@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
@SixUnder Sorry about the 2 posts, needed to change some moves around…scramble SZ 112?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Denmark
Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Marianas
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Denmark to Norway
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 0.50
Japanese : 2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Denmark
Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Marianas
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Denmark to Norway
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 90 PUs;
British buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
3 aaGuns moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
Place Units - British
3 transports placed in 110 Sea Zone
3 artilleries placed in United Kingdom
2 submarines placed in 98 Sea Zone
1 bomber placed in Egypt
1 factory_minor placed in Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 fighters
EDIT: Adding units owned by British to Northwest Persia: 2 fighters
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
British : -1.83
Americans : 0.50
Chinese : 1.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery, 2 fighters and 2 infantry
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 2 artilleries and 2 fighters in Northwest Persia, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 fighters in Northwest Persia, round 3 : 1/3 hits, 1.67 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Volgograd
1 armour moved from Ukraine to Caucasus
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -2.33
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Rostov : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 aaGun
Volgograd : 1 flag, 1 factory_minor and 1 fighter
Caucasus : 1 flag, 1 armour
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Northwest Persia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 36 / 54
Russians : 17 / 25
Japanese : 49 / 50
Americans : 67 / 107
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 11 / 14
Italians : 20 / 22
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 398 times
2 was rolled 388 times
3 was rolled 377 times
4 was rolled 389 times
5 was rolled 395 times
6 was rolled 372 times
Average roll : 3.479
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 2319
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
Germans Combat
1 was rolled 80 times
2 was rolled 80 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 72 times
6 was rolled 68 times
Average roll : 3.405
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 430
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 38 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 33 times
6 was rolled 40 times
Average roll : 3.482
Median : 3.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 226
Americans Combat
1 was rolled 38 times
2 was rolled 51 times
3 was rolled 52 times
4 was rolled 47 times
5 was rolled 61 times
6 was rolled 42 times
Average roll : 3.577
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 291
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 95 times
2 was rolled 79 times
3 was rolled 61 times
4 was rolled 81 times
5 was rolled 74 times
6 was rolled 77 times
Average roll : 3.409
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 467
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.439
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 123
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 70 times
4 was rolled 68 times
5 was rolled 57 times
6 was rolled 51 times
Average roll : 3.471
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 357
Test summary from TripleA, engine version: 1.9, time: 7:59:44 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Belarus
1 armour moved from Germany to Holland Belgium
Combat - Germans
Combat Hit Differential Summary :
scramble orders 112 113
@SixUnder 3 fighters to sz 113 please…take both hits on the carrier before fighters please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
4 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Western Germany to Holland Belgium
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 marine moved from Western Germany to Holland Belgium
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Western Ukraine to Belarus
3 fighters moved from Western Ukraine to Belarus
1 armour moved from Germany to Holland Belgium
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 113 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 bombers and 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 112 Sea Zone
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Normandy Bordeaux
Germans attack with 4 artilleries and 4 infantry
Americans defend with 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
Americans roll dice for 4 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 4/5 hits, 1.67 expected hits
Americans roll dice for 4 artilleries and 1 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 6 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 7 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 9 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery, 1 infantry and 2 marines
Americans defend with 1 artillery and 1 marine
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 marines in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 marine in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 marine in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 marine owned by the Americans and 1 marine owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 marines
Casualties for Americans: 1 artillery and 1 marine
Battle in 113 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 carrier and 3 fighters
Germans roll dice for 2 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in Denmark
Germans attack with 2 artilleries and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Belarus
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 fighters and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans roll dice for 3 fighters and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Moving scrambled unit from 113 Sea Zone back to originating territory: Norway
Non Combat Move - Germans
3 fighters moved from Belarus to Poland
4 fighters moved from Western Ukraine to Northwest Persia
1 fighter moved from Western Ukraine to Northwest Persia
1 mech_infantry moved from Western Ukraine to Rostov
1 fighter moved from Western Ukraine to Western Germany
2 bombers and 1 fighter moved from 112 Sea Zone to Western Germany
22 mech_infantrys moved from Western Ukraine to Baltic States
4 armour moved from Germany to Baltic States
1 artillery moved from Western Ukraine to Eastern Poland
11 infantry moved from Western Ukraine to Eastern Poland
3 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
2 infantry placed in France
1 artillery, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,2,2
Germans collect 40 PUs (3 lost to blockades); end with 40 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -3.00
Americans : 1.00
Russians : -0.67
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Poland : 3 fighters
Germany : 1 factory_minor
Denmark : 2 artilleries and 2 infantry
Holland Belgium : 1 armour, 1 artillery and 1 infantry
Belarus : 1 flag, 2 mech_infantrys
Baltic States : 1 flag, 4 armour and 22 mech_infantrys
Rostov : 1 mech_infantry
Eastern Poland : 1 flag, 3 aaGuns, 1 artillery and 11 infantry
Bessarabia : 1 flag
Western Ukraine : 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 1 flag
Northwest Persia : 5 fighters and 3 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 43 / 50
Russians : 15 / 25
Japanese : 46 / 50
Americans : 62 / 107
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 13 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 457 times
2 was rolled 455 times
3 was rolled 447 times
4 was rolled 456 times
5 was rolled 473 times
6 was rolled 437 times
Average roll : 3.493
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 2725
Null / Other
1 was rolled 47 times
2 was rolled 58 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 66 times
6 was rolled 49 times
Average roll : 3.543
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 328
Germans Combat
1 was rolled 88 times
2 was rolled 85 times
3 was rolled 76 times
4 was rolled 78 times
5 was rolled 81 times
6 was rolled 77 times
Average roll : 3.433
Median : 3.000
Variance : 0.237
Standard Deviation : 0.487
Total rolls : 485
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 38 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 33 times
6 was rolled 40 times
Average roll : 3.482
Median : 3.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 226
Americans Combat
1 was rolled 47 times
2 was rolled 58 times
3 was rolled 57 times
4 was rolled 51 times
5 was rolled 66 times
6 was rolled 49 times
Average roll : 3.543
Median : 4.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 328
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 95 times
2 was rolled 79 times
3 was rolled 61 times
4 was rolled 81 times
5 was rolled 74 times
6 was rolled 77 times
Average roll : 3.409
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 467
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.439
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 123
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 56 times
3 was rolled 70 times
4 was rolled 70 times
5 was rolled 57 times
6 was rolled 53 times
Average roll : 3.483
Median : 3.000
Variance : 0.801
Standard Deviation : 0.895
Total rolls : 362
Test summary from TripleA, engine version: 1.9, time: 7:14:10 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Kazakhstan
3 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
4 mech_infantrys moved from Russia to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine