@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Karl7 (Allies) vs Simon33 (Axis) BM3
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Aren’t you being a little impatient?
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Americans 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 5 fighters moved from 6 Sea Zone to Iwo Jima 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 bomber moved from Gibraltar to 99 Sea Zone Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 99 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Iwo Jima Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iwo Jima, round 2 : 5/8 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 mech_infantry moved from Algeria to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 99 Sea Zone to Iraq 5 fighters and 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 fighter moved from 26 Sea Zone to Korea 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit Mode 2 destroyers and 3 submarines placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 fighter and 2 infantry moved from Shensi to Hopei Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 3 infantry moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Combat Move - British 3 infantry moved from West India to India 2 fighters and 1 tactical_bomber moved from West India to India 3 submarines moved from 81 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia Purchase Units - British British buy 2 armour, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; Combat - British Battle in Ethiopia Battle in India British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British win, taking Ethiopia from Italians, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone British attack with 3 submarines Italians defend with 1 battleship British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 1 battleship in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 submarine Casualties for Italians: 1 battleship Non Combat Move - British 1 cruiser moved from 81 Sea Zone to 80 Sea Zone 2 armour moved from Eastern Persia to West India 3 infantry moved from Persia to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Eastern Persia 1 bomber moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Malta 2 fighters and 1 tactical_bomber moved from India to West India Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 fighter placed in Persia Turn Complete - British British collect 32 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
British : -0.83 Italians : 0.33 Americans : 1.50 Chinese : 0.17 Japanese : 0.00 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia 1 bomber moved from Southern Italy to Rostov Purchase Units - Italians Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 4 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,3,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 15 PUs (6 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.83 Russians : 0.67 -
Bugger. Should have bought a DD.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5 Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 19 Sea Zone ANZAC take 6 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 destroyer moved from 63 Sea Zone to 62 Sea Zone 1 fighter moved from 6 Sea Zone to Korea Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 bombers and 2 fighters moved from Bryansk to Russia EDIT: 1 artillery and 3 infantry moved from Tanganyika Territory to Kenya Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Tambov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 armour moved from Novgorod to Bryansk 7 infantry and 2 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk 2 bombers and 2 fighters moved from Russia to Bryansk 6 armour and 5 mech_infantrys moved from Bryansk to Volgograd 3 armour and 3 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 6 mech_infantrys moved from Ukraine to Bryansk 2 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 1 armour and 5 mech_infantrys moved from Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 2 infantry and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Novgorod 3 armour placed in Ukraine 1 bomber and 1 fighter placed in Western Germany Germans undo move 4. Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Turning off Edit Mode 1 bomber and 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 54 PUs (1 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -0.33 Russians : 0.67 -
Forgot to move up the Italians from Tang. Trust the edit’s ok.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Russians 2 mech_infantrys moved from Russia to Rostov 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Kazakhstan to Samara 2 fighters and 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Manchuria to Korea Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Italians: 2 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Japanese 1 artillery moved from Anhwe to Chahar 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Chahar 1 fighter and 1 mech_infantry moved from Kiangsu to Hopei 1 bomber moved from French Indo China to Hopei 2 bombers moved from French Indo China to Chahar 1 fighter moved from Japan to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 2 fighters moved from Japan to 21 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 3 fighters, 2 infantry and 2 tactical_bombers moved from Burma to India 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 1 battleship and 1 marine moved from 37 Sea Zone to 39 Sea Zone 1 marine moved from 39 Sea Zone to Ceylon Purchase Units - Japanese Japanese buy 5 artilleries, 2 bombers, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Ceylon Battle in India Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 2 infantry Battle in Chahar Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 4/6 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hopei, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in 21 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 17 Sea Zone to Japan 1 fighter moved from 20 Sea Zone to Japan 2 fighters moved from 21 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to Philippines 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 1 carrier, 2 fighters, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 carrier and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu 1 bomber and 1 fighter moved from Hopei to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Yunnan to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 2 fighters and 2 tactical_bombers moved from India to French Indo China 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 marine moved from Shan State to Burma 1 artillery moved from Hunan to Yunnan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 1 infantry placed in French Indo China Japanese undo move 3. 3 artilleries placed in French Indo China 1 artillery, 2 bombers and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,3,4,3,3,4,4,3,2,4,4,6,3,5,3,5,6,2,2,2,4,3,6,1 Japanese collect 41 PUs (11 lost to blockades); end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 1.33 UK_Pacific : 1.33 Japanese : 3.67 -
If your whole fleet stays put in SZ6, 2x Kamis on 2x CVs 1ea on the other 2. No scramble. if you attack SZ35, ask.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Americans 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 mech_infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 mech_infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 3 fighters moved from Korea to 5 Sea Zone 2 fighters moved from Korea to 6 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 4 submarines moved from 6 Sea Zone to 33 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 armour moved from Morocco to Algeria Americans take Algeria from Italians 1 armour moved from Algeria to Morocco 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from Iraq to Volgograd Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Volgograd causes 4 damage total. Battle in Marshall Islands Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 5 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 5 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Volgograd to Russia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 5 Sea Zone to Korea Place Units - Americans 3 fighters placed in Korea 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Non Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 1 fighter and 9 infantry moved from Shensi to Hopei Place Units - Chinese 4 infantry placed in Hopei Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Combat Move - British 1 artillery and 1 infantry moved from West India to India 2 artilleries and 2 infantry moved from Rhodesia to Belgian Congo British take Belgian Congo from Italians 1 tactical_bomber moved from Eastern Persia to India 1 cruiser moved from 80 Sea Zone to 76 Sea Zone Purchase Units - British British buy 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - British Battle in India British attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in India, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from India to West India 4 fighters moved from Eastern Persia to Russia 1 fighter moved from Persia to Russia 3 infantry moved from Eastern Persia to West India 2 armour moved from Persia to West India 2 infantry moved from Iraq to Persia 1 aaGun and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Egypt to Eastern Persia 1 bomber moved from Eastern Persia to Persia 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Malta to Iraq 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone Place Units - British 2 fighters and 1 mech_infantry placed in Persia 2 infantry and 1 mech_infantry placed in Iraq Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 3 PUs (2 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
British : -0.17 AA fire in Volgograd : : -0.17 Americans : -0.33 Japanese : 0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - Italians 1 artillery and 3 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 1 artillery and 1 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Samara 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Samara Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Samara, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Samara Russians win with no units remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 4 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4 Italians collect 14 PUs (6 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : 0.67 -
One kill coming up as ordered.
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Got to get lucky as Russia! Hot dice.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 6 Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 cruiser and 1 transport moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Korea to Caroline Islands Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 armour moved from Bryansk to Russia Germans take Smolensk from Russians 10 armour and 10 mech_infantrys moved from Volgograd to Russia Germans take Samara from Russians 4 armour, 7 artilleries, 2 bombers, 6 fighters, 32 infantry, 11 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia 1 armour and 5 mech_infantrys moved from Western Ukraine to Russia 3 armour and 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 3 mech_infantrys moved from Novgorod to Archangel 1 bomber moved from Western Germany to Russia 1 mech_infantry moved from Eastern Poland to Archangel Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs; Germans buy 7 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Russia Germans attack with 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers British defend with 5 fighters; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 8 armour, 12 artilleries, 1 factory_major, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/12 hits, 2.00 expected hits Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 32 infantry, 27 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 36/98 hits, 30.50 expected hits Russians roll dice for 4 aaGuns, 8 armour, 12 artilleries, 1 bomber, 7 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 35/83 hits, 31.33 expected hits 31 infantry owned by the Russians, 32 infantry owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 24 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 25/63 hits, 24.67 expected hits Russians roll dice for 8 armour, 12 artilleries, 7 fighters, 21 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 16/51 hits, 20.83 expected hits 2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 2 artilleries owned by the Russians and 16 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 7 artilleries, 3 bombers, 6 fighters, 8 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 29/47 hits, 22.00 expected hits Russians roll dice for 8 armour, 10 artilleries, 7 fighters and 1 tactical_bomber in Russia, round 4 : 14/26 hits, 12.50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 8 armour owned by the Russians, 10 artilleries owned by the Russians, 7 artilleries owned by the Germans, 7 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Russia Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 19 armour, 3 bombers, 6 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 145 Casualties for Germans: 7 artilleries, 32 infantry and 26 mech_infantrys Casualties for Americans: 1 bomber Casualties for Russians: 4 aaGuns, 8 armour, 12 artilleries, 2 fighters, 52 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 5 fighters Battle in Archangel Germans attack with 4 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 4 mech_infantrys in Archangel, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 mech_infantrys in Archangel, round 3 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 mech_infantrys in Archangel, round 4 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 mech_infantrys in Archangel, round 5 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 4 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 2 bombers moved from Russia to Germany 1 bomber moved from Russia to Bryansk 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 4 fighters and 2 tactical_bombers moved from Russia to Novgorod 3 mech_infantrys moved from Poland to Western Ukraine 1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone Place Units - Germans 2 artilleries and 1 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 1 artillery and 2 infantry placed in France 1 artillery, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2 Germans collect 56 PUs (4 lost to blockades); end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 92 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUsCombat Hit Differential Summary :
AA fire in Russia : : -2.00 Germans : 11.17 Russians : -1.00 -
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Germans : 11.17
wow: Germans : 11.17
Hit dice Germany!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Tambov to Samara Russians take Samara from Germans Combat - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 mech_infantry moved from Anhwe to Manchuria Japanese take Manchuria from Chinese 2 infantry moved from Burma to India 1 bomber moved from Kiangsu to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 2 bombers moved from Kiangsu to India 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 1 infantry and 4 mech_infantrys; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 3/7 hits, 3.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese destroys 6PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 5/12 hits, 6.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 3 fighters moved from Philippines to Japan 1 armour, 5 carriers, 1 infantry and 5 transports moved from 35 Sea Zone to 6 Sea Zone 3 bombers and 1 tactical_bomber moved from India to Burma 2 artilleries and 2 infantry moved from Yunnan to Burma 3 artilleries moved from French Indo China to Yunnan 1 fighter moved from Kiangsu to 6 Sea Zone 4 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Kiangsu to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 2. 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6 Japanese collect 49 PUs (2 lost to blockades); end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : -0.17 UK_Pacific : 1.33 Japanese : -1.50





