@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Borneo to Burma
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Borneo to Burma
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Combat - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
4 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Western Germany to Denmark
1 fighter moved from Western Germany to 114 Sea Zone
2 artilleries and 2 infantry moved from Southern France to France
2 artilleries and 2 infantry moved from Normandy Bordeaux to France
5 armour moved from Eastern Poland to Germany
2 armour moved from Eastern Poland to Belarus
1 fighter moved from Novgorod to Belarus
4 mech_infantrys moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Germany to Denmark
2 fighters moved from Western Germany to Germany
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in 114 Sea Zone
Germans attack with 1 fighter
British defend with 3 transports
3 transports owned by the British lost in 114 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Denmark
Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 2 mech_infantrys
Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 1 fighter and 3 mech_infantrys in Archangel, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Germans attack with 2 armour, 1 fighter and 4 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 2/7 hits, 2.17 expected hits
Russians roll dice for 5 infantry in Belarus, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 3 : 3/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Germany
Germans attack with 5 armour and 2 fighters
British defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans roll dice for 5 armour and 2 fighters in Germany, round 2 : 7/7 hits, 3.50 expected hits
British roll dice for 2 artilleries and 3 infantry in Germany, round 2 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the British and 3 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 5 armour and 2 fighters remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantry
Non Combat Move - Germans
2 fighters moved from Germany to Western Germany
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from 114 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from Archangel to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 4.83
British : -1.67
Americans : 0.33
Russians : 0.33
AA fire in United Kingdom : : -0.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber
Germany : 5 armour and 1 factory_minor
Denmark : 2 artilleries and 1 infantry
Belarus : 1 flag, 2 armour
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 4 mech_infantrys
Archangel : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 9 fighters, 12 infantry and 26 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 54
Russians : 13 / 29
Japanese : 53 / 56
Americans : 58 / 90
Chinese : 6 / 7
British : 34 / 102
UK_Pacific : 11 / 14
Italians : 21 / 21
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 413 times
2 was rolled 402 times
3 was rolled 413 times
4 was rolled 413 times
5 was rolled 433 times
6 was rolled 402 times
Average roll : 3.508
Median : 4.000
Variance : 0.259
Standard Deviation : 0.509
Total rolls : 2476
Null / Other
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 51 times
4 was rolled 43 times
5 was rolled 56 times
6 was rolled 42 times
Average roll : 3.607
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 272
Germans Combat
1 was rolled 78 times
2 was rolled 78 times
3 was rolled 65 times
4 was rolled 63 times
5 was rolled 73 times
6 was rolled 67 times
Average roll : 3.415
Median : 3.000
Variance : 0.514
Standard Deviation : 0.717
Total rolls : 424
British Combat
1 was rolled 41 times
2 was rolled 40 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 59 times
6 was rolled 52 times
Average roll : 3.694
Median : 4.000
Variance : 0.909
Standard Deviation : 0.954
Total rolls : 284
Italians Combat
1 was rolled 35 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 37 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.491
Median : 3.000
Variance : 0.196
Standard Deviation : 0.443
Total rolls : 212
Americans Combat
1 was rolled 36 times
2 was rolled 44 times
3 was rolled 51 times
4 was rolled 43 times
5 was rolled 56 times
6 was rolled 42 times
Average roll : 3.607
Median : 4.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 272
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 92 times
2 was rolled 74 times
3 was rolled 59 times
4 was rolled 80 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.435
Median : 4.000
Variance : 1.253
Standard Deviation : 1.119
Total rolls : 455
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 0.168
Standard Deviation : 0.410
Total rolls : 116
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 52 times
2 was rolled 50 times
3 was rolled 70 times
4 was rolled 62 times
5 was rolled 55 times
6 was rolled 49 times
Average roll : 3.488
Median : 3.000
Variance : 0.989
Standard Deviation : 0.995
Total rolls : 338
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Evenkiyskiy to Volgograd
6 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 4 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
3 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Evenkiyskiy to Volgograd
6 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
2 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Russia to Tambov
1 artillery moved from Bryansk to Belarus
Combat - Russians
Battle in Volgograd
Russians attack with 1 bomber and 1 mech_infantry
Italians defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Volgograd
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 armour, 6 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/8 hits, 2.17 expected hits
Germans roll dice for 3 mech_infantrys in Archangel, round 2 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 3 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
1 bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Bryansk
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
Place Units - Russians
3 infantry and 5 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 2.00
Italians : 0.33
Russians : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 destroyers, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to French Indo China
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 armour moved from Hunan to French Indo China
1 infantry moved from Anhwe to Hunan
3 mech_infantrys moved from Manchuria to Amur
1 infantry moved from Siberia to Sakha
1 cruiser moved from 6 Sea Zone to 16 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
1 artillery and 2 mech_infantrys moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 aaGun and 2 fighters placed in French Indo China
1 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 50 PUs (6 lost to blockades); end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 1.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Jehol : 1 flag
Marianas : 1 artillery
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 1 infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 3 mech_infantrys
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 3 marines
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 1 destroyer and 5 transports
16 Sea Zone : 1 cruiser
5 Sea Zone : 1 submarine
6 Sea Zone : 2 destroyers
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 46 / 54
Russians : 16 / 25
Japanese : 56 / 50
Americans : 58 / 90
Chinese : 4 / 7
British : 34 / 102
UK_Pacific : 10 / 14
Italians : 20 / 21
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 400 times
2 was rolled 380 times
3 was rolled 368 times
4 was rolled 384 times
5 was rolled 390 times
6 was rolled 367 times
Average roll : 3.474
Median : 3.000
Variance : 0.356
Standard Deviation : 0.597
Total rolls : 2289
Null / Other
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
Germans Combat
1 was rolled 80 times
2 was rolled 80 times
3 was rolled 64 times
4 was rolled 64 times
5 was rolled 72 times
6 was rolled 67 times
Average roll : 3.396
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 427
British Combat
1 was rolled 41 times
2 was rolled 40 times
3 was rolled 46 times
4 was rolled 44 times
5 was rolled 59 times
6 was rolled 52 times
Average roll : 3.695
Median : 4.000
Variance : 0.940
Standard Deviation : 0.969
Total rolls : 282
Italians Combat
1 was rolled 36 times
2 was rolled 37 times
3 was rolled 36 times
4 was rolled 37 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.477
Median : 3.000
Variance : 0.194
Standard Deviation : 0.441
Total rolls : 214
Americans Combat
1 was rolled 35 times
2 was rolled 45 times
3 was rolled 49 times
4 was rolled 43 times
5 was rolled 57 times
6 was rolled 41 times
Average roll : 3.611
Median : 4.000
Variance : 1.041
Standard Deviation : 1.020
Total rolls : 270
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 94 times
2 was rolled 75 times
3 was rolled 59 times
4 was rolled 80 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.421
Median : 4.000
Variance : 1.386
Standard Deviation : 1.177
Total rolls : 458
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 14 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.000
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 20 times
Average roll : 3.470
Median : 3.000
Variance : 0.134
Standard Deviation : 0.366
Total rolls : 117
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 70 times
4 was rolled 68 times
5 was rolled 57 times
6 was rolled 51 times
Average roll : 3.471
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 357
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
@SixUnder Sorry about the 2 posts, needed to change some moves around…scramble SZ 112?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Denmark
Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Marianas
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Denmark to Norway
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 0.50
Japanese : 2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour moved from Norway to Karelia
Americans take Finland from Germans
Russians take Karelia from Germans
2 artilleries moved from Norway to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
4 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from Norway to Denmark
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
2 fighters moved from Norway to Denmark
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery
Battle in Denmark
Americans attack with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Denmark, round 2 : 6/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Denmark, round 2 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Americans and 1 cruiser owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser
Battle in Marianas
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Marianas, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Americans win, taking Marianas from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Denmark to Norway
3 fighters and 1 tactical_bomber moved from Denmark to Norway
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
3 artilleries, 2 infantry, 1 marine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 artilleries moved from 91 Sea Zone to Gibraltar
1 bomber moved from 44 Sea Zone to New Guinea
1 battleship, 2 carriers and 2 destroyers moved from 26 Sea Zone to 22 Sea Zone
2 fighters moved from 16 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Wake Island
Place Units - Americans
1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 fighter and 1 mech_infantry placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
4 infantry moved from Sikang to Shensi
2 infantry moved from Hopei to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 12x factory_major; Remaining resources: 90 PUs;
British buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - British
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
3 aaGuns moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
Place Units - British
3 transports placed in 110 Sea Zone
3 artilleries placed in United Kingdom
2 submarines placed in 98 Sea Zone
1 bomber placed in Egypt
1 factory_minor placed in Iraq
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 fighters
EDIT: Adding units owned by British to Northwest Persia: 2 fighters
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Persia: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
British : -1.83
Americans : 0.50
Chinese : 1.00
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Ukraine to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries, 2 fighters and 1 infantry
British defend with 1 artillery, 2 fighters and 2 infantry
Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Northwest Persia, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
Italians roll dice for 2 artilleries and 2 fighters in Northwest Persia, round 3 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 fighters in Northwest Persia, round 3 : 1/3 hits, 1.67 expected hits
1 artillery owned by the British and 1 artillery owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery and 2 fighters in Northwest Persia, round 4 : 2/3 hits, 1.33 expected hits
British roll dice for 2 fighters in Northwest Persia, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 artillery, 2 fighters and 2 infantry
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Volgograd
1 armour moved from Ukraine to Caucasus
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -2.33
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Rostov : 1 flag
Ukraine : 1 flag, 1 aaGun, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 aaGun
Volgograd : 1 flag, 1 factory_minor and 1 fighter
Caucasus : 1 flag, 1 armour
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Northwest Persia : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 36 / 54
Russians : 17 / 25
Japanese : 49 / 50
Americans : 67 / 107
Chinese : 10 / 11
British : 34 / 43
UK_Pacific : 11 / 14
Italians : 20 / 22
ANZAC : 13 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 398 times
2 was rolled 388 times
3 was rolled 377 times
4 was rolled 389 times
5 was rolled 395 times
6 was rolled 372 times
Average roll : 3.479
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 2319
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.895
Median : 3.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
Germans Combat
1 was rolled 80 times
2 was rolled 80 times
3 was rolled 64 times
4 was rolled 66 times
5 was rolled 72 times
6 was rolled 68 times
Average roll : 3.405
Median : 3.000
Variance : 0.567
Standard Deviation : 0.753
Total rolls : 430
British Combat
1 was rolled 41 times
2 was rolled 45 times
3 was rolled 51 times
4 was rolled 46 times
5 was rolled 64 times
6 was rolled 56 times
Average roll : 3.710
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 303
Italians Combat
1 was rolled 38 times
2 was rolled 39 times
3 was rolled 38 times
4 was rolled 38 times
5 was rolled 33 times
6 was rolled 40 times
Average roll : 3.482
Median : 3.000
Variance : 0.130
Standard Deviation : 0.361
Total rolls : 226
Americans Combat
1 was rolled 38 times
2 was rolled 51 times
3 was rolled 52 times
4 was rolled 47 times
5 was rolled 61 times
6 was rolled 42 times
Average roll : 3.577
Median : 4.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 291
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 95 times
2 was rolled 79 times
3 was rolled 61 times
4 was rolled 81 times
5 was rolled 74 times
6 was rolled 77 times
Average roll : 3.409
Median : 3.000
Variance : 1.298
Standard Deviation : 1.139
Total rolls : 467
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 22 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 20 times
Average roll : 3.439
Median : 3.000
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 123
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 56 times
2 was rolled 55 times
3 was rolled 70 times
4 was rolled 68 times
5 was rolled 57 times
6 was rolled 51 times
Average roll : 3.471
Median : 3.000
Variance : 0.824
Standard Deviation : 0.908
Total rolls : 357
Test summary from TripleA, engine version: 1.9, time: 7:59:44 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :