Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
@SixUnder for reference and something im trying to memorize. though id make and a photo so we can see what we are dealing with
I dont get how lost infantry in northern besides my -4.0 dice, pretty sure i was 96% in the battle still lost everything on the ground, jeepers!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 armour moved from Libya to Tunisia
1 fighter moved from Southern Italy to Tunisia
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tunisia
Italians attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 artillery
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
Americans roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Non Combat Move - Italians
1 fighter moved from Tunisia to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : -0.33
@SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.
@Gambler6 ANZAC is up
@SixUnder You lost 3 units which only happens when 3x 2’s are rolled. 1 in 216 chance. That was lucky but not impossible. You on the other hand rolled average with 3 hits out of 6. You didn’t roll BAD I rolled perfect that has nothing to do with your dice only mine. Its one of the reasons I sent 3 inf to kill UK’s planes. I wanted to have at least 1 inf left over in case he rolled 2 hits which was highly possible. Bottom line you should have sent another inf if you wanted to take it.
i agree
@SixUnder Well, most random generators aren’t random. Numbers are generated based on weighted values. If a lot of ones have been rolled, then the generator will stop selecting ones. If you tracked all the rolls and see one number appearing less, you can bet it will be showing up more than the others.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
2 infantry moved from Scotland to United Kingdom
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Egypt to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 94 Sea Zone to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
@iDOUGGERNAUT @cyanight @SixUnder @Ferrousgryphon
Quick Question regarding the German attack on the British Cruiser in the Med. Why wasn’t UK given the opportunity to Scramble in that defense? I would have scrambled since there was a strong opportunity to destroy German Planes as the UK had no destroyer…
@Gambler6 I think Doug thought it was overkill and you would not want to scramble. You really should have posted something at the end of Germany’s turn not after every county has gone. It could have affected Italy’s turn. Anyways, I created the game at the instance of the attack. Ignore any hits by the Cruiser since the sub hit it already before. You cannot scramble with the French fighter since it was used this round already. After the battle edit the planes that were destroyed from Egypt and Southern Italy.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship moved from 127 Sea Zone to 112 Sea Zone
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
6 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 bombers moved from Greece to 98 Sea Zone
1 bomber moved from Greece to 98 Sea Zone
6 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Western Ukraine
2 fighters moved from Greece to 98 Sea Zone
3 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Greece to Southern France
1 tactical_bomber moved from Western Germany to Northern Italy
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Eastern Poland to Western Germany
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Germans creates battle in territory 98 Sea Zone
Combat Hit Differential Summary :
Germans : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship moved from 127 Sea Zone to 112 Sea Zone
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
8 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
5 artilleries moved from Eastern Poland to Western Ukraine
6 armour moved from Eastern Poland to Western Ukraine
3 armour moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 bombers moved from Greece to 98 Sea Zone
1 bomber moved from Greece to 98 Sea Zone
6 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Western Ukraine
2 fighters moved from Greece to 98 Sea Zone
3 tactical_bombers moved from Southern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Greece to Southern France
1 tactical_bomber moved from Western Germany to Northern Italy
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Eastern Poland to Western Germany
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.00 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Germans creates battle in territory 98 Sea Zone
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 cruiser and 3 fighters
Combat Hit Differential Summary :
Germans : 1.00
@iDOUGGERNAUT Run the last posted game to resolve the combat. Remember to ignore hits by cruiser. Then edit the final post by France and do your German Turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Germans buy nothing; Remaining resources: 62 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Adding units owned by Germans to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Greece to 98 Sea Zone
3 bombers moved from Greece to 98 Sea Zone
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
British scrambles to create a battle in territory 98 Sea Zone
Combat Hit Differential Summary :
@iDOUGGERNAUT Use latest file and just resolve air combat. I created this battle without the sub and cruiser. This should reduce any complications. Ignore the transport and inf as it was just used to trigger the Scramble. After you resolve the combat load the Turn 5 French Game and edit the planes in Egypt and Southern France.
@iDOUGGERNAUT Also after you complete the combat post the results then load the other file edit and continue game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to 113 Sea Zone
1 mech_infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Novgorod
6 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 fighter moved from Western Ukraine to Western Germany
1 fighter moved from 112 Sea Zone to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Western Germany to Norway
1 tactical_bomber moved from 112 Sea Zone to Norway
1 bomber moved from Western Germany to 119 Sea Zone
1 bomber moved from Southern Italy to Norway
1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Norway
Germans attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 1 mech_infantry and 3 tactical_bombers in Norway, round 2 : 2/5 hits, 2.33 expected hits
British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans and 2 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 119 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 119 Sea Zone to Western Germany
1 bomber moved from Norway to Western Germany
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Norway to 112 Sea Zone
3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Norway to Western Germany
Place Units - Germans
3 infantry placed in Western Ukraine
2 fighters placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.00
Russians : -0.33
@Ferrousgryphon Russians are up
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 fighters moved from Bryansk to Smolensk
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
2 infantry moved from Vologda to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
Place Units - Russians
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -3.33