@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries moved from Anhwe to Kiangsu
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kiangsu
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
Place Units - Chinese
4 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
British converts factory_major into different units
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
2 fighters moved from Holland Belgium to France
5 infantry moved from Holland Belgium to France
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Crete
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Egypt to Cyprus
1 fighter moved from Egypt to Crete
2 submarines moved from 36 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Yunnan to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
Combat - Americans
Battle in Kiangsi
Battle in Northern Italy
Americans attack with 4 armour and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans win, taking Kiangsi from Japanese, taking Northern Italy from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 mech_infantrys
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 5/9 hits, 3.33 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Southern Italy, round 3 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans captures 2PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
Casualties for Americans: 3 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Western Germany
Americans attack with 1 artillery, 4 bombers, 11 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Western Germany : 2/6 hits, 1.00 expected hits
2 fighters owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 4 bombers, 9 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/16 hits, 8.50 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Americans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 9/11 hits, 6.33 expected hits
Germans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/7 hits, 3.00 expected hits
4 infantry owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Americans: 1 artillery, 8 fighters and 1 infantry
Casualties for Germans: 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Chahar to Shensi
1 tactical_bomber moved from Western Germany to Germany
4 bombers moved from Western Germany to Germany
3 fighters moved from Western Germany to Germany
2 fighters moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
3 destroyers moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 14 Sea Zone to 31 Sea Zone
Place Units - Americans
2 bombers and 1 tactical_bomber placed in Norway
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Western United States: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 76 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries moved from Anhwe to Kiangsu
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kiangsu
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
Place Units - Chinese
4 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 3 bombers; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - British
British converts factory_major into different units
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
2 fighters moved from Holland Belgium to France
5 infantry moved from Holland Belgium to France
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Crete
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Egypt to Cyprus
1 fighter moved from Egypt to Crete
2 submarines moved from 36 Sea Zone to 6 Sea Zone
Combat - British
Battle in Denmark
Battle in France
British attack with 2 fighters and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
AA fire in France : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in France
British roll dice for 1 fighter and 5 infantry in France, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 5 infantry in France, round 3 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in France
British win, taking Denmark from Germans, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Crete
British attack with 1 armour and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Crete, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 tactical_bomber moved from Cyprus to Greece
1 fighter moved from Crete to Greece
1 fighter moved from France to Holland Belgium
3 infantry moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns and 2 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 fighters moved from Kwangtung to Anhwe
2 artilleries and 10 infantry moved from Yunnan to Hunan
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
Place Units - British
3 bombers placed in Persia
Turn Complete - British
British collect 41 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.00
British : 1.00
AA fire in France : : 0.67
Americans : 2.67
AA fire in Western Germany : : 1.00
Chinese : 0.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Kwangsi
1 bomber moved from Sumatra to Kwangsi
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 marines moved from Sumatra to 41 Sea Zone
2 marines and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to Guam
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from France to Western Germany
2 infantry moved from France to Northern Italy
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
nice game, going to have to call it now.
I would like to play again @wizmark , can we do the same sides, everything etc?
let me know!
posting your VIC right now
@SixUnder Yes that would be fine…you like the axis eh? I am on holiday for a week from today so if you want to set the game up thats fine but I won’t be responding until next wednesday :+1:
@wizmark just pm me when ya get back, but ill try and set it up for us and leave it there, and pm you a link