@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Sumatra
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 1 artillery and 1 infantry
Italians defend with 1 aaGun, 1 factory_major and 5 infantry
French roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 aaGun and 5 infantry in Northern Italy, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the French lost in Northern Italy
French roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 aaGun and 5 infantry in Northern Italy, round 3 : 4/5 hits, 1.67 expected hits
1 aaGun owned by the Italians and 1 artillery owned by the French lost in Northern Italy
Italians win with 5 infantry remaining. Battle score for attacker is -2
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer moved from 93 Sea Zone to 88 Sea Zone
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from Syria to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Italians : 1.67
French : 0.00
@SixUnder for some reason only 1 unit moved from SA instead of both, so I edited it in. Hopefully that’s ok
@wizmark np:}
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries moved from France to Holland Belgium
3 armour moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Yugoslavia to Slovakia Hungary
7 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
1 battleship, 1 carrier, 1 cruiser, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone
2 bombers and 2 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Norway to Finland
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 bombers and 2 fighters
French defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 2 fighters in Holland Belgium, round 2 : 4/6 hits, 3.00 expected hits
French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to 109 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
6 armour and 3 mech_infantrys moved from France to Germany
1 fighter moved from 125 Sea Zone to Western Germany
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 armour placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.00
French : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 aaGun, 3 armour, 2 artilleries and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Romania : 5 infantry
Poland : 2 aaGuns, 3 artilleries and 14 infantry
Germany : 8 armour, 1 factory_major and 11 mech_infantrys
Holland Belgium : 2 artilleries
Southern Italy : 1 tactical_bomber
112 Sea Zone : 2 submarines
125 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 36
UK_Pacific : 21 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 13 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 40 times
2 was rolled 46 times
3 was rolled 41 times
4 was rolled 51 times
5 was rolled 48 times
6 was rolled 62 times
Average roll : 3.719
Median : 4.000
Variance : 1.122
Standard Deviation : 1.059
Total rolls : 288
Germans Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.552
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 96
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.957
Median : 4.000
Variance : 1.062
Standard Deviation : 1.030
Total rolls : 47
Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.909
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 44
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.500
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 34
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.000
Median : 4.000
Variance : 1.025
Standard Deviation : 1.012
Total rolls : 35
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour and 1 mech_infantry moved from Russia to Archangel
1 infantry moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 artillery and 7 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
2 infantry and 1 mech_infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Japanese and French from Neutrality to War
EDIT: Turning off Edit Mode
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Kwangtung
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to 41 Sea Zone
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 fighter moved from Kwangsi to Philippines
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 marine in Philippines, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 3.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from 41 Sea Zone to Kwangsi
2 fighters moved from Kwangtung to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 bomber moved from Philippines to Kwangsi
2 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 carriers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Korea to Manchuria
5 infantry moved from Jehol to Anhwe
3 artilleries and 5 infantry moved from Anhwe to Hunan
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
1 factory_minor placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.67
UK_Pacific : 0.33
Japanese : -0.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 5 fighters and 5 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Jehol : 1 flag, 4 infantry
Siam : 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 4 artilleries and 7 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun and 5 infantry
Shan State : 1 flag, 2 artilleries and 1 infantry
Kwangtung : 1 flag, 1 armour and 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield, 1 artillery, 1 infantry and 1 marine
French Indo China : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 2 destroyers, 1 submarine and 2 transports
36 Sea Zone : 2 carriers, 2 fighters and 2 tactical_bombers
35 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
20 Sea Zone : 1 transport
21 Sea Zone : 1 battleship, 1 destroyer and 1 transport
6 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 40 / 45
Americans : 50 / 52
Chinese : 6 / 12
British : 28 / 36
UK_Pacific : 17 / 21
Italians : 14 / 13
ANZAC : 14 / 14
French : 11 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 46 times
2 was rolled 54 times
3 was rolled 44 times
4 was rolled 61 times
5 was rolled 55 times
6 was rolled 65 times
Average roll : 3.677
Median : 4.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 325
Germans Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.552
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 96
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 11 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.938
Median : 4.000
Variance : 1.149
Standard Deviation : 1.072
Total rolls : 48
Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.909
Median : 4.000
Variance : 0.961
Standard Deviation : 0.980
Total rolls : 44
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.500
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 34
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.000
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.688
Median : 4.000
Variance : 1.228
Standard Deviation : 1.108
Total rolls : 64
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 battleship and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 transports; Remaining resources: 2 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to United Kingdom
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 battleship and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
3 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Anglo Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Libya
British roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 2.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - British
1 artillery and 6 infantry moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Quebec to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,3,2,1,1,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 22 PUs (8 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,4,6,1
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 2.50
Italians : 1.00
Chinese : 0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 artilleries moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
2 artilleries and 1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Greece to Romania
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Kenya : 1 flag
Malta : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Romania : 1 aaGun, 2 armour and 1 infantry
Northern Italy : 1 factory_major and 3 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Greece : 1 flag, 1 infantry
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Yugoslavia : 2 infantry
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 38 / 45
Americans : 50 / 77
Chinese : 7 / 10
British : 29 / 22
UK_Pacific : 18 / 19
Italians : 16 / 27
ANZAC : 14 / 14
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 53 times
2 was rolled 62 times
3 was rolled 47 times
4 was rolled 65 times
5 was rolled 59 times
6 was rolled 71 times
Average roll : 3.639
Median : 4.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 357
Germans Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.552
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 96
British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.776
Median : 4.000
Variance : 0.740
Standard Deviation : 0.860
Total rolls : 67
Italians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.820
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 50
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.405
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.000
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 5 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.632
Median : 4.000
Variance : 1.303
Standard Deviation : 1.142
Total rolls : 68
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to 113 Sea Zone
2 artilleries moved from Holland Belgium to France
1 artillery moved from Normandy Bordeaux to France
5 infantry moved from Romania to Bessarabia
3 armour, 2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Eastern Poland
8 armour and 11 mech_infantrys moved from Germany to Baltic States
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Bessarabia, round 2 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 8 armour and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour and 11 mech_infantrys in Baltic States, round 2 : 8/19 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries and 21 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries and 21 infantry in Eastern Poland, round 2 : 6/29 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries and 20 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Poland to Eastern Poland
2 bombers moved from 113 Sea Zone to Poland
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.83
Territory Summary for Germans :
Gibraltar : 2 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Poland : 2 bombers
Germany : 1 factory_major and 8 mech_infantrys
Karelia : 1 flag, 9 infantry
Baltic States : 1 flag, 1 aaGun, 8 armour and 10 mech_infantrys
Eastern Poland : 1 flag, 2 aaGuns, 3 armour, 5 artilleries and 20 infantry
Bessarabia : 1 flag, 5 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport
119 Sea Zone : 3 submarines
113 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 50
Russians : 34 / 37
Japanese : 38 / 45
Americans : 50 / 77
Chinese : 7 / 10
British : 29 / 22
UK_Pacific : 18 / 19
Italians : 16 / 27
ANZAC : 14 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 63 times
2 was rolled 68 times
3 was rolled 63 times
4 was rolled 77 times
5 was rolled 72 times
6 was rolled 75 times
Average roll : 3.603
Median : 4.000
Variance : 0.430
Standard Deviation : 0.656
Total rolls : 418
Germans Combat
1 was rolled 27 times
2 was rolled 21 times
3 was rolled 28 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 24 times
Average roll : 3.503
Median : 4.000
Variance : 0.220
Standard Deviation : 0.469
Total rolls : 153
British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.776
Median : 4.000
Variance : 0.740
Standard Deviation : 0.860
Total rolls : 67
Italians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.820
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 50
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.405
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 37
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
Average roll : 3.000
Median : 4.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Japanese Combat
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 5 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.632
Median : 4.000
Variance : 1.303
Standard Deviation : 1.142
Total rolls : 68
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry and 1 mech_infantry moved from Novgorod to Belarus
2 armour, 5 infantry and 2 mech_infantrys moved from Archangel to Belarus
2 aaGuns, 3 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Bryansk to Belarus
9 infantry moved from Buryatia to Amur
2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 108 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 artilleries and 7 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 marine moved from Guam to 21 Sea Zone
1 battleship and 1 marine moved from 21 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Kwangtung to Yunnan
2 fighters moved from 35 Sea Zone to Malaya
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from 43 Sea Zone to Borneo
Combat - Japanese
Battle in Borneo
Battle in Celebes
Battle in Kweichow
Japanese attack with 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kweichow from Chinese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 7 infantry and 7 tactical_bombers
British defend with 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 13 infantry
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 7 fighters, 7 infantry and 7 tactical_bombers in Yunnan, round 2 : 18/28 hits, 13.17 expected hits
Chinese roll dice for 1 artillery, 4 fighters, 19 infantry and 1 tactical_bomber in Yunnan, round 2 : 9/25 hits, 9.83 expected hits
7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 13 infantry owned by the Chinese and 5 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 7 fighters and 7 tactical_bombers in Yunnan, round 3 : 10/19 hits, 10.67 expected hits
Chinese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/7 hits, 3.83 expected hits
4 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 1 artillery owned by the British, 1 infantry owned by the British and 3 fighters owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 4 artilleries, 4 fighters and 7 infantry
Casualties for British: 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 13 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
3 fighters moved from Yunnan to French Indo China
7 tactical_bombers moved from Yunnan to French Indo China
1 aaGun moved from Anhwe to Hunan
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Anhwe
1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Japan to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 fighters moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 carrier placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.33
Japanese : 4.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 3 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 armour
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 4 infantry
Hunan : 1 flag, 1 aaGun and 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 marine
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 7 tactical_bombers
Celebes : 1 flag, 1 marine
42 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 submarine
43 Sea Zone : 1 transport
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
36 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
34 Sea Zone : 1 destroyer
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier
55 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 44 / 50
Russians : 34 / 43
Japanese : 51 / 55
Americans : 50 / 77
Chinese : 4 / 10
British : 29 / 22
UK_Pacific : 11 / 19
Italians : 16 / 27
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 82 times
2 was rolled 79 times
3 was rolled 81 times
4 was rolled 93 times
5 was rolled 90 times
6 was rolled 84 times
Average roll : 3.554
Median : 4.000
Variance : 0.297
Standard Deviation : 0.545
Total rolls : 509
Germans Combat
1 was rolled 27 times
2 was rolled 21 times
3 was rolled 28 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 24 times
Average roll : 3.503
Median : 4.000
Variance : 0.220
Standard Deviation : 0.469
Total rolls : 153
British Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 14 times
Average roll : 3.776
Median : 4.000
Variance : 0.740
Standard Deviation : 0.860
Total rolls : 67
Italians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.820
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 50
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.571
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 21
Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 2
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.324
Median : 3.000
Variance : 0.498
Standard Deviation : 0.705
Total rolls : 71
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 4
Japanese Combat
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 25 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.500
Median : 4.000
Variance : 0.401
Standard Deviation : 0.633
Total rolls : 124
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
Americans take 106 Sea Zone from Germans
2 bombers moved from United Kingdom to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
Americans take 106 Sea Zone from Germans
2 bombers moved from United Kingdom to 119 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 119 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 3 submarines
Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Germans roll dice for 3 submarines in 119 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
3 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 119 Sea Zone
Americans win, taking Iwo Jima from Japanese with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Americans: 1 destroyer
Casualties for Germans: 3 submarines
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to Scotland
2 bombers moved from 119 Sea Zone to United Kingdom
1 battleship moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 1.67
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kansu