japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Allied Playbook game
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 3 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Iraq to Caucasus 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 1 infantry moved from Rostov to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 artillery and 3 infantry Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Novgorod, round 3 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Novgorod 1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia Germans win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 1 aaGun moved from Bryansk to Russia 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Ukraine to Russia 3 infantry moved from Bryansk to Russia Place Units - Russians 5 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -2.00
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar 1 armour owned by the Japanese retreated to Jehol Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 2 artilleries moved from Anhwe to Hunan 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kweichow to Siam 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 39 Sea Zone to India 3 infantry moved from India to West India Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,67 Japanese : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar 1 armour owned by the Japanese retreated to Jehol Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 2 artilleries moved from Anhwe to Hunan 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kweichow to Siam 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 39 Sea Zone to India 3 infantry moved from India to West India Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,67 Japanese : -1,50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 bombers, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Chahar 1 armour moved from Manchuria to Chahar 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 battleship moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 35 Sea Zone to Guam 2 fighters moved from Japan to 21 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 bombers moved from Siam to Kweichow 1 infantry moved from Anhwe to Kweichow Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Guam, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Kweichow Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 armour and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Chahar 1 armour owned by the Japanese retreated to Jehol Chinese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Manchuria to Jehol 2 artilleries moved from Anhwe to Hunan 2 infantry moved from Anhwe to Hunan 2 bombers moved from Kweichow to Siam 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 33 Sea Zone 1 cruiser moved from 44 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from 39 Sea Zone to India 3 infantry moved from India to West India Place Units - Japanese 3 mech_infantrys placed in Malaya 3 infantry placed in India 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,67 Japanese : -1,50
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scramble?
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 7 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@crockett36 No scramble.
Another bad idea from you, :joy:
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:23:17 AM
Savegame -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 7 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany Americans win with 3 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Western Germany to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters moved from Midway to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 3 infantry placed in Eastern United States Americans undo move 1. 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 3 fighters placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.17 AA fire in Western Germany : : 0.50 Americans : 1.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 9:18:56 PM
Savegame -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 4 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 4 infantry moved from 112 Sea Zone to Western Germany 2 bombers moved from United Kingdom to Western Germany 7 fighters moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 battleship moved from 110 Sea Zone to 112 Sea Zone 2 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 2 bombers, 7 fighters, 4 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 8 mech_infantrys and 2 tactical_bombers; Italians defend with 1 infantry AA fire in Western Germany : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Western Germany Americans roll dice for 1 battleship and 2 cruisers in Western Germany, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 2 bombers, 6 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/13 hits, 5.67 expected hits Germans roll dice for 1 aaGun, 1 fighter, 2 infantry, 8 mech_infantrys and 2 tactical_bombers in Western Germany, round 2 : 5/13 hits, 5.00 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans, 2 fighters owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Western Germany Americans roll dice for 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 4/8 hits, 4.17 expected hits Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Western Germany, round 3 : 3/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Americans, 1 tactical_bomber owned by the Germans, 2 bombers owned by the Americans and 3 mech_infantrys owned by the Germans lost in Western Germany Americans roll dice for 4 fighters and 1 infantry in Western Germany, round 4 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Germans lost in Western Germany Americans win with 3 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers, 4 fighters, 4 infantry and 1 tactical_bomber Casualties for Germans: 1 aaGun, 1 fighter, 1 infantry, 8 mech_infantrys and 2 tactical_bombers Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Western Germany to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to 110 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 7 fighters moved from Midway to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 3 infantry placed in Eastern United States Americans undo move 1. 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 3 fighters placed in Western United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport EDIT: Removing units owned by Russians from Caucasus: 1 armour EDIT: Adding units owned by Russians to Egypt: 1 armour EDIT: Turning off Edit Mode Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Chahar to Anhwe 1 fighter moved from Shensi to Anhwe 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Shensi to Kweichow 1 artillery moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Szechwan to Shensi 1 artillery moved from Szechwan to Shensi 1 fighter moved from Anhwe to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Holland Belgium to France French take France from Germans 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 carrier and 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 tactical_bombers moved from Iraq to Caucasus 4 fighters moved from Iraq to Caucasus 1 mech_infantry moved from Egypt to Alexandria British take Alexandria from Italians 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 4 fighters moved from Caucasus to Volgograd 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Malta to 92 Sea Zone 3 infantry moved from Iraq to Persia 2 tactical_bombers moved from Caucasus to Volgograd 1 fighter moved from United Kingdom to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 mech_infantrys moved from Iraq to Caucasus Combat - British Battle in Western Germany British converts factory_major into different units Battle in Norway Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British Place Units - British 1 transport placed in 110 Sea Zone 2 armour and 1 infantry placed in Iraq 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.17 AA fire in Western Germany : : 0.50 Americans : 1.33 Chinese : -0.33 Japanese : 2.00
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Aev,
Midpoint of game. Have I sold you on any of my crazy ideas? A person we all know and love told me last Sunday, “I always think your strategies are so crazy and then later I regret it.” Couldn’t think of a higher compliment.
Btw, in the combat hit differential summary, does a negative sign mean bad luck?
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Belarus 1 bomber moved from Southern Italy to Belarus 1 artillery moved from Western Ukraine to Bryansk 1 armour and 1 infantry moved from Southern France to France 1 fighter moved from Southern Italy to France 1 infantry and 1 mech_infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to France Combat - Italians Battle in Bryansk Italians attack with 1 armour, 1 artillery and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 2/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in France Italians attack with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry British defend with 1 artillery; French defend with 1 airfield, 1 factory_minor and 4 infantry Italians roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 1/7 hits, 2,17 expected hits French roll dice for 1 artillery and 4 infantry in France, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in France Italians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in France, round 3 : 1/6 hits, 2,00 expected hits French roll dice for 1 artillery and 3 infantry in France, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in France Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 4 : 2/5 hits, 1,83 expected hits French roll dice for 1 artillery and 2 infantry in France, round 4 : 0/3 hits, 1,00 expected hits 2 infantry owned by the French lost in France Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in France, round 5 : 1/5 hits, 1,83 expected hits French roll dice for 1 artillery in France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in France Italians captures 0PUs while taking French capital Italians win, taking France from French with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry Casualties for French: 4 infantry Casualties for British: 1 artillery Non Combat Move - Italians 2 fighters moved from France to Southern Italy 1 bomber moved from Belarus to Novgorod Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -2,00 French : -2,33 Russians : 1,00
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@crockett36 the chd gives you only the differential out for this round of Combats you did.
You may still have a negative chd but won the battle.
All it means is: You should have hit more often but you didn’t
Or: you hit way above the expected.Yeah, we will do a break after your France turn for an Analysis.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Algeria to Morocco 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Italians 1 fighter moved from Malta to Caucasus 1 infantry moved from Iraq to Trans-Jordan Combat - French Non Combat Move - French 1 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
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Halftime analysis:
Round 1 Allies stacked Leningrad, abandoned Yunnan along with Egypt. WHY?
Round 2 Allies spread Russians all over the map and kept the frontline thin, US pulled out of the Pacific with focus on Atlantic, fortyfied China and left India wide open.
Round 3 Russia granted Germany to get Moscow and controll of Asia (Ukr stack was a mistake IMO),
Axis gains controll of Pacific West (No Allied counter force in Range).
Allied placing foot on european side.Round 4 Allies liberated Egypt and fortifies Iraq.
Round 5 No US presence in the Pacific, Desperate attack on Germany.
I can’t see any Kind of a solid strategy behind all this for Allies and they will lose this game.
Germany can slowely dismantle Russia, no help from US and UK will soon face a hard time to send any assets to Moscow.Pacific is lost for the Allies b/c of NO Intervention of the US.
Japan will become a Monster and will be all over the place. -
WOW. You and I see things completely differently. I actually think I’m going to win this game. Weird. Play on.
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Yunnan is a trap. Seizing and keeping the middle of China has kept me alive and you bogged down. Egypt was recaptured and is safely under my control.