@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Burma to India
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry and 1 marine moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 fighter moved from Burma to India
2 aaGuns moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 infantry and 1 marine moved from Queensland to Northern Territory
2 fighters moved from Queensland to Sumatra
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 infantry moved from Scotland to Eire
Germans take Eire from British
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
6 fighters moved from Western Germany to Western Ukraine
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
5 artilleries and 5 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
Place Units - Germans
5 artilleries and 5 infantry placed in Western Germany
3 armour placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.50
Russians : -1.33
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 8 artilleries, 11 infantry and 2 marines
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 factory_major and 2 mech_infantrys
Belarus : 1 flag, 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag, 2 infantry
Bessarabia : 1 flag
Western Ukraine : 3 aaGuns, 1 artillery, 10 fighters, 12 infantry, 27 mech_infantrys and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
104 Sea Zone : 1 destroyer and 1 submarine
Eire : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 50 / 60
Russians : 23 / 36
Japanese : 62 / 67
Americans : 52 / 82
Chinese : 1 / 8
British : 32 / 32
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 221 times
2 was rolled 191 times
3 was rolled 204 times
4 was rolled 219 times
5 was rolled 209 times
6 was rolled 210 times
Average roll : 3.506
Median : 4.000
Variance : 0.474
Standard Deviation : 0.689
Total rolls : 1254
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 56 times
2 was rolled 42 times
3 was rolled 47 times
4 was rolled 43 times
5 was rolled 52 times
6 was rolled 46 times
Average roll : 3.458
Median : 3.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 286
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.732
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142
Italians Combat
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 33 times
Average roll : 3.589
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 158
Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.750
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 88
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 41 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 41 times
5 was rolled 39 times
6 was rolled 35 times
Average roll : 3.469
Median : 4.000
Variance : 0.210
Standard Deviation : 0.459
Total rolls : 226
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.583
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.429
Median : 3.500
Variance : 0.158
Standard Deviation : 0.398
Total rolls : 98
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 34 times
2 was rolled 26 times
3 was rolled 35 times
4 was rolled 38 times
5 was rolled 26 times
6 was rolled 25 times
Average roll : 3.386
Median : 3.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 184
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Olgiy to Timguska
3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
2 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Olgiy to Timguska
3 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
2 mech_infantrys moved from Volgograd to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Novosibirsk
2 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Belarus, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Timguska, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 2 infantry in Timguska, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Russians roll dice for 1 infantry in Timguska, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Timguska, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 bomber and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 13 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Korea to Hopei
1 armour moved from Kiangsi to French Indo China
1 fighter moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shan State to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Shan State to Yunnan
1 marine moved from Yunnan to French Indo China
1 marine moved from Shan State to French Indo China
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
5 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to Hunan
1 marine moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
3 infantry placed in Manchuria
2 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 1 harbour, 19 infantry, 1 mech_infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 bombers and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag, 1 infantry
Evenkiyskiy : 1 flag, 1 infantry
Amur : 1 flag, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Timguska : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 4 infantry, 3 marines and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 3 battleships, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines, 3 tactical_bombers and 2 transports
25 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 fighters and 5 transports
Production/PUs Summary :
Germans : 48 / 60
Russians : 23 / 34
Japanese : 65 / 68
Americans : 52 / 82
Chinese : 0 / 8
British : 32 / 32
UK_Pacific : 6 / 9
Italians : 17 / 27
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 226 times
2 was rolled 196 times
3 was rolled 211 times
4 was rolled 225 times
5 was rolled 215 times
6 was rolled 219 times
Average roll : 3.514
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 1292
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 14
Germans Combat
1 was rolled 56 times
2 was rolled 44 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 52 times
6 was rolled 46 times
Average roll : 3.452
Median : 3.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 290
British Combat
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 24 times
4 was rolled 20 times
5 was rolled 29 times
6 was rolled 29 times
Average roll : 3.732
Median : 4.000
Variance : 0.704
Standard Deviation : 0.839
Total rolls : 142
Italians Combat
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 28 times
5 was rolled 19 times
6 was rolled 33 times
Average roll : 3.589
Median : 4.000
Variance : 0.798
Standard Deviation : 0.893
Total rolls : 158
Americans Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 14 times
Average roll : 3.750
Median : 4.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 88
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 45 times
2 was rolled 36 times
3 was rolled 34 times
4 was rolled 42 times
5 was rolled 40 times
6 was rolled 38 times
Average roll : 3.468
Median : 4.000
Variance : 0.345
Standard Deviation : 0.588
Total rolls : 235
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.500
Variance : 0.410
Standard Deviation : 0.641
Total rolls : 14
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.424
Median : 3.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 36 times
2 was rolled 30 times
3 was rolled 42 times
4 was rolled 39 times
5 was rolled 29 times
6 was rolled 31 times
Average roll : 3.425
Median : 3.000
Variance : 0.687
Standard Deviation : 0.829
Total rolls : 207
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Battle in 104 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 25 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Northern Territory to Queensland
Place Units - Americans
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50
Italians : -2.00
Americans : -3.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 fighter moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
2 fighters moved from 80 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 101 Sea Zone to 104 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from Brazil to 86 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 bomber and 3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber
Italians defend with 2 artilleries, 1 harbour, 2 infantry and 1 marine
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/9 hits, 3.33 expected hits
Italians roll dice for 2 artilleries, 2 infantry and 1 marine in Gibraltar, round 2 : 0/5 hits, 1.67 expected hits
2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber in Gibraltar, round 3 : 2/9 hits, 3.33 expected hits
Italians roll dice for 1 marine in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries, 1 bomber, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 2 artilleries, 2 infantry and 1 marine
Battle in 104 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 3 bombers, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 25 Sea Zone to 33 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 2 infantry, 5 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Northern Territory to Queensland
Place Units - Americans
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 8 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 8 PUs
Purchase Units - British
British buy 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 bomber moved from India to Yunnan
2 fighters moved from 80 Sea Zone to 98 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 submarine
Casualties for Italians: 1 submarine
Battle in Yunnan
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 bomber and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Yunnan to India
1 armour and 1 mech_infantry moved from West India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from Persia to Turkmenistan
1 fighter and 1 tactical_bomber moved from Persia to India
1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 75 Sea Zone to 76 Sea Zone
1 fighter moved from 95 Sea Zone to Malta
2 fighters moved from 98 Sea Zone to Egypt
Place Units - British
3 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
1 infantry placed in Egypt
1 mech_infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : -1.17
British : -1.50
Americans : -3.00
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Ukraine : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 9 infantry
Western Ukraine : 1 flag, 1 aaGun and 1 fighter
95 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Greece : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 23 / 34
Japanese : 63 / 68
Americans : 52 / 82
Chinese : 1 / 8
British : 32 / 38
UK_Pacific : 7 / 10
Italians : 17 / 17
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 234 times
2 was rolled 201 times
3 was rolled 224 times
4 was rolled 233 times
5 was rolled 227 times
6 was rolled 230 times
Average roll : 3.525
Median : 4.000
Variance : 0.557
Standard Deviation : 0.746
Total rolls : 1349
Null / Other
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.467
Median : 2.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 15
Germans Combat
1 was rolled 56 times
2 was rolled 44 times
3 was rolled 47 times
4 was rolled 45 times
5 was rolled 53 times
6 was rolled 47 times
Average roll : 3.466
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 292
British Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 31 times
Average roll : 3.742
Median : 4.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 151
Italians Combat
1 was rolled 23 times
2 was rolled 28 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 22 times
6 was rolled 34 times
Average roll : 3.612
Median : 4.000
Variance : 0.595
Standard Deviation : 0.771
Total rolls : 165
Americans Combat
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 30 times
6 was rolled 20 times
Average roll : 3.784
Median : 4.000
Variance : 1.313
Standard Deviation : 1.146
Total rolls : 125
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 46 times
2 was rolled 37 times
3 was rolled 34 times
4 was rolled 42 times
5 was rolled 40 times
6 was rolled 39 times
Average roll : 3.462
Median : 4.000
Variance : 0.360
Standard Deviation : 0.600
Total rolls : 238
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.583
Median : 2.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.424
Median : 3.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.571
Median : 4.000
Variance : 1.806
Standard Deviation : 1.344
Total rolls : 7
Russians Combat
1 was rolled 36 times
2 was rolled 30 times
3 was rolled 42 times
4 was rolled 39 times
5 was rolled 29 times
6 was rolled 31 times
Average roll : 3.425
Median : 3.000
Variance : 0.687
Standard Deviation : 0.829
Total rolls : 207
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
2 fighters moved from Sumatra to India
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
2 fighters moved from Sumatra to India
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from New South Wales to Queensland
1 marine moved from Northern Territory to Queensland
2 fighters moved from Sumatra to India
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 aaGuns moved from Northern Territory to Queensland
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
bare with me please, busy couple days here, ill get it in tonight or tomorrow
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries moved from Scotland to 111 Sea Zone
5 infantry moved from Scotland to 111 Sea Zone
2 marines moved from Scotland to 111 Sea Zone
5 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 2 marines, 1 tactical_bomber and 5 transports moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Archangel
7 fighters moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Poland to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 3 armour
Russians defend with 2 mech_infantrys
Germans roll dice for 3 armour in Archangel, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Germans attack with 7 fighters and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 7 fighters and 2 infantry in Belarus, round 2 : 5/9 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 fighter owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 6 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
4 fighters moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Western Ukraine to Western Germany
5 artilleries, 1 infantry and 2 marines moved from 112 Sea Zone to Western Germany
4 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Eire to Scotland
Place Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
2 mech_infantrys moved from Novosibirsk to Urals
2 mech_infantrys moved from Urals to Evenkiyskiy
1 bomber moved from Russia to Belarus
1 submarine moved from 91 Sea Zone to 105 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
2 mech_infantrys moved from Novosibirsk to Urals
2 mech_infantrys moved from Urals to Evenkiyskiy
1 bomber moved from Russia to Belarus
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Belarus
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Evenkiyskiy, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from Belarus to Russia
3 mech_infantrys moved from Russia to Bryansk
7 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 2.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from 36 Sea Zone to 34 Sea Zone
3 marines moved from French Indo China to 36 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 36 Sea Zone to 42 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 42 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
3 marines moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 bomber moved from Hunan to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Amur to Buryatia
1 infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 bomber moved from Hunan to Yunnan
2 infantry moved from French Indo China to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Buryatia, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber
ANZAC defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Sumatra, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 3 marines and 1 tactical_bomber in Sumatra, round 2 : 5/9 hits, 3.50 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 fighter, 1 infantry, 3 marines and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 2 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Buryatia to Manchuria
1 fighter moved from 34 Sea Zone to Philippines
5 artilleries moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 1 carrier, 2 fighters, 5 infantry and 5 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to Kweichow
1 tactical_bomber moved from 36 Sea Zone to Anhwe
1 infantry moved from Anhwe to Hopei
5 artilleries and 5 infantry moved from 36 Sea Zone to French Indo China
1 carrier moved from 36 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 infantry placed in Manchuria
2 destroyers and 1 fighter placed in 36 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour, 1 infantry and 1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 60 PUs (8 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Chinese : -0.33
UK_Pacific : -0.33
Russians : -0.33
Japanese : 3.17
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 6 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 armour
Hunan : 1 flag, 1 armour
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 tactical_bomber
Shan State : 1 flag, 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 fighter
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery and 3 infantry
French Indo China : 1 flag, 1 airfield, 2 armour, 5 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 2 artilleries, 1 infantry and 3 marines
41 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 5 transports
34 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer and 1 submarine
Novosibirsk : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 60
Russians : 21 / 33
Japanese : 68 / 68
Americans : 52 / 82
Chinese : 0 / 8
British : 32 / 38
UK_Pacific : 9 / 10
Italians : 17 / 17
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 249 times
2 was rolled 222 times
3 was rolled 241 times
4 was rolled 243 times
5 was rolled 239 times
6 was rolled 252 times
Average roll : 3.524
Median : 4.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 1446
Null / Other
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 26
Germans Combat
1 was rolled 56 times
2 was rolled 48 times
3 was rolled 51 times
4 was rolled 47 times
5 was rolled 57 times
6 was rolled 48 times
Average roll : 3.472
Median : 3.000
Variance : 0.310
Standard Deviation : 0.557
Total rolls : 307
British Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 26 times
4 was rolled 21 times
5 was rolled 31 times
6 was rolled 31 times
Average roll : 3.742
Median : 4.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 151
Italians Combat
1 was rolled 23 times
2 was rolled 28 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 22 times
6 was rolled 34 times
Average roll : 3.612
Median : 4.000
Variance : 0.595
Standard Deviation : 0.771
Total rolls : 165
Americans Combat
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 19 times
4 was rolled 25 times
5 was rolled 30 times
6 was rolled 20 times
Average roll : 3.784
Median : 4.000
Variance : 1.313
Standard Deviation : 1.146
Total rolls : 125
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 56 times
2 was rolled 46 times
3 was rolled 37 times
4 was rolled 45 times
5 was rolled 41 times
6 was rolled 49 times
Average roll : 3.423
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 274
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.385
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 26
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.420
Median : 3.000
Variance : 0.135
Standard Deviation : 0.367
Total rolls : 100
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 8
Russians Combat
1 was rolled 40 times
2 was rolled 33 times
3 was rolled 47 times
4 was rolled 42 times
5 was rolled 32 times
6 was rolled 32 times
Average roll : 3.394
Median : 3.000
Variance : 0.877
Standard Deviation : 0.937
Total rolls : 226
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
3 bombers moved from United Kingdom to 112 Sea Zone
4 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from Morocco to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to Paulau Island
7 bombers moved from Queensland to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone