I have the previous convoys.
sz44: 2
sz35: 0
sz20: 0
sz19: 0
sz6: 1
So it would be a total of 3 lost to convoys. I can edit when I move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
3 bombers moved from United Kingdom to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Hunan
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from United Kingdom to Finland
3 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Americans creates battle in territory 34 Sea Zone
Battle in Okinawa
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Okinawa from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Finland
Americans attack with 1 artillery, 4 bombers and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Finland, round 2 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 bomber
Casualties for Germans: 2 mech_infantrys
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Finland to Urals
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 bomber moved from Kweichow to India
1 bomber moved from Hunan to India
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 armour and 1 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries, 1 infantry and 1 marine placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Eire
1 mech_infantry moved from Scotland to Eire
2 infantry moved from Scotland to Eire
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 bomber moved from India to Kazakhstan
Combat - British
Battle in Eire
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 bomber
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Eire, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Eire, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Kazakhstan
British attack with 1 bomber, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Persia
3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 20 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 fighter moved from Eire to United Kingdom
Place Units - British
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery placed in United Kingdom
1 cruiser and 1 transport placed in 110 Sea Zone
British undo move 2.
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery and 13 infantry
EDIT: Adding units owned by British to United Kingdom: 1 artillery and 13 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.50
British : -1.50
Americans : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 artilleries and 11 infantry moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 infantry moved from Greece to 97 Sea Zone
Combat - Italians
Battle in Rostov
Italians attack with 3 artilleries, 2 fighters and 11 infantry
Russians defend with 2 aaGuns and 10 infantry
AA fire in Rostov : 0/2 hits, 0.33 expected hits
Italians roll dice for 3 artilleries, 2 fighters and 11 infantry in Rostov, round 2 : 7/16 hits, 4.33 expected hits
Russians roll dice for 2 aaGuns and 10 infantry in Rostov, round 2 : 5/10 hits, 3.33 expected hits
5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 5 infantry owned by the Italians lost in Rostov
Italians roll dice for 3 artilleries, 2 fighters and 6 infantry in Rostov, round 3 : 5/11 hits, 3.50 expected hits
Russians roll dice for 5 infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 6 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Western Ukraine
1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Rostov : : -0.33
Italians : 4.17
Russians : 1.00
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag, 3 artilleries and 5 infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 36 / 47
Russians : 20 / 31
Japanese : 57 / 69
Americans : 68 / 108
Chinese : 6 / 8
British : 34 / 43
UK_Pacific : 10 / 13
Italians : 16 / 18
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 331 times
2 was rolled 297 times
3 was rolled 306 times
4 was rolled 319 times
5 was rolled 322 times
6 was rolled 309 times
Average roll : 3.494
Median : 4.000
Variance : 0.401
Standard Deviation : 0.634
Total rolls : 1884
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 65 times
2 was rolled 58 times
3 was rolled 55 times
4 was rolled 50 times
5 was rolled 63 times
6 was rolled 55 times
Average roll : 3.442
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 346
British Combat
1 was rolled 36 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 46 times
6 was rolled 45 times
Average roll : 3.651
Median : 4.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 235
Italians Combat
1 was rolled 29 times
2 was rolled 35 times
3 was rolled 34 times
4 was rolled 32 times
5 was rolled 27 times
6 was rolled 37 times
Average roll : 3.536
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 194
Americans Combat
1 was rolled 33 times
2 was rolled 39 times
3 was rolled 41 times
4 was rolled 41 times
5 was rolled 51 times
6 was rolled 37 times
Average roll : 3.616
Median : 4.000
Variance : 0.752
Standard Deviation : 0.867
Total rolls : 242
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 82 times
2 was rolled 59 times
3 was rolled 49 times
4 was rolled 74 times
5 was rolled 68 times
6 was rolled 68 times
Average roll : 3.478
Median : 4.000
Variance : 1.662
Standard Deviation : 1.289
Total rolls : 400
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.806
Median : 2.500
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.417
Median : 3.000
Variance : 0.145
Standard Deviation : 0.381
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 44 times
2 was rolled 37 times
3 was rolled 54 times
4 was rolled 51 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.441
Median : 3.000
Variance : 1.034
Standard Deviation : 1.017
Total rolls : 263
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
@SixUnder That was bloody good rolling for the Italians in Russia! I landed your planes from the carrier in sz 37 in malaya, but if you would have prefered siam or shan state feel free to edit :+1:
thank you kind sir,
i apologize, as i am a couple days behind
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
7 mech_infantrys moved from Eastern Poland to Western Ukraine
7 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Belarus
1 fighter moved from Novgorod to Finland
2 armour moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 fighter in Archangel, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Western Ukraine
1 fighter moved from Archangel to Novgorod
1 fighter moved from Finland to Novgorod
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
2 artilleries and 2 infantry moved from France to Western Germany
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : -2.50
Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 2 marines and 1 tactical_bomber
Germany : 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag, 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 2 armour
Eastern Poland : 1 flag, 7 armour
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 7 fighters, 12 infantry and 34 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 54
Russians : 18 / 31
Japanese : 57 / 69
Americans : 58 / 108
Chinese : 6 / 8
British : 34 / 43
UK_Pacific : 10 / 13
Italians : 16 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 341 times
2 was rolled 309 times
3 was rolled 313 times
4 was rolled 326 times
5 was rolled 334 times
6 was rolled 317 times
Average roll : 3.492
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 1940
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.824
Median : 2.000
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 17
Germans Combat
1 was rolled 72 times
2 was rolled 67 times
3 was rolled 58 times
4 was rolled 54 times
5 was rolled 67 times
6 was rolled 60 times
Average roll : 3.415
Median : 3.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 378
British Combat
1 was rolled 36 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 46 times
6 was rolled 45 times
Average roll : 3.651
Median : 4.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 235
Italians Combat
1 was rolled 29 times
2 was rolled 35 times
3 was rolled 34 times
4 was rolled 32 times
5 was rolled 27 times
6 was rolled 37 times
Average roll : 3.536
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 194
Americans Combat
1 was rolled 33 times
2 was rolled 39 times
3 was rolled 44 times
4 was rolled 41 times
5 was rolled 54 times
6 was rolled 38 times
Average roll : 3.635
Median : 4.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 249
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 83 times
2 was rolled 59 times
3 was rolled 49 times
4 was rolled 74 times
5 was rolled 68 times
6 was rolled 68 times
Average roll : 3.471
Median : 4.000
Variance : 1.737
Standard Deviation : 1.318
Total rolls : 401
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.020
Median : 3.000
Variance : 0.934
Standard Deviation : 0.966
Total rolls : 49
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.417
Median : 3.000
Variance : 0.145
Standard Deviation : 0.381
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 44 times
2 was rolled 37 times
3 was rolled 55 times
4 was rolled 51 times
5 was rolled 42 times
6 was rolled 35 times
Average roll : 3.436
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 264
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
7 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Timguska to Yakut S.S.R.
1 bomber moved from Russia to Yakut S.S.R.
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
7 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Timguska to Yakut S.S.R.
1 bomber moved from Russia to Yakut S.S.R.
1 mech_infantry moved from Novosibirsk to Archangel
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 1 armour, 1 bomber and 7 infantry
Japanese defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 bomber and 7 infantry in Yakut S.S.R., round 2 : 2/9 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Yakut S.S.R.
Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 3 : 0/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 4 : 1/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 armour, 1 bomber and 5 infantry in Yakut S.S.R., round 5 : 2/7 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Archangel
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 5 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 5 infantry in Belarus, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 5 infantry in Belarus, round 3 : 2/6 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
5 artilleries and 3 infantry moved from Russia to Bryansk
1 bomber moved from Yakut S.S.R. to Evenkiyskiy
Place Units - Russians
3 infantry placed in Volgograd
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.50
Russians : -3.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter, 3 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Sikang to Szechwan
3 infantry moved from Jehol to Chahar
3 infantry moved from Jehol to Anhwe
1 artillery moved from Yunnan to Szechwan
1 armour moved from Yunnan to Hunan
1 armour moved from French Indo China to Hunan
1 artillery moved from Shan State to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from French Indo China to Hunan
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 2 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 3 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
2 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Marianas
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Marianas, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Japanese win, taking Marianas from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Anhwe, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Sikang
1 fighter moved from 19 Sea Zone to French Indo China
Place Units - Japanese
5 transports placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 fighter placed in Japan
1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 0.67
Chinese : -1.00
Japanese : 2.17
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 2 mech_infantrys
Jehol : 1 flag
Marianas : 1 artillery
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 mech_infantrys
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag, 1 armour
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery
Chahar : 1 flag, 3 infantry
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 3 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 3 marines
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier and 1 destroyer
22 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 cruiser and 5 transports
55 Sea Zone : 1 destroyer
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 46 / 54
Russians : 20 / 29
Japanese : 61 / 56
Americans : 58 / 108
Chinese : 2 / 8
British : 34 / 43
UK_Pacific : 10 / 13
Italians : 16 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 388 times
2 was rolled 370 times
3 was rolled 377 times
4 was rolled 380 times
5 was rolled 403 times
6 was rolled 376 times
Average roll : 3.509
Median : 4.000
Variance : 0.299
Standard Deviation : 0.547
Total rolls : 2294
Null / Other
1 was rolled 34 times
2 was rolled 40 times
3 was rolled 44 times
4 was rolled 41 times
5 was rolled 55 times
6 was rolled 38 times
Average roll : 3.623
Median : 4.000
Variance : 1.028
Standard Deviation : 1.014
Total rolls : 252
Germans Combat
1 was rolled 72 times
2 was rolled 68 times
3 was rolled 59 times
4 was rolled 55 times
5 was rolled 68 times
6 was rolled 62 times
Average roll : 3.430
Median : 3.000
Variance : 0.538
Standard Deviation : 0.733
Total rolls : 384
British Combat
1 was rolled 36 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 46 times
6 was rolled 45 times
Average roll : 3.651
Median : 4.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 235
Italians Combat
1 was rolled 29 times
2 was rolled 35 times
3 was rolled 34 times
4 was rolled 32 times
5 was rolled 27 times
6 was rolled 37 times
Average roll : 3.536
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 194
Americans Combat
1 was rolled 34 times
2 was rolled 40 times
3 was rolled 44 times
4 was rolled 41 times
5 was rolled 55 times
6 was rolled 38 times
Average roll : 3.623
Median : 4.000
Variance : 1.028
Standard Deviation : 1.014
Total rolls : 252
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 91 times
2 was rolled 71 times
3 was rolled 57 times
4 was rolled 77 times
5 was rolled 73 times
6 was rolled 75 times
Average roll : 3.439
Median : 4.000
Variance : 1.350
Standard Deviation : 1.162
Total rolls : 444
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.927
Median : 3.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 55
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 21 times
2 was rolled 16 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.455
Median : 3.000
Variance : 0.210
Standard Deviation : 0.458
Total rolls : 112
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 50 times
2 was rolled 45 times
3 was rolled 65 times
4 was rolled 60 times
5 was rolled 50 times
6 was rolled 46 times
Average roll : 3.484
Median : 3.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 316
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Urals to Finland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from India to Shan State
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Urals to Finland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from India to Shan State
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 3 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
Americans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Shan State to India
3 bombers moved from Finland to Norway
3 fighters moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield placed in Norway
1 carrier placed in 113 Sea Zone
3 artilleries, 2 infantry and 1 marine placed in Eastern United States
1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 infantry placed in Norway
1 armour placed in Norway
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 1.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Tsinghai to Sikang
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
2 artilleries moved from 114 Sea Zone to Germany
2 fighters moved from United Kingdom to Germany
1 armour and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Burma to Malaya
1 fighter moved from Burma to Malaya
3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Kazakhstan to Novosibirsk
1 bomber moved from Persia to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Urals to Finland
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
2 bombers moved from India to Shan State
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 3 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers in Finland, round 2 : 0/3 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 3 bombers in Finland, round 3 : 3/3 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 3 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
Americans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 55 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Shan State to India
3 bombers moved from Finland to Norway
3 fighters moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 bomber and 1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield placed in Norway
1 carrier placed in 113 Sea Zone
3 artilleries, 2 infantry and 1 marine placed in Eastern United States
1 transport placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
1 infantry placed in Norway
1 armour placed in Norway
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Hopei
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
4 infantry moved from 114 Sea Zone to Germany
2 artilleries moved from 114 Sea Zone to Germany
2 fighters moved from United Kingdom to Germany
1 armour and 1 mech_infantry moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Burma to Malaya
1 fighter moved from Burma to Malaya
3 artilleries, 20 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
1 infantry moved from Kazakhstan to Novosibirsk
1 bomber moved from Persia to Novosibirsk
Combat - British
Battle in Yunnan
British attack with 3 artilleries, 20 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 20 infantry and 5 mech_infantrys in Yunnan, round 2 : 3/28 hits, 5.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries, 20 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 1 harbour and 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Malaya
retreated to Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Novosibirsk
retreated to Novosibirsk
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Germany
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 factory_major and 3 mech_infantrys
British roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 2 : 3/8 hits, 2.67 expected hits
Germans roll dice for 3 mech_infantrys in Germany, round 2 : 1/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Germany
British captures 54PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 3 mech_infantrys
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
2 fighters moved from Germany to 113 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from Egypt to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
2 infantry moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from Malaya to Burma
1 bomber moved from Novosibirsk to Russia
2 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
Place Units - British
1 airfield placed in Gibraltar
1 fighter placed in Egypt
1 destroyer placed in 98 Sea Zone
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 93 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 96 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 99 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 102 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.67
British : -3.00
Americans : 1.17
Chinese : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 fighter moved from Western Ukraine to Volgograd
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Rostov to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 1 artillery and 1 fighter in Volgograd, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Italians attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Volgograd to Rostov
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 armour placed in Ukraine
1 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : -0.67
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag, 1 fighter
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 1 flag, 1 aaGun
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Caucasus : 1 flag, 2 artilleries and 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 39 / 0
Russians : 15 / 29
Japanese : 56 / 56
Americans : 60 / 90
Chinese : 6 / 7
British : 39 / 102
UK_Pacific : 11 / 14
Italians : 21 / 21
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 375 times
2 was rolled 348 times
3 was rolled 352 times
4 was rolled 363 times
5 was rolled 373 times
6 was rolled 353 times
Average roll : 3.494
Median : 4.000
Variance : 0.304
Standard Deviation : 0.551
Total rolls : 2164
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.824
Median : 2.000
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 17
Germans Combat
1 was rolled 72 times
2 was rolled 69 times
3 was rolled 60 times
4 was rolled 56 times
5 was rolled 70 times
6 was rolled 64 times
Average roll : 3.448
Median : 3.000
Variance : 0.505
Standard Deviation : 0.710
Total rolls : 391
British Combat
1 was rolled 41 times
2 was rolled 40 times
3 was rolled 45 times
4 was rolled 44 times
5 was rolled 58 times
6 was rolled 49 times
Average roll : 3.668
Median : 4.000
Variance : 0.793
Standard Deviation : 0.890
Total rolls : 277
Italians Combat
1 was rolled 35 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 37 times
5 was rolled 30 times
6 was rolled 38 times
Average roll : 3.491
Median : 3.000
Variance : 0.196
Standard Deviation : 0.443
Total rolls : 212
Americans Combat
1 was rolled 35 times
2 was rolled 43 times
3 was rolled 48 times
4 was rolled 43 times
5 was rolled 56 times
6 was rolled 41 times
Average roll : 3.620
Median : 4.000
Variance : 0.948
Standard Deviation : 0.974
Total rolls : 266
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 92 times
2 was rolled 74 times
3 was rolled 59 times
4 was rolled 80 times
5 was rolled 74 times
6 was rolled 76 times
Average roll : 3.435
Median : 4.000
Variance : 1.253
Standard Deviation : 1.119
Total rolls : 455
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 2.943
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 53
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 20 times
Average roll : 3.457
Median : 3.000
Variance : 0.168
Standard Deviation : 0.410
Total rolls : 116
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 52 times
2 was rolled 46 times
3 was rolled 67 times
4 was rolled 62 times
5 was rolled 53 times
6 was rolled 47 times
Average roll : 3.486
Median : 3.000
Variance : 1.072
Standard Deviation : 1.035
Total rolls : 327