German Blitzkreig: these units get a +1 combat modifier against enemy ground units in every round where no enemy fighters are present. They also give one armor unit a +1 attack with each paired unit at a 1/1 basis.
Yep you’ve had displayed this rule before, good to have to eliminate enemy fighers first.
OK ill explain how it could work… under the land combat system… air fights air and land fights land… once one side has “cleared the sky” after any combat round… they ( lets use the germans in our example) get this advantage as a matter of course due to the revolutionary concept of Blitzkreig. Specialized planes (dive bombers… skuka) worked well with advancing armor columns and took out the enemy armor and other strong points to allow the classic breakthru. This was clearly a german concept for war with the mind set of quick victories and a method of getting them. Armor gets a +1 because the divebombers are destroying and assisting the armor to accomplish this task. The benifit has to be rewarded with this bonus… so the germans will commit their armor ( a risk that they acknowledge fully)… i dont want to reward germany to use infantry… we allready have this with artillery giving the bonus to infantry, now planes give the bonus to armor… does this make any sense?
Duke writes:
“Well, I guess it’s clear, but not realistic. What does blitzkreig have to do with attack modifier? The OOB blitz rules were more realisitc in that if you atack for 1 round only, then you can attack again with armor. I think if we just include fighters to that also, we’d have a simple, realistic advantage.”
IN OOB your armor does not attack and attack again…But i do favor something like this in my games ( which have many more territories) in our project something like a “Breakthrough and exploitation” phase would not work because their are too few territories IMO.