@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Southern France
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Southern France
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 3 Sea Zone
Battle in Formosa
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Formosa from Japanese, taking Holland Belgium from Germans with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 2 armour, 3 artilleries, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 5/8 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 transports moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
2 bombers moved from Holland Belgium to Norway
1 mech_infantry moved from Karelia to Vyborg
4 fighters and 1 tactical_bomber moved from Karelia to Norway
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Queensland to Philippines
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 bomber placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
1 armour and 2 fighters placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 4.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - British
British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India
@SixUnder Minor edit to allow the tank blitz to NW persia and back
@wizmark is your up to date file posted and i just missed it? hehe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Southern France
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 3 Sea Zone
Battle in Formosa
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Formosa from Japanese, taking Holland Belgium from Germans with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 2 armour, 3 artilleries, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 5/8 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 transports moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
2 bombers moved from Holland Belgium to Norway
1 mech_infantry moved from Karelia to Vyborg
4 fighters and 1 tactical_bomber moved from Karelia to Norway
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Queensland to Philippines
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 bomber placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
1 armour and 2 fighters placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India
Combat - British
Battle in India
British attack with 2 artilleries, 1 bomber, 1 fighter and 14 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 marines
British roll dice for 2 artilleries, 1 bomber, 1 fighter and 14 infantry in India, round 2 : 7/18 hits, 4.50 expected hits
Japanese roll dice for 1 artillery and 3 marines in India, round 2 : 1/4 hits, 1.33 expected hits
3 marines owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 artilleries, 1 bomber, 1 fighter and 13 infantry remaining. Battle score for attacker is 16
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 3 marines
Non Combat Move - British
1 infantry moved from French Indo China to Shan State
3 aaGuns moved from Burma to Shan State
1 infantry moved from Siam to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Persia to Iraq
1 aaGun, 1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 armour placed in Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
1 submarine placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,4
British collect 31 PUs (1 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,6,1,5
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
British : 2.50
Americans : 0.83
Chinese : 4.00
Japanese : 0.33
@SixUnder Sorry about that…managed to forget to hit the post turn button :face_with_rolling_eyes: …luckily still had the turn open on the computer!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 1.33
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
94 Sea Zone : 1 cruiser
Crete : 1 flag, 1 infantry
Greece : 1 flag
99 Sea Zone : 1 battleship, 1 cruiser and 2 transports
97 Sea Zone : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 35 / 49
Russians : 30 / 39
Japanese : 33 / 39
Americans : 69 / 114
Chinese : 13 / 15
British : 31 / 38
UK_Pacific : 20 / 24
Italians : 13 / 13
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 503 times
2 was rolled 496 times
3 was rolled 483 times
4 was rolled 482 times
5 was rolled 495 times
6 was rolled 463 times
Average roll : 3.465
Median : 3.000
Variance : 0.349
Standard Deviation : 0.590
Total rolls : 2922
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 102 times
2 was rolled 101 times
3 was rolled 92 times
4 was rolled 93 times
5 was rolled 94 times
6 was rolled 85 times
Average roll : 3.407
Median : 3.000
Variance : 0.349
Standard Deviation : 0.591
Total rolls : 567
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 50 times
Average roll : 3.469
Median : 3.000
Variance : 0.315
Standard Deviation : 0.561
Total rolls : 277
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 55 times
5 was rolled 72 times
6 was rolled 55 times
Average roll : 3.537
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 367
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 108 times
2 was rolled 95 times
3 was rolled 75 times
4 was rolled 92 times
5 was rolled 85 times
6 was rolled 86 times
Average roll : 3.386
Median : 3.000
Variance : 1.146
Standard Deviation : 1.071
Total rolls : 541
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.963
Median : 3.000
Variance : 1.170
Standard Deviation : 1.082
Total rolls : 54
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 34 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.382
Median : 3.000
Variance : 0.608
Standard Deviation : 0.780
Total rolls : 157
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 75 times
2 was rolled 74 times
3 was rolled 90 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 74 times
Average roll : 3.501
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 479
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 fighter
ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Trans-Jordan
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Iraq
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 41 Sea Zone to Sumatra
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to Trans-Jordan
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 fighter
ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Trans-Jordan
ANZAC attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Iraq
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
ANZAC : 1.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour and 4 mech_infantrys moved from Novgorod to Karelia
3 mech_infantrys moved from Novgorod to Archangel
10 mech_infantrys moved from Novgorod to Vyborg
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Poland
3 infantry moved from Western Germany to Holland Belgium
4 fighters moved from Western Germany to Holland Belgium
7 infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Karelia
Germans attack with 4 armour and 4 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 armour in Karelia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 4 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 10 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 10 mech_infantrys in Vyborg, round 2 : 2/10 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Vyborg
Germans win, taking Vyborg from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 2 artilleries
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 3/7 hits, 2.50 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Non Combat Move - Germans
4 fighters moved from Holland Belgium to Western Germany
3 aaGuns moved from Eastern Poland to Poland
2 infantry moved from Germany to Poland
Place Units - Germans
3 infantry placed in Germany
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : -0.67
Russians : -1.50
Territory Summary for Germans :
Egypt : 3 fighters
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 9 infantry
Poland : 3 aaGuns and 8 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters and 3 infantry
Denmark : 2 artilleries and 2 infantry
Holland Belgium : 3 infantry
Northern Italy : 7 infantry
Karelia : 1 flag, 4 armour and 4 mech_infantrys
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 10 mech_infantrys
Archangel : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 40 / 47
Russians : 28 / 39
Japanese : 29 / 39
Americans : 66 / 114
Chinese : 13 / 15
British : 32 / 38
UK_Pacific : 20 / 24
Italians : 12 / 13
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 509 times
2 was rolled 503 times
3 was rolled 495 times
4 was rolled 496 times
5 was rolled 504 times
6 was rolled 472 times
Average roll : 3.470
Median : 3.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 2979
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 107 times
2 was rolled 104 times
3 was rolled 101 times
4 was rolled 106 times
5 was rolled 98 times
6 was rolled 90 times
Average roll : 3.419
Median : 3.000
Variance : 0.331
Standard Deviation : 0.575
Total rolls : 606
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 51 times
Average roll : 3.478
Median : 3.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 278
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 55 times
5 was rolled 73 times
6 was rolled 56 times
Average roll : 3.547
Median : 3.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 369
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 108 times
2 was rolled 96 times
3 was rolled 75 times
4 was rolled 92 times
5 was rolled 85 times
6 was rolled 86 times
Average roll : 3.384
Median : 3.000
Variance : 1.163
Standard Deviation : 1.079
Total rolls : 542
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 34 times
2 was rolled 21 times
3 was rolled 27 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 25 times
Average roll : 3.382
Median : 3.000
Variance : 0.608
Standard Deviation : 0.780
Total rolls : 157
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 75 times
2 was rolled 75 times
3 was rolled 91 times
4 was rolled 90 times
5 was rolled 79 times
6 was rolled 76 times
Average roll : 3.516
Median : 4.000
Variance : 0.581
Standard Deviation : 0.763
Total rolls : 486
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 2 infantry moved from Ukraine to Bessarabia
2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Russia to Urals
1 bomber moved from Russia to Urals
2 infantry moved from Tsinghai to Kansu
1 tactical_bomber moved from Volgograd to Archangel
1 fighter moved from Bryansk to Archangel
4 infantry moved from Belarus to Archangel
5 artilleries moved from Belarus to Novgorod
1 fighter moved from Bryansk to Bessarabia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
18 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 2 infantry moved from Ukraine to Bessarabia
2 artilleries, 3 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Russia to Urals
1 bomber moved from Russia to Urals
2 infantry moved from Tsinghai to Kansu
1 tactical_bomber moved from Volgograd to Archangel
1 fighter moved from Bryansk to Archangel
4 infantry moved from Belarus to Archangel
5 artilleries moved from Belarus to Novgorod
1 fighter moved from Bryansk to Bessarabia
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Belarus to Baltic States
18 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 artilleries, 5 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 5 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 4/13 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys in Baltic States, round 2 : 5/14 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
Russians win, taking Urals from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 cruiser
Russians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 94 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Bessarabia
Russians attack with 3 armour, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 armour, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/6 hits, 2.33 expected hits
Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Battle in Novgorod
Russians attack with 5 artilleries and 21 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 5 artilleries and 21 infantry in Novgorod, round 2 : 8/26 hits, 6.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Urals to Russia
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Eastern Poland
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Bessarabia to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Rostov
2 infantry moved from Samara to Novosibirsk
1 armour and 4 infantry moved from Sakha to Buryatia
Place Units - Russians
3 armour placed in Ukraine
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.67
Italians : -0.50
Russians : 2.83
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 3 fighters and 2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 artillery and 1 infantry moved from Amur to Siberia
1 fighter moved from Japan to Siberia
1 mech_infantry moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 77 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 4 fighters and 2 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 4 fighters and 2 infantry in Anhwe, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery and 4 fighters in Anhwe, round 3 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Siberia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Siberia to Amur
3 infantry moved from Manchuria to Jehol
2 mech_infantrys moved from Korea to Amur
4 fighters moved from Anhwe to Kiangsu
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 41 Sea Zone to 77 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
Russians : 0.00
Japanese : 1.83
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 factory_minor, 4 fighters and 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Jehol : 1 flag, 3 infantry
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kansu : 1 flag
Tsinghai : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag, 1 fighter and 2 mech_infantrys
Timguska : 1 flag
Siberia : 1 flag, 1 artillery
Java : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
77 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 35 / 47
Russians : 32 / 42
Japanese : 32 / 37
Americans : 66 / 114
Chinese : 11 / 15
British : 32 / 38
UK_Pacific : 20 / 24
Italians : 12 / 13
ANZAC : 17 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 532 times
2 was rolled 521 times
3 was rolled 517 times
4 was rolled 520 times
5 was rolled 528 times
6 was rolled 495 times
Average roll : 3.474
Median : 3.000
Variance : 0.268
Standard Deviation : 0.518
Total rolls : 3113
Null / Other
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.714
Median : 2.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 21
Germans Combat
1 was rolled 107 times
2 was rolled 105 times
3 was rolled 104 times
4 was rolled 107 times
5 was rolled 103 times
6 was rolled 91 times
Average roll : 3.433
Median : 3.000
Variance : 0.294
Standard Deviation : 0.542
Total rolls : 617
British Combat
1 was rolled 59 times
2 was rolled 67 times
3 was rolled 64 times
4 was rolled 60 times
5 was rolled 85 times
6 was rolled 70 times
Average roll : 3.630
Median : 4.000
Variance : 1.123
Standard Deviation : 1.059
Total rolls : 405
Italians Combat
1 was rolled 46 times
2 was rolled 51 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 40 times
6 was rolled 52 times
Average roll : 3.487
Median : 3.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 279
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 69 times
4 was rolled 56 times
5 was rolled 74 times
6 was rolled 56 times
Average roll : 3.553
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 371
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 112 times
2 was rolled 102 times
3 was rolled 80 times
4 was rolled 98 times
5 was rolled 87 times
6 was rolled 90 times
Average roll : 3.380
Median : 3.000
Variance : 1.163
Standard Deviation : 1.079
Total rolls : 569
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 15 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 2.951
Median : 3.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 61
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 35 times
2 was rolled 22 times
3 was rolled 28 times
4 was rolled 27 times
5 was rolled 27 times
6 was rolled 27 times
Average roll : 3.422
Median : 3.000
Variance : 0.529
Standard Deviation : 0.728
Total rolls : 166
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 93 times
2 was rolled 85 times
3 was rolled 104 times
4 was rolled 105 times
5 was rolled 92 times
6 was rolled 91 times
Average roll : 3.511
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 570
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 armour moved from Norway to Karelia
2 bombers moved from Norway to Karelia
7 fighters moved from Norway to Karelia
1 tactical_bomber moved from Norway to Karelia
3 submarines moved from 92 Sea Zone to 99 Sea Zone
2 armour, 3 artilleries and 2 infantry moved from Southern France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from United Kingdom to Northern Italy
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 marine moved from Normandy Bordeaux to 105 Sea Zone
1 cruiser and 1 marine moved from 105 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 99 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 9 Sea Zone to 3 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Caroline Islands to 21 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 20 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 99 Sea Zone
Americans attack with 1 fighter and 3 submarines
Italians defend with 1 battleship, 1 cruiser and 2 transports
Americans roll dice for 3 submarines in 99 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 1 fighter in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 99 Sea Zone
Americans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
1 transport owned by the Italians lost in 99 Sea Zone
Americans roll dice for 2 submarines in 99 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Americans win, taking 99 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 40
Casualties for Americans: 1 submarine
Casualties for Italians: 1 battleship, 1 cruiser and 2 transports
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 2 fighters in 21 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
Germans defend with 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Northern Italy
Americans attack with 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry
Germans defend with 7 infantry; Italians defend with 1 factory_major and 1 infantry
Americans roll dice for 4 armour, 3 artilleries, 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/11 hits, 4.83 expected hits
Italians roll dice for 8 infantry in Northern Italy, round 2 : 2/8 hits, 2.67 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 armour, 3 artilleries, 1 bomber and 1 fighter in Northern Italy, round 3 : 2/9 hits, 4.17 expected hits
Italians roll dice for 6 infantry in Northern Italy, round 3 : 3/6 hits, 2.00 expected hits
2 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Northern Italy
Americans roll dice for 4 armour, 1 bomber and 1 fighter in Northern Italy, round 4 : 4/6 hits, 3.17 expected hits
Italians roll dice for 4 infantry in Northern Italy, round 4 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 3 artilleries and 2 infantry
Casualties for Germans: 7 infantry
Casualties for Italians: 1 infantry
Battle in Karelia
Americans attack with 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
Americans roll dice for 3 armour, 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 2 : 7/13 hits, 7.00 expected hits
Germans roll dice for 4 armour and 4 mech_infantrys in Karelia, round 2 : 3/8 hits, 3.33 expected hits
3 armour owned by the Germans, 3 armour owned by the Americans and 4 mech_infantrys owned by the Germans lost in Karelia
Americans roll dice for 2 bombers, 7 fighters and 1 tactical_bomber in Karelia, round 3 : 5/10 hits, 5.50 expected hits
Germans roll dice for 1 armour in Karelia, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Karelia
Americans win with 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 3 armour and 1 fighter
Casualties for Germans: 4 armour and 4 mech_infantrys
Non Combat Move - Americans
2 bombers, 6 fighters and 1 tactical_bomber moved from Karelia to Norway
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
4 artilleries moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 99 Sea Zone to Syria
4 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 bomber moved from 20 Sea Zone to Philippines
1 bomber moved from 21 Sea Zone to Philippines
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Caroline Islands
Place Units - Americans
1 armour, 3 artilleries and 4 infantry placed in Central United States
2 armour and 1 fighter placed in Norway
1 armour, 1 fighter and 1 infantry placed in Southern France
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
1 bomber placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.83
Italians : -1.17
Americans : -2.83
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
3 infantry moved from Chahar to Anhwe