@VictoryFirst Very good. Please see https://github.com/triplea-game/triplea/issues/14440#issuecomment-4535730485 too. I think this issue urgently needs more attention, too.
In any case we need a solution that is compatible with both forums.
@SixUnder Its ok, I thought maybe it might have been a mistake
@Gambler6 Hey you guys still playing this game or do you concede?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Persia to India
2 fighters moved from Queensland to Wake Island
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Americans attack with 2 fighters
Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
AA fire in India : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 fighter could not land in 16 Sea Zone and was removed
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 bombers and 4 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to West India
UK_Pacific take West India from Japanese
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Germans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
1 fighter moved from Ceylon to Eastern Persia
1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia
1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 tactical_bomber placed in Persia
2 artilleries placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 2.00
Chinese : -0.50
AA fire in India : : -0.33
Japanese : -1.00
@cyanight Italy is up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 infantry moved from 97 Sea Zone to Southern Italy
2 carriers moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Gambler6 Anzac Up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 bomber moved from Ceylon to India
Combat - ANZAC
Air Battle in India
ANZAC attacks with 1 units heading to India
Japanese launches 2 interceptors out of India
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber moved from India to Persia
Turn Complete - ANZAC
Combat Hit Differential Summary :
Defenders Fire, : : -0.67
Attackers Fire, : : -0.17
AA fire in India : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - French
@iDOUGGERNAUT Germany up
@Gambler6 We have a pacific Victory, Good Game guys.
@Gambler6 We have a pacific Victory, Good Game guys.
start another one up, have to do a best of three with these teams at least
@cyanight @Gambler6 @iDOUGGERNAUT @Ferrousgryphon
@SixUnder sure we can go again
@SixUnder You guys can start another game. I’m going to focus on 1942 until GENCON.
@SixUnder I can go again. I don’t mind playing 1942 either.
@SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all
I just want us to play, i know 1942 but never really played it. i just want a game with my friends.
we can do either, but i want louis in, if he is prepping for gencon, or practicing we should do 42, but i think 1 game of 1940 doesnt take to much of anyones time, just my .02
i get this damn job, my ass is going to go too!
@Ferrousgryphon said in 1940 Game:
@SixUnder I would normally be happy to start another but right now I need to focus on 1942 as well. Also want to keep my tactics private for now as well. If you guys want to do another feel free but until Gencon I’m going offline. Good game all
ok, nm i suppose
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
2 fighters moved from Philippines to 54 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
3 carriers moved from 36 Sea Zone to 46 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in New Guinea
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine, 2 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 12/18 hits, 10.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 11/17 hits, 9.83 expected hits
Americans roll dice for 1 battleship, 4 fighters and 4 transports in 54 Sea Zone, round 3 : 3/5 hits, 3.33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 carrier owned by the Japanese, 3 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 135
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Casualties for ANZAC: 1 destroyer, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Non Combat Move - Japanese
2 transports moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 destroyer and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 55 Sea Zone to 46 Sea Zone
1 artillery and 6 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from 44 Sea Zone to Caroline Islands
1 bomber moved from 42 Sea Zone to Caroline Islands
1 infantry moved from Anhwe to Kiangsi
3 mech_infantrys moved from Shantung to Kiangsi
2 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Anhwe
Place Units - Japanese
1 aaGun, 1 armour and 1 fighter placed in India
1 factory_minor placed in Kwangtung
3 fighters placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : 3.33