@Amon-Sul GL&HF
scramble?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Ethiopia to Trans-Jordan
1 armour moved from Bulgaria to Greece
Italians take Greece from Neutral_Allies
1 armour moved from Greece to Bulgaria
2 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 bomber
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 98 Sea Zone
Italians attack with 2 fighters
British defend with 1 cruiser
Italians roll dice for 2 fighters in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 fighter
Casualties for British: 1 cruiser
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 factory_minor placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Baltic States from Russians
2 armour, 5 artilleries and 19 infantry moved from Poland to Eastern Poland
6 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 bombers moved from Holland Belgium to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern Italy to 81 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Romania to Bessarabia
1 bomber moved from Holland Belgium to 112 Sea Zone
Purchase Units - Germans
Germans buy 1 artillery, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat - Germans
Battle in Eastern Poland
Germans attack with 9 armour, 5 artilleries, 19 infantry and 8 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 9 armour, 5 artilleries, 19 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 11/41 hits, 11.50 expected hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 5 artilleries, 17 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in 81 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Bessarabia
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Poland to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Eastern Poland
2 bombers moved from Bessarabia to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
2 aaGuns, 1 fighter, 1 infantry and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Western Germany to Egypt
2 tactical_bombers moved from Western Germany to Romania
1 bomber moved from Western Germany to Romania
7 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 artillery placed in France
2 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Novgorod to Poland
Russians take Baltic States from Germans
Russians take Poland from Germans
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Vyborg
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Vyborg
retreated to Vyborg
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Ukraine to Western Ukraine
5 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Russia to Bryansk
1 armour and 6 mech_infantrys moved from Novgorod to Archangel
1 fighter moved from Vyborg to Archangel
1 fighter and 1 tactical_bomber moved from Karelia to Archangel
1 aaGun moved from Belarus to Archangel
3 aaGuns, 2 artilleries, 17 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
Place Units - Russians
3 artilleries placed in Novgorod
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,5,4,2,4
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Novgorod: 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Russians from Archangel: 1 armour, 2 fighters, 6 mech_infantrys and 1 tactical_bomber
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Removing units owned by Russians from Russia: 6 artilleries and 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 armour and 5 mech_infantrys
EDIT: Changing PUs for Russians from 50 to 51
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Timguska: 6 infantry
EDIT: Removing units owned by Russians from Yenisey: 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.67
@weddingsinger Some editing… forgot to move the 6 Russians racing to Moscow, accidentally left a stack in Archangel
Just realized I failed to mention that I ALSO did something a bit more on the sketchy side in my edit… I changed my buy.
If that’s not OK, it can go back but I was in a hurry to get to work and didn’t want to reload the saved game and redo my turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from French Indo China to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 38 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Japan to Manchuria
1 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Manchuria
1 infantry moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 fighter and 4 tactical_bombers moved from French Indo China to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 armour moved from French Indo China to Yunnan
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in 38 Sea Zone
Japanese attack with 2 fighters, 2 tactical_bombers and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 38 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 38 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch with 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Burma
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 4 tactical_bombers in Shan State, round 2 : 5/10 hits, 4.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win, taking Burma from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Yunnan, round 2 : 5/13 hits, 3.50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 1 cruiser in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 39 Sea Zone
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Manchuria to Jehol
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 41 Sea Zone
2 bombers moved from 39 Sea Zone to French Indo China
2 fighters moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to French Indo China
3 fighters and 4 tactical_bombers moved from Shan State to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 artillery, 1 harbour, 1 infantry and 1 marine placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : -0.83
Chinese : 0.00
UK_Pacific : 0.33
Japanese : 3.50
@weddingsinger said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:
Just realized I failed to mention that I ALSO did something a bit more on the sketchy side in my edit… I changed my buy.
If that’s not OK, it can go back but I was in a hurry to get to work and didn’t want to reload the saved game and redo my turn.
I’m happy to let it stand.
@simon33 OK, thank you.
Attached saved file for scramble options off W. Germany and OOL for Java (that one I’m likely to lose)
I’ll scramble.
Not too sure about SZ42. Was wondering if you’d try that. Obviously dent the BB if the sub hits. Can I see how many hits you get first?
@simon33 Will do… so basically a live battle…
@simon33 sub hit and 2 more hits after that.
I might edit the last hits U.S. took up by Norway…self debating about the carrier vs planes…
Dent CV with tac, lose sub.
Good roll on your part… I got 2 more hits. Probably my last 2.

@simon33 So lose the destroyer and…?
Keep DD, lose ftr & tac.
@simon33 I got one last hit…
@weddingsinger Guess I’ll lose a fighter.
@simon33 said in Weddingsinger (Allies) vs Simon33 (Axis) BM3:
@weddingsinger Guess I’ll lose a fighter.
Hold on.
Sink the damaged CV.