@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
1940 Game
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Egypt to Persia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.67Territory Summary for Americans :
Queensland : 2 fighters, 1 infantry and 2 mech_infantrys Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 1 transport 10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour Gibraltar : 1 artillery, 1 fighter, 4 infantry and 1 marine United Kingdom : 1 bomber Morocco : 1 artillery and 1 infantry Algeria : 1 flag 86 Sea Zone : 1 aaGun, 1 infantry and 1 transport Brazil : 1 flag Persia : 2 fighters 91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 50 / 63 Russians : 28 / 35 Japanese : 57 / 66 Americans : 53 / 73 Chinese : 6 / 8 British : 33 / 40 UK_Pacific : 0 / 0 Italians : 15 / 25 ANZAC : 17 / 24 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 135 times 2 was rolled 156 times 3 was rolled 150 times 4 was rolled 144 times 5 was rolled 125 times 6 was rolled 137 times Average roll : 3.447 Median : 3.000 Variance : 0.736 Standard Deviation : 0.858 Total rolls : 847 Null / Other 2 was rolled 4 times 3 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 28 times 4 was rolled 34 times 5 was rolled 25 times 6 was rolled 30 times Average roll : 3.382 Median : 3.000 Variance : 1.699 Standard Deviation : 1.304 Total rolls : 191 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.440 Median : 4.000 Variance : 0.182 Standard Deviation : 0.427 Total rolls : 75 Italians Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.219 Median : 3.000 Variance : 0.373 Standard Deviation : 0.610 Total rolls : 73 Americans Combat 1 was rolled 12 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.639 Median : 4.000 Variance : 0.481 Standard Deviation : 0.693 Total rolls : 61 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 36 times 2 was rolled 46 times 3 was rolled 50 times 4 was rolled 41 times 5 was rolled 32 times 6 was rolled 39 times Average roll : 3.426 Median : 3.000 Variance : 0.886 Standard Deviation : 0.941 Total rolls : 244 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.167 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 10 times 2 was rolled 9 times 3 was rolled 10 times 4 was rolled 12 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.672 Median : 4.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 64 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 4.061 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 4 infantry moved from Yunnan to Kweichow 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33Territory Summary for Chinese :
Kwangsi : 3 infantry Kweichow : 4 infantry Hunan : 4 infantry Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 63 Russians : 28 / 35 Japanese : 53 / 66 Americans : 53 / 73 Chinese : 10 / 12 British : 33 / 40 UK_Pacific : 0 / 0 Italians : 15 / 25 ANZAC : 17 / 24 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 137 times 2 was rolled 158 times 3 was rolled 153 times 4 was rolled 151 times 5 was rolled 128 times 6 was rolled 140 times Average roll : 3.456 Median : 3.000 Variance : 0.745 Standard Deviation : 0.863 Total rolls : 867 Null / Other 2 was rolled 4 times 3 was rolled 2 times 6 was rolled 1 times Average roll : 2.857 Median : 2.000 Variance : 2.139 Standard Deviation : 1.462 Total rolls : 7 Germans Combat 1 was rolled 27 times 2 was rolled 47 times 3 was rolled 28 times 4 was rolled 34 times 5 was rolled 25 times 6 was rolled 30 times Average roll : 3.382 Median : 3.000 Variance : 1.699 Standard Deviation : 1.304 Total rolls : 191 British Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.440 Median : 4.000 Variance : 0.182 Standard Deviation : 0.427 Total rolls : 75 Italians Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.219 Median : 3.000 Variance : 0.373 Standard Deviation : 0.610 Total rolls : 73 Americans Combat 1 was rolled 12 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 12 times 6 was rolled 12 times Average roll : 3.639 Median : 4.000 Variance : 0.481 Standard Deviation : 0.693 Total rolls : 61 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 36 times 2 was rolled 46 times 3 was rolled 51 times 4 was rolled 43 times 5 was rolled 33 times 6 was rolled 39 times Average roll : 3.435 Median : 3.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 248 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 2 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.167 Median : 5.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 12 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 17 times 5 was rolled 11 times 6 was rolled 17 times Average roll : 3.688 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 80 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 4.061 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 -
@Gambler6 UK is up
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Egypt to Persia 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese 4 infantry moved from Yunnan to Kweichow 4 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 2 fighters moved from United Kingdom to 119 Sea Zone 1 fighter moved from Yunnan to Ceylon 2 fighters moved from United Kingdom to 119 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 119 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 4 fighters moved from 119 Sea Zone to United Kingdom 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 4 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 armour, 1 artillery and 1 mech_infantry moved from Persia to Eastern Persia 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to Ethiopia 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 bomber moved from Egypt to Persia Place Units - British 1 factory_minor placed in Iraq 1 armour, 1 infantry and 1 tactical_bomber placed in Persia 1 transport placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.50 British : -0.33 Americans : 0.67 Chinese : -0.67 Japanese : -1.33 -
@cyanight - Italy is up
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 2 fighters moved from 95 Sea Zone to Normandy Bordeaux 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone Non Combat Move - Italians 2 aaGuns moved from Northern Italy to Western Germany Place Units - Italians 1 carrier and 1 destroyer placed in 95 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
-
@Gambler6 Anzac Up!
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales 1 bomber moved from Queensland to Ceylon Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French 1 fighter moved from Gibraltar to Egypt -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales 1 bomber moved from Queensland to Ceylon Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1 ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@cyanight Kraut time!
-
@iDOUGGERNAUT Germany is UP. My internet is back, no more torn
ados -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 3 infantry, 2 marines, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Baltic States to Eastern Poland 2 artilleries moved from Baltic States to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Southern Italy to Western Ukraine 1 tactical_bomber moved from Southern Italy to Western Germany 2 bombers moved from Western Germany to 119 Sea Zone 2 tactical_bombers moved from Western Germany to 119 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to Western Ukraine Combat - Germans Battle in 119 Sea Zone Germans attack with 2 bombers and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers and 2 tactical_bombers in 119 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 119 Sea Zone Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 1 destroyer Non Combat Move - Germans 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone 2 bombers moved from 119 Sea Zone to Western Germany 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Eastern Poland Place Units - Germans 2 transports placed in 112 Sea Zone 1 destroyer placed in 110 Sea Zone 3 infantry placed in Western Ukraine 2 marines placed in Western Germany 3 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.67 -
@Ferrousgryphon Russia Up!
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 12 infantry moved from Vologda to Archangel 6 armour and 5 mech_infantrys moved from Bryansk to Archangel 1 fighter moved from Bryansk to Belarus 1 fighter moved from Bryansk to Archangel Combat - Russians Battle in Archangel Russians attack with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys in Archangel, round 2 : 5/24 hits, 6.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Belarus to Bryansk 1 fighter moved from Archangel to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 8 artilleries and 3 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 2 aaGuns moved from Vologda to Archangel Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -0.33 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone 2 battleships moved from 54 Sea Zone to 62 Sea Zone 4 submarines moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from 46 Sea Zone to New South Wales 3 tactical_bombers moved from 46 Sea Zone to New South Wales 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales 4 infantry moved from New Guinea to 46 Sea Zone 4 infantry and 2 transports moved from 46 Sea Zone to 62 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 artillery, 11 infantry and 1 marine moved from 62 Sea Zone to New South Wales 2 mech_infantrys moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Kiangsi to Hunan 3 fighters moved from French Indo China to Kwangsi 1 fighter moved from India to Hunan 2 bombers moved from Caroline Islands to Hunan Combat - Japanese Battle in Hunan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Hunan, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 3 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in Kwangsi Japanese attack with 3 fighters and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 3 fighters in Kwangsi, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 3 fighters in Kwangsi, round 4 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Japanese: 1 fighter and 2 mech_infantrys Casualties for Chinese: 3 infantry Battle in 62 Sea Zone Japanese attack with 2 battleships, 1 cruiser, 4 submarines and 6 transports ANZAC defend with 1 destroyer Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 submarines and 6 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New South Wales Japanese attack with 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry AA fire in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 7/22 hits, 7.83 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry in New South Wales, round 2 : 4/9 hits, 3.83 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 artillery, 3 fighters, 11 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/18 hits, 5.50 expected hits ANZAC roll dice for 1 armour, 1 artillery and 2 fighters in New South Wales, round 3 : 2/4 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 18PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 fighters, 1 infantry and 2 tactical_bombers Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 carriers moved from 54 Sea Zone to 62 Sea Zone 3 carriers moved from 46 Sea Zone to 62 Sea Zone 2 tactical_bombers moved from New South Wales to 62 Sea Zone 2 fighters moved from New South Wales to 62 Sea Zone 1 destroyer moved from 46 Sea Zone to 35 Sea Zone 1 aaGun moved from Caroline Islands to 33 Sea Zone 1 aaGun and 1 transport moved from 33 Sea Zone to 62 Sea Zone 1 aaGun moved from 62 Sea Zone to New South Wales 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to Caroline Islands 2 fighters moved from Kwangsi to India 1 fighter moved from Hunan to Anhwe 2 infantry moved from Jehol to Anhwe 2 infantry moved from Kiangsu to Anhwe 2 bombers moved from Hunan to Anhwe Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Anhwe: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 3 armour placed in India 3 mech_infantrys placed in Kwangtung 2 mech_infantrys placed in Shantung 1 destroyer placed in 19 Sea Zone Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. 3 mech_infantrys placed in Shantung 2 mech_infantrys placed in Kwangtung 1 destroyer placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : 2.33 AA fire in New South Wales : : -1.00 Japanese : -4.50 -
@SixUnder USA is up.
-
@SixUnder I think I can hear that fat lady singing… All Too Easy
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from Persia to India 2 fighters moved from Queensland to Wake Island 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from 10 Sea Zone to 16 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 bomber Germans defend with 1 destroyer Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Battle in Iwo Jima Americans attack with 1 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in India Americans attack with 2 fighters Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys AA fire in India : 0/2 hits, 0.33 expected hits Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Japanese: 1 aaGun Non Combat Move - Americans 1 fighter could not land in 16 Sea Zone and was removed 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Americans : 2.00 AA fire in India : : -0.33 Japanese : -2.17Territory Summary for Americans :
Iwo Jima : 1 flag, 1 mech_infantry Queensland : 1 infantry and 2 mech_infantrys Wake Island : 1 airfield and 2 fighters Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry Midway : 1 airfield 25 Sea Zone : 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports 10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 submarines 17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 1 transport 16 Sea Zone : 1 destroyer and 1 submarine Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Gibraltar : 1 artillery, 2 fighters, 4 infantry and 1 marine Morocco : 1 aaGun, 1 artillery and 2 infantry Algeria : 1 flag 104 Sea Zone : 1 destroyer 92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports Brazil : 1 flag 91 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 48 / 62 Russians : 30 / 39 Japanese : 54 / 86 Americans : 54 / 75 Chinese : 10 / 12 British : 33 / 37 UK_Pacific : 0 / 0 Italians : 15 / 24 ANZAC : 15 / 0 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 161 times 2 was rolled 190 times 3 was rolled 168 times 4 was rolled 187 times 5 was rolled 161 times 6 was rolled 165 times Average roll : 3.477 Median : 3.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 1032 Null / Other 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 3.462 Median : 3.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Germans Combat 1 was rolled 27 times 2 was rolled 50 times 3 was rolled 28 times 4 was rolled 35 times 5 was rolled 28 times 6 was rolled 32 times Average roll : 3.415 Median : 3.000 Variance : 1.906 Standard Deviation : 1.381 Total rolls : 200 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.420 Median : 3.000 Variance : 0.119 Standard Deviation : 0.345 Total rolls : 81 Italians Combat 1 was rolled 17 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.189 Median : 3.000 Variance : 0.484 Standard Deviation : 0.696 Total rolls : 74 Americans Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.567 Median : 4.000 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 67 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 48 times 2 was rolled 58 times 3 was rolled 58 times 4 was rolled 66 times 5 was rolled 51 times 6 was rolled 50 times Average roll : 3.495 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 331 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.962 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 16 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 18 times 5 was rolled 12 times 6 was rolled 19 times Average roll : 3.593 Median : 4.000 Variance : 0.476 Standard Deviation : 0.690 Total rolls : 91 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 6 times 2 was rolled 12 times 3 was rolled 5 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.823 Median : 4.000 Variance : 1.268 Standard Deviation : 1.126 Total rolls : 62 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 2 bombers and 4 infantry Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits 1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 bomber Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -0.50 Japanese : 1.17Territory Summary for Chinese :
Kwangsi : 4 infantry Burma : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 62 Russians : 30 / 39 Japanese : 54 / 86 Americans : 54 / 75 Chinese : 10 / 10 British : 33 / 37 UK_Pacific : 0 / 0 Italians : 15 / 24 ANZAC : 15 / 0 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 164 times 2 was rolled 197 times 3 was rolled 170 times 4 was rolled 192 times 5 was rolled 163 times 6 was rolled 172 times Average roll : 3.481 Median : 3.000 Variance : 1.004 Standard Deviation : 1.002 Total rolls : 1058 Null / Other 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 3.462 Median : 3.000 Variance : 1.569 Standard Deviation : 1.253 Total rolls : 13 Germans Combat 1 was rolled 27 times 2 was rolled 50 times 3 was rolled 28 times 4 was rolled 35 times 5 was rolled 28 times 6 was rolled 32 times Average roll : 3.415 Median : 3.000 Variance : 1.906 Standard Deviation : 1.381 Total rolls : 200 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 13 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.420 Median : 3.000 Variance : 0.119 Standard Deviation : 0.345 Total rolls : 81 Italians Combat 1 was rolled 17 times 2 was rolled 13 times 3 was rolled 12 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.189 Median : 3.000 Variance : 0.484 Standard Deviation : 0.696 Total rolls : 74 Americans Combat 1 was rolled 13 times 2 was rolled 8 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 13 times 6 was rolled 12 times Average roll : 3.567 Median : 4.000 Variance : 0.285 Standard Deviation : 0.534 Total rolls : 67 Neutral_Axis Combat 2 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 2.000 Variance : 1.708 Standard Deviation : 1.307 Total rolls : 5 Japanese Combat 1 was rolled 50 times 2 was rolled 63 times 3 was rolled 60 times 4 was rolled 68 times 5 was rolled 53 times 6 was rolled 54 times Average roll : 3.497 Median : 4.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 348 French Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.146 Median : 3.000 Variance : 0.371 Standard Deviation : 0.609 Total rolls : 41 ANZAC Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 6 times 4 was rolled 3 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.962 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 3 times 3 was rolled 2 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.636 Median : 4.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Chinese Combat 1 was rolled 17 times 2 was rolled 15 times 3 was rolled 13 times 4 was rolled 21 times 5 was rolled 12 times 6 was rolled 22 times Average roll : 3.620 Median : 4.000 Variance : 0.862 Standard Deviation : 0.928 Total rolls : 100 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.267 Median : 3.000 Variance : 0.897 Standard Deviation : 0.947 Total rolls : 30 Russians Combat 1 was rolled 6 times 2 was rolled 12 times 3 was rolled 5 times 4 was rolled 14 times 5 was rolled 14 times 6 was rolled 11 times Average roll : 3.823 Median : 4.000 Variance : 1.268 Standard Deviation : 1.126 Total rolls : 62





