@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
Japanese take Hunan from Chinese
7 artilleries and 7 infantry moved from Anhwe to Kiangsi
1 fighter moved from French Indo China to 43 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
4 bombers and 1 tactical_bomber moved from French Indo China to Kiangsi
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Anhwe to Kiangsi
1 bomber and 1 fighter moved from Japan to Kiangsi
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kiangsi
Japanese attack with 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers
ANZAC defend with 3 fighters; Chinese defend with 19 infantry
Japanese roll dice for 2 armour, 7 artilleries, 5 bombers, 3 fighters, 7 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 10/28 hits, 12.17 expected hits
Chinese roll dice for 3 fighters and 19 infantry in Kiangsi, round 2 : 10/22 hits, 8.33 expected hits
7 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 4 artilleries, 5 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 3 : 9/18 hits, 9.17 expected hits
Chinese roll dice for 3 fighters and 9 infantry in Kiangsi, round 3 : 3/12 hits, 5.00 expected hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 2 artilleries, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 4 : 7/15 hits, 8.17 expected hits
Chinese roll dice for 3 fighters in Kiangsi, round 4 : 1/3 hits, 2.00 expected hits
1 artillery owned by the Japanese and 3 fighters owned by the ANZAC lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 5 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 6 artilleries, 7 infantry and 1 mech_infantry
Casualties for Chinese: 19 infantry
Casualties for ANZAC: 3 fighters
Battle in Kwangsi
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Hunan
5 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
2 artilleries and 1 infantry moved from Yunnan to Szechwan
2 artilleries and 1 mech_infantry moved from Yunnan to Kweichow
3 mech_infantrys moved from Yunnan to Hunan
2 mech_infantrys moved from Yunnan to French Indo China
5 artilleries moved from Yunnan to Kwangsi
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,4,6,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,1,2,3,2,3,5,2,3,6,6,5,6,6,5,5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,5,3,2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,4,2,5,3,4,5,4,6
Japanese collect 16 PUs (19 lost to blockades); end with 16 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Removing units owned by Japanese from Kwangsi: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67
Chinese : -2.00
Japanese : -3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Politics - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Politics - Italians
Combat Move - Italians
1 bomber moved from Southern Italy to Persia
1 artillery moved from Northwest Persia to Persia
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Persia
Italians attack with 1 artillery and 1 bomber
British defend with 1 factory_minor; ANZAC defend with 2 fighters
Italians roll dice for 1 artillery and 1 bomber in Persia, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 2 fighters in Persia, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the ANZAC, 1 bomber owned by the Italians and 1 artillery owned by the Italians lost in Persia
British win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 bomber
Casualties for ANZAC: 2 fighters
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Romania to Ukraine
4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
3 fighters moved from Queensland to Sumatra
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 airfield placed in Sumatra
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
17 armour, 11 artilleries, 18 mech_infantrys and 2 tactical_bombers moved from Northwest Persia to Iraq
4 armour and 3 mech_infantrys moved from Caucasus to Iraq
3 fighters moved from Southern Italy to Iraq
3 bombers moved from Western Germany to Iraq
4 fighters moved from 112 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Samara to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Northwest Persia to Iraq
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Iraq
Germans attack with 21 armour, 11 artilleries, 3 bombers, 3 fighters, 22 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber; Americans defend with 1 factory_minor and 1 mech_infantry
AA fire in Iraq : 1/8 hits, 1.33 expected hits
1 fighter owned by the Germans lost in Iraq
Germans roll dice for 21 armour, 11 artilleries, 3 bombers, 2 fighters, 22 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 23/61 hits, 24.00 expected hits
Americans roll dice for 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 14/58 hits, 21.67 expected hits
3 aaGuns owned by the British, 1 artillery owned by the Germans, 13 mech_infantrys owned by the Germans and 20 infantry owned by the British lost in Iraq
Germans roll dice for 21 armour, 10 artilleries, 3 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 22/47 hits, 21.17 expected hits
Americans roll dice for 7 armour, 11 artilleries, 3 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 17/38 hits, 15.00 expected hits
2 mech_infantrys owned by the British, 9 artilleries owned by the Germans, 6 artilleries owned by the British, 8 mech_infantrys owned by the Germans, 13 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
Germans roll dice for 21 armour, 1 artillery, 3 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Iraq, round 4 : 16/30 hits, 15.50 expected hits
Americans roll dice for 7 armour, 5 artilleries, 3 fighters and 1 tactical_bomber in Iraq, round 4 : 4/16 hits, 7.67 expected hits
1 tactical_bomber owned by the British, 1 artillery owned by the Germans, 2 armour owned by the Germans, 5 artilleries owned by the British, 1 mech_infantry owned by the Germans, 3 fighters owned by the British and 7 armour owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 19 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 99
Casualties for Germans: 2 armour, 11 artilleries, 1 fighter and 22 mech_infantrys
Casualties for British: 3 aaGuns, 7 armour, 11 artilleries, 3 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 aaGuns moved from Northwest Persia to Iraq
3 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 aaGun and 3 infantry moved from Caucasus to Northwest Persia
6 mech_infantrys moved from Volgograd to Northwest Persia
3 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Yenisey to Novosibirsk
Place Units - Germans
3 artilleries placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Southern France
1 armour, 1 bomber, 1 fighter and 5 mech_infantrys placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -9.67
AA fire in Iraq : : -0.33
Those dice were certainly my friend.
I think Japan’s near death experience won’t matter so much now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - Russians
5 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Germans
1 infantry moved from Yakut S.S.R. to Yenisey
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3:
Those dice were certainly my friend.
I think Japan’s near death experience won’t matter so much now.
yeah, you’ve pulled way ahead in your major battles. This and Moscow were amazing dice.
I see you are getting ready to take Spain… ha ha…
Ok, I guess if the dice want you to win, there is little I can do.
I surrender!
One of my worst games in a long time. Ha ha.
I’ll post.
so, you want Axis again, or do I get the privilege?
@Karl7 Not keen to play allies without a significant bid in my favour. At our level the Axis absolutely have the edge. I think players should stop giving bids to the Axis!
I’ve set up the new game, here: https://www.axisandallies.org/forums/topic/33361/karl7-allies-vs-simon33-axis-bm3-game-ii
Scrambles?