Triple allied move complete
Italy on the moveā¦
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Archangel
10 mech_infantrys moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Poland
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
7 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Karelia
Germans attack with 4 armour and 4 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 10 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 10 mech_infantrys in Vyborg, round 2 : 2/10 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 2 artilleries
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Non Combat Move - Germans
4 fighters moved from Holland Belgium to Western Germany
3 aaGuns moved from Eastern Poland to Poland
2 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Germany
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -0.67
Russians : -1.50
Territory Summary for Germans :
Egypt : 3 fighters
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Poland : 3 aaGuns and 8 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
Denmark : 2 artilleries and 2 infantry
Holland Belgium : 3 infantry
Northern Italy : 7 infantry
Karelia : 1 flag, 4 armour and 4 mech_infantrys
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 10 mech_infantrys
Archangel : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 40 / 47
Russians : 28 / 39
Japanese : 29 / 39
Americans : 66 / 114
Chinese : 13 / 15
British : 32 / 38
UK_Pacific : 20 / 24
Italians : 12 / 13
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 509 times
2 was rolled 503 times
3 was rolled 495 times
4 was rolled 496 times
5 was rolled 504 times
6 was rolled 472 times
Average roll : 3.470
Median : 3.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 2979
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 107 times
2 was rolled 104 times
3 was rolled 101 times
4 was rolled 106 times
5 was rolled 98 times
6 was rolled 90 times
Average roll : 3.419
Median : 3.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 606
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 51 times
Average roll : 3.478
Median : 3.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 278
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 55 times
5 was rolled 73 times
6 was rolled 56 times
Average roll : 3.547
Median : 3.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 369
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 108 times
2 was rolled 96 times
3 was rolled 75 times
4 was rolled 92 times
5 was rolled 85 times
6 was rolled 86 times
Average roll : 3.384
Median : 3.000
Variance : 1.163
Standard Deviation : 1.079
Total rolls : 542
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 34 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.382
Median : 3.000
Variance : 0.608
Standard Deviation : 0.780
Total rolls : 157
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 75 times
2 was rolled 75 times
3 was rolled 91 times
4 was rolled 90 times
5 was rolled 79 times
6 was rolled 76 times
Average roll : 3.516
Median : 4.000
Variance : 0.581
Standard Deviation : 0.763
Total rolls : 486
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 2 infantry moved from Ukraine to Bessarabia
2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Russia to Urals
1 bomber moved from Russia to Urals
2 infantry moved from Tsinghai to Kansu
1 tactical_bomber moved from Volgograd to Archangel
1 fighter moved from Bryansk to Archangel
4 infantry moved from Belarus to Archangel
5 artilleries moved from Belarus to Novgorod
1 fighter moved from Bryansk to Bessarabia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
18 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 2 infantry moved from Ukraine to Bessarabia
2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Russia to Urals
1 bomber moved from Russia to Urals
2 infantry moved from Tsinghai to Kansu
1 tactical_bomber moved from Volgograd to Archangel
1 fighter moved from Bryansk to Archangel
4 infantry moved from Belarus to Archangel
5 artilleries moved from Belarus to Novgorod
1 fighter moved from Bryansk to Bessarabia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
18 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 5 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 5 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 4/13 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 cruiser
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Bessarabia
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Novgorod
Russians attack with 5 artilleries and 21 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 5 artilleries and 21 infantry in Novgorod, round 2 : 8/26 hits, 6.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Urals to Russia
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
2 infantry moved from Samara to Novosibirsk
1 armour and 4 infantry moved from Sakha to Buryatia
Place Units - Russians
3 armour placed in Ukraine
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.67
Italians : -0.50
Russians : 2.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Japan to Siberia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 77 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 4 fighters in Anhwe, round 3 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siberia to Amur
3 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Korea to Amur
4 fighters moved from Anhwe to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 77 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
Russians : 0.00
Japanese : 1.83
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 4 fighters and 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 fighter and 2 mech_infantrys
Timguska : 1 flag
Siberia : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
77 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 35 / 47
Russians : 32 / 42
Japanese : 32 / 37
Americans : 66 / 114
Chinese : 11 / 15
British : 32 / 38
UK_Pacific : 20 / 24
Italians : 12 / 13
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 532 times
2 was rolled 521 times
3 was rolled 517 times
4 was rolled 520 times
5 was rolled 528 times
6 was rolled 495 times
Average roll : 3.474
Median : 3.000
Variance : 0.268
Standard Deviation : 0.518
Total rolls : 3113
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 107 times
2 was rolled 105 times
3 was rolled 104 times
4 was rolled 107 times
5 was rolled 103 times
6 was rolled 91 times
Average roll : 3.433
Median : 3.000
Variance : 0.294
Standard Deviation : 0.542
Total rolls : 617
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 52 times
Average roll : 3.487
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 279
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 56 times
5 was rolled 74 times
6 was rolled 56 times
Average roll : 3.553
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 371
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 112 times
2 was rolled 102 times
3 was rolled 80 times
4 was rolled 98 times
5 was rolled 87 times
6 was rolled 90 times
Average roll : 3.380
Median : 3.000
Variance : 1.163
Standard Deviation : 1.079
Total rolls : 569
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 35 times
2 was rolled 22 times
3 was rolled 28 times
4 was rolled 27 times
5 was rolled 27 times
6 was rolled 27 times
Average roll : 3.422
Median : 3.000
Variance : 0.529
Standard Deviation : 0.728
Total rolls : 166
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Germans: 7 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 armour and 1 fighter
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Syria
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 armour and 1 fighter placed in Norway
1 armour, 1 fighter and 1 infantry placed in Southern France
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : -1.17
Americans : -2.83
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - British
4 armour and 4 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
1 submarine moved from 71 Sea Zone to 77 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Germans: 7 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 armour and 1 fighter
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Syria
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 armour and 1 fighter placed in Norway
1 armour, 1 fighter and 1 infantry placed in Southern France
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 4 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
1 submarine moved from 71 Sea Zone to 77 Sea Zone
Combat - British
Battle in 77 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
British roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 77 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 submarine owned by the British lost in 77 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Egypt
British attack with 4 armour, 4 fighters and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
British roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.67 expected hits
Italians roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 4.33 expected hits
2 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the British, 3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 3/5 hits, 2.67 expected hits
Italians roll dice for 4 fighters in Egypt, round 3 : 2/4 hits, 2.67 expected hits
3 fighters owned by the Germans and 2 fighters owned by the British lost in Egypt
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 3 armour and 4 fighters
Casualties for Italians: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 3 fighters
Non Combat Move - British
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to West India
3 aaGuns moved from Shan State to Yunnan
2 infantry moved from Shan State to Yunnan
2 artilleries and 10 infantry moved from India to Burma
1 bomber and 1 fighter moved from Shan State to India
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
Place Units - British
1 bomber, 1 fighter and 1 mech_infantry placed in Iraq
2 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 36 Sea Zone
1 fighter placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 1 fighter
Some Units in 36 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : -0.83
Italians : -1.83
British : -0.33
Americans : -2.83
Chinese : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5,5
Italians collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Crete : 1 flag, 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 32 / 47
Russians : 32 / 42
Japanese : 30 / 37
Americans : 73 / 118
Chinese : 13 / 16
British : 34 / 37
UK_Pacific : 20 / 26
Italians : 6 / 7
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 606 times
2 was rolled 618 times
3 was rolled 618 times
4 was rolled 623 times
5 was rolled 641 times
6 was rolled 603 times
Average roll : 3.508
Median : 4.000
Variance : 0.249
Standard Deviation : 0.499
Total rolls : 3709
Null / Other
1 was rolled 60 times
2 was rolled 78 times
3 was rolled 84 times
4 was rolled 71 times
5 was rolled 88 times
6 was rolled 72 times
Average roll : 3.585
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 453
Germans Combat
1 was rolled 109 times
2 was rolled 106 times
3 was rolled 107 times
4 was rolled 109 times
5 was rolled 106 times
6 was rolled 92 times
Average roll : 3.434
Median : 3.000
Variance : 0.329
Standard Deviation : 0.574
Total rolls : 629
British Combat
1 was rolled 63 times
2 was rolled 71 times
3 was rolled 65 times
4 was rolled 63 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.617
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 423
Italians Combat
1 was rolled 50 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 52 times
5 was rolled 44 times
6 was rolled 63 times
Average roll : 3.558
Median : 4.000
Variance : 0.688
Standard Deviation : 0.830
Total rolls : 312
Americans Combat
1 was rolled 60 times
2 was rolled 78 times
3 was rolled 84 times
4 was rolled 71 times
5 was rolled 88 times
6 was rolled 72 times
Average roll : 3.585
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 453
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 81 times
4 was rolled 101 times
5 was rolled 89 times
6 was rolled 93 times
Average roll : 3.397
Median : 3.000
Variance : 1.093
Standard Deviation : 1.045
Total rolls : 579
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 36 times
2 was rolled 23 times
3 was rolled 28 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.474
Median : 4.000
Variance : 0.522
Standard Deviation : 0.723
Total rolls : 175
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
2 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 6 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Iraq to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
2 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 6 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Iraq to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.83
@SixUnder Hiā¦I took the decision to keep your sub in the battle in SZ6 to allow you maximum units to fight withā¦if you would have preferred to have submerged it then feel free to edit it back, but could I then ask you to edit 3 anzac subs backā¦with 4 hits 1st round that would have killed the carrier and both destroyers which would have meant your air couldnt have hit my subs. :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_upgrade, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Germany to Northern Italy
1 infantry moved from Poland to Slovakia Hungary
10 mech_infantrys moved from Vyborg to Finland
Germans take Finland from Americans
Combat - Germans
Battle in Northern Italy
Germans attack with 3 fighters and 4 infantry
Americans defend with 4 armour and 1 factory_minor
Germans roll dice for 3 fighters and 4 infantry in Northern Italy, round 2 : 3/7 hits, 2.17 expected hits
Americans roll dice for 4 armour in Northern Italy, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Germans and 3 armour owned by the Americans lost in Northern Italy
Germans roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Americans: 4 armour
Battle in Holland Belgium
Germans attack with 5 fighters and 5 infantry
British defend with 1 aaGun; French defend with 2 infantry; Americans defend with 2 artilleries, 2 infantry and 1 marine
AA fire in Holland Belgium : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Holland Belgium
Germans roll dice for 4 fighters and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 4 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits
1 aaGun owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Holland Belgium, round 3 : 4/4 hits, 1.33 expected hits
2 fighters owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 artillery and 1 marine remaining. Battle score for attacker is -24
Casualties for Germans: 3 fighters and 5 infantry
Casualties for Americans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun
Casualties for French: 2 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Northern Italy to Western Germany
6 infantry moved from Poland to Germany
3 aaGuns moved from Poland to Germany
2 artilleries and 2 infantry moved from Denmark to Western Germany
Place Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 3.00
Americans : 4.83
AA fire in Holland Belgium : : 0.50
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Poland : 1 infantry
Germany : 4 aaGuns, 1 artillery, 1 factory_upgrade and 9 infantry
Northern Italy : 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 10 mech_infantrys
Production/PUs Summary :
Germans : 34 / 37
Russians : 32 / 42
Japanese : 30 / 37
Americans : 67 / 118
Chinese : 13 / 16
British : 34 / 37
UK_Pacific : 20 / 26
Italians : 10 / 7
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 573 times
2 was rolled 559 times
3 was rolled 549 times
4 was rolled 555 times
5 was rolled 563 times
6 was rolled 544 times
Average roll : 3.481
Median : 3.000
Variance : 0.159
Standard Deviation : 0.399
Total rolls : 3343
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 117 times
2 was rolled 111 times
3 was rolled 110 times
4 was rolled 110 times
5 was rolled 109 times
6 was rolled 98 times
Average roll : 3.423
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 655
British Combat
1 was rolled 64 times
2 was rolled 72 times
3 was rolled 66 times
4 was rolled 63 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.606
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 426
Italians Combat
1 was rolled 50 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 52 times
5 was rolled 44 times
6 was rolled 63 times
Average roll : 3.558
Median : 4.000
Variance : 0.688
Standard Deviation : 0.830
Total rolls : 312
Americans Combat
1 was rolled 65 times
2 was rolled 82 times
3 was rolled 87 times
4 was rolled 71 times
5 was rolled 89 times
6 was rolled 71 times
Average roll : 3.538
Median : 3.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 465
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 117 times
2 was rolled 105 times
3 was rolled 83 times
4 was rolled 101 times
5 was rolled 92 times
6 was rolled 96 times
Average roll : 3.394
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 594
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.028
Median : 3.000
Variance : 1.069
Standard Deviation : 1.034
Total rolls : 71
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 36 times
2 was rolled 23 times
3 was rolled 28 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.474
Median : 4.000
Variance : 0.522
Standard Deviation : 0.723
Total rolls : 175
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bessarabia to Slovakia Hungary
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Belarus to Slovakia Hungary
2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
4 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Urals to Tsinghai
1 bomber moved from Russia to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bessarabia to Slovakia Hungary
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Belarus to Slovakia Hungary
2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
4 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Urals to Tsinghai
1 bomber moved from Russia to Tsinghai
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys in Poland, round 2 : 4/25 hits, 5.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Baltic States to Poland
5 artilleries and 18 infantry moved from Novgorod to Baltic States
1 bomber moved from Tsinghai to Yenisey
2 armour moved from Russia to Urals
1 fighter moved from Belarus to Evenkiyskiy
1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 fighter moved from Ukraine to Baltic States
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
4 infantry moved from Archangel to Novgorod
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -3.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Buryatia
2 mech_infantrys moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
3 fighters moved from Japan to Buryatia
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Anhwe
2 fighters moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 77 Sea Zone to 58 Sea Zone
Combat - Japanese
Battle in Buryatia
Japanese attack with 4 fighters and 3 mech_infantrys
Russians defend with 1 armour and 4 infantry
Japanese roll dice for 4 fighters and 3 mech_infantrys in Buryatia, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 armour and 4 infantry in Buryatia, round 2 : 3/5 hits, 1.83 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 fighters and 2 mech_infantrys in Buryatia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Buryatia, round 3 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 fighters and 1 mech_infantry in Buryatia, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 3 fighters and 2 mech_infantrys
Casualties for Russians: 1 armour and 4 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
1 fighter moved from Buryatia to Manchuria
Place Units - Japanese
3 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Russians : 1.50
Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 4 fighters
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
Anhwe : 1 flag, 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 artillery
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
Java : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer
58 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 22 / 37
Russians : 43 / 68
Japanese : 32 / 31
Americans : 67 / 118
Chinese : 12 / 16
British : 34 / 37
UK_Pacific : 20 / 26
Italians : 10 / 7
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 643 times
2 was rolled 643 times
3 was rolled 649 times
4 was rolled 640 times
5 was rolled 670 times
6 was rolled 620 times
Average roll : 3.494
Median : 3.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 3865
Null / Other
1 was rolled 65 times
2 was rolled 82 times
3 was rolled 88 times
4 was rolled 71 times
5 was rolled 90 times
6 was rolled 71 times
Average roll : 3.540
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 467
Germans Combat
1 was rolled 117 times
2 was rolled 111 times
3 was rolled 111 times
4 was rolled 110 times
5 was rolled 109 times
6 was rolled 99 times
Average roll : 3.426
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 657
British Combat
1 was rolled 63 times
2 was rolled 71 times
3 was rolled 65 times
4 was rolled 63 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.617
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 423
Italians Combat
1 was rolled 50 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 52 times
5 was rolled 44 times
6 was rolled 63 times
Average roll : 3.558
Median : 4.000
Variance : 0.688
Standard Deviation : 0.830
Total rolls : 312
Americans Combat
1 was rolled 65 times
2 was rolled 82 times
3 was rolled 88 times
4 was rolled 71 times
5 was rolled 90 times
6 was rolled 71 times
Average roll : 3.540
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 467
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 120 times
2 was rolled 107 times
3 was rolled 89 times
4 was rolled 109 times
5 was rolled 95 times
6 was rolled 98 times
Average roll : 3.398
Median : 3.000
Variance : 1.015
Standard Deviation : 1.007
Total rolls : 618
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.053
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 75
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 37 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.449
Median : 3.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 178
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 101 times
2 was rolled 89 times
3 was rolled 112 times
4 was rolled 111 times
5 was rolled 106 times
6 was rolled 95 times
Average roll : 3.516
Median : 4.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 614
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Finland
2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 35 Sea Zone to Kiangsu
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Syria to Northern Italy
1 fighter moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern Italy
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 110 Sea Zone to Finland