Japan:
Yunnan: -0.33 swing
Malaya: -0.42 swing
Total for round 2: -1.48 against the Allies
Net Axis dice swing: -0.78 swing
Net Allies dice swing: +0.78 swing
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
12 infantry moved from Vologda to Archangel
6 armour and 5 mech_infantrys moved from Bryansk to Archangel
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys in Archangel, round 2 : 5/24 hits, 6.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
8 artilleries and 3 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
2 aaGuns moved from Vologda to Archangel
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
2 battleships moved from 54 Sea Zone to 62 Sea Zone
4 submarines moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from 46 Sea Zone to New South Wales
3 tactical_bombers moved from 46 Sea Zone to New South Wales
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
4 infantry moved from New Guinea to 46 Sea Zone
4 infantry and 2 transports moved from 46 Sea Zone to 62 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 11 infantry and 1 marine moved from 62 Sea Zone to New South Wales
2 mech_infantrys moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsi to Hunan
3 fighters moved from French Indo China to Kwangsi
1 fighter moved from India to Hunan
2 bombers moved from Caroline Islands to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Hunan, round 2 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 3 : 1/3 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Kwangsi
Japanese attack with 3 fighters and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 fighters in Kwangsi, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 fighters in Kwangsi, round 4 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 submarines and 6 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 submarines and 6 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
AA fire in New South Wales : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 7/22 hits, 7.83 expected hits
ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry in New South Wales, round 2 : 4/9 hits, 3.83 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 artillery, 3 fighters, 11 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/18 hits, 5.50 expected hits
ANZAC roll dice for 1 armour, 1 artillery and 2 fighters in New South Wales, round 3 : 2/4 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 18PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 carriers moved from 54 Sea Zone to 62 Sea Zone
3 carriers moved from 46 Sea Zone to 62 Sea Zone
2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 aaGun moved from Caroline Islands to 33 Sea Zone
1 aaGun and 1 transport moved from 33 Sea Zone to 62 Sea Zone
1 aaGun moved from 62 Sea Zone to New South Wales
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to Caroline Islands
2 fighters moved from Kwangsi to India
1 fighter moved from Hunan to Anhwe
2 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 bombers moved from Hunan to Anhwe
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 armour placed in India
3 mech_infantrys placed in Kwangtung
2 mech_infantrys placed in Shantung
1 destroyer placed in 19 Sea Zone
Japanese undo move 6.
Japanese undo move 5.
Japanese undo move 4.
3 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kwangtung
1 destroyer placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : 2.33
AA fire in New South Wales : : -1.00
Japanese : -4.50
@SixUnder USA is up.
@SixUnder I think I can hear that fat lady singing… All Too Easy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Persia to India
2 fighters moved from Queensland to Wake Island
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Americans attack with 2 fighters
Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
AA fire in India : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 fighter could not land in 16 Sea Zone and was removed
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 2.00
AA fire in India : : -0.33
Japanese : -2.17
Territory Summary for Americans :
Iwo Jima : 1 flag, 1 mech_infantry
Queensland : 1 infantry and 2 mech_infantrys
Wake Island : 1 airfield and 2 fighters
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
25 Sea Zone : 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports
10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 submarines
17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 1 transport
16 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 fighters, 4 infantry and 1 marine
Morocco : 1 aaGun, 1 artillery and 2 infantry
Algeria : 1 flag
104 Sea Zone : 1 destroyer
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 48 / 62
Russians : 30 / 39
Japanese : 54 / 86
Americans : 54 / 75
Chinese : 10 / 12
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 15 / 24
ANZAC : 15 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 161 times
2 was rolled 190 times
3 was rolled 168 times
4 was rolled 187 times
5 was rolled 161 times
6 was rolled 165 times
Average roll : 3.477
Median : 3.000
Variance : 0.830
Standard Deviation : 0.911
Total rolls : 1032
Null / Other
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Germans Combat
1 was rolled 27 times
2 was rolled 50 times
3 was rolled 28 times
4 was rolled 35 times
5 was rolled 28 times
6 was rolled 32 times
Average roll : 3.415
Median : 3.000
Variance : 1.906
Standard Deviation : 1.381
Total rolls : 200
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.420
Median : 3.000
Variance : 0.119
Standard Deviation : 0.345
Total rolls : 81
Italians Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.189
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 74
Americans Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.567
Median : 4.000
Variance : 0.285
Standard Deviation : 0.534
Total rolls : 67
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 48 times
2 was rolled 58 times
3 was rolled 58 times
4 was rolled 66 times
5 was rolled 51 times
6 was rolled 50 times
Average roll : 3.495
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 331
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.962
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 26
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 19 times
Average roll : 3.593
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 91
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.823
Median : 4.000
Variance : 1.268
Standard Deviation : 1.126
Total rolls : 62
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 bombers and 4 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.17
Territory Summary for Chinese :
Kwangsi : 4 infantry
Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 62
Russians : 30 / 39
Japanese : 54 / 86
Americans : 54 / 75
Chinese : 10 / 10
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 15 / 24
ANZAC : 15 / 0
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 164 times
2 was rolled 197 times
3 was rolled 170 times
4 was rolled 192 times
5 was rolled 163 times
6 was rolled 172 times
Average roll : 3.481
Median : 3.000
Variance : 1.004
Standard Deviation : 1.002
Total rolls : 1058
Null / Other
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 1.569
Standard Deviation : 1.253
Total rolls : 13
Germans Combat
1 was rolled 27 times
2 was rolled 50 times
3 was rolled 28 times
4 was rolled 35 times
5 was rolled 28 times
6 was rolled 32 times
Average roll : 3.415
Median : 3.000
Variance : 1.906
Standard Deviation : 1.381
Total rolls : 200
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.420
Median : 3.000
Variance : 0.119
Standard Deviation : 0.345
Total rolls : 81
Italians Combat
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.189
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 74
Americans Combat
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.567
Median : 4.000
Variance : 0.285
Standard Deviation : 0.534
Total rolls : 67
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 50 times
2 was rolled 63 times
3 was rolled 60 times
4 was rolled 68 times
5 was rolled 53 times
6 was rolled 54 times
Average roll : 3.497
Median : 4.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 348
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.962
Median : 4.000
Variance : 0.693
Standard Deviation : 0.833
Total rolls : 26
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 17 times
2 was rolled 15 times
3 was rolled 13 times
4 was rolled 21 times
5 was rolled 12 times
6 was rolled 22 times
Average roll : 3.620
Median : 4.000
Variance : 0.862
Standard Deviation : 0.928
Total rolls : 100
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.823
Median : 4.000
Variance : 1.268
Standard Deviation : 1.126
Total rolls : 62
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 bombers and 4 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.17
@SixUnder Um why did you take a bomber as a hit? I edited the file.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 bombers and 4 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 mech_infantry
EDIT: Adding units owned by Japanese to India: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 1.17
@SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.
@Gambler6 UK is up. Use latest file from my post above.
@SixUnder Its ok, I thought maybe it might have been a mistake
@Gambler6 Hey you guys still playing this game or do you concede?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Persia to India
2 fighters moved from Queensland to Wake Island
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 16 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber
Germans defend with 1 destroyer
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in India
Americans attack with 2 fighters
Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
AA fire in India : 0/2 hits, 0.33 expected hits
Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 aaGun
Non Combat Move - Americans
1 fighter could not land in 16 Sea Zone and was removed
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 2 bombers and 4 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 bomber
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to West India
UK_Pacific take West India from Japanese
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
British take 98 Sea Zone from Germans
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
Combat - British
Non Combat Move - British
1 fighter moved from Ceylon to Eastern Persia
1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Eastern Persia
1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 armour and 1 tactical_bomber placed in Persia
2 artilleries placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.67
Americans : 2.00
Chinese : -0.50
AA fire in India : : -0.33
Japanese : -1.00
@cyanight Italy is up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 infantry moved from 97 Sea Zone to Southern Italy
2 carriers moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 submarines moved from 95 Sea Zone to 97 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
@Gambler6 Anzac Up!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
1 bomber moved from Ceylon to India
Combat - ANZAC
Air Battle in India
ANZAC attacks with 1 units heading to India
Japanese launches 2 interceptors out of India
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.67 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 bomber moved from India to Persia
Turn Complete - ANZAC
Combat Hit Differential Summary :
Defenders Fire, : : -0.67
Attackers Fire, : : -0.17
AA fire in India : : -0.17