intro post test global
Allied Playbook game
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from West India: 1 infantry EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British EDIT: Adding units owned by British to Northwest Persia: 1 infantry EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by UK_Pacific to Burma: 1 infantry EDIT: Turning off Edit Mode Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Italians attack with 1 fighter British defend with 1 destroyer Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 92 Sea Zone to Southern France 1 fighter moved from 96 Sea Zone to Southern Italy 2 armour and 1 mech_infantry moved from Egypt to Alexandria 1 artillery moved from Yugoslavia to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Tobruk to Southern Italy 1 infantry moved from Tobruk to Alexandria 1 armour moved from Southern France to Yugoslavia Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0,50 British : -0,33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 6 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Baltic States 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 bomber moved from Western Germany to Bessarabia 1 bomber moved from Western Germany to Baltic States 2 bombers moved from Western Germany to 113 Sea Zone 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 113 Sea Zone 3 fighters and 3 tactical_bombers moved from Egypt to 81 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia retreated to Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 81 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 cruiser, 2 destroyers and 2 transports; French defend with 1 destroyer Germans roll dice for 3 fighters and 3 tactical_bombers in 81 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits British roll dice for 1 cruiser, 3 destroyers and 2 transports in 81 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits 1 destroyer owned by the French, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone 2 transports owned by the British lost in 81 Sea Zone Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 cruiser, 2 destroyers and 2 transports Casualties for French: 1 destroyer Battle in Baltic States Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 113 Sea Zone Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 3/6 hits, 3,67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 artillery moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 4 mech_infantrys moved from Western Germany to Poland 7 armour moved from Western Germany to Poland 3 aaGuns, 2 armour, 5 artilleries and 17 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Baltic States to Eastern Poland 1 bomber moved from Bessarabia to Eastern Poland 2 bombers moved from 113 Sea Zone to Eastern Poland 2 fighters moved from 113 Sea Zone to Southern Italy 2 tactical_bombers moved from 113 Sea Zone to Norway 2 fighters and 2 tactical_bombers moved from 81 Sea Zone to Alexandria 1 infantry moved from Greece to 97 Sea Zone 1 aaGun, 2 artilleries and 1 infantry moved from Normandy Bordeaux to France 1 aaGun moved from France to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 6 armour and 4 infantry placed in Western Germany Germans undo move 1. 2 infantry placed in France 6 armour and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -2,00 British : 0,50 Russians : 0,50
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Sorry about the delay. My wife had surgery recently again recently and work has been crazy. I’m looking at this for the first time in a while.
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@crockett36 no stress
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:07:03 AM
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 aaGuns, 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Novgorod to Belarus Russians take Belarus from Germans 2 infantry moved from Novgorod to Baltic States 2 fighters moved from Karelia to Baltic States 1 tactical_bomber moved from Karelia to Baltic States 5 infantry moved from Archangel to Smolensk 13 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Rostov 1 infantry moved from Bessarabia to Ukraine 1 armour moved from Caucasus to Iraq 1 mech_infantry moved from Caucasus to Iraq 2 mech_infantrys moved from Rostov to Caucasus 3 armour moved from Rostov to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 submarine moved from 104 Sea Zone to 92 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Smolensk 1 tactical_bomber moved from Baltic States to Smolensk 1 aaGun moved from Bryansk to Ukraine 1 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Amur to Siberia 1 aaGun moved from Novgorod to Archangel Place Units - Russians 2 infantry placed in Ukraine 2 aaGuns placed in Russia 1 mech_infantry placed in Ukraine 2 mech_infantrys placed in Russia Russians undo move 4. Russians undo move 3. 1 armour placed in Ukraine Russians undo move 1. 2 armour placed in Ukraine Russians undo move 3. Russians undo move 2. 2 infantry and 1 mech_infantry placed in Ukraine 3 armour and 2 mech_infantrys placed in Russia Russians undo move 2. 2 infantry placed in Ukraine 1 mech_infantry placed in Russia Russians undo move 1. 1 aaGun placed in Ukraine 1 aaGun placed in Russia Russians undo move 4. 1 aaGun placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.00
Territory Summary for Russians :
Siberia : 2 aaGuns and 18 infantry Belarus : 1 infantry Karelia : 1 artillery and 3 infantry Baltic States : 2 infantry Bryansk : 1 infantry Rostov : 2 artilleries Archangel : 1 aaGun Russia : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 2 infantry and 3 mech_infantrys Ukraine : 2 aaGuns, 1 factory_minor and 19 infantry Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 factory_minor and 1 harbour Caucasus : 4 armour, 1 infantry and 3 mech_infantrys Smolensk : 2 fighters, 5 infantry and 1 tactical_bomber 113 Sea Zone : 1 submarine Iraq : 1 armour and 1 mech_infantry 92 Sea Zone : 1 submarine Finland : 1 flag, 1 aaGun and 9 infantry
Production/PUs Summary :
Germans : 42 / 49 Russians : 36 / 44 Japanese : 49 / 52 Americans : 52 / 72 Chinese : 8 / 10 British : 30 / 31 UK_Pacific : 6 / 6 Italians : 18 / 30 ANZAC : 10 / 10 French : 7 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 79 times 2 was rolled 64 times 3 was rolled 89 times 4 was rolled 73 times 5 was rolled 79 times 6 was rolled 99 times Average roll : 3.634 Median : 4.000 Variance : 1.551 Standard Deviation : 1.245 Total rolls : 483 Null / Other 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 3 times 5 was rolled 2 times Average roll : 3.500 Median : 4.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Germans Combat 1 was rolled 19 times 2 was rolled 22 times 3 was rolled 25 times 4 was rolled 19 times 5 was rolled 24 times 6 was rolled 19 times Average roll : 3.500 Median : 3.000 Variance : 0.294 Standard Deviation : 0.542 Total rolls : 128 British Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 12 times 5 was rolled 9 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 0.827 Standard Deviation : 0.909 Total rolls : 80 Italians Combat 1 was rolled 13 times 2 was rolled 4 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.617 Median : 4.000 Variance : 0.847 Standard Deviation : 0.921 Total rolls : 60 Americans Combat 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.167 Median : 4.000 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.200 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Japanese Combat 1 was rolled 14 times 2 was rolled 10 times 3 was rolled 19 times 4 was rolled 11 times 5 was rolled 12 times 6 was rolled 17 times Average roll : 3.578 Median : 3.000 Variance : 0.766 Standard Deviation : 0.875 Total rolls : 83 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 3 times 6 was rolled 11 times Average roll : 4.088 Median : 4.000 Variance : 1.556 Standard Deviation : 1.247 Total rolls : 34 ANZAC Combat 3 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 5.167 Median : 5.500 Variance : 1.600 Standard Deviation : 1.265 Total rolls : 6 Neutral_Allies Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 4.038 Median : 4.500 Variance : 0.853 Standard Deviation : 0.924 Total rolls : 26 Chinese Combat 1 was rolled 7 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.167 Median : 3.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 24 UK_Pacific Combat 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 4 times Average roll : 4.667 Median : 5.000 Variance : 1.688 Standard Deviation : 1.299 Total rolls : 9 Russians Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 5 times Average roll : 2.857 Median : 2.000 Variance : 2.103 Standard Deviation : 1.450 Total rolls : 14
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 3 fighters and 3 tactical_bombers moved from Siam to India 1 artillery moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to India 3 mech_infantrys moved from Kiangsu to Hopei 1 infantry moved from Chahar to Hopei 2 infantry moved from Hunan to Kweichow 1 bomber moved from Kwangsi to Kweichow 1 bomber moved from Kwangsi to Hopei 1 fighter moved from Siam to Kweichow 1 tactical_bomber moved from Siam to India 1 fighter moved from 37 Sea Zone to Burma 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone Combat - Japanese Battle in India Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers British defend with 1 aaGun, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 5 tactical_bombers in India, round 2 : 3/13 hits, 6,50 expected hits UK_Pacific roll dice for 1 aaGun, 4 infantry and 2 mech_infantrys in India, round 2 : 4/6 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 3 fighters and 4 tactical_bombers in India, round 3 : 3/9 hits, 4,67 expected hits UK_Pacific roll dice for 2 infantry and 2 mech_infantrys in India, round 3 : 2/4 hits, 1,33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 2 infantry owned by the British lost in India Japanese roll dice for 2 artilleries, 2 fighters and 3 tactical_bombers in India, round 4 : 5/7 hits, 3,50 expected hits UK_Pacific roll dice for 1 mech_infantry in India, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -27 Casualties for Japanese: 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Casualties for British: 1 aaGun, 4 infantry and 2 mech_infantrys Battle in Sumatra Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 fighter Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits Dutch roll dice for 1 fighter in Sumatra, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter Battle in Burma Japanese attack with 1 artillery, 1 fighter and 1 infantry UK_Pacific defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 1/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the UK_Pacific lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for UK_Pacific: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 infantry and 3 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Hopei, round 2 : 4/5 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for Chinese: 3 infantry Battle in Kweichow Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 56 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone retreated to 56 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter and 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from Burma to Siam 1 armour moved from Shan State to India 1 fighter moved from Kweichow to Shan State 1 bomber moved from Hopei to Shan State 1 bomber moved from Kweichow to Shan State 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 fighters moved from Manchuria to Japan 1 mech_infantry moved from Manchuria to Chahar 2 artilleries and 1 infantry moved from Hunan to Anhwe 1 tactical_bomber moved from 56 Sea Zone to Siam 1 bomber moved from Shan State to Siam Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 infantry placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 55 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 1,00 Americans : -0,17 Chinese : 1,33 UK_Pacific : 2,67 AA fire in India : : -0,50 Japanese : -5,17 Dutch : 0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.00
Territory Summary for Chinese :
Shensi : 3 artilleries, 1 fighter and 5 infantry Hopei : 3 infantry
Production/PUs Summary :
Germans : 40 / 49 Russians : 36 / 44 Japanese : 54 / 66 Americans : 54 / 75 Chinese : 7 / 8 British : 30 / 31 UK_Pacific : 2 / 0 Italians : 18 / 30 ANZAC : 10 / 10 French : 7 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 102 times 2 was rolled 79 times 3 was rolled 104 times 4 was rolled 91 times 5 was rolled 95 times 6 was rolled 119 times Average roll : 3.602 Median : 4.000 Variance : 1.547 Standard Deviation : 1.244 Total rolls : 590 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Germans Combat 1 was rolled 20 times 2 was rolled 22 times 3 was rolled 25 times 4 was rolled 19 times 5 was rolled 24 times 6 was rolled 19 times Average roll : 3.481 Median : 3.000 Variance : 0.262 Standard Deviation : 0.512 Total rolls : 129 British Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 12 times 5 was rolled 9 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 0.827 Standard Deviation : 0.909 Total rolls : 80 Italians Combat 1 was rolled 13 times 2 was rolled 4 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.617 Median : 4.000 Variance : 0.847 Standard Deviation : 0.921 Total rolls : 60 Americans Combat 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.143 Median : 4.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.200 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Japanese Combat 1 was rolled 26 times 2 was rolled 18 times 3 was rolled 26 times 4 was rolled 22 times 5 was rolled 22 times 6 was rolled 32 times Average roll : 3.630 Median : 4.000 Variance : 0.795 Standard Deviation : 0.892 Total rolls : 146 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 3 times 6 was rolled 11 times Average roll : 4.088 Median : 4.000 Variance : 1.556 Standard Deviation : 1.247 Total rolls : 34 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 4.500 Median : 5.000 Variance : 1.048 Standard Deviation : 1.024 Total rolls : 8 Neutral_Allies Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 4.038 Median : 4.500 Variance : 0.853 Standard Deviation : 0.924 Total rolls : 26 Chinese Combat 1 was rolled 12 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.340 Median : 3.000 Variance : 0.583 Standard Deviation : 0.764 Total rolls : 47 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.545 Median : 3.500 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Russians Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 5 times Average roll : 2.857 Median : 2.000 Variance : 2.103 Standard Deviation : 1.450 Total rolls : 14 Dutch Combat 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 3 fighters, 5 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 3 carriers and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 90 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 4 fighters moved from Eastern United States to 110 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from Central United States to Eastern United States 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Hawaiian Islands to Midway 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Normandy Bordeaux Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 1 bomber, 3 fighters and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 2 infantry placed in Central United States Americans undo move 4. 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 1 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 3/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier moved from 109 Sea Zone to 110 Sea Zone 2 destroyers moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Northwest Persia to Iraq 1 mech_infantry moved from Eastern Persia to Iraq 1 fighter moved from United Kingdom to Karelia 1 armour moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Gibraltar 4 fighters moved from Trans-Jordan to Iraq 2 tactical_bombers moved from Trans-Jordan to Iraq Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Holland Belgium Non Combat Move - British 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 transport placed in 110 Sea Zone 1 armour and 2 infantry placed in Iraq 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : 1.67 Chinese : -0.67 Japanese : 0.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 3 artilleries, 1 fighter and 5 infantry Hopei : 3 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry Midway : 1 airfield and 7 fighters 46 Sea Zone : 1 destroyer 26 Sea Zone : 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 tactical_bomber Belgian Congo : 3 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Gibraltar : 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 2 artilleries, 1 harbour and 3 infantry Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry Anglo Egyptian Sudan : 2 infantry and 3 mech_infantrys Morocco : 1 armour and 1 infantry Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Holland Belgium : 1 flag, 1 infantry Karelia : 1 fighter Iraq : 1 flag, 1 armour, 1 factory_minor, 4 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers Eastern Persia : 1 flag 101 Sea Zone : 2 transports Brazil : 1 flag, 2 infantry Northwest Persia : 1 flag Persia : 1 flag 91 Sea Zone : 1 cruiser and 2 transports 110 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 transports
Production/PUs Summary :
Germans : 37 / 49 Russians : 36 / 44 Japanese : 54 / 66 Americans : 54 / 75 Chinese : 7 / 8 British : 35 / 35 UK_Pacific : 2 / 0 Italians : 16 / 30 ANZAC : 10 / 10 French : 7 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 103 times 2 was rolled 79 times 3 was rolled 104 times 4 was rolled 91 times 5 was rolled 95 times 6 was rolled 119 times Average roll : 3.597 Median : 4.000 Variance : 1.558 Standard Deviation : 1.248 Total rolls : 591 Null / Other 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 2 times Average roll : 3.182 Median : 3.000 Variance : 0.683 Standard Deviation : 0.827 Total rolls : 11 Germans Combat 1 was rolled 21 times 2 was rolled 22 times 3 was rolled 25 times 4 was rolled 19 times 5 was rolled 24 times 6 was rolled 19 times Average roll : 3.462 Median : 3.000 Variance : 0.243 Standard Deviation : 0.493 Total rolls : 130 British Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 13 times 4 was rolled 12 times 5 was rolled 9 times 6 was rolled 20 times Average roll : 3.638 Median : 4.000 Variance : 0.827 Standard Deviation : 0.909 Total rolls : 80 Italians Combat 1 was rolled 13 times 2 was rolled 4 times 3 was rolled 10 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.617 Median : 4.000 Variance : 0.847 Standard Deviation : 0.921 Total rolls : 60 Americans Combat 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.143 Median : 4.000 Variance : 1.139 Standard Deviation : 1.067 Total rolls : 7 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 3.200 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Japanese Combat 1 was rolled 26 times 2 was rolled 18 times 3 was rolled 26 times 4 was rolled 22 times 5 was rolled 22 times 6 was rolled 32 times Average roll : 3.630 Median : 4.000 Variance : 0.795 Standard Deviation : 0.892 Total rolls : 146 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 6 times 4 was rolled 7 times 5 was rolled 3 times 6 was rolled 11 times Average roll : 4.088 Median : 4.000 Variance : 1.556 Standard Deviation : 1.247 Total rolls : 34 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 4.500 Median : 5.000 Variance : 1.048 Standard Deviation : 1.024 Total rolls : 8 Neutral_Allies Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 4.038 Median : 4.500 Variance : 0.853 Standard Deviation : 0.924 Total rolls : 26 Chinese Combat 1 was rolled 12 times 2 was rolled 5 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 8 times Average roll : 3.340 Median : 3.000 Variance : 0.583 Standard Deviation : 0.764 Total rolls : 47 UK_Pacific Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.545 Median : 3.500 Variance : 0.349 Standard Deviation : 0.591 Total rolls : 22 Russians Combat 1 was rolled 5 times 2 was rolled 3 times 4 was rolled 1 times 5 was rolled 5 times Average roll : 2.857 Median : 2.000 Variance : 2.103 Standard Deviation : 1.450 Total rolls : 14 Dutch Combat 3 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1
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You shot down both of my bombers! What the What? You do know those are expensive pieces of equipment?
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@crockett36 segurro🤣🤣🤣
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@crockett36
Eight point eight centimeter full metal jacket! -
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shoot. you shouldn’t look at that. it was a war test. It’s late.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Western Ukraine 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to Egypt 1 artillery moved from Southern France to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux Combat - Italians Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry British defend with 1 armour, 2 artilleries, 1 harbour and 3 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 6/10 hits, 3,50 expected hits British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 2/6 hits, 2,17 expected hits 2 artilleries owned by the British, 3 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 17 Casualties for Italians: 2 infantry Casualties for British: 1 armour, 2 artilleries and 3 infantry Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 fighter Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win with 1 artillery remaining. Battle score for attacker is -11 Casualties for Italians: 1 artillery and 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Western Germany 1 armour moved from Yugoslavia to Bessarabia 1 artillery moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Western Ukraine 1 fighter moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece Place Units - Italians 2 infantry placed in Southern France 3 infantry placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 2,67 British : -0,17 Americans : 1,33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 56 Sea Zone to 55 Sea Zone 3 armour, 2 artilleries and 5 infantry moved from New South Wales to South Australia 1 fighter moved from Dutch New Guinea to South Australia 1 fighter moved from Western Australia to South Australia Non Combat Move - ANZAC 1 fighter moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Gibraltar to Malta 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone Combat - French
Combat Hit Differential Summary :