@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Ksmckay (Axis) vs MrCunego (Allies +3) BM3
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 61 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 5 fighters and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4 ANZAC collect 9 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 50 PUs; Germans buy 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 2 bombers moved from Southern Italy to Normandy Bordeaux 3 fighters and 3 tactical_bombers moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 submarine moved from 119 Sea Zone to 122 Sea Zone 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Battle in 113 Sea Zone Germans attack with 1 submarine Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in Normandy Bordeaux Germans attack with 2 bombers, 3 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans winRussians win with 1 cruiser remaining, taking Normandy Bordeaux from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 92 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers; Italians loiter and taunt Americans defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers in 92 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans lost in 92 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 4 fighters, 2 infantry and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar 1 fighter moved from Normandy Bordeaux to France 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Western Germany 2 infantry moved from Western Germany to France 1 infantry moved from Novgorod to Baltic States 1 aaGun and 4 infantry moved from Finland to Karelia 1 armour and 1 mech_infantry moved from Novgorod to Karelia 1 aaGun and 1 mech_infantry moved from Eastern Poland to Western Ukraine 5 mech_infantrys moved from Eastern Poland to Western Ukraine 7 artilleries moved from Bessarabia to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 2 aaGuns, 5 armour, 4 artilleries, 22 infantry and 9 mech_infantrys moved from Ukraine to Western Ukraine 1 infantry moved from France to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 2 infantry moved from Belarus to Archangel 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Germans 1 infantry moved from Volgograd to Caucasus 1 armour moved from Kazakhstan to Caucasus 1 infantry moved from Shensi to Kweichow 3 fighters moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 3 fighters moved from Bryansk to Caucasus Combat - Russians Battle in Kweichow Russians attack with 3 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Kweichow, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow Russians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour, 3 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 3 fighters and 1 infantry in Caucasus, round 2 : 1/5 hits, 2,17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Kweichow to Shensi 1 armour moved from Russia to Kazakhstan 2 infantry moved from Samara to Kazakhstan 1 armour and 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 1 artillery and 6 infantry moved from Russia to Bryansk 3 fighters moved from Caucasus to Bryansk 2 armour and 1 mech_infantry moved from Belarus to Archangel 1 aaGun, 1 artillery and 11 infantry moved from Belarus to Bryansk 1 armour moved from Bryansk to Archangel Place Units - Russians 3 artilleries, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,83 Russians : -2,33 Japanese : 0,67
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i messed up my buy, forgot to click the ss so i ended up with 6. Going to edit it in, if you have a problem thats fine and we can take it away. doesnt matter that much, but I had no intention of saving money and there is nothing else I could have bought.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands 2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Britain Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 bomber moved from Caroline Islands to Philippines 2 fighters moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria 1 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Hunan to Burma 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Burma to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 submarine moved from 78 Sea Zone to 74 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 3 armour placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Changing PUs for Japanese from 6 to 0 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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:( oops I guess i lose. I knew you could could get UK into but forgot you could make it all the way to 114
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put the ss there to prevent a landing since you had no surface fleet
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would have just bought a sub with german buy to block that since there is nothing you could do but i was just not thinking
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if you want to end the game like that, thats fine but I would like to continue the game as if I had bought a sub as it was just a simple thought mistake and dont want to waste our entire game for that.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 49 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 4 fighters and 4 tactical_bombers moved from 49 Sea Zone to Hawaiian Islands 2 battleships, 4 carriers, 1 cruiser and 3 destroyers moved from 49 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 33 Sea Zone to 26 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Britain Battle in Wake Island Battle in Hawaiian Islands Japanese attack with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Hawaiian Islands, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking New Britain from ANZAC, taking Wake Island from Americans, taking Hawaiian Islands from Americans with 2 artilleries, 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 bomber moved from Caroline Islands to Philippines 2 fighters moved from 33 Sea Zone to Caroline Islands 2 aaGuns, 2 fighters and 6 infantry moved from Korea to Manchuria 1 infantry moved from Yunnan to Kweichow 3 mech_infantrys moved from Hunan to Burma 1 armour and 2 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Burma to Yunnan 3 artilleries moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 submarine moved from 78 Sea Zone to 74 Sea Zone 1 submarine moved from 54 Sea Zone to 56 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 3 armour placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Changing PUs for Japanese from 6 to 0 EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.67
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that is what I would have done if I had been thinking. Again I dont really care about the game result, you can claim it if you want I just like playing and dont want to waste the entire game over a simple mistake. I knew you could get into the using the US and was trying to decide how to defend and decided on a simple sub since you have no UK ships. I just rushed and forgot you could get to 114.
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not sure why the forum keeps blocking baltic bal tic
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ok i guess i forgot the word twice…
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Hi Ksmckay
I’m on my phone. So cant see the game.
But regarding the japan sub. Not a problem. I have a friend that some times as japan saves money for some unknown reason. And that is the only person in real life or online I have witnessed doing that.
And regarding you missing the need for duo subs your edits it fine by me. Its a weird game we are having. Wants to see this one play out.
The last thing about a blovking baltic bal tic. I dont get that one. Need to clerify that for me.
Best regards
MrCunego -
Hi Kamckay
OK I get the Baltic part now.
But as I said. Both sub edits for germany and Japan is fine by me. There was nothing in my russian turn I would have done differently.
So I’ll just use the last file you posted with all edits included.
Best regards
Mrcunego -
Ok great, I appreciate it. Been a fun and interesting game and would hate to ruin it with a careless move. If you change your mind about any Russian moves feel free to edit as needed.
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone
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need scramble and/or intercept orders from Gibraltar.
Best regards
MrCunego -
No intercept or scramble
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 3 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 3 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 5 infantry, 2 mech_infantrys and 5 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 89 Sea Zone to Gibraltar 1 bomber moved from New South Wales to 47 Sea Zone Combat - Americans Air Battle in Gibraltar Americans attacks with 5 units heading to Gibraltar Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 1 and causes: 1 damage to unit: airfield Bombing raid in Gibraltar causes 1 damage total. Battle in 47 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 3 cruisers in Morocco, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 fighter moved from 89 Sea Zone to 10 Sea Zone 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from 47 Sea Zone to Gilbert Islands 3 fighters moved from New South Wales to Queensland 2 mech_infantrys moved from Southeast Mexico to Western United States 2 infantry moved from Southeast Mexico to Central United States 2 aaGuns moved from Eastern United States to Central United States 2 transports moved from 64 Sea Zone to 10 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 4 fighters and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0,17 Italians : -0,33 Americans : 0,83