My usual J1 buy of mIC and 2TT is better.
2019 Wizmark (Allies) vs SixUnder (Axis) BM
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TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Hopei to Chahar 4 infantry moved from Hopei to Anhwe
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Hopei to Chahar 4 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 4.00 Japanese : 0.67
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - British British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British 2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India
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@SixUnder Minor edit to allow the tank blitz to NW persia and back
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@wizmark is your up to date file posted and i just missed it? hehe
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France 2 armour moved from Normandy Bordeaux to Southern France 1 artillery moved from Normandy Bordeaux to Southern France 2 bombers moved from Norway to Holland Belgium 1 bomber moved from Norway to Southern France 2 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 artillery moved from Okinawa to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Formosa 1 submarine moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Combat - Americans Americans creates battle in territory 3 Sea Zone Battle in Formosa Battle in Holland Belgium Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry Germans defend with 1 artillery and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Americans win, taking Formosa from Japanese, taking Holland Belgium from Germans with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Southern France Americans attack with 2 armour, 3 artilleries, 1 bomber and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 5/8 hits, 3.33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries moved from 91 Sea Zone to Gibraltar 4 transports moved from 107 Sea Zone to 101 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Southern France to United Kingdom 2 bombers moved from Holland Belgium to Norway 1 mech_infantry moved from Karelia to Vyborg 4 fighters and 1 tactical_bomber moved from Karelia to Norway 1 armour and 1 infantry moved from Guam to 21 Sea Zone 1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 21 Sea Zone to 35 Sea Zone 1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 3 Sea Zone to 9 Sea Zone 1 bomber moved from Western United States to Caroline Islands 1 fighter moved from Queensland to Philippines 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone Place Units - Americans 4 artilleries and 4 infantry placed in Central United States 1 bomber placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone 2 armour and 1 fighter placed in Normandy Bordeaux 1 armour and 2 fighters placed in Norway Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Kiangsi 3 infantry moved from Shensi to Suiyuyan 3 infantry moved from Hopei to Chahar 4 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British 2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India Combat - British Battle in India British attack with 2 artilleries, 1 bomber, 1 fighter and 14 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 marines British roll dice for 2 artilleries, 1 bomber, 1 fighter and 14 infantry in India, round 2 : 7/18 hits, 4.50 expected hits Japanese roll dice for 1 artillery and 3 marines in India, round 2 : 1/4 hits, 1.33 expected hits 3 marines owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 2 artilleries, 1 bomber, 1 fighter and 13 infantry remaining. Battle score for attacker is 16 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 3 marines Non Combat Move - British 1 infantry moved from French Indo China to Shan State 3 aaGuns moved from Burma to Shan State 1 infantry moved from Siam to Shan State 1 fighter moved from India to Shan State 1 bomber moved from India to Shan State 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 2 fighters moved from Persia to Iraq 1 aaGun, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 armour placed in Iraq 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia 1 submarine placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4 British collect 31 PUs (1 lost to blockades); end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,1,5 UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Italians to British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 British : 2.50 Americans : 0.83 Chinese : 4.00 Japanese : 0.33
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@SixUnder Sorry about that…managed to forget to hit the post turn button :face_with_rolling_eyes: …luckily still had the turn open on the computer!
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 cruiser moved from 98 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Crete Battle in Cyprus Battle in Trans-Jordan Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : 1.33
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber Cyprus : 1 flag, 1 infantry Northern Italy : 1 factory_major and 1 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry 94 Sea Zone : 1 cruiser Crete : 1 flag, 1 infantry Greece : 1 flag 99 Sea Zone : 1 battleship, 1 cruiser and 2 transports 97 Sea Zone : 1 flag 98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 35 / 49 Russians : 30 / 39 Japanese : 33 / 39 Americans : 69 / 114 Chinese : 13 / 15 British : 31 / 38 UK_Pacific : 20 / 24 Italians : 13 / 13 ANZAC : 13 / 22 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 503 times 2 was rolled 496 times 3 was rolled 483 times 4 was rolled 482 times 5 was rolled 495 times 6 was rolled 463 times Average roll : 3.465 Median : 3.000 Variance : 0.349 Standard Deviation : 0.590 Total rolls : 2922 Null / Other 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.714 Median : 2.000 Variance : 0.975 Standard Deviation : 0.987 Total rolls : 21 Germans Combat 1 was rolled 102 times 2 was rolled 101 times 3 was rolled 92 times 4 was rolled 93 times 5 was rolled 94 times 6 was rolled 85 times Average roll : 3.407 Median : 3.000 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 567 British Combat 1 was rolled 59 times 2 was rolled 67 times 3 was rolled 64 times 4 was rolled 60 times 5 was rolled 85 times 6 was rolled 70 times Average roll : 3.630 Median : 4.000 Variance : 1.123 Standard Deviation : 1.059 Total rolls : 405 Italians Combat 1 was rolled 46 times 2 was rolled 51 times 3 was rolled 47 times 4 was rolled 43 times 5 was rolled 40 times 6 was rolled 50 times Average roll : 3.469 Median : 3.000 Variance : 0.315 Standard Deviation : 0.561 Total rolls : 277 Americans Combat 1 was rolled 51 times 2 was rolled 65 times 3 was rolled 69 times 4 was rolled 55 times 5 was rolled 72 times 6 was rolled 55 times Average roll : 3.537 Median : 3.000 Variance : 1.019 Standard Deviation : 1.009 Total rolls : 367 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 108 times 2 was rolled 95 times 3 was rolled 75 times 4 was rolled 92 times 5 was rolled 85 times 6 was rolled 86 times Average roll : 3.386 Median : 3.000 Variance : 1.146 Standard Deviation : 1.071 Total rolls : 541 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 7 times 4 was rolled 9 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 2.963 Median : 3.000 Variance : 1.170 Standard Deviation : 1.082 Total rolls : 54 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 34 times 2 was rolled 21 times 3 was rolled 27 times 4 was rolled 26 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.382 Median : 3.000 Variance : 0.608 Standard Deviation : 0.780 Total rolls : 157 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 75 times 2 was rolled 74 times 3 was rolled 90 times 4 was rolled 90 times 5 was rolled 76 times 6 was rolled 74 times Average roll : 3.501 Median : 4.000 Variance : 0.654 Standard Deviation : 0.809 Total rolls : 479
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery, 1 infantry and 2 marines Japanese defend with 1 fighter ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Trans-Jordan ANZAC attack with 1 fighter and 2 infantry Italians defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Iraq 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 1.83 Japanese : 0.33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra 2 infantry moved from Iraq to Trans-Jordan 1 fighter moved from Persia to Trans-Jordan Combat - ANZAC Battle in Sumatra ANZAC attack with 1 artillery, 1 infantry and 2 marines Japanese defend with 1 fighter ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Trans-Jordan ANZAC attack with 1 fighter and 2 infantry Italians defend with 1 artillery ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Trans-Jordan to Iraq 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 submarines moved from 43 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Iraq to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 ANZAC : 1.83 Japanese : 0.33
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour and 4 mech_infantrys moved from Novgorod to Karelia 3 mech_infantrys moved from Novgorod to Archangel 10 mech_infantrys moved from Novgorod to Vyborg 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia 4 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Western Germany to Holland Belgium 4 fighters moved from Western Germany to Holland Belgium 7 infantry moved from Western Germany to Northern Italy Combat - Germans Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Karelia Germans attack with 4 armour and 4 mech_infantrys Americans defend with 1 armour Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Archangel Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 10 mech_infantrys Americans defend with 1 mech_infantry Germans roll dice for 10 mech_infantrys in Vyborg, round 2 : 2/10 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Vyborg Germans win, taking Vyborg from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Holland Belgium Germans attack with 4 fighters and 3 infantry Americans defend with 2 artilleries Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 2 artilleries Non Combat Move - Germans 4 fighters moved from Holland Belgium to Western Germany 3 aaGuns moved from Eastern Poland to Poland 2 infantry moved from Germany to Poland Place Units - Germans 3 infantry placed in Germany 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Novgorod 1 infantry placed in France Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -0.67 Russians : -1.50
Territory Summary for Germans :
Egypt : 3 fighters France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry Poland : 3 aaGuns and 8 infantry Germany : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry Denmark : 2 artilleries and 2 infantry Holland Belgium : 3 infantry Northern Italy : 7 infantry Karelia : 1 flag, 4 armour and 4 mech_infantrys Baltic States : 1 flag, 1 infantry Vyborg : 1 flag, 10 mech_infantrys Archangel : 1 flag, 3 mech_infantrys Eastern Poland : 1 flag, 1 infantry Bessarabia : 1 flag, 1 artillery and 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Bulgaria : 1 flag Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 40 / 47 Russians : 28 / 39 Japanese : 29 / 39 Americans : 66 / 114 Chinese : 13 / 15 British : 32 / 38 UK_Pacific : 20 / 24 Italians : 12 / 13 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 509 times 2 was rolled 503 times 3 was rolled 495 times 4 was rolled 496 times 5 was rolled 504 times 6 was rolled 472 times Average roll : 3.470 Median : 3.000 Variance : 0.288 Standard Deviation : 0.537 Total rolls : 2979 Null / Other 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.714 Median : 2.000 Variance : 0.975 Standard Deviation : 0.987 Total rolls : 21 Germans Combat 1 was rolled 107 times 2 was rolled 104 times 3 was rolled 101 times 4 was rolled 106 times 5 was rolled 98 times 6 was rolled 90 times Average roll : 3.419 Median : 3.000 Variance : 0.331 Standard Deviation : 0.575 Total rolls : 606 British Combat 1 was rolled 59 times 2 was rolled 67 times 3 was rolled 64 times 4 was rolled 60 times 5 was rolled 85 times 6 was rolled 70 times Average roll : 3.630 Median : 4.000 Variance : 1.123 Standard Deviation : 1.059 Total rolls : 405 Italians Combat 1 was rolled 46 times 2 was rolled 51 times 3 was rolled 47 times 4 was rolled 43 times 5 was rolled 40 times 6 was rolled 51 times Average roll : 3.478 Median : 3.000 Variance : 0.344 Standard Deviation : 0.587 Total rolls : 278 Americans Combat 1 was rolled 51 times 2 was rolled 65 times 3 was rolled 69 times 4 was rolled 55 times 5 was rolled 73 times 6 was rolled 56 times Average roll : 3.547 Median : 3.000 Variance : 1.042 Standard Deviation : 1.021 Total rolls : 369 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 108 times 2 was rolled 96 times 3 was rolled 75 times 4 was rolled 92 times 5 was rolled 85 times 6 was rolled 86 times Average roll : 3.384 Median : 3.000 Variance : 1.163 Standard Deviation : 1.079 Total rolls : 542 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 4 times Average roll : 2.951 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 61 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 34 times 2 was rolled 21 times 3 was rolled 27 times 4 was rolled 26 times 5 was rolled 24 times 6 was rolled 25 times Average roll : 3.382 Median : 3.000 Variance : 0.608 Standard Deviation : 0.780 Total rolls : 157 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 75 times 2 was rolled 75 times 3 was rolled 91 times 4 was rolled 90 times 5 was rolled 79 times 6 was rolled 76 times Average roll : 3.516 Median : 4.000 Variance : 0.581 Standard Deviation : 0.763 Total rolls : 486
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TripleA Move Summary: Russians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 2 infantry moved from Ukraine to Bessarabia 2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Russia to Urals 1 bomber moved from Russia to Urals 2 infantry moved from Tsinghai to Kansu 1 tactical_bomber moved from Volgograd to Archangel 1 fighter moved from Bryansk to Archangel 4 infantry moved from Belarus to Archangel 5 artilleries moved from Belarus to Novgorod 1 fighter moved from Bryansk to Bessarabia 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States 18 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Baltic States
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 2 infantry moved from Ukraine to Bessarabia 2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland 2 mech_infantrys moved from Russia to Urals 1 bomber moved from Russia to Urals 2 infantry moved from Tsinghai to Kansu 1 tactical_bomber moved from Volgograd to Archangel 1 fighter moved from Bryansk to Archangel 4 infantry moved from Belarus to Archangel 5 artilleries moved from Belarus to Novgorod 1 fighter moved from Bryansk to Bessarabia 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States 18 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Baltic States Combat - Russians Battle in Eastern Poland Russians attack with 2 artilleries, 5 infantry and 6 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 artilleries, 5 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 4/13 hits, 2.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Urals Russians attack with 1 bomber and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals Russians win, taking Urals from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in 94 Sea Zone Russians attack with 1 submarine Italians defend with 1 cruiser Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Battle in Bessarabia Russians attack with 3 armour, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 3 mech_infantrys Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Battle in Novgorod Russians attack with 5 artilleries and 21 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 5 artilleries and 21 infantry in Novgorod, round 2 : 8/26 hits, 6.00 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 5 artilleries and 20 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 bomber moved from Urals to Russia 1 aaGun moved from Belarus to Baltic States 1 aaGun moved from Belarus to Eastern Poland 3 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 1 fighter moved from Bessarabia to Ukraine 1 armour moved from Volgograd to Ukraine 1 infantry moved from Caucasus to Rostov 2 infantry moved from Samara to Novosibirsk 1 armour and 4 infantry moved from Sakha to Buryatia Place Units - Russians 3 armour placed in Ukraine 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.67 Italians : -0.50 Russians : 2.83 Japanese : 1.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 21 Sea Zone Japanese take 6 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from Americans 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Japan to Anhwe 1 artillery and 1 infantry moved from Amur to Siberia 1 fighter moved from Japan to Siberia 1 mech_infantry moved from Korea to Sakha Japanese take Sakha from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 77 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in 20 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 21 Sea Zone Japanese attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 artillery, 4 fighters and 2 infantry Chinese defend with 6 infantry Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.83 expected hits Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 artillery and 4 fighters in Anhwe, round 3 : 3/5 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Chinese: 6 infantry Battle in Siberia Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Siberia Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Siberia to Amur 3 infantry moved from Manchuria to Jehol 2 mech_infantrys moved from Korea to Amur 4 fighters moved from Anhwe to Kiangsu 1 fighter moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to 77 Sea Zone Place Units - Japanese 3 infantry placed in Manchuria 3 infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.00 Russians : 0.00 Japanese : 1.83
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 factory_minor, 4 fighters and 3 infantry Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry Jehol : 1 flag, 3 infantry Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry Kansu : 1 flag Tsinghai : 1 flag, 1 infantry Anhwe : 1 flag, 1 artillery Sakha : 1 flag, 1 mech_infantry Amur : 1 flag, 1 fighter and 2 mech_infantrys Timguska : 1 flag Siberia : 1 flag, 1 artillery Java : 1 flag, 1 artillery and 1 infantry 39 Sea Zone : 1 flag 20 Sea Zone : 1 destroyer 21 Sea Zone : 1 destroyer 3 Sea Zone : 1 submarine 6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine 77 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 35 / 47 Russians : 32 / 42 Japanese : 32 / 37 Americans : 66 / 114 Chinese : 11 / 15 British : 32 / 38 UK_Pacific : 20 / 24 Italians : 12 / 13 ANZAC : 17 / 26 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 532 times 2 was rolled 521 times 3 was rolled 517 times 4 was rolled 520 times 5 was rolled 528 times 6 was rolled 495 times Average roll : 3.474 Median : 3.000 Variance : 0.268 Standard Deviation : 0.518 Total rolls : 3113 Null / Other 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 2.714 Median : 2.000 Variance : 0.975 Standard Deviation : 0.987 Total rolls : 21 Germans Combat 1 was rolled 107 times 2 was rolled 105 times 3 was rolled 104 times 4 was rolled 107 times 5 was rolled 103 times 6 was rolled 91 times Average roll : 3.433 Median : 3.000 Variance : 0.294 Standard Deviation : 0.542 Total rolls : 617 British Combat 1 was rolled 59 times 2 was rolled 67 times 3 was rolled 64 times 4 was rolled 60 times 5 was rolled 85 times 6 was rolled 70 times Average roll : 3.630 Median : 4.000 Variance : 1.123 Standard Deviation : 1.059 Total rolls : 405 Italians Combat 1 was rolled 46 times 2 was rolled 51 times 3 was rolled 47 times 4 was rolled 43 times 5 was rolled 40 times 6 was rolled 52 times Average roll : 3.487 Median : 3.000 Variance : 0.379 Standard Deviation : 0.616 Total rolls : 279 Americans Combat 1 was rolled 51 times 2 was rolled 65 times 3 was rolled 69 times 4 was rolled 56 times 5 was rolled 74 times 6 was rolled 56 times Average roll : 3.553 Median : 4.000 Variance : 1.067 Standard Deviation : 1.033 Total rolls : 371 Neutral_Axis Combat 3 was rolled 1 times 6 was rolled 2 times Average roll : 5.000 Median : 6.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 112 times 2 was rolled 102 times 3 was rolled 80 times 4 was rolled 98 times 5 was rolled 87 times 6 was rolled 90 times Average roll : 3.380 Median : 3.000 Variance : 1.163 Standard Deviation : 1.079 Total rolls : 569 French Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 ANZAC Combat 1 was rolled 14 times 2 was rolled 15 times 3 was rolled 9 times 4 was rolled 10 times 5 was rolled 9 times 6 was rolled 4 times Average roll : 2.951 Median : 3.000 Variance : 1.314 Standard Deviation : 1.146 Total rolls : 61 Neutral_Allies Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.727 Median : 4.000 Variance : 0.283 Standard Deviation : 0.532 Total rolls : 11 Chinese Combat 1 was rolled 35 times 2 was rolled 22 times 3 was rolled 28 times 4 was rolled 27 times 5 was rolled 27 times 6 was rolled 27 times Average roll : 3.422 Median : 3.000 Variance : 0.529 Standard Deviation : 0.728 Total rolls : 166 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.938 Median : 4.000 Variance : 0.756 Standard Deviation : 0.869 Total rolls : 16 Russians Combat 1 was rolled 93 times 2 was rolled 85 times 3 was rolled 104 times 4 was rolled 105 times 5 was rolled 92 times 6 was rolled 91 times Average roll : 3.511 Median : 4.000 Variance : 0.545 Standard Deviation : 0.738 Total rolls : 570
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Norway to Karelia 2 bombers moved from Norway to Karelia 7 fighters moved from Norway to Karelia 1 tactical_bomber moved from Norway to Karelia 3 submarines moved from 92 Sea Zone to 99 Sea Zone 2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 1 marine moved from Normandy Bordeaux to 105 Sea Zone 1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to 99 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 9 Sea Zone to 3 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 armour moved from Norway to Karelia 2 bombers moved from Norway to Karelia 7 fighters moved from Norway to Karelia 1 tactical_bomber moved from Norway to Karelia 3 submarines moved from 92 Sea Zone to 99 Sea Zone 2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy 2 armour moved from Normandy Bordeaux to Northern Italy 1 fighter moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 1 marine moved from Normandy Bordeaux to 105 Sea Zone 1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to 99 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 23 Sea Zone to 21 Sea Zone 2 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 submarine moved from 9 Sea Zone to 3 Sea Zone 1 bomber moved from Philippines to 20 Sea Zone 1 bomber moved from Caroline Islands to 21 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 99 Sea Zone Americans attack with 1 fighter and 3 submarines Italians defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40 Casualties for Americans: 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 2 transports Battle in 3 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 3 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 21 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine Germans defend with 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Northern Italy Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits 2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Germans lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 3 artilleries and 2 infantry Casualties for Germans: 7 infantry Casualties for Italians: 1 infantry Battle in Karelia Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber Germans defend with 4 armour and 4 mech_infantrys Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits 3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 3 armour and 1 fighter Casualties for Germans: 4 armour and 4 mech_infantrys Non Combat Move - Americans 2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Normandy Bordeaux 4 artilleries moved from Central United States to 101 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 99 Sea Zone to Syria 4 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 bomber moved from 20 Sea Zone to Philippines 1 bomber moved from 21 Sea Zone to Philippines 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 armour and 1 infantry moved from 46 Sea Zone to New Guinea 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 1 armour, 3 artilleries and 4 infantry placed in Central United States 2 armour and 1 fighter placed in Norway 1 armour, 1 fighter and 1 infantry placed in Southern France 1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux 1 bomber placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.83 Italians : -1.17 Americans : -2.83 Japanese : -0.83
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TripleA Move Summary: Chinese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Chahar to Anhwe
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Chahar to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries and 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.00
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TripleA Move Summary: British round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - British 4 armour and 4 fighters moved from Iraq to Egypt 1 tactical_bomber moved from Persia to Egypt 1 submarine moved from 71 Sea Zone to 77 Sea Zone