Hi Markus
Enjoy your game with crockett :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship moved from 127 Sea Zone to 112 Sea Zone
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
6 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 bombers moved from Greece to 98 Sea Zone
1 bomber moved from Greece to 98 Sea Zone
6 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Western Ukraine
2 fighters moved from Greece to 98 Sea Zone
3 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Greece to Southern France
1 tactical_bomber moved from Western Germany to Northern Italy
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Eastern Poland to Western Germany
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Germans creates battle in territory 98 Sea Zone
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 cruiser and 3 fighters
Combat Hit Differential Summary :
Germans : 1.00
@iDOUGGERNAUT Run the last posted game to resolve the combat. Remember to ignore hits by cruiser. Then edit the final post by France and do your German Turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Germans buy nothing; Remaining resources: 62 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Greece to 98 Sea Zone
3 bombers moved from Greece to 98 Sea Zone
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
British scrambles to create a battle in territory 98 Sea Zone
Combat Hit Differential Summary :
@iDOUGGERNAUT Use latest file and just resolve air combat. I created this battle without the sub and cruiser. This should reduce any complications. Ignore the transport and inf as it was just used to trigger the Scramble. After you resolve the combat load the Turn 5 French Game and edit the planes in Egypt and Southern France.
@iDOUGGERNAUT Also after you complete the combat post the results then load the other file edit and continue game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Novgorod
6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from Western Ukraine to Western Germany
1 fighter moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to 119 Sea Zone
1 bomber moved from Southern Italy to Norway
1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 mech_infantry and 3 tactical_bombers in Norway, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 119 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in Western Ukraine
2 fighters placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.00
Russians : -0.33
@Ferrousgryphon Russians are up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 fighters moved from Bryansk to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
2 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
Place Units - Russians
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -3.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
1 tactical_bomber moved from Philippines to 54 Sea Zone
3 fighters moved from Philippines to 54 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
Combat - Japanese
Combat Hit Differential Summary :
@Gambler6 Scramble Orders for Seazone 54?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from Philippines to 54 Sea Zone
3 fighters moved from Philippines to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
Combat Hit Differential Summary :
@Gambler6 Use latest file I forgot to move TT to New Guinea. Do you want to Scramble your fighter off of Queensland?
Forget the attack on New Guinea. Do not resolve the combat. Just tell me if you plan to Scramble.
Use Latest file. Continue with attack on New Guinea.
@cyanight yes scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 factory_minor and 6 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 2 submarines and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 tactical_bomber moved from Philippines to 54 Sea Zone
3 fighters moved from Philippines to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 54 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in New Guinea
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking New Guinea from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters, 1 marine, 2 submarines and 6 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 9/18 hits, 10.17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 8 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 13/18 hits, 10.17 expected hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 fighters, 1 tactical_bomber and 4 transports in 54 Sea Zone, round 3 : 5/9 hits, 5.17 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 113
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 destroyer, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Non Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
2 transports moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Caroline Islands
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 bomber moved from 44 Sea Zone to Caroline Islands
1 bomber moved from 42 Sea Zone to Caroline Islands
1 artillery, 5 infantry and 3 transports moved from 55 Sea Zone to 54 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Shantung to Kiangsu
3 mech_infantrys moved from Shantung to Kiangsi
1 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 aaGun, 1 armour and 1 fighter placed in India
1 factory_minor placed in Kwangtung
3 fighters placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : 1.00
@SixUnder I had the system use max def on the battle since it was 100%. I also kept my Destroyer the first 2 rounds to prevent your subs from submerging. You Actually did above average. I lost 2 more than I should have. Please ask for and OOL if and when you attack my navy. USA is up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.67
Territory Summary for Americans :
Queensland : 2 fighters, 1 infantry and 2 mech_infantrys
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 artillery, 1 fighter, 4 infantry and 1 marine
United Kingdom : 1 bomber
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag
86 Sea Zone : 1 aaGun, 1 infantry and 1 transport
Brazil : 1 flag
Persia : 2 fighters
91 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 35
Japanese : 57 / 66
Americans : 53 / 73
Chinese : 6 / 8
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 135 times
2 was rolled 156 times
3 was rolled 150 times
4 was rolled 144 times
5 was rolled 125 times
6 was rolled 137 times
Average roll : 3.447
Median : 3.000
Variance : 0.736
Standard Deviation : 0.858
Total rolls : 847
Null / Other
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 28 times
4 was rolled 34 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.382
Median : 3.000
Variance : 1.699
Standard Deviation : 1.304
Total rolls : 191
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.440
Median : 4.000
Variance : 0.182
Standard Deviation : 0.427
Total rolls : 75
Italians Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.219
Median : 3.000
Variance : 0.373
Standard Deviation : 0.610
Total rolls : 73
Americans Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 61
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 36 times
2 was rolled 46 times
3 was rolled 50 times
4 was rolled 41 times
5 was rolled 32 times
6 was rolled 39 times
Average roll : 3.426
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 244
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.672
Median : 4.000
Variance : 0.307
Standard Deviation : 0.554
Total rolls : 64
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.061
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
4 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Kweichow, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.33
Territory Summary for Chinese :
Kwangsi : 3 infantry
Kweichow : 4 infantry
Hunan : 4 infantry
Burma : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 28 / 35
Japanese : 53 / 66
Americans : 53 / 73
Chinese : 10 / 12
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 15 / 25
ANZAC : 17 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 137 times
2 was rolled 158 times
3 was rolled 153 times
4 was rolled 151 times
5 was rolled 128 times
6 was rolled 140 times
Average roll : 3.456
Median : 3.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 867
Null / Other
2 was rolled 4 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Germans Combat
1 was rolled 27 times
2 was rolled 47 times
3 was rolled 28 times
4 was rolled 34 times
5 was rolled 25 times
6 was rolled 30 times
Average roll : 3.382
Median : 3.000
Variance : 1.699
Standard Deviation : 1.304
Total rolls : 191
British Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.440
Median : 4.000
Variance : 0.182
Standard Deviation : 0.427
Total rolls : 75
Italians Combat
1 was rolled 16 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.219
Median : 3.000
Variance : 0.373
Standard Deviation : 0.610
Total rolls : 73
Americans Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.639
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 61
Neutral_Axis Combat
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 2.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 5
Japanese Combat
1 was rolled 36 times
2 was rolled 46 times
3 was rolled 51 times
4 was rolled 43 times
5 was rolled 33 times
6 was rolled 39 times
Average roll : 3.435
Median : 3.000
Variance : 0.896
Standard Deviation : 0.947
Total rolls : 248
French Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.146
Median : 3.000
Variance : 0.371
Standard Deviation : 0.609
Total rolls : 41
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.167
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Neutral_Allies Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 4.000
Variance : 0.683
Standard Deviation : 0.827
Total rolls : 11
Chinese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.688
Median : 4.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 80
UK_Pacific Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 4.061
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
@Gambler6 UK is up