TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Reinforcements - GermansCombat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 12 PUs;
Combat Move - Americans
3 bombers moved from France to Bryansk
1 bomber moved from Russia to Bryansk
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to Sweden
2 carriers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 cruisers moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
3 tactical_bombers moved from France to Sweden
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Denmark to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
1 mech_infantry moved from Denmark to Western Germany
1 transport moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
5 fighters moved from Hawaiian Islands to 49 Sea Zone
5 fighters moved from 49 Sea Zone to Solomon Islands
6 fighters moved from Midway to Solomon Islands
1 infantry moved from Central United States to Eastern United States
Combat - Americans
Battle in Sweden
Americans attack with 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 2 cruisers in Sweden, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers in Sweden, round 2 : 4/10 hits, 4.00 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Sweden
Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Sweden, round 3 : 4/6 hits, 3.17 expected hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Western Germany
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Americans attack with 4 bombers
Germans defend with 4 armour
Americans roll dice for 4 bombers in Bryansk, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
2 armour owned by the Germans and 3 bombers owned by the Americans lost in Bryansk
Americans roll dice for 1 bomber in Bryansk, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits
1 bomber owned by the Americans lost in Bryansk
Germans win with 2 armour remaining. Battle score for attacker is -36
Casualties for Americans: 4 bombers
Casualties for Germans: 2 armour
Non Combat Move - Americans
2 fighters moved from Sweden to Norway
3 tactical_bombers moved from Sweden to Norway
Place Units - Americans
1 harbour placed in Norway
1 factory_minor placed in Holland Belgium
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Americans collect 65 PUs (3 lost to blockades); end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 92 to 80
EDIT: Adding units owned by Americans to Norway: 3 fighters
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Changing PUs for Americans from 80 to 82
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.67
Neutral_True : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 transport; Remaining resources: 12 PUs;
Combat Move - Americans
3 bombers moved from France to Bryansk
1 bomber moved from Russia to Bryansk
1 battleship moved from 112 Sea Zone to 113 Sea Zone
2 fighters moved from 112 Sea Zone to Sweden
2 carriers and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
2 cruisers moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
3 tactical_bombers moved from France to Sweden
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
2 artilleries moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery moved from Denmark to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Sweden
1 mech_infantry moved from Denmark to Western Germany
1 transport moved from 112 Sea Zone to 109 Sea Zone
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
5 fighters moved from Hawaiian Islands to 49 Sea Zone
5 fighters moved from 49 Sea Zone to Solomon Islands
6 fighters moved from Midway to Solomon Islands
1 infantry moved from Central United States to Eastern United States
Combat - Americans
Battle in Sweden
Americans attack with 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 2 cruisers in Sweden, round 2 : 0/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 4 infantry and 3 tactical_bombers in Sweden, round 2 : 4/10 hits, 4.00 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Sweden
Americans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Sweden, round 3 : 4/6 hits, 3.17 expected hits
Neutral_True roll dice for 2 infantry in Sweden, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Western Germany
Americans attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Western Germany, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Western Germany
Americans win, taking Western Germany from Germans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Americans attack with 4 bombers
Germans defend with 4 armour
Americans roll dice for 4 bombers in Bryansk, round 2 : 2/4 hits, 2.67 expected hits
Germans roll dice for 4 armour in Bryansk, round 2 : 3/4 hits, 2.00 expected hits
2 armour owned by the Germans and 3 bombers owned by the Americans lost in Bryansk
Americans roll dice for 1 bomber in Bryansk, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits
1 bomber owned by the Americans lost in Bryansk
Germans win with 2 armour remaining. Battle score for attacker is -36
Casualties for Americans: 4 bombers
Casualties for Germans: 2 armour
Non Combat Move - Americans
2 fighters moved from Sweden to Norway
3 tactical_bombers moved from Sweden to Norway
Place Units - Americans
1 harbour placed in Norway
1 factory_minor placed in Holland Belgium
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
Americans collect 65 PUs (3 lost to blockades); end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 92 to 80
EDIT: Adding units owned by Americans to Norway: 3 fighters
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to Western United States: 2 fighters
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery
EDIT: Changing PUs for Americans from 80 to 82
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 aaGun, 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 mech_infantrys moved from Egypt to Belgian Congo
2 fighters moved from 113 Sea Zone to Western Germany
1 tactical_bomber moved from France to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
Combat - British
Battle in Bryansk
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 2 armour
British roll dice for 2 fighters and 2 tactical_bombers in Bryansk, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits
1 tactical_bomber owned by the British, 2 armour owned by the Germans and 1 fighter owned by the British lost in Bryansk
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Germans: 2 armour
Battle in Vologda
British attack with 2 fighters
Germans defend with 1 mech_infantry
British roll dice for 2 fighters in Vologda, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Vologda
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Vologda to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Western Germany
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Place Units - British
1 aaGun and 2 armour placed in Northern Italy
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 32 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.00
British : 0.67
Americans : -0.67
Neutral_True : 1.33
those Bryansk tanks were boss. hopefully all my bad luck dies with them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
British defend with 1 aaGun, 2 armour and 1 factory_minor
AA fire in Northern Italy : 0/3 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Northern Italy, round 2 : 4/6 hits, 2,83 expected hits
British roll dice for 1 aaGun and 2 armour in Northern Italy, round 2 : 1/2 hits, 1,00 expected hits
1 aaGun owned by the British, 1 infantry owned by the Italians and 2 armour owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 2 armour
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 infantry moved from 80 Sea Zone to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1,17
British : 0,00
AA fire in Northern Italy : : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
1 fighter moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
1 fighter moved from Queensland to South Australia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,2,2,4,4,3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,4,2,6,5,4,2,6,6,5
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 fighter moved from South Australia to Queensland
1 fighter moved from South Australia to New South Wales
Combat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New South Wales, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in New South Wales, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Queensland
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Queensland, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 artillery and 1 fighter in Queensland, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from New South Wales to South Australia
1 fighter moved from Queensland to South Australia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,2,2,4,4,3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,4,2,6,5,4,2,6,6,5
ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
Purchase Units - French
French buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 armour moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from France to Northern Italy
Combat - French
Battle in Northern Italy
French attack with 2 armour and 1 infantry
Italians defend with 1 armour and 1 factory_minor
French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Northern Italy
French win, taking Northern Italy from Italians with 2 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - French
1 armour moved from France to Western Germany
1 aaGun moved from France to Western Germany
Place Units - French
3 armour placed in France
1 infantry placed in Southern France
Turn Complete - French
French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.50
French : -0.17
ANZAC : -0.17
Japanese : 1.00
I love playing with the French! The only thing a victory in Australia specifically proves is that I should have supported it with American fighters a couple of turns ago. In every other arena, my plan is working well. Not perfectly. Still many tweaks to be made, but well. The tweak that is screaming at me is that the British part of the 1-2 punch demands too much money for too little result. With my early dominance in the middle east I should have put down factories and poured resources into the region. Conceding India so early has to be reconsidered. It was an argument ad adsurdum. I’ve never done it before. Still tinkering, but making progress with no bid, no alteration to set up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from French
1 armour moved from Greater Southern Germany to Western Germany
1 fighter moved from Novgorod to Western Germany
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 armour moved from Northwest Persia to Syria
Germans take Syria from French
1 armour moved from Vyborg to Sweden
1 infantry moved from Germany to Greater Southern Germany
1 armour, 4 bombers, 3 fighters and 11 infantry moved from Germany to Western Germany
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Samara
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Western Germany
Germans attack with 2 armour, 4 bombers, 4 fighters and 11 infantry
British defend with 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber; French defend with 1 aaGun and 1 armour; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
AA fire in Western Germany : 0/8 hits, 1,33 expected hits
Germans roll dice for 2 armour, 4 bombers, 4 fighters and 11 infantry in Western Germany, round 2 : 10/21 hits, 7,50 expected hits
Americans roll dice for 3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 5/12 hits, 5,33 expected hits
1 aaGun owned by the French, 2 aaGuns owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Western Germany
Germans roll dice for 2 armour, 4 bombers, 4 fighters and 6 infantry in Western Germany, round 3 : 6/16 hits, 6,67 expected hits
Americans roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Western Germany, round 3 : 3/5 hits, 3,00 expected hits
1 tactical_bomber owned by the British, 3 infantry owned by the Germans, 1 armour owned by the French and 3 fighters owned by the British lost in Western Germany
Germans win, taking Western Germany from Americans with 2 armour, 4 bombers, 4 fighters and 3 infantry remaining. Battle score for attacker is 62
Casualties for Germans: 8 infantry
Casualties for Americans: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 2 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber
Casualties for French: 1 aaGun and 1 armour
Battle in Sweden
Germans attack with 1 armour
Americans defend with 1 artillery
Germans roll dice for 1 armour in Sweden, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery in Sweden, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Sweden
Germans win, taking Sweden from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 battleship, 2 carriers, 2 cruisers and 3 transports
1 submarine owned by the Germans Submerged
Non Combat Move - Germans
4 bombers and 4 fighters moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Volgograd to Iraq
1 armour and 3 mech_infantrys moved from Volgograd to Samara
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
6 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 2,33
AA fire in Western Germany : : -1,33
Americans : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Russians take 97 Sea Zone from Italians
1 mech_infantry moved from Alexandria to Anglo Egyptian Sudan
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 armour, 1 infantry and 3 mech_infantrys
Russians roll dice for 1 artillery and 7 infantry in Samara, round 2 : 3/8 hits, 1,67 expected hits
Germans roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Samara, round 2 : 3/5 hits, 1,83 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara
Russians roll dice for 1 artillery and 4 infantry in Samara, round 3 : 2/5 hits, 1,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 3 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 5 infantry
Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys
Non Combat Move - Russians
18 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns moved from Sakha to Buryatia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 2,33
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
3 armour and 3 infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
2 infantry moved from 81 Sea Zone to Egypt
1 armour and 3 mech_infantrys moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Afghanistan to Samara
1 mech_infantry moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 49 Sea Zone
2 artilleries and 2 infantry moved from 49 Sea Zone to Solomon Islands
4 fighters moved from 54 Sea Zone to Solomon Islands
1 battleship and 2 cruisers moved from 62 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 63 Sea Zone to Solomon Islands
2 bombers moved from New Zealand to New South Wales
5 bombers moved from New Zealand to Solomon Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to Solomon Islands
Combat - Japanese
Strategic bombing raid in New South Wales
AA fire in New South Wales : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in New South Wales rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in New South Wales causes 6 damage total.
Battle in Egypt
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; French defend with 1 infantry
Japanese roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0,67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Egypt
Japanese win, taking Egypt from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Solomon Islands
Japanese attack with 2 artilleries, 5 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 11 fighters
Japanese roll dice for 1 battleship and 2 cruisers in Solomon Islands, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries, 5 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Solomon Islands, round 2 : 10/17 hits, 9,00 expected hits
ANZAC roll dice for 11 fighters in Solomon Islands, round 2 : 4/11 hits, 7,33 expected hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 11 fighters owned by the Americans lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 artillery, 5 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Japanese: 1 artillery, 2 fighters and 1 infantry
Casualties for Americans: 11 fighters
Battle in Queensland
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 1 artillery in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Trans-Jordan
Japanese attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/8 hits, 3,17 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Samara
Japanese attack with 2 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 5/11 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the Japanese and 1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 2 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to Amur
2 mech_infantrys moved from Kansu to Samara
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 armour moved from Turkey to Bulgaria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 carrier and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 bomber moved from New South Wales to New Zealand
5 bombers moved from Solomon Islands to New Guinea
2 fighters moved from Solomon Islands to 49 Sea Zone
1 carrier moved from 63 Sea Zone to 49 Sea Zone
2 fighters moved from Solomon Islands to 54 Sea Zone
2 tactical_bombers moved from Solomon Islands to 49 Sea Zone
1 carrier moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from India to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 destroyers moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 destroyer moved from 66 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from 66 Sea Zone to Argentina
Japanese take Argentina from Neutral_True
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 10 Sea Zone to 64 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from India to Iraq
3 infantry moved from Afghanistan to Kazakhstan
3 artilleries moved from Manchuria to Korea
Place Units - Japanese
1 factory_minor placed in French Indo China
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry placed in India
1 transport placed in 39 Sea Zone
1 armour placed in Manchuria
1 armour and 2 mech_infantrys placed in Iraq
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 87 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
British : -0,67
ANZAC : -2,67
AA fire in New South Wales : : 0,67
Russians : 1,00
Japanese : 3,33
not sure what’s wrong with the credentials.
@crockett36 what do you mean?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 armour, 1 infantry and 1 transport
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Northern Italy
Italians attack with 1 armour and 3 mech_infantrys
French defend with 2 armour, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits
French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy
Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits
French roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the French lost in Northern Italy
Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 4 : 0/3 hits, 0,83 expected hits
French roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 5 : 0/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 6 : 0/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 7 : 1/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 7 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the French lost in Northern Italy
Italians win, taking Northern Italy from French with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 3 mech_infantrys
Casualties for French: 2 armour and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier and 1 tactical_bomber; Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : -3,50
French : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 armour, 1 infantry and 1 transport
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Northern Italy
Italians attack with 1 armour and 3 mech_infantrys
French defend with 2 armour, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits
French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy
Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits
French roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the French lost in Northern Italy
Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 4 : 0/3 hits, 0,83 expected hits
French roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 5 : 0/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 6 : 0/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 7 : 1/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 7 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the French lost in Northern Italy
Italians win, taking Northern Italy from French with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 3 mech_infantrys
Casualties for French: 2 armour and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier and 1 tactical_bomber; Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Combat Hit Differential Summary :
Italians : -3,50
French : -1,33
@crockett36 Italy scored one hit first round.
I assume to kill off your Sub, b/c denting your CV now would mean you loose the Ftr.
If i was wrong with my assumption, we can go back here and take a diffrent Ool.
Hope that is in your interest.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 bomber and 3 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 armour, 1 infantry and 1 transport
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Northern Italy
Italians attack with 1 armour and 3 mech_infantrys
French defend with 2 armour, 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1,00 expected hits
French roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the French lost in Northern Italy
Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 3 : 1/3 hits, 0,83 expected hits
French roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the French lost in Northern Italy
Italians roll dice for 1 armour and 2 mech_infantrys in Northern Italy, round 4 : 0/3 hits, 0,83 expected hits
French roll dice for 1 armour in Northern Italy, round 4 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians lost in Northern Italy
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 5 : 0/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 5 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 6 : 0/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 6 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 7 : 1/2 hits, 0,67 expected hits
French roll dice for 1 armour in Northern Italy, round 7 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the French lost in Northern Italy
Italians win, taking Northern Italy from French with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 3 mech_infantrys
Casualties for French: 2 armour and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 destroyer; Americans defend with 1 carrier and 1 tactical_bomber; Russians defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Russians lost in 97 Sea Zone
Italians roll dice for 1 bomber and 3 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
Italians : -3,67
French : -1,33
Americans : -0,33
brit dest, tac, cv last