intro post test global
Allied Playbook game
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 3 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Caucasus 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Rostov to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia Germans win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 1 aaGun moved from Bryansk to Russia 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 3 infantry moved from Bryansk to Russia Place Units - Russians 5 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -2.00
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar 1 armour owned by the Japanese retreated to Jehol Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 2 artilleries moved from Anhwe to Hunan 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kweichow to Siam 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 39 Sea Zone to India 3 infantry moved from India to West India Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,67 Japanese : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar 1 armour owned by the Japanese retreated to Jehol Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 2 artilleries moved from Anhwe to Hunan 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kweichow to Siam 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 39 Sea Zone to India 3 infantry moved from India to West India Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,67 Japanese : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar 1 armour owned by the Japanese retreated to Jehol Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 2 artilleries moved from Anhwe to Hunan 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kweichow to Siam 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 39 Sea Zone to India 3 infantry moved from India to West India Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,67 Japanese : -1,50
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scramble?
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 7 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@crockett36 No scramble.
Another bad idea from you, :joy:
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:23:17 AM
Savegame -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 7 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany Americans win with 3 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Western Germany to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters moved from Midway to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 3 infantry placed in Eastern United States Americans undo move 1. 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 3 fighters placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.17 AA fire in Western Germany : : 0.50 Americans : 1.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:18:56 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 7 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany Americans win with 3 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Western Germany to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters moved from Midway to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 3 infantry placed in Eastern United States Americans undo move 1. 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 3 fighters placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Adding units owned by Russians to Egypt: 1 armour EDIT: Turning off Edit Mode Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Shensi to Anhwe 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Kweichow 1 artillery moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 artillery moved from Szechwan to Shensi 1 fighter moved from Anhwe to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Holland Belgium to France French take France from Germans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Iraq to Caucasus 4 fighters moved from Iraq to Caucasus 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 4 fighters moved from Caucasus to Volgograd 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Malta to 92 Sea Zone 3 infantry moved from Iraq to Persia 2 tactical_bombers moved from Caucasus to Volgograd 1 fighter moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Iraq to Caucasus Combat - British Battle in Western Germany British converts factory_major into different units Battle in Norway Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British Place Units - British 1 transport placed in 110 Sea Zone 2 armour and 1 infantry placed in Iraq 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.17 AA fire in Western Germany : : 0.50 Americans : 1.33 Chinese : -0.33 Japanese : 2.00
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Aev,
Midpoint of game. Have I sold you on any of my crazy ideas? A person we all know and love told me last Sunday, “I always think your strategies are so crazy and then later I regret it.” Couldn’t think of a higher compliment.
Btw, in the combat hit differential summary, does a negative sign mean bad luck?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Belarus 1 bomber moved from Southern Italy to Belarus 1 artillery moved from Western Ukraine to Bryansk 1 armour and 1 infantry moved from Southern France to France 1 fighter moved from Southern Italy to France 1 infantry and 1 mech_infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to France Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in France Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry British defend with 1 artillery; French defend with 1 airfield, 1 factory_minor and 4 infantry Italians roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 1/7 hits, 2,17 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in France Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in France, round 3 : 1/6 hits, 2,00 expected hits French roll dice for 1 artillery and 3 infantry in France, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in France Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 4 : 2/5 hits, 1,83 expected hits French roll dice for 1 artillery and 2 infantry in France, round 4 : 0/3 hits, 1,00 expected hits 2 infantry owned by the French lost in France Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 : 1/5 hits, 1,83 expected hits French roll dice for 1 artillery in France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in France Italians captures 0PUs while taking French capital Italians win, taking France from French with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for French: 4 infantry Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from France to Southern Italy 1 bomber moved from Belarus to Novgorod Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2,00 French : -2,33 Russians : 1,00
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@crockett36 the chd gives you only the differential out for this round of Combats you did.
You may still have a negative chd but won the battle.
All it means is: You should have hit more often but you didn’t
Or: you hit way above the expected.Yeah, we will do a break after your France turn for an Analysis.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Morocco 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Italians 1 fighter moved from Malta to Caucasus 1 infantry moved from Iraq to Trans-Jordan Combat - French Non Combat Move - French 1 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
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Halftime analysis:
Round 1 Allies stacked Leningrad, abandoned Yunnan along with Egypt. WHY?
Round 2 Allies spread Russians all over the map and kept the frontline thin, US pulled out of the Pacific with focus on Atlantic, fortyfied China and left India wide open.
Round 3 Russia granted Germany to get Moscow and controll of Asia (Ukr stack was a mistake IMO),
Axis gains controll of Pacific West (No Allied counter force in Range).
Allied placing foot on european side.Round 4 Allies liberated Egypt and fortifies Iraq.
Round 5 No US presence in the Pacific, Desperate attack on Germany.
I can’t see any Kind of a solid strategy behind all this for Allies and they will lose this game.
Germany can slowely dismantle Russia, no help from US and UK will soon face a hard time to send any assets to Moscow.Pacific is lost for the Allies b/c of NO Intervention of the US.
Japan will become a Monster and will be all over the place. -
WOW. You and I see things completely differently. I actually think I’m going to win this game. Weird. Play on.
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Yunnan is a trap. Seizing and keeping the middle of China has kept me alive and you bogged down. Egypt was recaptured and is safely under my control.