillery Amur : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 mech_infantry Java : 1 flag, 1 artillery and 1 infantry 39 Sea Zone : 1 flag 6 Sea Zone : 1 destroyer 58 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 22 / 37 Russians : 43 / 68 Japanese : 32 / 31 Americans : 67 / 118 Chinese : 12 / 16 British : 34 / 37 UK_Pacific : 20 / 26 Italians : 10 / 7 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 643 times 2 was rolled 643 times 3 was rolled 649 times 4 was rolled 640 times 5 was rolled 670 times 6 was rolled 620 times Average roll : 3.494 Median : 3.000 Variance : 0.335 Standard Deviation : 0.579 Total rolls : 3865 Null / Other 1 was rolled 65 times 2 was rolled 82 times 3 was rolled 88 times 4 was rolled 71 times 5 was rolled 90 times 6 was rolled 71 times Average roll : 3.540 Median : 3.000 Variance : 1.131 Standard Deviation : 1.063 Total rolls : 467 Germans Combat 1 was rolled 117 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 110 times 5 was rolled 109 times 6 was rolled 99 times Average roll : 3.426 Median : 3.000 Variance : 0.261 Standard Deviation : 0.511 Total rolls : 657 British Combat 1 was rolled 63 times 2 was rolled 71 times 3 was rolled 65 times 4 was rolled 63 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.617 Median : 4.000 Variance : 1.079 Standard Deviation : 1.039 Total rolls : 423 Italians Combat 1 was rolled 50 times 2 was rolled 55 times 3 was rolled 48 times 4 was rolled 52 times 5 was rolled 44 times 6 was rolled 63 times Average roll : 3.558 Median : 4.000 Variance : 0.688 Standard Deviation : 0.830 Total rolls : 312 Americans Combat 1 was rolled 65 times 2 was rolled 82 times 3 was rolled 88 times 4 was rolled 71 times 5 was rolled 90 times 6 was rolled 71 times Average roll : 3.540 Median : 3.000 Variance : 1.131 Standard Deviation : 1.063 Total rolls : 467 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 120 times 2 was rolled 107 times 3 was rolled 89 times 4 was rolled 109 times 5 was rolled 95 times 6 was rolled 98 times Average roll : 3.398 Median : 3.000 Variance : 1.015 Standard Deviation : 1.007 Total rolls : 618 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 17 times 2 was rolled 17 times 3 was rolled 11 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 7 times Average roll : 3.053 Median : 3.000 Variance : 1.020 Standard Deviation : 1.010 Total rolls : 75 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 37 times 2 was rolled 24 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 28 times 6 was rolled 31 times Average roll : 3.449 Median : 3.000 Variance : 0.516 Standard Deviation : 0.718 Total rolls : 178 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 101 times 2 was rolled 89 times 3 was rolled 112 times 4 was rolled 111 times 5 was rolled 106 times 6 was rolled 95 times Average roll : 3.516 Median : 4.000 Variance : 0.678 Standard Deviation : 0.823 Total rolls : 614
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TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland 1 armour and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 bombers moved from Philippines to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 4 fighters moved from 35 Sea Zone to Kiangsu 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Syria to Northern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 artilleries moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Northern Italy 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 110 Sea Zone to Finland
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland 1 armour and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 bombers moved from Philippines to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 4 fighters moved from 35 Sea Zone to Kiangsu 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Syria to Northern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 artilleries moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Northern Italy 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 110 Sea Zone to Finland Combat - Americans Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 2 armour, 3 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber Germans defend with 10 mech_infantrys Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits 1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 armour Casualties for Germans: 10 mech_infantrys Battle in Southern Italy Americans attack with 4 artilleries and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 4 artilleries and 4 infantry Casualties for Italians: 2 aaGuns and 5 infantry Battle in Java Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Kiangsu Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry Japanese defend with 1 factory_minor and 4 fighters Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 bombers, 1 fighter and 1 infantry Casualties for Japanese: 4 fighters Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 bomber moved from Kiangsu to Yunnan 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 14 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France 1 bomber moved from 95 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Finland to 110 Sea Zone 2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 2 armour placed in Norway 2 armour placed in Normandy Bordeaux 2 mech_infantrys placed in Southern France 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 1 bomber placed in Norway 2 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Americans undo move 3. Americans undo move 3. Americans undo move 3. 1 armour and 1 mech_infantry placed in Southern France 1 infantry placed in Central United States 1 armour placed in Southern France 1 mech_infantry placed in Normandy Bordeaux 1 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -3.00 Italians : -0.33 Americans : 1.00 Japanese : 2.00
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TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 1 infantry moved from Chahar to Anhwe
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.67
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone 1 bomber moved from India to 58 Sea Zone 1 bomber moved from Iraq to 58 Sea Zone
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour moved from Norway to Finland 2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland 1 armour and 1 infantry moved from Southern France to Northern Italy 1 armour moved from Normandy Bordeaux to Northern Italy 2 submarines moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 21 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 2 submarines moved from 35 Sea Zone to 19 Sea Zone 2 bombers moved from Philippines to Kiangsu 1 bomber moved from Caroline Islands to Kiangsu 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu 4 fighters moved from 35 Sea Zone to Kiangsu 1 armour and 1 infantry moved from New Guinea to 46 Sea Zone 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Syria to Northern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 bomber moved from Normandy Bordeaux to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 4 artilleries moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 2 fighters moved from Normandy Bordeaux to Northern Italy 4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 4 artilleries moved from 95 Sea Zone to Southern Italy 4 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 110 Sea Zone to Finland Combat - Americans Battle in 6 Sea Zone Americans attack with 4 submarines Japanese defend with 1 destroyer Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Northern Italy Americans attack with 2 armour, 3 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Finland Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber Germans defend with 10 mech_infantrys Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits 1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 armour Casualties for Germans: 10 mech_infantrys Battle in Southern Italy Americans attack with 4 artilleries and 4 infantry Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits 2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits 1 artillery owned by the Americans lost in Southern Italy Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 4 artilleries and 4 infantry Casualties for Italians: 2 aaGuns and 5 infantry Battle in Java Americans attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Kiangsu Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry Japanese defend with 1 factory_minor and 4 fighters Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 2 bombers, 1 fighter and 1 infantry Casualties for Japanese: 4 fighters Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone 1 bomber moved from Kiangsu to Yunnan 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 submarine moved from 3 Sea Zone to 7 Sea Zone 1 destroyer moved from 3 Sea Zone to 14 Sea Zone 1 fighter moved from 95 Sea Zone to Southern France 1 bomber moved from 95 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Finland to 110 Sea Zone 2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway 1 armour and 3 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 2 armour placed in Norway 2 armour placed in Normandy Bordeaux 2 mech_infantrys placed in Southern France 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 1 bomber placed in Norway 2 submarines and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 1 infantry placed in Central United States Americans undo move 3. Americans undo move 3. Americans undo move 3. 1 armour and 1 mech_infantry placed in Southern France 1 infantry placed in Central United States 1 armour placed in Southern France 1 mech_infantry placed in Normandy Bordeaux 1 infantry placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 1 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 infantry moved from Kansu to Shensi Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_minor; Remaining resources: 21 PUs; UK_Pacific buy 1 armour, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 1 destroyer and 1 submarine moved from 36 Sea Zone to 58 Sea Zone 1 bomber moved from India to 58 Sea Zone 1 bomber moved from Iraq to 58 Sea Zone Combat - British Battle in 58 Sea Zone British attack with 2 bombers, 1 destroyer and 1 submarine Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports British roll dice for 1 submarine in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 2 bombers and 1 destroyer in 58 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 58 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 58 Sea Zone retreated to 58 Sea Zone Japanese win with 1 carrier and 5 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber Non Combat Move - British 2 bombers moved from 58 Sea Zone to Sumatra 1 mech_infantry moved from Yunnan to Kwangtung 1 fighter moved from French Indo China to Kwangtung 1 fighter moved from India to Kwangtung 3 aaGuns and 2 infantry moved from Yunnan to Hunan 2 artilleries and 10 infantry moved from Burma to Yunnan 1 mech_infantry moved from Iraq to Egypt 1 fighter moved from Iraq to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 2 armour moved from Persia to Trans-Jordan 1 armour and 1 mech_infantry moved from West India to Persia 1 fighter moved from Gibraltar to Northern Italy 2 fighters moved from United Kingdom to Holland Belgium 3 aaGuns and 5 infantry moved from Normandy Bordeaux to Holland Belgium 6 infantry moved from United Kingdom to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Southern France to Northern Italy Place Units - British 2 transports placed in 81 Sea Zone 1 infantry placed in Egypt 2 artilleries and 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 2 submarines placed in 36 Sea Zone 1 armour placed in India 1 infantry placed in French Indo China Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 1 armour Some Units in French Indo China change ownership: 1 infantry Some Units in 36 Sea Zone change ownership: 2 submarines
Combat Hit Differential Summary :
Germans : -3.00 Italians : -0.33 British : 1.00 Americans : 1.00 Chinese : 0.67 Japanese : 2.83
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@SixUnder Didn’t ask you about a scramble in sz 95 as I had a 100% chance of a win and left your carrier undamaged in the indian ocean but killed the planes as they had nowhere to land if the carrier had been damaged and would died anyway
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,5,3,5 Italians collect 2 PUs (4 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry Southern Italy : 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry Crete : 1 flag, 1 infantry Greece : 1 flag 98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 16 / 37 Russians : 43 / 68 Japanese : 28 / 31 Americans : 73 / 118 Chinese : 16 / 19 British : 38 / 41 UK_Pacific : 20 / 26 Italians : 6 / 2 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 705 times 2 was rolled 671 times 3 was rolled 697 times 4 was rolled 698 times 5 was rolled 724 times 6 was rolled 657 times Average roll : 3.490 Median : 4.000 Variance : 0.703 Standard Deviation : 0.839 Total rolls : 4152 Null / Other 1 was rolled 102 times 2 was rolled 89 times 3 was rolled 113 times 4 was rolled 111 times 5 was rolled 109 times 6 was rolled 96 times Average roll : 3.523 Median : 4.000 Variance : 0.719 Standard Deviation : 0.848 Total rolls : 620 Germans Combat 1 was rolled 117 times 2 was rolled 112 times 3 was rolled 115 times 4 was rolled 113 times 5 was rolled 112 times 6 was rolled 100 times Average roll : 3.435 Median : 3.000 Variance : 0.266 Standard Deviation : 0.515 Total rolls : 669 British Combat 1 was rolled 63 times 2 was rolled 73 times 3 was rolled 66 times 4 was rolled 64 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.609 Median : 4.000 Variance : 1.021 Standard Deviation : 1.010 Total rolls : 427 Italians Combat 1 was rolled 54 times 2 was rolled 59 times 3 was rolled 53 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 65 times Average roll : 3.547 Median : 4.000 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 338 Americans Combat 1 was rolled 81 times 2 was rolled 93 times 3 was rolled 96 times 4 was rolled 78 times 5 was rolled 110 times 6 was rolled 79 times Average roll : 3.521 Median : 3.000 Variance : 1.473 Standard Deviation : 1.214 Total rolls : 537 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 124 times 2 was rolled 109 times 3 was rolled 93 times 4 was rolled 113 times 5 was rolled 97 times 6 was rolled 98 times Average roll : 3.385 Median : 3.000 Variance : 1.098 Standard Deviation : 1.048 Total rolls : 634 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 16 times 2 was rolled 17 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 10 times 6 was rolled 7 times Average roll : 3.028 Median : 3.000 Variance : 1.069 Standard Deviation : 1.034 Total rolls : 71 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 38 times 2 was rolled 25 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 30 times 6 was rolled 31 times Average roll : 3.445 Median : 3.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 182 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 102 times 2 was rolled 89 times 3 was rolled 113 times 4 was rolled 111 times 5 was rolled 109 times 6 was rolled 96 times Average roll : 3.523 Median : 4.000 Variance : 0.719 Standard Deviation : 0.848 Total rolls : 620
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TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 58 Sea Zone 1 fighter moved from Sumatra to 58 Sea Zone 1 bomber moved from Queensland to 58 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 42 Sea Zone to 58 Sea Zone 1 fighter moved from Sumatra to 58 Sea Zone 1 bomber moved from Queensland to 58 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 58 Sea Zone ANZAC attack with 1 bomber, 1 fighter and 2 submarines Japanese defend with 1 carrier and 5 transports ANZAC roll dice for 2 submarines in 58 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 58 Sea Zone ANZAC roll dice for 1 submarine in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese ANZAC roll dice for 1 bomber and 1 fighter in 58 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 carrier and 5 transports in 58 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 58 Sea Zone 5 transports owned by the Japanese lost in 58 Sea Zone ANZAC win, taking Java from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 39 Casualties for ANZAC: 2 submarines Casualties for Japanese: 1 carrier and 5 transports Non Combat Move - ANZAC 1 fighter moved from 58 Sea Zone to Sumatra 1 bomber moved from 58 Sea Zone to Sumatra 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 bomber placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 1.33
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TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - French
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@wizmark cool, hope to be able to do turn tomorrow. Football camp started so getting home st 9 or 10 and up at 4 for work is a sob. Shooting for tomorrow though :sunglasses:
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@SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:
Sounds like a manic day!:grimacing:
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@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder :+1: proper football? Or the strange version of rugby americans play? :joy:
Sounds like a manic day!:grimacing:
:relaxed: amercan, but dont fret… i played aussie rules and rugby union for 2 years in sidney :}
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Germans Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Greater Southern Germany 1 artillery moved from Western Germany to Greater Southern Germany 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 3 fighters moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Greater Southern Germany Combat - Germans Battle in Northern Italy Germans attack with 2 artilleries, 3 fighters and 2 infantry British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 2 armour and 1 factory_minor Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits, 2.83 expected hits Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 armour, 1 artillery and 1 fighter in Northern Italy, round 3 : 0/4 hits, 2.00 expected hits 2 armour owned by the Americans and 1 artillery owned by the British lost in Northern Italy Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 4 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Northern Italy Germans win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 26 Casualties for Germans: 1 infantry Casualties for British: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 2 armour Battle in Greater Southern Germany Germans attack with 1 artillery, 1 fighter and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Greater Southern Germany to Germany 1 fighter moved from Northern Italy to Germany 2 fighters moved from Northern Italy to Western Germany Place Units - Germans 6 infantry placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -2.17 British : -0.33 Americans : -4.00
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Greater Southern Germany : 1 artillery and 2 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry Germany : 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry Northern Italy : 2 artilleries and 1 infantry
Production/PUs Summary :
Germans : 20 / 20 Russians : 43 / 68 Japanese : 24 / 31 Americans : 69 / 118 Chinese : 16 / 19 British : 34 / 41 UK_Pacific : 20 / 26 Italians : 10 / 2 ANZAC : 21 / 30 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 614 times 2 was rolled 593 times 3 was rolled 593 times 4 was rolled 600 times 5 was rolled 626 times 6 was rolled 567 times Average roll : 3.482 Median : 3.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 3593 Null / Other 1 was rolled 8 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.625 Median : 2.000 Variance : 1.304 Standard Deviation : 1.142 Total rolls : 24 Germans Combat 1 was rolled 121 times 2 was rolled 113 times 3 was rolled 120 times 4 was rolled 118 times 5 was rolled 117 times 6 was rolled 103 times Average roll : 3.442 Median : 3.000 Variance : 0.320 Standard Deviation : 0.566 Total rolls : 692 British Combat 1 was rolled 63 times 2 was rolled 73 times 3 was rolled 66 times 4 was rolled 65 times 5 was rolled 88 times 6 was rolled 73 times Average roll : 3.610 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 428 Italians Combat 1 was rolled 54 times 2 was rolled 59 times 3 was rolled 53 times 4 was rolled 57 times 5 was rolled 50 times 6 was rolled 65 times Average roll : 3.547 Median : 4.000 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 338 Americans Combat 1 was rolled 81 times 2 was rolled 94 times 3 was rolled 96 times 4 was rolled 82 times 5 was rolled 113 times 6 was rolled 81 times Average roll : 3.539 Median : 4.000 Variance : 1.463 Standard Deviation : 1.210 Total rolls : 547 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 124 times 2 was rolled 111 times 3 was rolled 93 times 4 was rolled 113 times 5 was rolled 97 times 6 was rolled 98 times Average roll : 3.381 Median : 3.000 Variance : 1.121 Standard Deviation : 1.059 Total rolls : 636 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 16 times 2 was rolled 19 times 3 was rolled 11 times 4 was rolled 11 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.115 Median : 3.000 Variance : 1.169 Standard Deviation : 1.081 Total rolls : 78 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 38 times 2 was rolled 25 times 3 was rolled 29 times 4 was rolled 29 times 5 was rolled 30 times 6 was rolled 31 times Average roll : 3.445 Median : 3.000 Variance : 0.505 Standard Deviation : 0.710 Total rolls : 182 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 101 times 2 was rolled 89 times 3 was rolled 112 times 4 was rolled 111 times 5 was rolled 106 times 6 was rolled 95 times Average roll : 3.516 Median : 4.000 Variance : 0.678 Standard Deviation : 0.823 Total rolls : 614