Hopefully the last change there.
666 (Allies+8) vs Simon33 (Axis) BM3
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Politics - Germans Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Caucasus to Rostov 1 fighter moved from Novgorod to Ukraine 1 fighter moved from Novgorod to Rostov 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 7 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Rostov Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 80 PUs; Germans buy 3 artilleries, 1 fighter, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Egypt Germans attack with 7 armour and 4 mech_infantrys British defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 7 armour and 4 mech_infantrys in Egypt, round 2 : 3/11 hits, 4.17 expected hits British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt Germans win, taking Egypt from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 3 infantry Battle in Rostov Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 artilleries and 1 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from Northern Italy to France 3 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Caucasus 1 bomber and 1 fighter moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 5 mech_infantrys moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bessarabia 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 4 mech_infantrys moved from Finland to Novgorod 2 mech_infantrys moved from Novgorod to Baltic States 4 artilleries moved from Western Germany to France 5 infantry moved from Western Germany to France Place Units - Germans 1 artillery and 1 infantry placed in Germany 2 artilleries and 1 infantry placed in France 1 fighter and 9 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Germans collect 59 PUs; end with 59 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 1.00 Americans : 1.33 Russians : -1.67
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I was thinking this game was a nearly certain loss but 83 income as Germany makes me think that I’m still in the game. Especially if I can displace the allied footholds of Normandy and Korea without conceding Norway.
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@simon33 said in 666 (Allies+8) vs Simon33 (Axis) BM3:
I was thinking this game was a nearly certain loss but 83 income as Germany makes me think that I’m still in the game. Especially if I can displace the allied footholds of Normandy and Korea without conceding Norway.
yeah, i feel quite confident at this juncture
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Belarus 2 infantry moved from Vologda to Archangel 20 infantry moved from Bryansk to Ukraine 3 infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Rostov 1 bomber moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Belarus 1 submarine moved from 97 Sea Zone to 99 Sea Zone Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 2 fighters and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 0/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 armour, 20 infantry and 1 mech_infantry Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 1 armour, 20 infantry and 1 mech_infantry in Ukraine, round 2 : 2/22 hits, 4.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Bryansk to Ukraine 1 armour moved from Russia to Ukraine 2 armour moved from Russia to Volgograd 1 infantry moved from Volgograd to Kazakhstan 8 artilleries moved from Russia to Tambov 2 fighters moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 fighter moved from Belarus to Tambov 1 aaGun moved from Volgograd to Tambov 1 bomber moved from Archangel to Russia Place Units - Russians 3 artilleries placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -4.67
Territory Summary for Russians :
Korea : 2 aaGuns and 17 infantry Kazakhstan : 1 infantry Belarus : 1 infantry Rostov : 2 infantry Archangel : 2 infantry Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 7 infantry and 1 tactical_bomber Tambov : 1 aaGun, 8 artilleries and 1 fighter Ukraine : 2 aaGuns, 2 armour, 1 factory_minor, 19 infantry and 1 mech_infantry Western Ukraine : 1 infantry Volgograd : 1 aaGun, 3 armour, 12 artilleries, 1 factory_minor, 2 fighters and 30 infantry 99 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 83 Russians : 29 / 34 Japanese : 32 / 54 Americans : 68 / 95 Chinese : 11 / 15 British : 28 / 39 UK_Pacific : 14 / 17 Italians : 13 / 13 ANZAC : 17 / 27 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 mech_infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 12 artilleries and 10 infantry moved from Amur to Manchuria 1 artillery and 1 infantry moved from Anhwe to Hopei 1 bomber moved from French Indo China to India 1 tactical_bomber moved from French Indo China to 43 Sea Zone 1 bomber moved from French Indo China to Hopei 1 mech_infantry moved from Sikang to Szechwan 2 fighters moved from 5 Sea Zone to Jehol 2 fighters moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from Anhwe to Jehol 1 tactical_bomber moved from Kweichow to Jehol 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 fighter moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Kweichow to Hopei 4 armour and 5 artilleries moved from Anhwe to Chahar 1 armour and 1 mech_infantry moved from Kweichow to Chahar 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan 1 battleship, 3 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 6 artilleries, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 6 Sea Zone Japanese attack with 3 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 12 artilleries and 10 infantry Americans defend with 1 infantry Japanese roll dice for 12 artilleries and 10 infantry in Manchuria, round 2 : 8/22 hits, 7.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 12 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 25 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Chahar Japanese attack with 5 armour, 5 artilleries and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 5 armour, 5 artilleries and 1 mech_infantry in Chahar, round 2 : 5/11 hits, 4.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 5 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 6/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Jehol Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Jehol to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Hopei to 19 Sea Zone 1 bomber moved from Hopei to French Indo China 1 tactical_bomber moved from 43 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China 1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 5 Sea Zone to 6 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 19 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 fighter and 2 tactical_bombers moved from French Indo China to 19 Sea Zone 1 tactical_bomber moved from French Indo China to 19 Sea Zone 1 artillery moved from Shensi to Sikang 1 aaGun moved from Kweichow to Anhwe 1 artillery moved from Hunan to Anhwe 2 bombers moved from 25 Sea Zone to Japan Place Units - Japanese 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Kiangsu 5 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,3,3,1,1,3,5,4,6,3,2,3,6,1,6,6,5,1,6,6,2,3,3,3,3,2,6,2,4 Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.00 UK_Pacific : -0.33 AA fire in India : : 0.83 Japanese : 2.50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 bombers moved from Gibraltar to Southern France 1 marine moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Korea to Yakut S.S.R. 6 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 marine and 2 submarines moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan 3 fighters moved from 37 Sea Zone to Hunan 3 fighters moved from 37 Sea Zone to Kweichow 3 fighters moved from Burma to Sikang 1 bomber moved from India to Tsinghai 1 fighter moved from 37 Sea Zone to 36 Sea Zone Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 36 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hainan Battle in Kweichow Americans attack with 3 fighters Japanese defend with 1 artillery Americans roll dice for 3 fighters in Kweichow, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Americans win, taking Hainan from Japanese with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan Americans win with 2 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 3 fighters Japanese defend with 1 artillery Americans roll dice for 3 fighters in Sikang, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Sikang Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Yakut S.S.R. Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yakut S.S.R. Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Southern France Americans attack with 2 bombers and 2 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 2 bombers moved from Southern France to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Eastern United States to 110 Sea Zone 1 aaGun, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 artillery, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Tunisia to Libya 1 mech_infantry moved from Algeria to Libya 1 armour and 2 mech_infantrys moved from Morocco to Tunisia 1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 bomber moved from Western United States to 92 Sea Zone 2 fighters moved from Hunan to Yunnan 3 fighters moved from Kweichow to Yunnan 1 bomber moved from Tsinghai to Szechwan 3 fighters moved from Sikang to Szechwan 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 6 Sea Zone 2 infantry placed in Korea 2 transports placed in 101 Sea Zone 4 infantry placed in Eastern United States 1 artillery placed in Normandy Bordeaux 2 fighters placed in Normandy Bordeaux Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Turning on Edit Mode EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 4 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei 6 infantry moved from Suiyuyan to Shensi 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Hopei Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Tsinghai from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Shensi Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 3 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 infantry placed in Suiyuyan 3 artilleries placed in Shensi Chinese undo move 2. 2 artilleries placed in Shensi 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 armour, 3 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery and 3 infantry moved from Burma to Shan State Purchase Units - British British buy 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat - British Battle in French Indo China British attack with 1 armour, 3 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers British roll dice for 1 armour, 3 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 6/20 hits, 6.50 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in French Indo China, round 2 : 7/15 hits, 6.50 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 7 infantry owned by the British lost in French Indo China British roll dice for 1 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 6/13 hits, 5.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers in French Indo China, round 3 : 4/9 hits, 4.67 expected hits 3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China British roll dice for 1 armour, 3 artilleries, 4 fighters and 1 tactical_bomber in French Indo China, round 4 : 6/9 hits, 4.17 expected hits Japanese roll dice for 3 fighters in French Indo China, round 4 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese and 2 artilleries owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65 Casualties for British: 2 artilleries, 10 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers Battle in Shan State British attack with 1 artillery and 3 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to French Indo China 1 artillery and 2 infantry moved from West India to Eastern Persia 1 aaGun moved from Burma to Yunnan 1 aaGun moved from Yunnan to Kwangsi 3 infantry moved from India to West India 3 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Libya to Alexandria 1 marine moved from Gibraltar to 92 Sea Zone 1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters and 1 tactical_bomber moved from French Indo China to India Place Units - British 3 mech_infantrys placed in Union of South Africa 2 fighters and 1 transport placed in 110 Sea Zone British undo move 2. 2 fighters placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 infantry placed in India 2 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 infantry Some Units in 39 Sea Zone change ownership: 2 transports Turning on Edit Mode EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 3 infantry EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67 British : 1.00 Americans : 3.33 Chinese : 0.67 Japanese : -0.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Kwangsi : 1 aaGun, 1 artillery and 4 infantry Korea : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry Kiangsi : 1 mech_infantry Hainan : 1 flag, 1 marine Shensi : 2 artilleries and 5 infantry Yunnan : 1 aaGun and 6 fighters Suiyuyan : 1 infantry Kweichow : 1 infantry Hunan : 1 infantry Hopei : 3 infantry Tsinghai : 1 infantry Szechwan : 1 bomber and 3 fighters Sikang : 1 infantry Shan State : 1 artillery and 3 infantry India : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber Malaya : 1 harbour Borneo : 1 infantry Kwangtung : 1 harbour and 1 mech_infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry Midway : 1 airfield Yenisey : 1 fighter and 1 tactical_bomber French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 harbour Java : 1 flag 42 Sea Zone : 1 flag 33 Sea Zone : 2 submarines 37 Sea Zone : 1 flag 36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber 39 Sea Zone : 2 transports 26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer and 1 transport 6 Sea Zone : 1 destroyer Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry West India : 3 infantry Belgian Congo : 2 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Alexandria : 1 mech_infantry Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour New Brunswick Nova Scotia : 1 harbour Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Cyprus : 1 artillery and 1 infantry Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Anglo Egyptian Sudan : 1 infantry Morocco : 1 aaGun and 2 infantry Normandy Bordeaux : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_minor, 10 fighters, 1 harbour, 19 infantry, 1 marine and 1 mech_infantry French Central Africa : 1 flag French Madagascar : 1 flag French Guiana : 1 flag Algeria : 1 flag Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry French West Africa : 1 flag Tunisia : 1 flag, 1 armour and 1 mech_infantry Holland Belgium : 1 flag Tobruk : 1 flag Libya : 1 flag, 2 infantry and 1 mech_infantry Italian Somaliland : 1 flag Ethiopia : 1 flag, 3 infantry and 2 mech_infantrys 92 Sea Zone : 1 destroyer and 1 submarine Eastern Persia : 1 flag, 1 artillery and 2 infantry 101 Sea Zone : 2 transports Brazil : 1 flag Persia : 1 flag, 1 infantry 98 Sea Zone : 1 flag 91 Sea Zone : 2 transports 110 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 6 fighters and 8 transports
Production/PUs Summary :
Germans : 49 / 83 Russians : 25 / 34 Japanese : 30 / 46 Americans : 71 / 101 Chinese : 12 / 14 British : 30 / 36 UK_Pacific : 19 / 25 Italians : 10 / 13 ANZAC : 17 / 27 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@simon33 sorry about the late ncm, and placement of chi forces…meant to do that, lot’s of organizing that turn, sometimes the allies are such a brain drain. hope you are cool with it not the end of the world either way…
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What was I doing in FIC?
That’s the game. It wasn’t just the dice debacle in India, 3 CVs as Germany was an absolute mistake. Not sure what I was thinking with that one.
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@simon33 said in 666 (Allies+8) vs Simon33 (Axis) BM3:
What was I doing in FIC?
That’s the game. It wasn’t just the dice debacle in India, 3 CVs as Germany was an absolute mistake. Not sure what I was thinking with that one.
thanks for the game…
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Are you interested in going again? Score is 2/1 your way and we both have over 10 games so it can count either way.
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@simon33 said in 666 (Allies+8) vs Simon33 (Axis) BM3:
Are you interested in going again? Score is 2/1 your way and we both have over 10 games so it can count either way.
sure, allies +12
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I’ll take allies+10
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Allies are yours. Let me know your placements.