@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 fighter
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to India
1 bomber moved from Persia to India
1 tactical_bomber moved from Persia to India
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
5 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 5 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
2 armour moved from Karelia to Novgorod
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 armour moved from Marianas to 22 Sea Zone
1 artillery moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 battleship moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to Guam
1 artillery and 1 transport moved from 22 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 bomber moved from New Guinea to 36 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
3 bombers moved from Norway to Novgorod
1 fighter moved from Norway to Novgorod
1 tactical_bomber moved from Norway to Novgorod
3 fighters moved from Norway to Novgorod
Combat - Americans
Battle in Soviet Far East
Battle in Novgorod
Americans attack with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber in Novgorod, round 2 : 7/10 hits, 5.67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Novgorod
Americans win, taking Soviet Far East from Japanese, taking Novgorod from Germans with 2 armour, 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Guam
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 1 battleship in Guam, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Guam, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
Americans win, taking Guam from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 destroyers in 36 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
1 bomber moved from 36 Sea Zone to Philippines
2 fighters moved from Guam to 21 Sea Zone
2 carriers moved from 22 Sea Zone to 21 Sea Zone
2 destroyers moved from 22 Sea Zone to 21 Sea Zone
2 fighters moved from Wake Island to 21 Sea Zone
3 bombers moved from Novgorod to Norway
1 armour and 1 mech_infantry moved from Norway to Karelia
4 fighters and 1 tactical_bomber moved from Novgorod to Karelia
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries, 2 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 aaGun and 2 armour placed in Normandy Bordeaux
2 armour and 1 fighter placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 armour, 1 bomber and 1 infantry placed in Western United States
2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Hunan to Anhwe
6 infantry moved from Shensi to Hopei
2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 fighter
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 4 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 5 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from Egypt to India
1 bomber moved from Persia to India
1 tactical_bomber moved from Persia to India
1 infantry moved from Burma to India
1 armour moved from Yunnan to India
5 mech_infantrys moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 2 infantry moved from Kweichow to Anhwe
Combat - British
Battle in French Indo China
British attack with 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
1 aaGun owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Anhwe
British attack with 1 artillery and 2 infantry
Japanese defend with 1 fighter
British roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Anhwe
British win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Holland Belgium
British attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/8 hits, 3.00 expected hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Battle in India
British attack with 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in India, round 2 : 4/12 hits, 4.67 expected hits
Japanese roll dice for 3 armour, 2 artilleries and 5 infantry in India, round 2 : 5/10 hits, 3.83 expected hits
4 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 infantry owned by the British lost in India
British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 3/7 hits, 3.83 expected hits
Japanese roll dice for 3 armour, 2 artilleries and 1 infantry in India, round 3 : 2/6 hits, 2.50 expected hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 1 tactical_bomber owned by the British lost in India
British roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in India, round 4 : 3/5 hits, 3.00 expected hits
Japanese roll dice for 3 armour in India, round 4 : 2/3 hits, 1.50 expected hits
1 tactical_bomber owned by the British, 3 armour owned by the Japanese and 1 bomber owned by the British lost in India
British win, taking India from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -16
Casualties for British: 1 bomber, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
Casualties for Japanese: 3 armour, 2 artilleries and 5 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from India to Burma
3 aaGuns, 2 artilleries and 14 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Persia
1 fighter moved from Egypt to Iraq
2 fighters moved from Holland Belgium to Normandy Bordeaux
Place Units - British
1 fighter placed in Iraq
1 fighter placed in Persia
1 armour and 1 mech_infantry placed in Persia
1 armour and 1 infantry placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,3,1,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.17
Americans : 2.67
Chinese : 0.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Southern Italy to Southern France
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Caucasus to Iraq
1 artillery moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 3 submarines, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines
Italians roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the British
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 5 submarines in 98 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
5 submarines owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 7/9 hits, 4.67 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 98 Sea Zone, round 3 : 5/9 hits, 4.17 expected hits
1 destroyer owned by the Italians, 4 destroyers owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians, 2 submarines owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 4 : 5/6 hits, 3.33 expected hits
British roll dice for 1 battleship in 98 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 battleship, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 58
Casualties for Italians: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 5 submarines
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 1 artillery
British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters and 2 infantry
Italians roll dice for 1 armour and 1 artillery in Iraq, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 4/6 hits, 2.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
British win with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 artillery
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 1 armour
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Southern France
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 5.33
British : 2.00
Americans : 0.67
Territory Summary for Italians :
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Western Ukraine : 1 flag, 1 aaGun
Caucasus : 1 flag
Greece : 1 flag, 1 fighter and 1 tactical_bomber
97 Sea Zone : 1 flag
Northwest Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 33 / 50
Russians : 27 / 32
Japanese : 38 / 71
Americans : 65 / 110
Chinese : 10 / 11
British : 35 / 46
UK_Pacific : 20 / 23
Italians : 16 / 23
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 450 times
2 was rolled 452 times
3 was rolled 431 times
4 was rolled 443 times
5 was rolled 449 times
6 was rolled 432 times
Average roll : 3.484
Median : 3.000
Variance : 0.162
Standard Deviation : 0.403
Total rolls : 2657
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
Germans Combat
1 was rolled 89 times
2 was rolled 86 times
3 was rolled 77 times
4 was rolled 80 times
5 was rolled 83 times
6 was rolled 80 times
Average roll : 3.448
Median : 3.000
Variance : 0.197
Standard Deviation : 0.444
Total rolls : 495
British Combat
1 was rolled 52 times
2 was rolled 59 times
3 was rolled 60 times
4 was rolled 57 times
5 was rolled 78 times
6 was rolled 64 times
Average roll : 3.654
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 370
Italians Combat
1 was rolled 45 times
2 was rolled 50 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 39 times
6 was rolled 48 times
Average roll : 3.458
Median : 3.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 271
Americans Combat
1 was rolled 48 times
2 was rolled 64 times
3 was rolled 62 times
4 was rolled 52 times
5 was rolled 67 times
6 was rolled 53 times
Average roll : 3.535
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 346
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 103 times
2 was rolled 88 times
3 was rolled 66 times
4 was rolled 89 times
5 was rolled 83 times
6 was rolled 85 times
Average roll : 3.420
Median : 3.500
Variance : 1.387
Standard Deviation : 1.178
Total rolls : 514
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.963
Median : 3.000
Variance : 1.170
Standard Deviation : 1.082
Total rolls : 54
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 27 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.453
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 137
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Russians Combat
1 was rolled 60 times
2 was rolled 64 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 59 times
6 was rolled 61 times
Average roll : 3.490
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 398
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
@SixUnder Didnt expect you to take the 50/50 risk on the attack in egypt…but it paid off!
@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder Didnt expect you to take the 50/50 risk on the attack in egypt…but it paid off!
had to try something, that navy you had was scary:skull_and_crossbones:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 49 PUs;
Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
4 armour and 18 mech_infantrys moved from Baltic States to Novgorod
2 bombers moved from Western Germany to United Kingdom
1 artillery and 5 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Poland to Holland Belgium
4 fighters moved from Western Germany to Southern France
2 infantry moved from France to Southern France
2 artilleries and 2 infantry moved from Denmark to Western Germany
5 fighters and 3 mech_infantrys moved from Northwest Persia to Persia
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/2 hits, 0.33 expected hits
2 bombers killed by AA
Bombing raid in United Kingdom causes 0 damage total.
Battle in Novgorod
Germans attack with 4 armour and 18 mech_infantrys
Americans defend with 2 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 4 armour and 18 mech_infantrys in Novgorod, round 2 : 5/22 hits, 5.00 expected hits
Russians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour and 17 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 armour
Battle in Belarus
Germans attack with 1 infantry and 4 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 infantry and 4 mech_infantrys in Belarus, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry and 4 mech_infantrys in Belarus, round 3 : 2/5 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Persia
Germans attack with 5 fighters and 3 mech_infantrys
British defend with 2 armour, 1 factory_minor, 2 fighters and 2 mech_infantrys; ANZAC defend with 1 fighter
Germans roll dice for 5 fighters and 3 mech_infantrys in Persia, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Persia, round 2 : 5/7 hits, 3.67 expected hits
2 mech_infantrys owned by the British, 2 fighters owned by the Germans, 3 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Persia
retreated to Persia
British win with 3 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 fighters and 3 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 5 infantry
British defend with 3 artilleries and 2 infantry
Germans roll dice for 1 artillery, 3 fighters and 5 infantry in Holland Belgium, round 2 : 2/9 hits, 2.83 expected hits
British roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 3 fighters and 3 infantry in Holland Belgium, round 3 : 3/7 hits, 2.50 expected hits
British roll dice for 3 artilleries in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
3 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 3 artilleries and 2 infantry
Battle in Southern France
Germans attack with 4 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
4 fighters moved from Southern France to Western Germany
3 fighters moved from Holland Belgium to Western Germany
3 fighters moved from Persia to Egypt
1 aaGun moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 fighters
EDIT: Adding units owned by Germans to Germany: 3 fighters
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Denmark: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,1,1
Germans collect 39 PUs (3 lost to blockades); end with 39 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : 0.67
Americans : -0.33
Russians : -0.33
AA fire in United Kingdom : : 1.67
Territory Summary for Germans :
Egypt : 3 fighters
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_minor, 3 fighters and 2 infantry
Denmark : 2 artilleries and 2 infantry
Holland Belgium : 1 artillery and 3 infantry
Belarus : 1 flag, 4 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 1 artillery and 10 infantry
Bessarabia : 1 flag
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 17 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 42 / 49
Russians : 24 / 32
Japanese : 38 / 71
Americans : 62 / 110
Chinese : 10 / 11
British : 32 / 46
UK_Pacific : 20 / 23
Italians : 16 / 23
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 514 times
2 was rolled 531 times
3 was rolled 504 times
4 was rolled 509 times
5 was rolled 528 times
6 was rolled 493 times
Average roll : 3.482
Median : 3.000
Variance : 0.340
Standard Deviation : 0.583
Total rolls : 3079
Null / Other
1 was rolled 50 times
2 was rolled 65 times
3 was rolled 62 times
4 was rolled 53 times
5 was rolled 68 times
6 was rolled 53 times
Average roll : 3.521
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 351
Germans Combat
1 was rolled 101 times
2 was rolled 99 times
3 was rolled 88 times
4 was rolled 92 times
5 was rolled 92 times
6 was rolled 85 times
Average roll : 3.413
Median : 3.000
Variance : 0.343
Standard Deviation : 0.586
Total rolls : 557
British Combat
1 was rolled 56 times
2 was rolled 62 times
3 was rolled 62 times
4 was rolled 58 times
5 was rolled 80 times
6 was rolled 69 times
Average roll : 3.649
Median : 4.000
Variance : 1.004
Standard Deviation : 1.002
Total rolls : 387
Italians Combat
1 was rolled 45 times
2 was rolled 50 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 39 times
6 was rolled 48 times
Average roll : 3.458
Median : 3.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 271
Americans Combat
1 was rolled 50 times
2 was rolled 65 times
3 was rolled 62 times
4 was rolled 53 times
5 was rolled 68 times
6 was rolled 53 times
Average roll : 3.521
Median : 3.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 351
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 103 times
2 was rolled 88 times
3 was rolled 66 times
4 was rolled 89 times
5 was rolled 83 times
6 was rolled 85 times
Average roll : 3.420
Median : 3.500
Variance : 1.387
Standard Deviation : 1.178
Total rolls : 514
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.963
Median : 3.000
Variance : 1.170
Standard Deviation : 1.082
Total rolls : 54
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 27 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 22 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.453
Median : 3.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 137
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.867
Median : 4.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 15
Russians Combat
1 was rolled 61 times
2 was rolled 65 times
3 was rolled 78 times
4 was rolled 79 times
5 was rolled 60 times
6 was rolled 61 times
Average roll : 3.483
Median : 3.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 404
2 NC edits at end, just where i landed3 planes, and undoing a move from denmark
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bryansk to Belarus
3 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
2 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Novosibirsk to Timguska
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Sakha
4 infantry moved from Buryatia to Sakha
7 artilleries and 35 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Russia to Belarus
1 bomber moved from Russia to Timguska
1 tactical_bomber moved from Russia to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Smolensk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bryansk to Belarus
3 infantry and 3 mech_infantrys moved from Bryansk to Western Ukraine
2 artilleries and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Novosibirsk to Timguska
1 armour moved from Buryatia to Amur
Russians take Amur from Japanese
1 armour moved from Amur to Sakha
4 infantry moved from Buryatia to Sakha
7 artilleries and 35 infantry moved from Smolensk to Belarus
4 mech_infantrys moved from Russia to Belarus
1 bomber moved from Russia to Timguska
1 tactical_bomber moved from Russia to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Smolensk to Belarus
Combat - Russians
Battle in Sakha
Russians attack with 1 armour and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 4 infantry in Sakha, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 4 infantry in Sakha, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
retreated to Timguska
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 artilleries, 3 infantry and 6 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 2 artilleries, 3 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 3/11 hits, 2.50 expected hits
Italians roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 7 artilleries, 2 fighters, 35 infantry and 4 mech_infantrys
Germans defend with 4 mech_infantrys
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 35 infantry and 4 mech_infantrys in Belarus, round 2 : 10/49 hits, 11.50 expected hits
Germans roll dice for 4 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 7 artilleries, 2 fighters, 34 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Germans: 4 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 aaGuns moved from Smolensk to Belarus
1 bomber moved from Timguska to Russia
2 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Tsinghai to Volgograd
2 infantry moved from Rostov to Ukraine
2 fighters moved from Belarus to Bryansk
3 infantry moved from Russia to Bryansk
Place Units - Russians
3 armour placed in Ukraine
1 armour placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : -1.00
Japanese : -0.33
@SixUnder no probs…will be editing a move with the russian sub in gibraltar myself on the allie go.
London AA was brutal…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
3 marines moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 marines, 1 tactical_bomber and 5 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 3 marines moved from 39 Sea Zone to India
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 artillery and 1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 fighters moved from Kiangsu to Anhwe
1 submarine moved from 5 Sea Zone to 3 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 1 artillery and 3 marines
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 3 marines in India, round 2 : 3/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in India
Japanese destroys 23PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 3 marines remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 3 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters and 2 infantry in Anhwe, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
3 fighters moved from Anhwe to Kiangsu
1 fighter moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,3,1,6
Japanese collect 34 PUs (8 lost to blockades); end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -0.67
UK_Pacific : -0.50
Japanese : 3.83
Territory Summary for Japanese :
Shantung : 1 flag
Korea : 3 mech_infantrys
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 2 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 marines
Amur : 1 flag, 1 artillery and 1 infantry
Timguska : 1 flag
Siberia : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 fighter
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
3 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Urals : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 41 / 49
Russians : 29 / 39
Japanese : 42 / 39
Americans : 62 / 110
Chinese : 9 / 11
British : 32 / 46
UK_Pacific : 17 / 0
Italians : 12 / 23
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 532 times
2 was rolled 545 times
3 was rolled 528 times
4 was rolled 524 times
5 was rolled 548 times
6 was rolled 513 times
Average roll : 3.486
Median : 3.000
Variance : 0.271
Standard Deviation : 0.521
Total rolls : 3190
Null / Other
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 64 times
4 was rolled 53 times
5 was rolled 69 times
6 was rolled 55 times
Average roll : 3.529
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 357
Germans Combat
1 was rolled 102 times
2 was rolled 99 times
3 was rolled 91 times
4 was rolled 92 times
5 was rolled 92 times
6 was rolled 85 times
Average roll : 3.406
Median : 3.000
Variance : 0.331
Standard Deviation : 0.576
Total rolls : 561
British Combat
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 62 times
4 was rolled 58 times
5 was rolled 80 times
6 was rolled 69 times
Average roll : 3.662
Median : 4.000
Variance : 1.106
Standard Deviation : 1.052
Total rolls : 385
Italians Combat
1 was rolled 45 times
2 was rolled 50 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 39 times
6 was rolled 49 times
Average roll : 3.467
Median : 3.000
Variance : 0.330
Standard Deviation : 0.574
Total rolls : 272
Americans Combat
1 was rolled 51 times
2 was rolled 65 times
3 was rolled 64 times
4 was rolled 53 times
5 was rolled 69 times
6 was rolled 55 times
Average roll : 3.529
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 357
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 106 times
2 was rolled 93 times
3 was rolled 71 times
4 was rolled 91 times
5 was rolled 83 times
6 was rolled 86 times
Average roll : 3.396
Median : 3.000
Variance : 1.277
Standard Deviation : 1.130
Total rolls : 530
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.018
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 56
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 27 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 23 times
5 was rolled 22 times
6 was rolled 24 times
Average roll : 3.475
Median : 3.000
Variance : 0.252
Standard Deviation : 0.502
Total rolls : 139
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 75 times
2 was rolled 74 times
3 was rolled 90 times
4 was rolled 90 times
5 was rolled 76 times
6 was rolled 74 times
Average roll : 3.501
Median : 4.000
Variance : 0.654
Standard Deviation : 0.809
Total rolls : 479
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Southern France
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Southern France
2 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Combat - Americans
Americans creates battle in territory 3 Sea Zone
Battle in Formosa
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 artillery and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/8 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Formosa from Japanese, taking Holland Belgium from Germans with 2 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Southern France
Americans attack with 2 armour, 3 artilleries, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 5/8 hits, 3.33 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
4 transports moved from 107 Sea Zone to 101 Sea Zone
4 transports moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Southern France to United Kingdom
2 bombers moved from Holland Belgium to Norway
1 mech_infantry moved from Karelia to Vyborg
4 fighters and 1 tactical_bomber moved from Karelia to Norway
1 armour and 1 infantry moved from Guam to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 3 Sea Zone to 9 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Queensland to Philippines
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
1 bomber placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 armour and 1 fighter placed in Normandy Bordeaux
1 armour and 2 fighters placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Shensi to Suiyuyan
3 infantry moved from Hopei to Chahar
4 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 3/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 4.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - British
British buy 4 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - British
2 artilleries, 1 bomber, 1 fighter and 14 infantry moved from Burma to India