No scrambling.
Intercept these nasty bombers with three fighters please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
2 fighters moved from 91 Sea Zone to Algeria
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Korea
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Korea from Japanese, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 2 infantry
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 2.17 expected hits
Italians roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from French West Africa: 1 infantry
EDIT: Changing ownership of French West Africa from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
2 fighters moved from Algeria to 91 Sea Zone
1 bomber moved from Algeria to Gibraltar
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
4 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter and 2 infantry moved from Shensi to Hopei
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French West Africa: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to Malta
Purchase Units - British
British buy 2 artilleries, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Malta
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malta, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Malta
British win, taking Malta from Italians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 carrier and 1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from Iraq to Eastern Persia
1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 aaGuns, 4 artilleries, 2 fighters, 18 infantry and 1 tactical_bomber moved from India to West India
Place Units - British
3 submarines placed in 81 Sea Zone
2 artilleries placed in Union of South Africa
3 infantry placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 bomber
EDIT: Adding units owned by British to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 bomber
EDIT: Adding units owned by British to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 armour
EDIT: Adding units owned by British to Eastern Persia: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.67
British : 0.33
Americans : 1.17
Chinese : -1.83
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Italians : 2.83
7 hits! in SZ96. OOL?
wow, too lucky
sink 1 carrier, tip 1 bb, take out dd, tacb, ftr, cruier
you had 6% odds there. No way you should win, but so it goes
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
you had 6% odds there. No way you should win, but so it goes
Yeah, but Malta has no airbase and I have 6 planes on W Germany. Tipping CVs would make it hard to defend SZ96 on Germany’s turn.
Yeah, if you rolled to odds, i would have tipped BB, lost dd, maybe ftr etc.
ha ha… I guess I rolled nicely too
press on w/bomber? or damaged BB?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 armour moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters
British defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 7/8 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 96 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British, 3 fighters owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
1 battleship owned by the Italians retreated to 97 Sea Zone
British win, taking Crete from Neutral_Allies with 1 battleship, 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -5
Casualties for Italians: 2 cruisers, 1 destroyer and 3 fighters
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Italians
1 bomber moved from 96 Sea Zone to Southern Italy
1 infantry moved from Belgian Congo to Tanganyika Territory
1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
1 aaGun and 6 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 2.83
British : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to 26 Sea Zone
2 fighters moved from Caroline Islands to Korea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 72 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
3 bombers and 2 fighters moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 fighters and 3 tactical_bombers moved from Western Germany to 96 Sea Zone
6 mech_infantrys moved from Eastern Poland to Ukraine
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 1 fighter, 9 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 9 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/11 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
British roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
1 fighter owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
Germans roll dice for 3 fighters and 3 tactical_bombers in 96 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits
British roll dice for 1 battleship, 1 fighter and 2 transports in 96 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 transports owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 96 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports
Casualties for Germans: 1 fighter
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 96 Sea Zone to Southern Italy
3 aaGuns, 9 armour, 7 artilleries, 26 infantry and 12 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
6 infantry moved from Novgorod to Belarus
2 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Belarus
2 bombers and 2 fighters moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 armour and 5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 armour placed in Novgorod
1 fighter and 3 mech_infantrys placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : -0.67
British : -2.67
Russians : -0.33
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
max defense if you hit the fleet. You should win, but the question will be how many planes I take with me.
1 plane. Not what you wanted.
@simon33
yeah, that is BS.
about ready to throw in the towel here… dice have been rotten
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Amur to Korea
2 aaGuns, 4 armour, 6 artilleries, 19 infantry and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Kazakhstan
Place Units - Russians
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japan? Hello?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 artillery and 2 infantry moved from Burma to India
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to India
1 fighter moved from 38 Sea Zone to India
1 fighter moved from 38 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Java
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 armour and 1 artillery moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from French Indo China to Philippines
1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 7/10 hits, 5.00 expected hits
UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
1 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Anhwe to Hunan
1 aaGun and 2 artilleries moved from Anhwe to Kiangsu
1 artillery moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
1 bomber moved from Japan to French Indo China
1 fighter moved from 20 Sea Zone to Kiangsu
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 destroyer and 3 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Burma
2 marines moved from French Indo China to Shan State
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,1,5,4,2,2,5,3,5,2,3,6,3,5,6,5,3,5,1,4,4,6,2
Japanese collect 47 PUs (8 lost to blockades); end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Americans : -0.83
UK_Pacific : 0.00
AA fire in India : : -0.50
Japanese : 2.17