I’m camping until Sunday evening. Crockett and I talked some more and decided I will play the Germans and Italians so I will post the opening at that time! 🤓
Ksmckay (Axis) vs MrCunego (Allies +3) BM3
-
if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.
-
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands 2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Britain Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 bomber moved from Caroline Islands to Philippines 2 fighters moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria 1 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Hunan to Burma 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Burma to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 submarine moved from 78 Sea Zone to 74 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 3 armour placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Changing PUs for Japanese from 6 to 0 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
-
that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.
-
not sure why the forum keeps blocking baltic bal tic
-
ok i guess i forgot the word twice…
-
Hi Ksmckay
I’m on my phone. So cant see the game.
But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
Best regards
MrCunego -
Hi Kamckay
OK I get the Baltic part now.
But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
So I’ll just use the last file you posted with all edits included.
Best regards
Mrcunego -
Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.
-
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone
-
need scramble and/or intercept orders from Gibraltar.
Best regards
MrCunego -
No intercept or scramble
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone Combat - Americans Air Battle in Gibraltar Americans attacks with 5 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Gibraltar causes 1 damage total. Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 89 Sea Zone to 10 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from 47 Sea Zone to Gilbert Islands 3 fighters moved from New South Wales to Queensland 2 mech_infantrys moved from Southeast Mexico to Western United States 2 infantry moved from Southeast Mexico to Central United States 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0,17 Italians : -0,33 Americans : 0,83
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 16 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 0,00
-
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 bomber moved from United Kingdom to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis
-
Scramble from gibraltar. And do you just want full defense or do you want me to post the dice results for you to decide.
I really hoped that tac bomber would have rolled a 3-4-5 or 6 on that airfield. The TUV swing would have been 70-90 in favor of the allies without those three fighters and now around 40.
Best regards
MrCunego -
i wish you had hit so i didnt have to decide. will let you know in a sec
-
yeah ill scramble, 2 german ftrs 1 italian.
OOL: bb/cv hits, dd, ca, tac, bb, ftrs. Expect to lose everything so nationality order doesnt matter that much but italian before german.I dont need round by round.
-
forgot cvs in there, but they go before dd’s
-
- or dd rather
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone Combat - Americans Air Battle in Gibraltar Americans attacks with 5 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Gibraltar causes 1 damage total. Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 89 Sea Zone to 10 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from 47 Sea Zone to Gilbert Islands 3 fighters moved from New South Wales to Queensland 2 mech_infantrys moved from Southeast Mexico to Western United States 2 infantry moved from Southeast Mexico to Central United States 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter in Kweichow, round 4 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 16 infantry moved from Shensi to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 mech_infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis Combat - British Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in Sumatra Battle in 92 Sea Zone British attack with 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 1 carrier, 2 cruisers and 3 fighters British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 7/15 hits, 7,33 expected hits Units damaged: 1 battleship owned by the Italians Germans roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 6/15 hits, 8,33 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Italians, 1 carrier owned by the Germans, 1 carrier owned by the Italians and 3 carriers owned by the British lost in 92 Sea Zone British roll dice for 2 submarines in 92 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Italians and 1 cruiser owned by the Germans lost in 92 Sea Zone British roll dice for 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 6/15 hits, 7,33 expected hits Germans roll dice for 6 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits Germans roll dice for 2 battleships and 1 transport in 92 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits 1 battleship owned by the Germans, 3 destroyers owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 3 fighters owned by the Italians, 1 battleship owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone British roll dice for 1 bomber, 1 cruiser, 8 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 4/11 hits, 5,83 expected hits Germans roll dice for 3 fighters and 1 transport in 92 Sea Zone, round 4 : 2/3 hits, 2,00 expected hits 3 fighters owned by the Germans, 1 cruiser owned by the British, 1 transport owned by the Germans and 1 fighter owned by the British lost in 92 Sea Zone British win, taking Sumatra from Japanese with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for British: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers and 3 fighters Non Combat Move - British 1 bomber moved from 92 Sea Zone to Morocco 1 tactical_bomber moved from 92 Sea Zone to Morocco 3 fighters moved from 92 Sea Zone to 91 Sea Zone 4 fighters moved from 92 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eire to United Kingdom 1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern Persia to West India 1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Alexandria to Tobruk Place Units - British 3 submarines placed in 98 Sea Zone 1 fighter placed in United Kingdom 1 destroyer placed in 106 Sea Zone British undo move 3. British undo move 1. 1 destroyer and 2 submarines placed in 98 Sea Zone British undo move 2. 3 submarines placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 11 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -2,17 AA fire in Gibraltar : : -0,17 Italians : -0,33 British : -2,83 Americans : 0,83 Chinese : -0,83 Japanese : 0,00