TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Southern France
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 3 Sea Zone
Battle in Formosa
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Formosa from Japanese, taking Holland Belgium from Germans with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 2 armour, 3 artilleries, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 5/8 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 transports moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
2 bombers moved from Holland Belgium to Norway
1 mech_infantry moved from Karelia to Vyborg
4 fighters and 1 tactical_bomber moved from Karelia to Norway
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Queensland to Philippines
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 bomber placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
1 armour and 2 fighters placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 4.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - British
British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India
@SixUnder Minor edit to allow the tank blitz to NW persia and back
@wizmark is your up to date file posted and i just missed it? hehe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Southern France
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 3 Sea Zone
Battle in Formosa
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Formosa from Japanese, taking Holland Belgium from Germans with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 2 armour, 3 artilleries, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 5/8 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 transports moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
2 bombers moved from Holland Belgium to Norway
1 mech_infantry moved from Karelia to Vyborg
4 fighters and 1 tactical_bomber moved from Karelia to Norway
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Queensland to Philippines
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 bomber placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
1 armour and 2 fighters placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India
Combat - British
Battle in India
British attack with 2 artilleries, 1 bomber, 1 fighter and 14 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 marines
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 14 infantry in India, round 2 : 7/18 hits, 4.50 expected hits
Japanese roll dice for 1 artillery and 3 marines in India, round 2 : 1/4 hits, 1.33 expected hits
3 marines owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 artilleries, 1 bomber, 1 fighter and 13 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 3 marines
Non Combat Move - British
1 infantry moved from French Indo China to Shan State
3 aaGuns moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Persia to Iraq
1 aaGun, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 armour placed in Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
1 submarine placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,1,5
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
British : 2.50
Americans : 0.83
Chinese : 4.00
Japanese : 0.33
@SixUnder Sorry about that…managed to forget to hit the post turn button :face_with_rolling_eyes: …luckily still had the turn open on the computer!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 1.33
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
94 Sea Zone : 1 cruiser
Crete : 1 flag, 1 infantry
Greece : 1 flag
99 Sea Zone : 1 battleship, 1 cruiser and 2 transports
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 35 / 49
Russians : 30 / 39
Japanese : 33 / 39
Americans : 69 / 114
Chinese : 13 / 15
British : 31 / 38
UK_Pacific : 20 / 24
Italians : 13 / 13
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 503 times
2 was rolled 496 times
3 was rolled 483 times
4 was rolled 482 times
5 was rolled 495 times
6 was rolled 463 times
Average roll : 3.465
Median : 3.000
Variance : 0.349
Standard Deviation : 0.590
Total rolls : 2922
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 102 times
2 was rolled 101 times
3 was rolled 92 times
4 was rolled 93 times
5 was rolled 94 times
6 was rolled 85 times
Average roll : 3.407
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 567
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 50 times
Average roll : 3.469
Median : 3.000
Variance : 0.315
Standard Deviation : 0.561
Total rolls : 277
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 55 times
5 was rolled 72 times
6 was rolled 55 times
Average roll : 3.537
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 367
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 108 times
2 was rolled 95 times
3 was rolled 75 times
4 was rolled 92 times
5 was rolled 85 times
6 was rolled 86 times
Average roll : 3.386
Median : 3.000
Variance : 1.146
Standard Deviation : 1.071
Total rolls : 541
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.963
Median : 3.000
Variance : 1.170
Standard Deviation : 1.082
Total rolls : 54
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 34 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.382
Median : 3.000
Variance : 0.608
Standard Deviation : 0.780
Total rolls : 157
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 75 times
2 was rolled 74 times
3 was rolled 90 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 74 times
Average roll : 3.501
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 479
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 fighter
ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Trans-Jordan
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Iraq
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 fighter
ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Trans-Jordan
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Iraq
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Archangel
10 mech_infantrys moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Poland
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
7 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Karelia
Germans attack with 4 armour and 4 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 10 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 10 mech_infantrys in Vyborg, round 2 : 2/10 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 2 artilleries
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Non Combat Move - Germans
4 fighters moved from Holland Belgium to Western Germany
3 aaGuns moved from Eastern Poland to Poland
2 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Germany
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -0.67
Russians : -1.50
Territory Summary for Germans :
Egypt : 3 fighters
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Poland : 3 aaGuns and 8 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
Denmark : 2 artilleries and 2 infantry
Holland Belgium : 3 infantry
Northern Italy : 7 infantry
Karelia : 1 flag, 4 armour and 4 mech_infantrys
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 10 mech_infantrys
Archangel : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 40 / 47
Russians : 28 / 39
Japanese : 29 / 39
Americans : 66 / 114
Chinese : 13 / 15
British : 32 / 38
UK_Pacific : 20 / 24
Italians : 12 / 13
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 509 times
2 was rolled 503 times
3 was rolled 495 times
4 was rolled 496 times
5 was rolled 504 times
6 was rolled 472 times
Average roll : 3.470
Median : 3.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 2979
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 107 times
2 was rolled 104 times
3 was rolled 101 times
4 was rolled 106 times
5 was rolled 98 times
6 was rolled 90 times
Average roll : 3.419
Median : 3.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 606
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 51 times
Average roll : 3.478
Median : 3.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 278
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 55 times
5 was rolled 73 times
6 was rolled 56 times
Average roll : 3.547
Median : 3.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 369
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 108 times
2 was rolled 96 times
3 was rolled 75 times
4 was rolled 92 times
5 was rolled 85 times
6 was rolled 86 times
Average roll : 3.384
Median : 3.000
Variance : 1.163
Standard Deviation : 1.079
Total rolls : 542
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 34 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.382
Median : 3.000
Variance : 0.608
Standard Deviation : 0.780
Total rolls : 157
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 75 times
2 was rolled 75 times
3 was rolled 91 times
4 was rolled 90 times
5 was rolled 79 times
6 was rolled 76 times
Average roll : 3.516
Median : 4.000
Variance : 0.581
Standard Deviation : 0.763
Total rolls : 486
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 2 infantry moved from Ukraine to Bessarabia
2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Russia to Urals
1 bomber moved from Russia to Urals
2 infantry moved from Tsinghai to Kansu
1 tactical_bomber moved from Volgograd to Archangel
1 fighter moved from Bryansk to Archangel
4 infantry moved from Belarus to Archangel
5 artilleries moved from Belarus to Novgorod
1 fighter moved from Bryansk to Bessarabia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
18 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 2 infantry moved from Ukraine to Bessarabia
2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Russia to Urals
1 bomber moved from Russia to Urals
2 infantry moved from Tsinghai to Kansu
1 tactical_bomber moved from Volgograd to Archangel
1 fighter moved from Bryansk to Archangel
4 infantry moved from Belarus to Archangel
5 artilleries moved from Belarus to Novgorod
1 fighter moved from Bryansk to Bessarabia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
18 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 5 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 5 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 4/13 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 cruiser
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Bessarabia
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Novgorod
Russians attack with 5 artilleries and 21 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 5 artilleries and 21 infantry in Novgorod, round 2 : 8/26 hits, 6.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Urals to Russia
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
2 infantry moved from Samara to Novosibirsk
1 armour and 4 infantry moved from Sakha to Buryatia
Place Units - Russians
3 armour placed in Ukraine
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.67
Italians : -0.50
Russians : 2.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Japan to Siberia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 77 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 4 fighters in Anhwe, round 3 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siberia to Amur
3 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Korea to Amur
4 fighters moved from Anhwe to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 77 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
Russians : 0.00
Japanese : 1.83
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 4 fighters and 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 fighter and 2 mech_infantrys
Timguska : 1 flag
Siberia : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
77 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 35 / 47
Russians : 32 / 42
Japanese : 32 / 37
Americans : 66 / 114
Chinese : 11 / 15
British : 32 / 38
UK_Pacific : 20 / 24
Italians : 12 / 13
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 532 times
2 was rolled 521 times
3 was rolled 517 times
4 was rolled 520 times
5 was rolled 528 times
6 was rolled 495 times
Average roll : 3.474
Median : 3.000
Variance : 0.268
Standard Deviation : 0.518
Total rolls : 3113
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 107 times
2 was rolled 105 times
3 was rolled 104 times
4 was rolled 107 times
5 was rolled 103 times
6 was rolled 91 times
Average roll : 3.433
Median : 3.000
Variance : 0.294
Standard Deviation : 0.542
Total rolls : 617
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 52 times
Average roll : 3.487
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 279
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 56 times
5 was rolled 74 times
6 was rolled 56 times
Average roll : 3.553
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 371
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 112 times
2 was rolled 102 times
3 was rolled 80 times
4 was rolled 98 times
5 was rolled 87 times
6 was rolled 90 times
Average roll : 3.380
Median : 3.000
Variance : 1.163
Standard Deviation : 1.079
Total rolls : 569
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 35 times
2 was rolled 22 times
3 was rolled 28 times
4 was rolled 27 times
5 was rolled 27 times
6 was rolled 27 times
Average roll : 3.422
Median : 3.000
Variance : 0.529
Standard Deviation : 0.728
Total rolls : 166
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Germans: 7 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 armour and 1 fighter
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Syria
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 armour and 1 fighter placed in Norway
1 armour, 1 fighter and 1 infantry placed in Southern France
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : -1.17
Americans : -2.83
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Kansu from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 artilleries and 1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.00