@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Romania to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Egypt to 81 Sea Zone
9 armour and 8 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Vyborg to Novgorod
2 tactical_bombers moved from Romania to Novgorod
2 mech_infantrys moved from Germany to Poland
1 artillery and 3 infantry moved from Eastern Poland to Belarus
5 infantry moved from Finland to Karelia
6 artilleries and 15 infantry moved from Eastern Poland to Bessarabia
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 9 armour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 mech_infantrys and 1 tactical_bomber
Germans roll dice for 9 armour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 6/20 hits, 7.33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 5.33 expected hits
6 mech_infantrys owned by the Russians, 1 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 9 armour, 4 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 : 8/15 hits, 6.50 expected hits
Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Novgorod, round 3 : 5/7 hits, 3.33 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 8 armour and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Germans: 1 armour, 1 infantry and 8 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
Battle in Poland
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 armour and 4 mech_infantrys in Poland, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 5 infantry in Karelia, round 2 : 0/5 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 submarine
British defend with 1 transport; Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers in 112 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 carrier and 2 transports in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 112 Sea Zone
Germans roll dice for 1 bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 3 bombers
Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 6 artilleries and 15 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 artilleries and 15 infantry in Bessarabia, round 2 : 7/21 hits, 5.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 6 artilleries and 14 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 aaGun moved from Eastern Poland to Bessarabia
6 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 tactical_bomber moved from 81 Sea Zone to Greece
2 aaGuns moved from Eastern Poland to Bessarabia
Place Units - Germans
1 armour and 4 mech_infantrys placed in Germany
2 fighters and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 4.50
Americans : 0.83
Russians : 2.50
Was wondering if you’d hold the Anzac DD back to NCM it to SZ37, which would have stopped the Calcutta crush. Not sure why you left your force in Calcutta given that you didn’t do that?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
4 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
Purchase Units - Russians
Russians buy 8 armour; Remaining resources: 3 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Bryansk
1 armour and 5 mech_infantrys moved from Russia to Smolensk
12 mech_infantrys moved from Bryansk to Smolensk
1 infantry moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
Place Units - Russians
8 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,2
Russians collect 32 PUs (3 lost to blockades); end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.50
Japanese : 0.00
@simon33 It didn’t even occur to me as an option
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to India
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from French Indo China to 44 Sea Zone
1 battleship, 1 cruiser and 1 marine moved from 36 Sea Zone to 39 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 39 Sea Zone to India
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber, 3 fighters and 6 tactical_bombers moved from French Indo China to India
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
2 fighters and 1 infantry moved from Jehol to Manchuria
1 carrier moved from 41 Sea Zone to 39 Sea Zone
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 39 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in India
Japanese attack with 1 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 4 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in India, round 2 : 9/21 hits, 9.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys in India, round 2 : 3/13 hits, 4.17 expected hits
3 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 5 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry and 5 tactical_bombers in India, round 3 : 10/18 hits, 9.00 expected hits
UK_Pacific roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in India, round 3 : 3/7 hits, 2.33 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 2 artilleries owned by the British and 1 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 5 fighters, 1 infantry, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 2 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 artilleries, 1 bomber, 6 infantry and 4 mech_infantrys
Battle in Manchuria
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 1/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from Manchuria to Japan
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from 44 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 fighters and 4 tactical_bombers moved from India to Burma
1 aaGun, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6
Japanese collect 54 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : 0.67
Chinese : -1.67
UK_Pacific : -0.50
AA fire in India : : -0.50
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
Purchase Units - Americans
Americans buy 1 artillery, 6 bombers and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
5 bombers moved from Western United States to Queensland
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1
Americans collect 61 PUs (1 lost to blockades); end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from British Columbia: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Szechwan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Combat Move - British
2 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
3 fighters and 1 tactical_bomber moved from Norway to Baltic States
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in Baltic States
British attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 tactical_bombers; Italians defend with 1 armour and 1 mech_infantry
British roll dice for 3 fighters and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 3/4 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 tactical_bomber owned by the British, 2 fighters owned by the British and 1 armour owned by the Italians lost in Baltic States
British roll dice for 1 fighter in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 tactical_bombers in Baltic States, round 3 : 2/2 hits, 1.00 expected hits
1 fighter owned by the British lost in Baltic States
Italians win with 2 tactical_bombers remaining. Battle score for attacker is -31
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Persia to Tanganyika Territory
3 mech_infantrys moved from Union of South Africa to Tanganyika Territory
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
3 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.67
Italians : 2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 bomber and 1 fighter moved from Egypt to Kenya
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Kenya
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Kenya, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 2 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Kenya
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Kenya, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 2 infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 2 infantry owned by the British lost in Kenya
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 3 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 armour moved from Romania to Bessarabia
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Egypt
1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 54 Sea Zone
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
2 infantry moved from Karelia to Finland
2 armour moved from Novgorod to Finland
1 tactical_bomber moved from Baltic States to Finland
1 fighter moved from Western Germany to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
3 mech_infantrys moved from Poland to Belarus
1 fighter and 1 tactical_bomber moved from Romania to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 2 armour, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Finland, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/8 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 4/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 2 fighters and 2 tactical_bombers in Belarus, round 3 : 2/4 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Belarus
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Finland to Novgorod
1 armour moved from Poland to Novgorod
12 mech_infantrys moved from Eastern Poland to Novgorod
3 aaGuns, 6 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Iraq
1 tactical_bomber moved from Greece to Iraq
2 artilleries moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 mech_infantrys moved from Western Germany to Southern France
1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
2 fighters and 3 mech_infantrys placed in Western Germany
1 artillery placed in France
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.67
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Korea to Manchuria
2 infantry moved from Amur to Manchuria
3 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
Purchase Units - Russians
Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Smolensk to Belarus
1 mech_infantry moved from Smolensk to Belarus
1 armour and 14 mech_infantrys moved from Smolensk to Bryansk
8 armour moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Rostov
5 infantry moved from Novosibirsk to Vologda
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
3 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.50
Japanese : 0.67
Well, add not taking Ukraine back to the list of my failures, though I suppose at this point that’s relatively minor…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 bomber and 3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from French Indo China to 6 Sea Zone
1 armour, 1 infantry and 1 marine moved from India to 39 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 armour, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 battleship moved from 39 Sea Zone to 44 Sea Zone
1 artillery moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
3 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Ceylon
Battle in Celebes
Japanese attack with 1 armour, 1 infantry and 1 marine
Americans defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 armour and 1 marine in Celebes, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 marine in Celebes, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Celebes
Japanese win, taking Ceylon from UK_Pacific, taking Celebes from Americans with 1 armour and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 5 submarines
Japanese roll dice for 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
3 submarines owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/9 hits, 5.00 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 3 bombers, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Americans: 5 submarines
Non Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Japan
3 bombers moved from 6 Sea Zone to Japan
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 44 Sea Zone
2 fighters moved from Shan State to 44 Sea Zone
2 fighters moved from Burma to 44 Sea Zone
4 tactical_bombers moved from Burma to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Jehol to Hunan
1 artillery moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Kweichow
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -4.83
@weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:
Well, add not taking Ukraine back to the list of my failures, though I suppose at this point that’s relatively minor…
That’s right, I killed your planes in Leningrad! Did you forget that I could remove the blocker with Italy?
@simon33 Scramble options at Japan sz6
triplea_33320_Ame5.tsvg
Full scramble.
Max D in both SZ36 & SZ6.
Interesting, I didn’t think you had enough to go after both SZs. You know you’re behind in SZ6, right?
Oh and no Kami in SZ6.
@simon33 Yeah… I needed one more bomber to swing it but I’m thinking sinking the ships is worth it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
4 bombers moved from Queensland to 36 Sea Zone
1 bomber moved from Queensland to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
6 bombers moved from Western United States to 6 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 36 Sea Zone
Americans attack with 4 bombers
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 4 bombers in 36 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 2 bombers in 36 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 bomber owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 bomber in 36 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -21
Casualties for Americans: 4 bombers
Casualties for Japanese: 1 carrier and 1 tactical_bomber
Battle in 6 Sea Zone
Americans attack with 7 bombers and 1 destroyer
Japanese defend with 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Americans roll dice for 7 bombers and 1 destroyer in 6 Sea Zone, round 2 : 7/8 hits, 5.00 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
1 fighter owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is -23
Casualties for Americans: 7 bombers and 1 destroyer
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
2 tactical_bombers moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
4 infantry moved from Shensi to Suiyuyan
11 infantry moved from Shensi to Suiyuyan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Suiyuyan, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter could not land in Suiyuyan and was removed
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Politics - British
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - British
Purchase Units - British
British buy 1 artillery, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Place Units - British
2 fighters and 1 tactical_bomber placed in Union of South Africa
1 artillery placed in Persia
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.00
Chinese : 2.33
Japanese : 3.17
@simon33 Ugh… and I failed at sinking the transport off FiC…
@simon33 As for the Russian planes… yeah, I forgot to add 2 more Russians to the Baltic block.
Pretty sure you’re up to 95% win probability, but I’ll play out another 2ish rounds to be sure.