5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Japan to Siberia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 77 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 4 fighters in Anhwe, round 3 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siberia to Amur
3 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Korea to Amur
4 fighters moved from Anhwe to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 77 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
Russians : 0.00
Japanese : 1.83
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 4 fighters and 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 fighter and 2 mech_infantrys
Timguska : 1 flag
Siberia : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
77 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 35 / 47
Russians : 32 / 42
Japanese : 32 / 37
Americans : 66 / 114
Chinese : 11 / 15
British : 32 / 38
UK_Pacific : 20 / 24
Italians : 12 / 13
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 532 times
2 was rolled 521 times
3 was rolled 517 times
4 was rolled 520 times
5 was rolled 528 times
6 was rolled 495 times
Average roll : 3.474
Median : 3.000
Variance : 0.268
Standard Deviation : 0.518
Total rolls : 3113
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 107 times
2 was rolled 105 times
3 was rolled 104 times
4 was rolled 107 times
5 was rolled 103 times
6 was rolled 91 times
Average roll : 3.433
Median : 3.000
Variance : 0.294
Standard Deviation : 0.542
Total rolls : 617
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 52 times
Average roll : 3.487
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 279
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 56 times
5 was rolled 74 times
6 was rolled 56 times
Average roll : 3.553
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 371
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 112 times
2 was rolled 102 times
3 was rolled 80 times
4 was rolled 98 times
5 was rolled 87 times
6 was rolled 90 times
Average roll : 3.380
Median : 3.000
Variance : 1.163
Standard Deviation : 1.079
Total rolls : 569
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 35 times
2 was rolled 22 times
3 was rolled 28 times
4 was rolled 27 times
5 was rolled 27 times
6 was rolled 27 times
Average roll : 3.422
Median : 3.000
Variance : 0.529
Standard Deviation : 0.728
Total rolls : 166
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Germans: 7 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 armour and 1 fighter
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Syria
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 armour and 1 fighter placed in Norway
1 armour, 1 fighter and 1 infantry placed in Southern France
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : -1.17
Americans : -2.83
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - British
4 armour and 4 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
1 submarine moved from 71 Sea Zone to 77 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Germans: 7 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 armour and 1 fighter
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Syria
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 armour and 1 fighter placed in Norway
1 armour, 1 fighter and 1 infantry placed in Southern France
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 4 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Persia to Egypt
1 submarine moved from 71 Sea Zone to 77 Sea Zone
Combat - British
Battle in 77 Sea Zone
British attack with 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
British roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports in 77 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
1 submarine owned by the British lost in 77 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Egypt
British attack with 4 armour, 4 fighters and 1 tactical_bomber
Germans defend with 3 fighters; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
British roll dice for 4 armour, 4 fighters and 1 tactical_bomber in Egypt, round 2 : 4/9 hits, 4.67 expected hits
Italians roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 4/8 hits, 4.33 expected hits
2 mech_infantrys owned by the Italians, 1 tactical_bomber owned by the Italians, 1 fighter owned by the British, 3 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 3/5 hits, 2.67 expected hits
Italians roll dice for 4 fighters in Egypt, round 3 : 2/4 hits, 2.67 expected hits
3 fighters owned by the Germans and 2 fighters owned by the British lost in Egypt
British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 4 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Italians and 1 fighter owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 3 armour and 4 fighters
Casualties for Italians: 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Casualties for Germans: 3 fighters
Non Combat Move - British
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to West India
3 aaGuns moved from Shan State to Yunnan
2 infantry moved from Shan State to Yunnan
2 artilleries and 10 infantry moved from India to Burma
1 bomber and 1 fighter moved from Shan State to India
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
3 aaGuns moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
Place Units - British
1 bomber, 1 fighter and 1 mech_infantry placed in Iraq
2 armour placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 36 Sea Zone
1 fighter placed in French Indo China
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 1 fighter
Some Units in 36 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : -0.83
Italians : -1.83
British : -0.33
Americans : -2.83
Chinese : -0.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,5,5
Italians collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Crete : 1 flag, 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 32 / 47
Russians : 32 / 42
Japanese : 30 / 37
Americans : 73 / 118
Chinese : 13 / 16
British : 34 / 37
UK_Pacific : 20 / 26
Italians : 6 / 7
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 606 times
2 was rolled 618 times
3 was rolled 618 times
4 was rolled 623 times
5 was rolled 641 times
6 was rolled 603 times
Average roll : 3.508
Median : 4.000
Variance : 0.249
Standard Deviation : 0.499
Total rolls : 3709
Null / Other
1 was rolled 60 times
2 was rolled 78 times
3 was rolled 84 times
4 was rolled 71 times
5 was rolled 88 times
6 was rolled 72 times
Average roll : 3.585
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 453
Germans Combat
1 was rolled 109 times
2 was rolled 106 times
3 was rolled 107 times
4 was rolled 109 times
5 was rolled 106 times
6 was rolled 92 times
Average roll : 3.434
Median : 3.000
Variance : 0.329
Standard Deviation : 0.574
Total rolls : 629
British Combat
1 was rolled 63 times
2 was rolled 71 times
3 was rolled 65 times
4 was rolled 63 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.617
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 423
Italians Combat
1 was rolled 50 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 52 times
5 was rolled 44 times
6 was rolled 63 times
Average roll : 3.558
Median : 4.000
Variance : 0.688
Standard Deviation : 0.830
Total rolls : 312
Americans Combat
1 was rolled 60 times
2 was rolled 78 times
3 was rolled 84 times
4 was rolled 71 times
5 was rolled 88 times
6 was rolled 72 times
Average roll : 3.585
Median : 4.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 453
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 113 times
2 was rolled 102 times
3 was rolled 81 times
4 was rolled 101 times
5 was rolled 89 times
6 was rolled 93 times
Average roll : 3.397
Median : 3.000
Variance : 1.093
Standard Deviation : 1.045
Total rolls : 579
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 36 times
2 was rolled 23 times
3 was rolled 28 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.474
Median : 4.000
Variance : 0.522
Standard Deviation : 0.723
Total rolls : 175
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
2 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 6 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Iraq to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 submarines moved from 36 Sea Zone to 6 Sea Zone
ANZAC take 19 Sea Zone from Japanese
2 submarines moved from 35 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 6 submarines
Japanese defend with 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 6 submarines in 6 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 3 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
2 submarines owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for ANZAC: 6 submarines
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Sumatra
1 fighter moved from Iraq to Belgian Congo
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 bomber placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland Belgium
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.83
@SixUnder Hi…I took the decision to keep your sub in the battle in SZ6 to allow you maximum units to fight with…if you would have preferred to have submerged it then feel free to edit it back, but could I then ask you to edit 3 anzac subs back…with 4 hits 1st round that would have killed the carrier and both destroyers which would have meant your air couldnt have hit my subs. :+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 factory_upgrade, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Holland Belgium
5 fighters moved from Western Germany to Holland Belgium
3 fighters moved from Germany to Northern Italy
1 infantry moved from Poland to Slovakia Hungary
10 mech_infantrys moved from Vyborg to Finland
Germans take Finland from Americans
Combat - Germans
Battle in Northern Italy
Germans attack with 3 fighters and 4 infantry
Americans defend with 4 armour and 1 factory_minor
Germans roll dice for 3 fighters and 4 infantry in Northern Italy, round 2 : 3/7 hits, 2.17 expected hits
Americans roll dice for 4 armour in Northern Italy, round 2 : 3/4 hits, 2.00 expected hits
3 infantry owned by the Germans and 3 armour owned by the Americans lost in Northern Italy
Germans roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 armour in Northern Italy, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Americans: 4 armour
Battle in Holland Belgium
Germans attack with 5 fighters and 5 infantry
British defend with 1 aaGun; French defend with 2 infantry; Americans defend with 2 artilleries, 2 infantry and 1 marine
AA fire in Holland Belgium : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Holland Belgium
Germans roll dice for 4 fighters and 5 infantry in Holland Belgium, round 2 : 4/9 hits, 2.83 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 4 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits
1 aaGun owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
Germans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 3 : 2/6 hits, 2.33 expected hits
Americans roll dice for 2 artilleries, 1 infantry and 1 marine in Holland Belgium, round 3 : 4/4 hits, 1.33 expected hits
2 fighters owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 artillery and 1 marine remaining. Battle score for attacker is -24
Casualties for Germans: 3 fighters and 5 infantry
Casualties for Americans: 1 artillery and 2 infantry
Casualties for British: 1 aaGun
Casualties for French: 2 infantry
Non Combat Move - Germans
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Northern Italy to Western Germany
6 infantry moved from Poland to Germany
3 aaGuns moved from Poland to Germany
2 artilleries and 2 infantry moved from Denmark to Western Germany
Place Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
1 artillery, 6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 35 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 3.00
Americans : 4.83
AA fire in Holland Belgium : : 0.50
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Poland : 1 infantry
Germany : 4 aaGuns, 1 artillery, 1 factory_upgrade and 9 infantry
Northern Italy : 1 infantry
Karelia : 1 flag
Vyborg : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 10 mech_infantrys
Production/PUs Summary :
Germans : 34 / 37
Russians : 32 / 42
Japanese : 30 / 37
Americans : 67 / 118
Chinese : 13 / 16
British : 34 / 37
UK_Pacific : 20 / 26
Italians : 10 / 7
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 573 times
2 was rolled 559 times
3 was rolled 549 times
4 was rolled 555 times
5 was rolled 563 times
6 was rolled 544 times
Average roll : 3.481
Median : 3.000
Variance : 0.159
Standard Deviation : 0.399
Total rolls : 3343
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 117 times
2 was rolled 111 times
3 was rolled 110 times
4 was rolled 110 times
5 was rolled 109 times
6 was rolled 98 times
Average roll : 3.423
Median : 3.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 655
British Combat
1 was rolled 64 times
2 was rolled 72 times
3 was rolled 66 times
4 was rolled 63 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.606
Median : 4.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 426
Italians Combat
1 was rolled 50 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 52 times
5 was rolled 44 times
6 was rolled 63 times
Average roll : 3.558
Median : 4.000
Variance : 0.688
Standard Deviation : 0.830
Total rolls : 312
Americans Combat
1 was rolled 65 times
2 was rolled 82 times
3 was rolled 87 times
4 was rolled 71 times
5 was rolled 89 times
6 was rolled 71 times
Average roll : 3.538
Median : 3.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 465
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 117 times
2 was rolled 105 times
3 was rolled 83 times
4 was rolled 101 times
5 was rolled 92 times
6 was rolled 96 times
Average roll : 3.394
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 594
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 16 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.028
Median : 3.000
Variance : 1.069
Standard Deviation : 1.034
Total rolls : 71
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 36 times
2 was rolled 23 times
3 was rolled 28 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.474
Median : 4.000
Variance : 0.522
Standard Deviation : 0.723
Total rolls : 175
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bessarabia to Slovakia Hungary
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Belarus to Slovakia Hungary
2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
4 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Urals to Tsinghai
1 bomber moved from Russia to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Bessarabia to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Bessarabia to Bulgaria
Russians take Bulgaria from Germans
1 armour moved from Bessarabia to Slovakia Hungary
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Belarus to Slovakia Hungary
2 artilleries, 3 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
4 armour moved from Ukraine to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 submarine moved from 94 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Urals to Tsinghai
1 bomber moved from Russia to Tsinghai
Combat - Russians
Battle in Poland
Russians attack with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys in Poland, round 2 : 4/25 hits, 5.83 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Poland
1 aaGun moved from Baltic States to Poland
5 artilleries and 18 infantry moved from Novgorod to Baltic States
1 bomber moved from Tsinghai to Yenisey
2 armour moved from Russia to Urals
1 fighter moved from Belarus to Evenkiyskiy
1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 fighter moved from Ukraine to Baltic States
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
4 infantry moved from Archangel to Novgorod
Place Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
1 armour placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -3.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Buryatia
2 mech_infantrys moved from Amur to Buryatia
1 fighter moved from Amur to Buryatia
3 fighters moved from Japan to Buryatia
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Jehol to Anhwe
2 fighters moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 77 Sea Zone to 58 Sea Zone
Combat - Japanese
Battle in Buryatia
Japanese attack with 4 fighters and 3 mech_infantrys
Russians defend with 1 armour and 4 infantry
Japanese roll dice for 4 fighters and 3 mech_infantrys in Buryatia, round 2 : 2/7 hits, 2.50 expected hits
Russians roll dice for 1 armour and 4 infantry in Buryatia, round 2 : 3/5 hits, 1.83 expected hits
2 fighters owned by the Japanese, 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 fighters and 2 mech_infantrys in Buryatia, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 armour and 2 infantry in Buryatia, round 3 : 1/3 hits, 1.17 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 2 fighters and 1 mech_infantry in Buryatia, round 4 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 3 fighters and 2 mech_infantrys
Casualties for Russians: 1 armour and 4 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
1 fighter moved from Buryatia to Manchuria
Place Units - Japanese
3 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Japanese collect 30 PUs (2 lost to blockades); end with 31 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Russians : 1.50
Japanese : 0.33
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 4 fighters
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
Anhwe : 1 flag, 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 artillery
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 mech_infantry
Java : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 flag
6 Sea Zone : 1 destroyer
58 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 22 / 37
Russians : 43 / 68
Japanese : 32 / 31
Americans : 67 / 118
Chinese : 12 / 16
British : 34 / 37
UK_Pacific : 20 / 26
Italians : 10 / 7
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 643 times
2 was rolled 643 times
3 was rolled 649 times
4 was rolled 640 times
5 was rolled 670 times
6 was rolled 620 times
Average roll : 3.494
Median : 3.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 3865
Null / Other
1 was rolled 65 times
2 was rolled 82 times
3 was rolled 88 times
4 was rolled 71 times
5 was rolled 90 times
6 was rolled 71 times
Average roll : 3.540
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 467
Germans Combat
1 was rolled 117 times
2 was rolled 111 times
3 was rolled 111 times
4 was rolled 110 times
5 was rolled 109 times
6 was rolled 99 times
Average roll : 3.426
Median : 3.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 657
British Combat
1 was rolled 63 times
2 was rolled 71 times
3 was rolled 65 times
4 was rolled 63 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.617
Median : 4.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 423
Italians Combat
1 was rolled 50 times
2 was rolled 55 times
3 was rolled 48 times
4 was rolled 52 times
5 was rolled 44 times
6 was rolled 63 times
Average roll : 3.558
Median : 4.000
Variance : 0.688
Standard Deviation : 0.830
Total rolls : 312
Americans Combat
1 was rolled 65 times
2 was rolled 82 times
3 was rolled 88 times
4 was rolled 71 times
5 was rolled 90 times
6 was rolled 71 times
Average roll : 3.540
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 467
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 120 times
2 was rolled 107 times
3 was rolled 89 times
4 was rolled 109 times
5 was rolled 95 times
6 was rolled 98 times
Average roll : 3.398
Median : 3.000
Variance : 1.015
Standard Deviation : 1.007
Total rolls : 618
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 17 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.053
Median : 3.000
Variance : 1.020
Standard Deviation : 1.010
Total rolls : 75
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 37 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.449
Median : 3.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 178
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 101 times
2 was rolled 89 times
3 was rolled 112 times
4 was rolled 111 times
5 was rolled 106 times
6 was rolled 95 times
Average roll : 3.516
Median : 4.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 614
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Finland
2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 35 Sea Zone to Kiangsu
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Syria to Northern Italy
1 fighter moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern Italy
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 110 Sea Zone to Finland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 3 artilleries, 2 bombers, 4 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Finland
2 bombers, 7 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour and 1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
2 bombers moved from Philippines to Kiangsu
1 bomber moved from Caroline Islands to Kiangsu
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
4 fighters moved from 35 Sea Zone to Kiangsu
1 armour and 1 infantry moved from New Guinea to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from Syria to Northern Italy
1 fighter moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
4 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Northern Italy
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 110 Sea Zone to Finland
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Americans attack with 2 armour, 3 fighters and 1 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 2 armour, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber
Germans defend with 10 mech_infantrys
Americans roll dice for 2 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 2 : 8/14 hits, 7.50 expected hits
Germans roll dice for 10 mech_infantrys in Finland, round 2 : 1/10 hits, 3.33 expected hits
1 armour owned by the Americans and 8 mech_infantrys owned by the Germans lost in Finland
Americans roll dice for 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber in Finland, round 3 : 7/13 hits, 7.00 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Americans: 1 armour
Casualties for Germans: 10 mech_infantrys
Battle in Southern Italy
Americans attack with 4 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Americans roll dice for 4 artilleries and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 1 fighter and 6 infantry in Southern Italy, round 2 : 4/9 hits, 3.67 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 4 artilleries in Southern Italy, round 3 : 2/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 1 fighter and 4 infantry in Southern Italy, round 3 : 2/7 hits, 3.00 expected hits
2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Southern Italy, round 4 : 1/5 hits, 2.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Southern Italy, round 5 : 3/4 hits, 2.00 expected hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 4 artilleries and 4 infantry
Casualties for Italians: 2 aaGuns and 5 infantry
Battle in Java
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 1 armour and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 armour in Java, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Java
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Kiangsu
Americans attack with 1 armour, 3 bombers, 4 fighters and 1 infantry
Japanese defend with 1 factory_minor and 4 fighters
Americans roll dice for 1 armour, 3 bombers, 4 fighters and 1 infantry in Kiangsu, round 2 : 4/9 hits, 4.67 expected hits
Japanese roll dice for 4 fighters in Kiangsu, round 2 : 4/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 bombers, 1 fighter and 1 infantry
Casualties for Japanese: 4 fighters
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 battleship, 2 carriers and 3 destroyers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Philippines to 19 Sea Zone
1 bomber moved from Kiangsu to Yunnan
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 14 Sea Zone
1 fighter moved from 95 Sea Zone to Southern France
1 bomber moved from 95 Sea Zone to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Finland to 110 Sea Zone
2 bombers, 7 fighters and 1 tactical_bomber moved from Finland to Norway
1 armour and 3 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
2 armour placed in Norway
2 armour placed in Normandy Bordeaux
2 mech_infantrys placed in Southern France
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 bomber placed in Norway
2 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United States
Americans undo move 3.
Americans undo move 3.
Americans undo move 3.
1 armour and 1 mech_infantry placed in Southern France
1 infantry placed in Central United States
1 armour placed in Southern France
1 mech_infantry placed in Normandy Bordeaux
1 infantry placed in Western United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -3.00
Italians : -0.33
Americans : 1.00
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 1 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.67