@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
Aren’t you being a little impatient?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
5 fighters moved from 6 Sea Zone to Iwo Jima
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 bomber moved from Gibraltar to 99 Sea Zone
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iwo Jima
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/8 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Algeria to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 99 Sea Zone to Iraq
5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 26 Sea Zone to Korea
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 4 fighters
EDIT: Adding units owned by Americans to Korea: 4 fighters
EDIT: Turning off Edit Mode
2 destroyers and 3 submarines placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
3 infantry moved from Suiyuyan to Chahar
1 fighter and 2 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
3 infantry moved from Shensi to Suiyuyan
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Move - British
3 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from West India to India
3 submarines moved from 81 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Purchase Units - British
British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs;
Combat - British
Battle in Ethiopia
Battle in India
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking Ethiopia from Italians, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 battleship
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the British lost in 97 Sea Zone
British roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship
Non Combat Move - British
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Eastern Persia to West India
3 infantry moved from Persia to Eastern Persia
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Eastern Persia
1 bomber moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Malta
2 fighters and 1 tactical_bomber moved from India to West India
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 fighter placed in Persia
Turn Complete - British
British collect 32 PUs; end with 34 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -0.83
Italians : 0.33
Americans : 1.50
Chinese : 0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
2 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Rostov
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Rostov
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0.83
Russians : 0.67
Bugger. Should have bought a DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - ANZAC
1 submarine moved from 6 Sea Zone to 19 Sea Zone
ANZAC take 6 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter and 2 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 bombers and 2 fighters moved from Bryansk to Russia
EDIT: 1 artillery and 3 infantry moved from Tanganyika Territory to Kenya
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 armour moved from Novgorod to Bryansk
7 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
2 bombers and 2 fighters moved from Russia to Bryansk
6 armour and 5 mech_infantrys moved from Bryansk to Volgograd
3 armour and 3 mech_infantrys moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
6 mech_infantrys moved from Ukraine to Bryansk
2 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
1 armour and 5 mech_infantrys moved from Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
Place Units - Germans
2 infantry and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
Germans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Bryansk: 1 fighter
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 54 PUs (1 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -0.33
Russians : 0.67
Forgot to move up the Italians from Tang. Trust the edit’s ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Russians
2 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Kazakhstan to Samara
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Manchuria to Korea
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 23 PUs;
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Japanese
1 artillery moved from Anhwe to Chahar
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Chahar
1 fighter and 1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from French Indo China to Hopei
2 bombers moved from French Indo China to Chahar
1 fighter moved from Japan to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
3 fighters, 2 infantry and 2 tactical_bombers moved from Burma to India
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 bombers, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ceylon
Battle in India
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hopei, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
1 bomber and 1 fighter moved from Hopei to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to French Indo China
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 marine moved from Shan State to Burma
1 artillery moved from Hunan to Yunnan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
Japanese undo move 3.
3 artilleries placed in French Indo China
1 artillery, 2 bombers and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,3,4,3,3,4,4,3,2,4,4,6,3,5,3,5,6,2,2,2,4,3,6,1
Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 1.33
UK_Pacific : 1.33
Japanese : 3.67
If your whole fleet stays put in SZ6, 2x Kamis on 2x CVs 1ea on the other 2. No scramble. if you attack SZ35, ask.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Americans
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from Korea to 5 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 22 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 bomber moved from Iraq to Volgograd
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Battle in Marshall Islands
Battle in 6 Sea Zone
ANZAC loiter and taunt; Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Marshall Islands from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 5 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Volgograd to Russia
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 5 Sea Zone to Korea
Place Units - Americans
3 fighters placed in Korea
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
1 fighter and 9 infantry moved from Shensi to Hopei
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Combat Move - British
1 artillery and 1 infantry moved from West India to India
2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 tactical_bomber moved from Eastern Persia to India
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
Purchase Units - British
British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in India
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in India, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from India to West India
4 fighters moved from Eastern Persia to Russia
1 fighter moved from Persia to Russia
3 infantry moved from Eastern Persia to West India
2 armour moved from Persia to West India
2 infantry moved from Iraq to Persia
1 aaGun and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Eastern Persia
1 bomber moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Malta to Iraq
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
British : -0.17
AA fire in Volgograd : : -0.17
Americans : -0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - Italians
1 artillery and 3 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 artillery and 1 infantry moved from Ukraine to Rostov
1 bomber moved from Ukraine to Samara
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Samara
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Samara
Russians win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4
Italians collect 14 PUs (6 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : 0.67
One kill coming up as ordered.
Got to get lucky as Russia! Hot dice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 transport moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Korea to Caroline Islands
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 armour moved from Bryansk to Russia
Germans take Smolensk from Russians
10 armour and 10 mech_infantrys moved from Volgograd to Russia
Germans take Samara from Russians
4 armour, 7 artilleries, 2 bombers, 6 fighters, 32 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 armour and 5 mech_infantrys moved from Western Ukraine to Russia
3 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
3 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Western Germany to Russia
1 mech_infantry moved from Eastern Poland to Archangel
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs;
Germans buy 7 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers
British defend with 5 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 12 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 0/12 hits, 2.00 expected hits
Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 36/98 hits, 30.50 expected hits
Russians roll dice for 4 aaGuns, 8 armour, 12 artilleries, 1 bomber, 7 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/83 hits, 31.33 expected hits
31 infantry owned by the Russians, 32 infantry owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 24 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 25/63 hits, 24.67 expected hits
Russians roll dice for 8 armour, 12 artilleries, 7 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/51 hits, 20.83 expected hits
2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 2 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 29/47 hits, 22.00 expected hits
Russians roll dice for 8 armour, 10 artilleries, 7 fighters and 1 tactical_bomber in Russia, round 4 : 14/26 hits, 12.50 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 8 armour owned by the Russians, 10 artilleries owned by the Russians, 7 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 3 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 145
Casualties for Germans: 7 artilleries, 32 infantry and 26 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Russians: 4 aaGuns, 8 armour, 12 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 fighters
Battle in Archangel
Germans attack with 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 4 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Archangel, round 4 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 mech_infantrys in Archangel, round 5 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
4 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
2 bombers moved from Russia to Germany
1 bomber moved from Russia to Bryansk
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
4 fighters and 2 tactical_bombers moved from Russia to Novgorod
3 mech_infantrys moved from Poland to Western Ukraine
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 56 PUs (4 lost to blockades); end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -2.00
Germans : 11.17
Russians : -1.00
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Germans : 11.17
wow: Germans : 11.17
Hit dice Germany!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 mech_infantry moved from Anhwe to Manchuria
Japanese take Manchuria from Chinese
2 infantry moved from Burma to India
1 bomber moved from Kiangsu to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 bombers moved from Kiangsu to India
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6.67 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
3 fighters moved from Philippines to Japan
1 armour, 5 carriers, 1 infantry and 5 transports moved from 35 Sea Zone to 6 Sea Zone
3 bombers and 1 tactical_bomber moved from India to Burma
2 artilleries and 2 infantry moved from Yunnan to Burma
3 artilleries moved from French Indo China to Yunnan
1 fighter moved from Kiangsu to 6 Sea Zone
4 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Kiangsu to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Japanese collect 49 PUs (2 lost to blockades); end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0.17
UK_Pacific : 1.33
Japanese : -1.50