2019 Wizmark (Allies) vs SixUnder (Axis) BM

  • '20 '19

    TripleA Move Summary: Chinese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Hopei to Chahar
            4 infantry moved from Hopei to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Hopei to Chahar
            4 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese : 4.00
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India
    

    Savegame

  • '20 '19

    @SixUnder Minor edit to allow the tank blitz to NW persia and back


  • @wizmark is your up to date file posted and i just missed it? hehe

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
            2 armour moved from Normandy Bordeaux to Southern France
            1 artillery moved from Normandy Bordeaux to Southern France
            2 bombers moved from Norway to Holland Belgium
            1 bomber moved from Norway to Southern France
            2 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 artillery moved from Okinawa to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery moved from 20 Sea Zone to Formosa
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 23 Sea Zone
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 3 Sea Zone
            Battle in Formosa
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
                Germans defend with 1 artillery and 3 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Formosa from Japanese, taking Holland Belgium from Germans with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Southern France
                Americans attack with 2 armour, 3 artilleries, 1 bomber and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 2 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 5/8 hits, 3.33 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            4 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Southern France to United Kingdom
            2 bombers moved from Holland Belgium to Norway
            1 mech_infantry moved from Karelia to Vyborg
            4 fighters and 1 tactical_bomber moved from Karelia to Norway
            1 armour and 1 infantry moved from Guam to 21 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from 35 Sea Zone to Philippines
            1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 3 Sea Zone to 9 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
            1 fighter moved from Queensland to Philippines
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 93 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            4 artilleries and 4 infantry placed in Central United States
            1 bomber placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            2 armour and 1 fighter placed in Normandy Bordeaux
            1 armour and 2 fighters placed in Norway
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kwangsi to Kiangsi
            3 infantry moved from Shensi to Suiyuyan
            3 infantry moved from Hopei to Chahar
            4 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India
    
        Combat - British
            Battle in India
                British attack with 2 artilleries, 1 bomber, 1 fighter and 14 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 marines
                    British roll dice for 2 artilleries, 1 bomber, 1 fighter and 14 infantry in India, round 2 : 7/18 hits, 4.50 expected hits
                    Japanese roll dice for 1 artillery and 3 marines in India, round 2 : 1/4 hits, 1.33 expected hits
                    3 marines owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 2 artilleries, 1 bomber, 1 fighter and 13 infantry remaining. Battle score for attacker is 16
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 3 marines
    
        Non Combat Move - British
            1 infantry moved from French Indo China to Shan State
            3 aaGuns moved from Burma to Shan State
            1 infantry moved from Siam to Shan State
            1 fighter moved from India to Shan State
            1 bomber moved from India to Shan State
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            2 fighters moved from Persia to Iraq
            1 aaGun, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            3 armour placed in Iraq
            1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4
            British collect 31 PUs (1 lost to blockades); end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,1,5
            UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from Italians to British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 2.50
    Americans : 0.83
    Chinese : 4.00
    Japanese : 0.33
    

    Savegame

  • '20 '19

    @SixUnder Sorry about that…managed to forget to hit the post turn button :face_with_rolling_eyes: …luckily still had the turn open on the computer!


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 unit repaired.
            1 cruiser moved from 98 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 tactical_bomber moved from Trans-Jordan to Egypt
            1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 armour and 2 mech_infantrys placed in Egypt
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 1.33
    

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery
    Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
    Cyprus : 1 flag, 1 infantry
    Northern Italy : 1 factory_major and 1 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
    94 Sea Zone : 1 cruiser
    Crete : 1 flag, 1 infantry
    Greece : 1 flag
    99 Sea Zone : 1 battleship, 1 cruiser and 2 transports
    97 Sea Zone : 1 flag
    98 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 35 / 49
    Russians : 30 / 39
    Japanese : 33 / 39
    Americans : 69 / 114
    Chinese : 13 / 15
    British : 31 / 38
    UK_Pacific : 20 / 24
    Italians : 13 / 13
    ANZAC : 13 / 22
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 503 times
            2 was rolled 496 times
            3 was rolled 483 times
            4 was rolled 482 times
            5 was rolled 495 times
            6 was rolled 463 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.590
        Total rolls : 2922
    
    Null / Other
            1 was rolled 7 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.714
        Median : 2.000
        Variance : 0.975
        Standard Deviation : 0.987
        Total rolls : 21
    
    Germans Combat
            1 was rolled 102 times
            2 was rolled 101 times
            3 was rolled 92 times
            4 was rolled 93 times
            5 was rolled 94 times
            6 was rolled 85 times
        Average roll : 3.407
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.591
        Total rolls : 567
    
    British Combat
            1 was rolled 59 times
            2 was rolled 67 times
            3 was rolled 64 times
            4 was rolled 60 times
            5 was rolled 85 times
            6 was rolled 70 times
        Average roll : 3.630
        Median : 4.000
        Variance : 1.123
        Standard Deviation : 1.059
        Total rolls : 405
    
    Italians Combat
            1 was rolled 46 times
            2 was rolled 51 times
            3 was rolled 47 times
            4 was rolled 43 times
            5 was rolled 40 times
            6 was rolled 50 times
        Average roll : 3.469
        Median : 3.000
        Variance : 0.315
        Standard Deviation : 0.561
        Total rolls : 277
    
    Americans Combat
            1 was rolled 51 times
            2 was rolled 65 times
            3 was rolled 69 times
            4 was rolled 55 times
            5 was rolled 72 times
            6 was rolled 55 times
        Average roll : 3.537
        Median : 3.000
        Variance : 1.019
        Standard Deviation : 1.009
        Total rolls : 367
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 108 times
            2 was rolled 95 times
            3 was rolled 75 times
            4 was rolled 92 times
            5 was rolled 85 times
            6 was rolled 86 times
        Average roll : 3.386
        Median : 3.000
        Variance : 1.146
        Standard Deviation : 1.071
        Total rolls : 541
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 7 times
            4 was rolled 9 times
            5 was rolled 8 times
            6 was rolled 4 times
        Average roll : 2.963
        Median : 3.000
        Variance : 1.170
        Standard Deviation : 1.082
        Total rolls : 54
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 34 times
            2 was rolled 21 times
            3 was rolled 27 times
            4 was rolled 26 times
            5 was rolled 24 times
            6 was rolled 25 times
        Average roll : 3.382
        Median : 3.000
        Variance : 0.608
        Standard Deviation : 0.780
        Total rolls : 157
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 75 times
            2 was rolled 74 times
            3 was rolled 90 times
            4 was rolled 90 times
            5 was rolled 76 times
            6 was rolled 74 times
        Average roll : 3.501
        Median : 4.000
        Variance : 0.654
        Standard Deviation : 0.809
        Total rolls : 479
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 infantry and 2 marines
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Trans-Jordan
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            2 submarines moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 1.83
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
            2 infantry moved from Iraq to Trans-Jordan
            1 fighter moved from Persia to Trans-Jordan
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 1 artillery, 1 infantry and 2 marines
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Trans-Jordan
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery
                    ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Trans-Jordan
                ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Iraq
            1 submarine moved from 41 Sea Zone to 36 Sea Zone
            2 submarines moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in Queensland
            2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Iraq to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0.33
    ANZAC : 1.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour and 4 mech_infantrys moved from Novgorod to Karelia
            3 mech_infantrys moved from Novgorod to Archangel
            10 mech_infantrys moved from Novgorod to Vyborg
            1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
            4 infantry moved from Eastern Poland to Poland
            1 infantry moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Poland
            3 infantry moved from Western Germany to Holland Belgium
            4 fighters moved from Western Germany to Holland Belgium
            7 infantry moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Karelia
                Germans attack with 4 armour and 4 mech_infantrys
                Americans defend with 1 armour
                    Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Karelia
                Germans win, taking Karelia from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Archangel
                Germans attack with 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 10 mech_infantrys
                Americans defend with 1 mech_infantry
                    Germans roll dice for 10 mech_infantrys in Vyborg, round 2 : 2/10 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 4 fighters and 3 infantry
                Americans defend with 2 artilleries
                    Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits
                    Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 2 artilleries
    
        Non Combat Move - Germans
            4 fighters moved from Holland Belgium to Western Germany
            3 aaGuns moved from Eastern Poland to Poland
            2 infantry moved from Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Germany
            1 fighter and 9 infantry placed in Western Germany
            3 infantry placed in Novgorod
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : -0.67
    Russians : -1.50
    

    Territory Summary for Germans :

    Egypt : 3 fighters
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
    Poland : 3 aaGuns and 8 infantry
    Germany : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
    Denmark : 2 artilleries and 2 infantry
    Holland Belgium : 3 infantry
    Northern Italy : 7 infantry
    Karelia : 1 flag, 4 armour and 4 mech_infantrys
    Baltic States : 1 flag, 1 infantry
    Vyborg : 1 flag, 10 mech_infantrys
    Archangel : 1 flag, 3 mech_infantrys
    Eastern Poland : 1 flag, 1 infantry
    Bessarabia : 1 flag, 1 artillery and 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 40 / 47
    Russians : 28 / 39
    Japanese : 29 / 39
    Americans : 66 / 114
    Chinese : 13 / 15
    British : 32 / 38
    UK_Pacific : 20 / 24
    Italians : 12 / 13
    ANZAC : 17 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 509 times
            2 was rolled 503 times
            3 was rolled 495 times
            4 was rolled 496 times
            5 was rolled 504 times
            6 was rolled 472 times
        Average roll : 3.470
        Median : 3.000
        Variance : 0.288
        Standard Deviation : 0.537
        Total rolls : 2979
    
    Null / Other
            1 was rolled 7 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.714
        Median : 2.000
        Variance : 0.975
        Standard Deviation : 0.987
        Total rolls : 21
    
    Germans Combat
            1 was rolled 107 times
            2 was rolled 104 times
            3 was rolled 101 times
            4 was rolled 106 times
            5 was rolled 98 times
            6 was rolled 90 times
        Average roll : 3.419
        Median : 3.000
        Variance : 0.331
        Standard Deviation : 0.575
        Total rolls : 606
    
    British Combat
            1 was rolled 59 times
            2 was rolled 67 times
            3 was rolled 64 times
            4 was rolled 60 times
            5 was rolled 85 times
            6 was rolled 70 times
        Average roll : 3.630
        Median : 4.000
        Variance : 1.123
        Standard Deviation : 1.059
        Total rolls : 405
    
    Italians Combat
            1 was rolled 46 times
            2 was rolled 51 times
            3 was rolled 47 times
            4 was rolled 43 times
            5 was rolled 40 times
            6 was rolled 51 times
        Average roll : 3.478
        Median : 3.000
        Variance : 0.344
        Standard Deviation : 0.587
        Total rolls : 278
    
    Americans Combat
            1 was rolled 51 times
            2 was rolled 65 times
            3 was rolled 69 times
            4 was rolled 55 times
            5 was rolled 73 times
            6 was rolled 56 times
        Average roll : 3.547
        Median : 3.000
        Variance : 1.042
        Standard Deviation : 1.021
        Total rolls : 369
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 108 times
            2 was rolled 96 times
            3 was rolled 75 times
            4 was rolled 92 times
            5 was rolled 85 times
            6 was rolled 86 times
        Average roll : 3.384
        Median : 3.000
        Variance : 1.163
        Standard Deviation : 1.079
        Total rolls : 542
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 9 times
            4 was rolled 10 times
            5 was rolled 9 times
            6 was rolled 4 times
        Average roll : 2.951
        Median : 3.000
        Variance : 1.314
        Standard Deviation : 1.146
        Total rolls : 61
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 34 times
            2 was rolled 21 times
            3 was rolled 27 times
            4 was rolled 26 times
            5 was rolled 24 times
            6 was rolled 25 times
        Average roll : 3.382
        Median : 3.000
        Variance : 0.608
        Standard Deviation : 0.780
        Total rolls : 157
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 75 times
            2 was rolled 75 times
            3 was rolled 91 times
            4 was rolled 90 times
            5 was rolled 79 times
            6 was rolled 76 times
        Average roll : 3.516
        Median : 4.000
        Variance : 0.581
        Standard Deviation : 0.763
        Total rolls : 486
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour and 2 infantry moved from Ukraine to Bessarabia
            2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
            2 mech_infantrys moved from Russia to Urals
            1 bomber moved from Russia to Urals
            2 infantry moved from Tsinghai to Kansu
            1 tactical_bomber moved from Volgograd to Archangel
            1 fighter moved from Bryansk to Archangel
            4 infantry moved from Belarus to Archangel
            5 artilleries moved from Belarus to Novgorod
            1 fighter moved from Bryansk to Bessarabia
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
            18 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Belarus to Baltic States
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour and 2 infantry moved from Ukraine to Bessarabia
            2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
            2 mech_infantrys moved from Russia to Urals
            1 bomber moved from Russia to Urals
            2 infantry moved from Tsinghai to Kansu
            1 tactical_bomber moved from Volgograd to Archangel
            1 fighter moved from Bryansk to Archangel
            4 infantry moved from Belarus to Archangel
            5 artilleries moved from Belarus to Novgorod
            1 fighter moved from Bryansk to Bessarabia
            1 submarine moved from 91 Sea Zone to 94 Sea Zone
            1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
            18 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Belarus to Baltic States
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 artilleries, 5 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries, 5 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 4/13 hits, 2.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 2 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Urals
                Russians attack with 1 bomber and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
                Russians win, taking Urals from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in 94 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 cruiser
                    Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Italians lost in 94 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
            Battle in Bessarabia
                Russians attack with 3 armour, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
            Battle in Novgorod
                Russians attack with 5 artilleries and 21 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 5 artilleries and 21 infantry in Novgorod, round 2 : 8/26 hits, 6.00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 5 artilleries and 20 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 bomber moved from Urals to Russia
            1 aaGun moved from Belarus to Baltic States
            1 aaGun moved from Belarus to Eastern Poland
            3 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Archangel to Belarus
            1 fighter moved from Bessarabia to Ukraine
            1 armour moved from Volgograd to Ukraine
            1 infantry moved from Caucasus to Rostov
            2 infantry moved from Samara to Novosibirsk
            1 armour and 4 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            3 armour placed in Ukraine
            2 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.67
    Italians : -0.50
    Russians : 2.83
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                  Japanese take 19 Sea Zone from Americans
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 20 Sea Zone
            1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Japan to Anhwe
            1 artillery and 1 infantry moved from Amur to Siberia
            1 fighter moved from Japan to Siberia
            1 mech_infantry moved from Korea to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 fighter moved from 39 Sea Zone to 41 Sea Zone
            1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 77 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 20 Sea Zone
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Americans: 1 submarine and 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Anhwe
                Japanese attack with 1 artillery, 4 fighters and 2 infantry
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
                    Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 artillery and 4 fighters in Anhwe, round 3 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 6 infantry
            Battle in Siberia
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Siberia
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
                Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Siberia to Amur
            3 infantry moved from Manchuria to Jehol
            2 mech_infantrys moved from Korea to Amur
            4 fighters moved from Anhwe to Kiangsu
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 fighter moved from 41 Sea Zone to 77 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            3 infantry placed in Kiangsu
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -1.00
    Russians : 0.00
    Japanese : 1.83
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kiangsu : 1 flag, 1 factory_minor, 4 fighters and 3 infantry
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
    Jehol : 1 flag, 3 infantry
    Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
    Kansu : 1 flag
    Tsinghai : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 artillery
    Sakha : 1 flag, 1 mech_infantry
    Amur : 1 flag, 1 fighter and 2 mech_infantrys
    Timguska : 1 flag
    Siberia : 1 flag, 1 artillery
    Java : 1 flag, 1 artillery and 1 infantry
    39 Sea Zone : 1 flag
    20 Sea Zone : 1 destroyer
    21 Sea Zone : 1 destroyer
    3 Sea Zone : 1 submarine
    6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
    77 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
    

    Production/PUs Summary :

    Germans : 35 / 47
    Russians : 32 / 42
    Japanese : 32 / 37
    Americans : 66 / 114
    Chinese : 11 / 15
    British : 32 / 38
    UK_Pacific : 20 / 24
    Italians : 12 / 13
    ANZAC : 17 / 26
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 532 times
            2 was rolled 521 times
            3 was rolled 517 times
            4 was rolled 520 times
            5 was rolled 528 times
            6 was rolled 495 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.268
        Standard Deviation : 0.518
        Total rolls : 3113
    
    Null / Other
            1 was rolled 7 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2.714
        Median : 2.000
        Variance : 0.975
        Standard Deviation : 0.987
        Total rolls : 21
    
    Germans Combat
            1 was rolled 107 times
            2 was rolled 105 times
            3 was rolled 104 times
            4 was rolled 107 times
            5 was rolled 103 times
            6 was rolled 91 times
        Average roll : 3.433
        Median : 3.000
        Variance : 0.294
        Standard Deviation : 0.542
        Total rolls : 617
    
    British Combat
            1 was rolled 59 times
            2 was rolled 67 times
            3 was rolled 64 times
            4 was rolled 60 times
            5 was rolled 85 times
            6 was rolled 70 times
        Average roll : 3.630
        Median : 4.000
        Variance : 1.123
        Standard Deviation : 1.059
        Total rolls : 405
    
    Italians Combat
            1 was rolled 46 times
            2 was rolled 51 times
            3 was rolled 47 times
            4 was rolled 43 times
            5 was rolled 40 times
            6 was rolled 52 times
        Average roll : 3.487
        Median : 3.000
        Variance : 0.379
        Standard Deviation : 0.616
        Total rolls : 279
    
    Americans Combat
            1 was rolled 51 times
            2 was rolled 65 times
            3 was rolled 69 times
            4 was rolled 56 times
            5 was rolled 74 times
            6 was rolled 56 times
        Average roll : 3.553
        Median : 4.000
        Variance : 1.067
        Standard Deviation : 1.033
        Total rolls : 371
    
    Neutral_Axis Combat
            3 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.000
        Median : 6.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 112 times
            2 was rolled 102 times
            3 was rolled 80 times
            4 was rolled 98 times
            5 was rolled 87 times
            6 was rolled 90 times
        Average roll : 3.380
        Median : 3.000
        Variance : 1.163
        Standard Deviation : 1.079
        Total rolls : 569
    
    French Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 3 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    ANZAC Combat
            1 was rolled 14 times
            2 was rolled 15 times
            3 was rolled 9 times
            4 was rolled 10 times
            5 was rolled 9 times
            6 was rolled 4 times
        Average roll : 2.951
        Median : 3.000
        Variance : 1.314
        Standard Deviation : 1.146
        Total rolls : 61
    
    Neutral_Allies Combat
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.727
        Median : 4.000
        Variance : 0.283
        Standard Deviation : 0.532
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 35 times
            2 was rolled 22 times
            3 was rolled 28 times
            4 was rolled 27 times
            5 was rolled 27 times
            6 was rolled 27 times
        Average roll : 3.422
        Median : 3.000
        Variance : 0.529
        Standard Deviation : 0.728
        Total rolls : 166
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.938
        Median : 4.000
        Variance : 0.756
        Standard Deviation : 0.869
        Total rolls : 16
    
    Russians Combat
            1 was rolled 93 times
            2 was rolled 85 times
            3 was rolled 104 times
            4 was rolled 105 times
            5 was rolled 92 times
            6 was rolled 91 times
        Average roll : 3.511
        Median : 4.000
        Variance : 0.545
        Standard Deviation : 0.738
        Total rolls : 570
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Norway to Karelia
            2 bombers moved from Norway to Karelia
            7 fighters moved from Norway to Karelia
            1 tactical_bomber moved from Norway to Karelia
            3 submarines moved from 92 Sea Zone to 99 Sea Zone
            2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 110 Sea Zone to 105 Sea Zone
            1 marine moved from Normandy Bordeaux to 105 Sea Zone
            1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 23 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 submarine moved from 9 Sea Zone to 3 Sea Zone
            1 bomber moved from Philippines to 20 Sea Zone
            1 bomber moved from Caroline Islands to 21 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Norway to Karelia
            2 bombers moved from Norway to Karelia
            7 fighters moved from Norway to Karelia
            1 tactical_bomber moved from Norway to Karelia
            3 submarines moved from 92 Sea Zone to 99 Sea Zone
            2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
            2 armour moved from Normandy Bordeaux to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
            1 cruiser moved from 110 Sea Zone to 105 Sea Zone
            1 marine moved from Normandy Bordeaux to 105 Sea Zone
            1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
            1 marine moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 submarine moved from 23 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 submarine moved from 9 Sea Zone to 3 Sea Zone
            1 bomber moved from Philippines to 20 Sea Zone
            1 bomber moved from Caroline Islands to 21 Sea Zone
    
        Combat - Americans
            Battle in 20 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 99 Sea Zone
                Americans attack with 1 fighter and 3 submarines
                Italians defend with 1 battleship, 1 cruiser and 2 transports
                    Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the Italians lost in 99 Sea Zone
                    1 transport owned by the Italians lost in 99 Sea Zone
                    Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
            Battle in 3 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 21 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
                Germans defend with 3 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Northern Italy
                Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
                Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
                    Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
                    Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
                    Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
                    Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
                    Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Germans lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 3 artilleries and 2 infantry
                Casualties for Germans: 7 infantry
                Casualties for Italians: 1 infantry
            Battle in Karelia
                Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
                Germans defend with 4 armour and 4 mech_infantrys
                    Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
                    Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
                    3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
                    Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
                    Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
                Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 3 armour and 1 fighter
                Casualties for Germans: 4 armour and 4 mech_infantrys
    
        Non Combat Move - Americans
            2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Normandy Bordeaux
            4 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Central United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 99 Sea Zone to Syria
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 bomber moved from 20 Sea Zone to Philippines
            1 bomber moved from 21 Sea Zone to Philippines
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
    
        Place Units - Americans
            1 armour, 3 artilleries and 4 infantry placed in Central United States
            2 armour and 1 fighter placed in Norway
            1 armour, 1 fighter and 1 infantry placed in Southern France
            1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
            1 bomber placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : -1.17
    Americans : -2.83
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Chahar to Anhwe
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            3 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Anhwe
                Chinese attack with 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - British
            4 armour and 4 fighters moved from Iraq to Egypt
            1 tactical_bomber moved from Persia to Egypt
            1 submarine moved from 71 Sea Zone to 77 Sea Zone
    

    Savegame

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