japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Allied Playbook game
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India can’t be held against a determined Japan player. I decided to consolidate, save Egypt and then save Moscow with the planes and mechs.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Baltic States to Karelia 1 armour moved from Novgorod to Bryansk Germans take Belarus from Russians 1 armour moved from Novgorod to Vologda Germans take Archangel from Russians Germans take Vologda from Russians 1 mech_infantry moved from Western Ukraine to Smolensk Germans take Smolensk from Russians 2 infantry moved from Western Ukraine to Ukraine 2 fighters and 1 tactical_bomber moved from Western Ukraine to Ukraine 2 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 1 fighter moved from Germany to Western Germany 2 bombers moved from Baltic States to Norway 2 bombers moved from Baltic States to Karelia 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in Western Germany Germans attack with 1 fighter and 3 infantry British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter and 3 infantry in Western Germany, round 2 : 0/4 hits, 1,00 expected hits British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 3 infantry in Western Germany, round 3 : 2/4 hits, 1,00 expected hits British roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Western Germany Germans win, taking Western Germany from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Karelia Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Karelia, round 3 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 artillery in Karelia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Norway Germans attack with 2 bombers and 3 infantry British defend with 1 infantry; French defend with 1 infantry Germans roll dice for 2 bombers and 3 infantry in Norway, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway Germans roll dice for 2 bombers and 2 infantry in Norway, round 3 : 3/4 hits, 1,67 expected hits British roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Norway Germans win, taking Norway from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Casualties for French: 1 infantry Battle in Ukraine Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 11 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk 7 mech_infantrys moved from Baltic States to Bryansk 1 artillery moved from Novgorod to Belarus 2 bombers moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Ukraine to Novgorod 2 bombers moved from Norway to Novgorod 1 fighter moved from Western Germany to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Denmark to Western Germany Place Units - Germans 2 armour and 1 bomber placed in Novgorod 1 submarine placed in 113 Sea Zone 1 fighter and 5 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,17 British : -0,67 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 5 armour; Remaining resources: 1 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Egypt to Tobruk Russians take Tobruk from Italians 1 armour moved from Egypt to Ethiopia Russians take Ethiopia from Italians 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Russia to Vologda 2 fighters moved from Russia to Vologda 1 tactical_bomber moved from Russia to Vologda Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Germans Submerged Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Battle in Vologda Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians winRussians win with 1 submarine remaining, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 5 armour placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Malaya to Yunnan 1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Jehol to Chahar Japanese take Chahar from Chinese 1 armour moved from Chahar to Anhwe 1 tactical_bomber moved from Siam to Yunnan 2 artilleries moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea 2 infantry moved from Jehol to Anhwe 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 25 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 39 Sea Zone to 76 Sea Zone Combat - Japanese Battle in New Guinea Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking New Guinea from ANZAC, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ethiopia Japanese attack with 1 armour and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 battleship in Ethiopia, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Ethiopia, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 armour in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Ethiopia Japanese win, taking Ethiopia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Yunnan Japanese attack with 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Anhwe Japanese attack with 2 armour, 3 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 30 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers moved from 25 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 46 Sea Zone 1 carrier, 3 destroyers and 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery, 1 battleship and 1 transport moved from 21 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Yunnan to Siam 2 bombers moved from Siam to Caroline Islands 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 76 Sea Zone 3 infantry moved from India to West India Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 transport placed in 37 Sea Zone 1 artillery and 1 fighter placed in Malaya 3 mech_infantrys placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Manchuria 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0,67 Chinese : 0,33 Russians : -0,50 Japanese : 0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to France 1 bomber moved from United Kingdom to France 1 fighter moved from 92 Sea Zone to France 2 fighters moved from 110 Sea Zone to France 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 8 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Western Germany Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking Western Germany from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun and 3 infantry Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 9/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in France Americans attack with 4 fighters Germans defend with 1 mech_infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry Americans roll dice for 4 fighters in France, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in France, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in France Americans roll dice for 3 fighters in France, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in France Americans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 2 fighters Casualties for Germans: 1 mech_infantry Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from France to 112 Sea Zone 1 bomber moved from France to United Kingdom 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 5 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 4 tactical_bombers placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 0.00 AA fire in France : : -0.17 Americans : 4.67 Japanese : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 2 infantry, 4 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from 112 Sea Zone to Western Germany 1 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to France 1 bomber moved from United Kingdom to France 1 fighter moved from 92 Sea Zone to France 2 fighters moved from 110 Sea Zone to France 3 transports moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 8 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in Western Germany Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Western Germany, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun and 3 infantry in Western Germany, round 2 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking Western Germany from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun and 3 infantry Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 9/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in France Americans attack with 4 fighters Germans defend with 1 mech_infantry; Italians defend with 1 airfield, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry Americans roll dice for 4 fighters in France, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in France, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 fighter owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the Italians lost in France Americans roll dice for 3 fighters in France, round 3 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in France Americans win with 2 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 2 fighters Casualties for Germans: 1 mech_infantry Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from France to 112 Sea Zone 1 bomber moved from France to United Kingdom 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 5 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to Queensland 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 4 tactical_bombers placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 mech_infantrys moved from Egypt to Belgian Congo 1 mech_infantry moved from Alexandria to Trans-Jordan 3 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Caucasus to Samara 2 tactical_bombers moved from Volgograd to Russia 4 fighters moved from Volgograd to Russia 3 infantry moved from Persia to Iraq 1 infantry moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Iraq to Trans-Jordan 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from United Kingdom to 110 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone Combat - British Battle in Denmark Non Combat Move - British 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 armour placed in Iraq 3 infantry placed in Union of South Africa British undo move 2. 3 mech_infantrys placed in Union of South Africa 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 Italians : 0.00 AA fire in France : : -0.17 Americans : 4.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 3x factory_minor; Remaining resources: 17 PUs; Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Italians take Rostov from Russians 1 bomber moved from Novgorod to Western Germany 3 fighters moved from Southern Italy to Western Germany 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 97 Sea Zone Combat - Italians Battle in Western Germany Italians attack with 1 bomber and 3 fighters Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber and 3 fighters in Western Germany, round 2 : 2/4 hits, 2,17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Western Germany, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Western Germany retreated to Western Germany Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 1 fighter Casualties for Americans: 1 artillery and 1 infantry Battle in 97 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine Russians defend with 1 submarine Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 97 Sea Zone Italians win, taking 97 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 bomber moved from Western Germany to Southern Italy 1 infantry moved from British Somaliland to 76 Sea Zone 1 artillery moved from Bryansk to Ukraine Place Units - Italians 1 infantry and 2 mech_infantrys placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0,50 Americans : 0,00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 4 armour, 4 artilleries, 1 fighter and 7 infantry moved from South Australia to Queensland Non Combat Move - ANZAC 2 aaGuns moved from South Australia to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Southern France to France French take France from Italians 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Caucasus to Russia Combat - French Non Combat Move - French Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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since you brought up our game. anybody think he’s taking Moscow? Russian has 32 IPCs to spend.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 12 armour and 6 mech_infantrys moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Vologda 1 mech_infantry moved from Smolensk to Vologda 5 bombers moved from Novgorod to Samara 2 infantry moved from Germany to Western Germany 1 fighter moved from Germany to Western Germany 1 fighter moved from Eastern Poland to Western Germany Combat - Germans Germans creates battle in territory 113 Sea Zone Battle in Western Germany Germans attack with 2 fighters and 2 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 2 infantry in Western Germany, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Samara Germans attack with 5 bombers and 2 mech_infantrys British defend with 3 mech_infantrys Germans roll dice for 5 bombers and 2 mech_infantrys in Samara, round 2 : 4/7 hits, 3,67 expected hits Russians roll dice for 3 mech_infantrys in Samara, round 2 : 3/3 hits, 1,00 expected hits 3 mech_infantrys owned by the British, 1 bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Germans win with 4 bombers remaining. Battle score for attacker is -8 Casualties for Germans: 1 bomber and 2 mech_infantrys Casualties for British: 3 mech_infantrys Battle in Caucasus Germans attack with 12 armour and 6 mech_infantrys British defend with 3 armour Germans roll dice for 12 armour and 6 mech_infantrys in Caucasus, round 2 : 8/18 hits, 7,00 expected hits Russians roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1,50 expected hits 2 mech_infantrys owned by the Germans and 3 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 armour Battle in Vologda Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Vologda to Novgorod 2 infantry moved from Norway to Finland 1 infantry moved from Vyborg to Novgorod 1 mech_infantry moved from Karelia to Finland 1 artillery moved from Belarus to Eastern Poland 7 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 4 bombers moved from Samara to Novgorod 2 fighters moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 4 armour, 1 infantry and 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys EDIT: Removing units owned by Germans from Ukraine: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 artillery EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1,67 Americans : 0,67 Russians : 2,17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 113 Sea Zone to 110 Sea Zone 4 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Rostov 3 infantry moved from Russia to Vologda 13 armour moved from Russia to Smolensk 4 mech_infantrys moved from Russia to Smolensk 10 infantry moved from Siberia to Sakha 1 infantry moved from Siberia to Sakha 7 infantry moved from Siberia to Sakha Combat - Russians Battle in Vologda Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Vologda, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Vologda, round 4 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 13 armour and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 13 armour and 4 mech_infantrys in Smolensk, round 2 : 5/17 hits, 7.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 13 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bryansk Russians attack with 4 infantry Germans defend with 1 infantry Russians roll dice for 4 infantry in Bryansk, round 2 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 0/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Russians roll dice for 3 infantry in Bryansk, round 4 : 2/3 hits, 0.50 expected hits Italians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 2 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 4 aaGuns moved from Russia to Smolensk Place Units - Russians 1 armour, 6 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.33 Italians : 0.50 Russians : -2.17
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I edited for Russia taking Libya, with spread of communism bonus.
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Siberia 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 6 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British
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@crockett36, scramble?
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no thanks.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to Siberia 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 6 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in Johnston Island Battle in Siberia Japanese attack with 1 bomber Russians defend with 2 aaGuns AA fire in Siberia : 1/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Siberia Russians win, taking Johnston Island from Americans with 2 aaGuns remaining. Battle score for attacker is -12 Casualties for Japanese: 1 bomber Battle in 26 Sea Zone Japanese attack with 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 2 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 30 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 46 Sea Zone to 30 Sea Zone 3 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone 3 artilleries, 2 infantry and 3 transports moved from 46 Sea Zone to 30 Sea Zone 3 artilleries moved from 30 Sea Zone to Johnston Island 2 infantry moved from 30 Sea Zone to Johnston Island 3 mech_infantrys moved from Kiangsu to Kweichow 2 artilleries moved from Hunan to Kweichow 2 mech_infantrys moved from Yunnan to Kweichow 2 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Yunnan to Kweichow 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 armour moved from Ethiopia to 76 Sea Zone 1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone 1 infantry moved from Ethiopia to British Somaliland 1 infantry moved from Jehol to Chahar 1 fighter moved from Malaya to Siam 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 fighters placed in Japan 3 armour placed in India 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Siberia : : 0,83 Americans : 0,67 Japanese : -1,17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Northern Italy 1 fighter moved from 110 Sea Zone to France 2 fighters moved from 112 Sea Zone to France 3 transports moved from 109 Sea Zone to 106 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 tactical_bombers moved from Eastern United States to 110 Sea Zone 3 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 8 fighters moved from Queensland to 26 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Norway Battle in 26 Sea Zone Americans attack with 1 destroyer and 11 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 11 fighters moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Eastern United States to Quebec 2 aaGuns moved from Eastern United States to Quebec 1 bomber moved from Northern Italy to France Place Units - Americans 3 bombers placed in Eastern United States 1 artillery and 1 infantry placed in Eastern United States 1 aaGun and 6 infantry placed in Western United States 1 artillery placed in Eastern United States 1 transport placed in 101 Sea Zone Americans undo move 3. 1 infantry placed in Eastern United States 1 aaGun and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.17 AA fire in Northern Italy : : -0.17 Japanese : -0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 9 infantry Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits 6 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits 3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40 Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -3.00 Japanese : 5.00