@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Novgorod to Finland
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Western Germany to France
4 artilleries moved from Western Germany to France
4 infantry moved from Western Germany to France
1 bomber moved from Western Germany to 108 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 112 Sea Zone
5 fighters moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Western Germany to France
2 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
2 transports owned by the British lost in 108 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 5 fighters and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 5 fighters and 1 infantry in Belarus, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 bomber moved from 108 Sea Zone to Eire
2 fighters moved from Belarus to Novgorod
3 fighters moved from Belarus to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Novgorod
7 armour placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 0.67
Russians : -0.67
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 2 marines and 1 tactical_bomber
Germany : 7 armour and 1 factory_major
Holland Belgium : 1 artillery
Belarus : 1 flag, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 7 fighters, 12 infantry and 29 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
Eire : 1 flag, 1 bomber
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 mech_infantrys
Production/PUs Summary :
Germans : 42 / 47
Russians : 20 / 33
Japanese : 59 / 68
Americans : 59 / 107
Chinese : 2 / 2
British : 34 / 45
UK_Pacific : 10 / 13
Italians : 17 / 18
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 282 times
2 was rolled 259 times
3 was rolled 264 times
4 was rolled 266 times
5 was rolled 272 times
6 was rolled 269 times
Average roll : 3.493
Median : 4.000
Variance : 0.193
Standard Deviation : 0.440
Total rolls : 1612
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 62 times
2 was rolled 56 times
3 was rolled 55 times
4 was rolled 50 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.463
Median : 3.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 339
British Combat
1 was rolled 35 times
2 was rolled 35 times
3 was rolled 36 times
4 was rolled 30 times
5 was rolled 44 times
6 was rolled 41 times
Average roll : 3.615
Median : 4.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 221
Italians Combat
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 22 times
6 was rolled 34 times
Average roll : 3.602
Median : 4.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 166
Americans Combat
1 was rolled 21 times
2 was rolled 26 times
3 was rolled 26 times
4 was rolled 27 times
5 was rolled 35 times
6 was rolled 23 times
Average roll : 3.620
Median : 4.000
Variance : 0.735
Standard Deviation : 0.857
Total rolls : 158
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 61 times
2 was rolled 49 times
3 was rolled 39 times
4 was rolled 51 times
5 was rolled 52 times
6 was rolled 54 times
Average roll : 3.477
Median : 4.000
Variance : 0.846
Standard Deviation : 0.920
Total rolls : 306
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.871
Median : 3.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 31
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.422
Median : 3.000
Variance : 0.139
Standard Deviation : 0.372
Total rolls : 102
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 33 times
6 was rolled 32 times
Average roll : 3.404
Median : 3.000
Variance : 0.863
Standard Deviation : 0.929
Total rolls : 228
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Archangel to Novosibirsk
1 bomber moved from Russia to Novosibirsk
3 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Volgograd to Novosibirsk
2 mech_infantrys moved from Archangel to Novosibirsk
1 bomber moved from Russia to Novosibirsk
3 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Timguska
Russians attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Timguska, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Timguska
Russians roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 bomber and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 bomber and 3 mech_infantrys in Novosibirsk, round 2 : 0/4 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 1 bomber and 2 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Russians: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 bomber moved from Novosibirsk to Russia
2 fighters moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Archangel
10 infantry moved from Russia to Bryansk
7 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
5 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.83
Japanese : 2.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Amur to 35 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Sumatra to Shan State
1 tactical_bomber moved from Sumatra to Malaya
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
6 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour moved from Hunan to Yunnan
1 infantry moved from Szechwan to Sikang
1 armour moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Hopei
1 armour moved from French Indo China to Hunan
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Combat Hit Differential Summary :
@wizmark scramble orders in philippines please
@SixUnder yes scramble please…take 6 hits on the capital ships…then 2 subs, 3 destroyers, 2 more carriers, last sub, dd, us cruisers, anzac cruiser, 1 more carrier, last dd, last carrier, anzac fighters, us fighters, battleships.
submerge the subs in sz34 please
@wizmark said in 2019 Wizmark (Allies) vs SixUnder (Axis) BM:
@SixUnder yes scramble please…take 6 hits on the capital ships…then 2 subs, 3 destroyers, 2 more carriers, last sub, dd, us cruisers, anzac cruiser, 1 more carrier, last dd, last carrier, anzac fighters, us fighters, battleships.
submerge the subs in sz34 please
i have o redo that battle in philip
completely screwed up both ool
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Amur to 35 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
5 fighters moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 battleship, 1 cruiser and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Sumatra to Shan State
1 tactical_bomber moved from Sumatra to Malaya
1 submarine moved from 6 Sea Zone to 34 Sea Zone
Japanese take 17 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
6 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 armour moved from Hunan to Yunnan
1 infantry moved from Szechwan to Sikang
1 armour moved from Kweichow to Szechwan
1 infantry moved from Hopei to Kweichow
1 mech_infantry moved from Chahar to Hopei
1 armour moved from French Indo China to Hunan
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 34 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 34 Sea Zone
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 submarines and 6 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 3 submarines and 2 transports; ANZAC defend with 1 cruiser and 3 fighters
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 12 fighters and 6 tactical_bombers in 35 Sea Zone, round 2 : 11/23 hits, 12.83 expected hits
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 5 destroyers, 9 fighters and 2 transports in 35 Sea Zone, round 2 : 12/23 hits, 11.83 expected hits
Units damaged: 1 battleship owned by the Japanese
3 fighters owned by the Japanese, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 submarines owned by the Japanese and 1 battleship owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 9 fighters and 6 tactical_bombers in 35 Sea Zone, round 3 : 8/17 hits, 9.83 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in 35 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 transports in 35 Sea Zone, round 3 : 9/19 hits, 10.17 expected hits
9 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser and 6 tactical_bombers in 35 Sea Zone, round 4 : 6/10 hits, 5.50 expected hits
Americans roll dice for 1 battleship, 9 fighters and 2 transports in 35 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese, 3 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 1 bomber in 35 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 3 fighters and 2 transports in 35 Sea Zone, round 5 : 1/4 hits, 2.67 expected hits
1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 1 battleship in 35 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 battleship, 2 fighters and 2 transports in 35 Sea Zone, round 6 : 1/3 hits, 2.00 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -52
Casualties for Japanese: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 12 fighters, 2 submarines and 6 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters and 3 submarines
Casualties for ANZAC: 1 cruiser and 3 fighters
1 fighter owned by the Americans forced to land in Philippines
Non Combat Move - Japanese
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 fighter placed in French Indo China
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3,2,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Japanese collect 61 PUs (7 lost to blockades); end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Americans : -2.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : -3.33
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 15 infantry and 2 mech_infantrys
Jehol : 1 flag, 6 infantry
Manchuria : 1 flag, 1 aaGun and 1 factory_minor
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 mech_infantry
Szechwan : 1 flag, 1 armour
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 3 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery and 3 marines
42 Sea Zone : 1 flag, 1 destroyer and 1 transport
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
36 Sea Zone : 2 destroyers
34 Sea Zone : 1 submarine
21 Sea Zone : 1 transport
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 41 / 47
Russians : 21 / 31
Japanese : 68 / 69
Americans : 59 / 107
Chinese : 1 / 2
British : 34 / 45
UK_Pacific : 6 / 13
Italians : 17 / 18
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 322 times
2 was rolled 291 times
3 was rolled 294 times
4 was rolled 309 times
5 was rolled 310 times
6 was rolled 301 times
Average roll : 3.491
Median : 4.000
Variance : 0.362
Standard Deviation : 0.602
Total rolls : 1827
Null / Other
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.881
Median : 2.500
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 42
Germans Combat
1 was rolled 63 times
2 was rolled 57 times
3 was rolled 55 times
4 was rolled 50 times
5 was rolled 61 times
6 was rolled 55 times
Average roll : 3.452
Median : 3.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 341
British Combat
1 was rolled 35 times
2 was rolled 35 times
3 was rolled 36 times
4 was rolled 30 times
5 was rolled 44 times
6 was rolled 41 times
Average roll : 3.615
Median : 4.000
Variance : 0.558
Standard Deviation : 0.747
Total rolls : 221
Italians Combat
1 was rolled 23 times
2 was rolled 29 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 22 times
6 was rolled 34 times
Average roll : 3.602
Median : 4.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 166
Americans Combat
1 was rolled 30 times
2 was rolled 36 times
3 was rolled 37 times
4 was rolled 37 times
5 was rolled 49 times
6 was rolled 34 times
Average roll : 3.632
Median : 4.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 223
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 81 times
2 was rolled 59 times
3 was rolled 48 times
4 was rolled 72 times
5 was rolled 66 times
6 was rolled 67 times
Average roll : 3.468
Median : 4.000
Variance : 1.616
Standard Deviation : 1.271
Total rolls : 393
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 2.881
Median : 2.500
Variance : 1.024
Standard Deviation : 1.012
Total rolls : 42
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.417
Median : 3.000
Variance : 0.145
Standard Deviation : 0.381
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 41 times
2 was rolled 34 times
3 was rolled 49 times
4 was rolled 50 times
5 was rolled 38 times
6 was rolled 34 times
Average roll : 3.455
Median : 3.000
Variance : 1.029
Standard Deviation : 1.014
Total rolls : 246
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
3 bombers moved from United Kingdom to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Hunan
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from United Kingdom to Finland
3 fighters moved from United Kingdom to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
3 bombers moved from United Kingdom to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Hunan
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from United Kingdom to Finland
3 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Americans creates battle in territory 34 Sea Zone
Battle in Okinawa
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Okinawa from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Finland
Americans attack with 1 artillery, 4 bombers and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Finland, round 2 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 bomber
Casualties for Germans: 2 mech_infantrys
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Finland to Urals
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 bomber moved from Kweichow to India
1 bomber moved from Hunan to India
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 armour and 1 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries, 1 infantry and 1 marine placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 2.00
Italians : -0.50
Americans : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 fighter moved from United Kingdom to Eire
1 mech_infantry moved from Scotland to Eire
2 infantry moved from Scotland to Eire
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 bomber moved from India to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
3 bombers moved from United Kingdom to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Hunan
1 bomber moved from India to Szechwan
1 bomber moved from India to Kweichow
1 bomber moved from United Kingdom to Finland
3 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Americans creates battle in territory 34 Sea Zone
Battle in Okinawa
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win, taking Okinawa from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Szechwan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 bomber in Szechwan, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Finland
Americans attack with 1 artillery, 4 bombers and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Finland, round 2 : 4/6 hits, 3.33 expected hits
Germans roll dice for 2 mech_infantrys in Finland, round 2 : 2/2 hits, 0.67 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 bomber
Casualties for Germans: 2 mech_infantrys
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Non Combat Move - Americans
1 fighter moved from 92 Sea Zone to Gibraltar
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from 110 Sea Zone to United Kingdom
2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
4 fighters moved from Holland Belgium to United Kingdom
3 bombers moved from Finland to Urals
1 battleship moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from 21 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 bomber moved from Kweichow to India
1 bomber moved from Hunan to India
1 submarine moved from 34 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Norway
1 armour and 1 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries, 1 infantry and 1 marine placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Eire
1 mech_infantry moved from Scotland to Eire
2 infantry moved from Scotland to Eire
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 infantry and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 bomber moved from India to Kazakhstan
Combat - British
Battle in Eire
British attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 bomber
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Eire, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Eire, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 bomber in Eire, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Germans lost in Eire
British win, taking Eire from Germans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Battle in Kazakhstan
British attack with 1 bomber, 3 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 bomber, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Persia
3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 20 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma
1 fighter moved from Eire to United Kingdom
Place Units - British
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery placed in United Kingdom
1 cruiser and 1 transport placed in 110 Sea Zone
British undo move 2.
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 artillery and 13 infantry
EDIT: Adding units owned by British to United Kingdom: 1 artillery and 13 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.50
British : -1.50
Americans : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
3 artilleries and 11 infantry moved from Ukraine to Rostov
1 fighter moved from Western Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 infantry moved from Greece to 97 Sea Zone
Combat - Italians
Battle in Rostov
Italians attack with 3 artilleries, 2 fighters and 11 infantry
Russians defend with 2 aaGuns and 10 infantry
AA fire in Rostov : 0/2 hits, 0.33 expected hits
Italians roll dice for 3 artilleries, 2 fighters and 11 infantry in Rostov, round 2 : 7/16 hits, 4.33 expected hits
Russians roll dice for 2 aaGuns and 10 infantry in Rostov, round 2 : 5/10 hits, 3.33 expected hits
5 infantry owned by the Russians, 2 aaGuns owned by the Russians and 5 infantry owned by the Italians lost in Rostov
Italians roll dice for 3 artilleries, 2 fighters and 6 infantry in Rostov, round 3 : 5/11 hits, 3.50 expected hits
Russians roll dice for 5 infantry in Rostov, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 6 infantry
Casualties for Russians: 2 aaGuns and 10 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
1 fighter moved from Rostov to Western Ukraine
1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
AA fire in Rostov : : -0.33
Italians : 4.17
Russians : 1.00
Territory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Rostov : 1 flag, 3 artilleries and 5 infantry
Ukraine : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
Production/PUs Summary :
Germans : 36 / 47
Russians : 20 / 31
Japanese : 57 / 69
Americans : 68 / 108
Chinese : 6 / 8
British : 34 / 43
UK_Pacific : 10 / 13
Italians : 16 / 18
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 331 times
2 was rolled 297 times
3 was rolled 306 times
4 was rolled 319 times
5 was rolled 322 times
6 was rolled 309 times
Average roll : 3.494
Median : 4.000
Variance : 0.401
Standard Deviation : 0.634
Total rolls : 1884
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 65 times
2 was rolled 58 times
3 was rolled 55 times
4 was rolled 50 times
5 was rolled 63 times
6 was rolled 55 times
Average roll : 3.442
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 346
British Combat
1 was rolled 36 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 46 times
6 was rolled 45 times
Average roll : 3.651
Median : 4.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 235
Italians Combat
1 was rolled 29 times
2 was rolled 35 times
3 was rolled 34 times
4 was rolled 32 times
5 was rolled 27 times
6 was rolled 37 times
Average roll : 3.536
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 194
Americans Combat
1 was rolled 33 times
2 was rolled 39 times
3 was rolled 41 times
4 was rolled 41 times
5 was rolled 51 times
6 was rolled 37 times
Average roll : 3.616
Median : 4.000
Variance : 0.752
Standard Deviation : 0.867
Total rolls : 242
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 82 times
2 was rolled 59 times
3 was rolled 49 times
4 was rolled 74 times
5 was rolled 68 times
6 was rolled 68 times
Average roll : 3.478
Median : 4.000
Variance : 1.662
Standard Deviation : 1.289
Total rolls : 400
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.806
Median : 2.500
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.417
Median : 3.000
Variance : 0.145
Standard Deviation : 0.381
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 44 times
2 was rolled 37 times
3 was rolled 54 times
4 was rolled 51 times
5 was rolled 41 times
6 was rolled 36 times
Average roll : 3.441
Median : 3.000
Variance : 1.034
Standard Deviation : 1.017
Total rolls : 263
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
2 submarines moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 2/3 hits, 1.00 expected hits
2 transports owned by the Japanese lost in 37 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 carrier and 2 transports
Battle in 42 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Borneo
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.67
@SixUnder That was bloody good rolling for the Italians in Russia! I landed your planes from the carrier in sz 37 in malaya, but if you would have prefered siam or shan state feel free to edit :+1:
thank you kind sir,
i apologize, as i am a couple days behind
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Southern France
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
7 mech_infantrys moved from Eastern Poland to Western Ukraine
7 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Belarus
1 fighter moved from Novgorod to Finland
2 armour moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/6 hits, 2.50 expected hits
Americans roll dice for 1 armour and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Southern France, round 3 : 3/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Finland
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour and 1 fighter in Archangel, round 3 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Western Ukraine
1 fighter moved from Archangel to Novgorod
1 fighter moved from Finland to Novgorod
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
2 artilleries and 2 infantry moved from France to Western Germany
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : -2.50
Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry, 2 marines and 1 tactical_bomber
Germany : 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 artillery and 1 infantry
Belarus : 1 flag, 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 2 armour
Eastern Poland : 1 flag, 7 armour
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 7 fighters, 12 infantry and 34 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 mech_infantrys
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 48 / 54
Russians : 18 / 31
Japanese : 57 / 69
Americans : 58 / 108
Chinese : 6 / 8
British : 34 / 43
UK_Pacific : 10 / 13
Italians : 16 / 18
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 341 times
2 was rolled 309 times
3 was rolled 313 times
4 was rolled 326 times
5 was rolled 334 times
6 was rolled 317 times
Average roll : 3.492
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 1940
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.824
Median : 2.000
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 17
Germans Combat
1 was rolled 72 times
2 was rolled 67 times
3 was rolled 58 times
4 was rolled 54 times
5 was rolled 67 times
6 was rolled 60 times
Average roll : 3.415
Median : 3.000
Variance : 0.605
Standard Deviation : 0.778
Total rolls : 378
British Combat
1 was rolled 36 times
2 was rolled 36 times
3 was rolled 38 times
4 was rolled 34 times
5 was rolled 46 times
6 was rolled 45 times
Average roll : 3.651
Median : 4.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 235
Italians Combat
1 was rolled 29 times
2 was rolled 35 times
3 was rolled 34 times
4 was rolled 32 times
5 was rolled 27 times
6 was rolled 37 times
Average roll : 3.536
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 194
Americans Combat
1 was rolled 33 times
2 was rolled 39 times
3 was rolled 44 times
4 was rolled 41 times
5 was rolled 54 times
6 was rolled 38 times
Average roll : 3.635
Median : 4.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 249
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 83 times
2 was rolled 59 times
3 was rolled 49 times
4 was rolled 74 times
5 was rolled 68 times
6 was rolled 68 times
Average roll : 3.471
Median : 4.000
Variance : 1.737
Standard Deviation : 1.318
Total rolls : 401
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.020
Median : 3.000
Variance : 0.934
Standard Deviation : 0.966
Total rolls : 49
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 19 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 16 times
Average roll : 3.417
Median : 3.000
Variance : 0.145
Standard Deviation : 0.381
Total rolls : 103
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 2 times
Average roll : 3.583
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Russians Combat
1 was rolled 44 times
2 was rolled 37 times
3 was rolled 55 times
4 was rolled 51 times
5 was rolled 42 times
6 was rolled 35 times
Average roll : 3.436
Median : 3.000
Variance : 1.156
Standard Deviation : 1.075
Total rolls : 264